The Dark Pictures Anthology: House of Ashes

The Dark Pictures Anthology: House of Ashes

31 Achievements

15-20h

PS5
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Ghost Signal

Ghost Signal

Eric ignored Nick’s radio signal

3.6%

How to unlock the Ghost Signal achievement in The Dark Pictures Anthology: House of Ashes - Definitive Guide

I dedicated an entire playthrough to this one and finally figured it out. This one is comparable to the "Odd Couple" achievement/trophy from Little Hope in the same way that you need a lot of ground work to make this happen. This one can also be combined with "Climbing out of hell, into the sunset, and no time to bleed" For "Climbing out of hell" you just need to alter your conversations with Rachel via Nick and Eric so they are all negative all the time. Make sure to put Rachel and Nick's relationship on ice at the very beginning.

Ghost Signal steps in order:
One constant I had was to have Eric be mean to everyone all the time.
1. Deny Air Support - "Confident"

2. "Disapprove" of "White Phosphorus" grenades

3. Kill Merwin early via suffocation. 3-QTEs

4. When Rachel and Eric are about to listen to the tape, tell him there is Someone Else via "Detached" and then "Solemn"

5. When searching for Joey, have Jason be "Assertive" about taking the lead

6. When Eric asks about what happened to Joey, select "Disapproving" and then "Foreboding". *Eric should then threaten Nick with the gun.

May or may not be important but I picked up the medkit.

7. After Salim and Nick kill the vampire, don't let Eric know about Salim via "Cautious" and then "Casual".

Also may or may not be important but I did not pick up the stake from the corpse

8. "Abandon" Clarice over the gap

9. After Rachel is reunited with the group, choose the "Solemn" option.
*Eric should then punch Nick.

10. Have Rachel "Fire" the turret.

11. During the Assault, have Salim shoot the monster attacking Rachel.

12. Eric will automatically save Nick from the Ancient One (which will be your only positive increase between them) which will result in Eric getting caught himself. When you switch to Rachel, don't help Eric via "Escape"

13. When Eric, Nick, and Rachel are running from the Ancient One, Nick will get cornered. Have Eric "Run"

14. At this point, the 3 of them will settle up their relationship status. Rachel chooses Nick. Eric will then pick "Shocked" and then "Furious".
*Eric will then storm off.

15. During the Vault, when Nick is placing the explosives, you can pass or fail the first QTE. Choose the "Advance" option and then you have to pass all 3-QTEs. Nick will then set off the flare, Jason will hit the detonator. Nick will then wake up and ask for help and Eric will automatically ignore it for the Achievement/Trophy.
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09 Nov 2021 05:20

6 Comments
Worked perfectly
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By Mr Nardo Polo on 21 Nov 2021 13:01
+1 clear solution and easy to follow.
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By Rainleaf on 05 Jan 2022 03:57
Perfect thanks. I hate when Eric got ditched and felt so good when ignoring Nick’s radio signal. Nick is the uneven character of all in this game.
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By supkris on 08 Jan 2022 08:27
I didn’t get the medikit and the furious option at step 14 and still got the achievement. Good guide 👍🏻
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By Fuelled by Beer on 31 Mar 2022 11:02
I'm on PS4 but I just wanna to say thank you! I got the trophy! Very good guide!
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By LeftBehind429 on 01 Sep 2022 13:40
Me salte el punto dónde Erick amenaza con el arma y solo basto eso para que si respondiera a su llamada de auxilio, aunque tuviera relación negativa.
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By mishimiauu on 15 Jan 2024 00:52
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After multiple playthroughs, I finally have the solution to getting this annoying achievement.

For this achievement, you must have Eric not respond to the radio signal when Nick calls for help after planting the explosives near the end of the game.

First off, you want to make sure that Eric has a bad relationship between both Nick and Rachel, and if you want to be extra cautious I would try and have Eric have a bad relationship with everyone. I personally had Nick and Jason have a good relationship along with Jason and Salim also having a good relationship (don’t know if that matters though).

Anyways, I’ll list the options I chose to get this achievement. Note that there is probably some other options you can choose to still arrive at this achievement, but this is what I personally chose and bear with me, this is my first time writing an achievement guide.

And I’m not entirely sure if this is necessary for some dialogue options to appear when you are playing as Jason later in the game when you are with Eric and Nick, but Merwin might need to die. He died in my playthrough, so to be safe you should have him killed too. Also, I had it to where everyone was still alive at the part where you plant the explosives as Nick near the end of the game, but I’m not entirely sure if that’s completely necessary.

Alright, let’s get started.

In the beginning of the game when you first start playing as Rachel, make sure to tell Nick that you’ll tell Eric about their relationship. And when you start playing as Eric right after when you get to the debriefing room, make sure to first decline bringing air support on the mission and then to examine the white phosphorus on the table and also decline bringing them on the mission.

Later on when you fall into the ruins and resume playing as Eric and Rachel, make sure to be as negative as you can towards each other. And when you are listening to the tape recorder in the temple a bit later on when playing as Rachel, make sure to tell Eric that there is someone else now when they are talking about their relationship.

A bit later on after Eric has to cut the rope and Rachel falls, he’ll encounter Jason and Nick again. When they end up going through a tunnel and you are playing as Jason, make sure to tell Eric that you are “taking the lead.” When you return to them again in a few minutes after playing as Salim, you’ll now be playing as Nick. Make sure at this point to tell Eric to be quiet and then pick the option where you tell him “if you say so”. Some other people have commented that they had to pick the opposite dialogue option here and that Merwin being alive could change some dialogue options. In any case, just make sure that Eric threatens Nick with his gun. And it’s ok if you have to restart the chapter at this point if you mess up because it’s right at the start anyways.

And this part might not matter but I’m not entirely sure, but when you start playing as Jason shortly after returning to the temple, you may get the option to tell Nick to confess to Eric about his relationship with Rachel just before planting the explosives. Do NOT choose that option if you see it.

A little later on after fixing or not fixing the radio, you’ll head back into the temple and Rachel will soon follow you back in. Make sure to have Clarice either abandoned or killed at this point. Anyways, choose the negative dialogue options once Rachel starts talking to Eric (don’t be sympathetic here) and then Eric should then punch Nick.

Once you arrive at the sacrificial chamber and have to hold out against the monsters with Salim and Dar and the rest of the gang, eventually Nick will be grabbed by The Ancient One and Eric will save him with the UV light. It seems that this cannot be avoided no matter what, unless maybe in curators mode. When Eric saves him, Eric will then be grabbed. When you switch to Salim, make sure to save Rachel from the monster. After that, you’ll then switch to Rachel and you will have the option to save Eric. Choose the option not to and escape instead. And I’m not sure if this affects anything, but I made sure that Rachel did NOT get infected.

After playing as Samir for a little bit, you will eventually resume control as Eric and you will be running away from The Ancient One with Nick and Rachel. You will get to a point where The Ancient One corners Nick. Choose to run instead of helping. If for some reason they decide to hide instead, fail the heartbeat section and then Nick should still be cornered.

In the next area, Rachel will then choose between being in a relationship with Eric or Nick. She should choose Nick if you picked all the right options as I have listed them. And make sure as Eric to choose the “you’re choosing him?” and then “how can you do this?” options. Nick should then laugh and say “no hard feelings.” Rachel will be with Nick at this point of course as Eric storms off.

Now when you get to the part where you are playing as Nick and have to go and plant the charges near the end of the game in the vault with the cocoons, fail the first heartbeat section to make this part a bit faster. After planting the first set of explosives, choose to advance to plant the next set of explosives and then pass the 3 heartbeat sections. Nick should then go boom boom and when he tries calling for help, Eric should ignore the radio signal and the achievement should then unlock.

I hope this guide helps you all!
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27 Oct 2021 15:32

17 Comments
I just wanted to point out that it seems like Merwin needs to die before making it to the temple. Merwin being alive affected my playthrough severely for this achievement. Since Merwin is brought to Eric. Eric is sort of tasked with watching over him while Jason and Nick explode the tunnel and plant the mines. At the point where Eric comes up behind Jason and Nick the dialogue options are different. Eric says his I'm in charge bit, then tells Jason to stay behind with Merwin while Eric and Nick go look for Joey. Jason's available dialogue options are to say "No Nick and I will go" or "understood sir." When "No Nick and I will go" is chosen Eric says "You know what can happen when you disobey orders."(Paraphrased) And Jason replies I've got bigger sh*t to deal with."(Paraphrased) Then Eric just mumbles well f* you then while they walk away. Which I believe is a negative towards Jason if it is even a negative at all. So the whole Eric pulling a gun on Nick never happens

I decided to not continue on with this playthrough as it appears the gun on Nick part may be crucial to completing this achievement.
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By xDEVAERx on 05 Nov 2021 20:57
Do you remember if Nick and Eric's relationship bar was very low? Is it enough to be a little low?
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By BajerKR on 28 Oct 2021 07:04
@BajerKR I think it was just below half. You can’t really bring it down too much since there is only like 3 choices that affect that bar.
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By Tender Pantyz on 28 Oct 2021 12:24
Thank you very much for your guide. In my playthrough telling Eric as Nick "whatever you say" didn't trigger Eric to threaten Nick and it didn't lower their relationship. This is in the part where Eric, Nick and Jason investigate the west side of the temple. It worked however, when I chose the other option. Maybe this is helpfull for some other people.
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By Cyclic Damage on 28 Oct 2021 21:50
Just as an additional information, if you play in online coop there are more situtaions were you can make Nic and Eric relationship worse. But of course you can do it in singleplayer smile
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By BajerKR on 29 Oct 2021 08:18
@CyclicDamage hmm, that’s strange. Makes me wonder how many of these situations are actually RNG
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By Tender Pantyz on 30 Oct 2021 00:43
@BajerKR oh yeah, I know. Just figured I would write a guide for people who don’t want to do it in co-op or curators mode (both of which are a lot easier to do this achievement in).
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By Tender Pantyz on 30 Oct 2021 00:44
Just to clarify, this can be combined with Climbing Out of Hell and Into the Sunset, as it seems to mostly be based on Nick and Eric's relationship, so you can go for Rachel rejecting both of them.
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By CoopRaccoon on 31 Oct 2021 15:43
Great guide! Also, I was trying to combine this with Ain't Got Time to Bleed, so Rachel got infected to avoid Salim getting an injury. Rachel rejected both and I still got the achievement.
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By Faustus PHD on 01 Nov 2021 06:09
Glad to hear. I wanted to included some other achievements that could be earned while going for this, but I wasn’t entirely sure if it would mess up anything or certain relationships.
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By Tender Pantyz on 01 Nov 2021 18:38
I concur @slycooper20

I was able to complete this with climbing out of hell. She chose neither Nick nor Eric and he still didn’t save Nick lol
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By monahpeyt on 02 Nov 2021 00:09
Great guide, thanks for the effort! Been following to a t on PS5, only issue I had was at the point where Nick needs to tell Eric to be quiet and then pick the option where you tell him “whatever you say” (the option is actually “If you say so” which I assume you meant), however picking this option does not trigger Eric threatening Nick with his gun, I found that instead choosing “you keep thinking that” triggered it.
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By AdamK357XB on 04 Nov 2021 15:47
Ok, thanks guys. I’ll update the guide again.
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By Tender Pantyz on 06 Nov 2021 06:43
I had gotten this achievement while also attempting to get “climbing out of hell” (Rachel choose neither Nick nor Eric) and the achievement still unlocked. Therefore, she doesn’t have to choose Nick, as that doesn’t affect Eric and Nicks relationship. I also got “ain’t got time to bleed” despite Nick dying, incase anyone was wondering.
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By MrRedSoloCup on 02 Dec 2021 02:56
what chapter is the converstation you all are talking about with if you say so as i dont remember that part.
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By CKLECKNER on 15 Feb 2022 00:19
@AdamK357XB Appreciate the feedback. I’ll update the guide to match what you are saying.
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By Tender Pantyz on 05 Nov 2021 00:42
I just want to confirm what @AdamK357XB said is true (For me). I followed the guide fully with "If you say so" option, this gave me two negatives and one positive (UV or Pistol to save Nick during assault) between Eric and Nick. Eric also did not pull his gun on Nick after saying "If you say so" dialogue. However when I replayed and said "You keep thinking that" Eric did pull his gun on Nick. This also resulted in Eric\Nick having three negatives with one positive interaction which I think is tipping point to have the achievement pop.
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By Fuzzy Dem0n on 05 Nov 2021 09:44
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This is one of two trophies tied to the relationship level between Eric and Nick, and can be a bit of a pain if you don't start working on it early enough. First, you need to get the relationship level between Eric and Nick very low (anything near 50% won't be good enough). Whenever you have the option of helping Nick as Eric, don't, and be as antagonistic as possible at every opportunity. Next, when Nick is setting the dynamite charges at the cocoons, have him choose to go to the largest mound at the end, rather than retreat. Complete the QTEs, and eventually the charges will detonate. Nick will radio everyone saying he's still alive, and if you've successfully ruined the relationship between Eric and Nick, you'll have the option of ignoring Nick for the trophy.
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1. Eric and Nick must be on bad terms (constantly quarrel, don’t help each other, you can also play as Rachel and reject Eric in favor of Nick).
2. When Nick goes to plant explosives in the hive, move deeper and complete all qte.
3. After the explosion, playing as Eric, when he receives a signal from Nick, tell Rachel that it is just interference.
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24 Oct 2021 15:14

7 Comments
100% getting the trophy! checked it myself

- refuse to take air support
- search phosphorus shells and prohibit them from being taken
- do not save the radio operator who is suspended in a cave, complete all QTEs and you will strangle him
- at the time of the massacre in the hall, Salim saves Rachel, she will help Eric, and then let the vampire warrior kill Rachel with a spear
- when the vampire warrior and the transformed Rachel are chasing Nick and Ekrik, do not help each other.
- a little later you will be able to blame Nick for everything as Eric (this scene is the trigger for 100% success)
- then you get to the moment of planting the bomb, complete all the QTEs, go deeper, there is a mine, an explosion, and Nick says that this is a ghost signal.
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By riv666 on 26 Oct 2021 10:52
You need to make at least -3 red arrows between Eric and Nick, easy to do according to the hint below, the first two in the first chapter, prohibiting the use of grenades and going without air support and one minus during the game, for example, blaming Rachel for the death.
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By VARRVELL on 25 Oct 2021 15:08
To me, Rachel's relationship with Nick and Rachel's life are not important. But it’s better, of course, to choose Nick, so that Eric was angry with Nick - he hit him and later in the story put a gun on Nick. And choose "I'm shocked" by Eric when Rachel chooses Nick over him.
But for the trophy you NEED 3 MINUSES IN YOUR RELATIONSHIP WITH ERIC AND NICK:
1) Do not take air support
2) Do not take phosphorus bombs
3) Or blame Rachel for the death after the hall / or snap (answer rudely) Nick at Eric after finding Joey’s glasses.
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By bariska89 on 02 Oct 2022 16:26
Apparently the trophy is glitchy. I played through the game 8 times from the beginning for this trophy.
8 times Eric did not request air support. 8 times Eric forbade taking white phosphorus. 8 times Nick was rude to Eric (Eric should put a gun to Nick's head). 8 times Eric automatically saved Nick. 8 times Rachel chose Nick. And now the comedy. Eric didn't ignore the signal 7 times, but he ignored it the last time. Why, what it depends on - no idea.
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By SRGJ on 26 Oct 2021 09:30
How I received it. Romance with nickname/ Didn’t take grenades or support. In the hall, I let Salim fight off Rachel and Rachel needs to save Eric, after saving him, fail the qte and get a spear from the warrior. The rest is to constantly quarrel and not help each other and you will get everything
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By Krios331 on 30 Oct 2021 00:16

From the very beginning, Rachel developed a relationship with Eric, there were about 6+ arrows up and only 1 down, when they met after the breakup, she hugged Eric and said “I know” (he held the rope until the last when she fell), refused the help of air, but at the same time he took grenades at the beginning of the game, strangled the radio operator, saved Nick with ultraviolet light (you need to shoot the monster at Rachel for Salim), then killed Rachel with a spear when Rachel and the other were chasing them, I repelled the attack and left Nick without help, simply running away, and as already written here, it seemed to me that the main point was precisely that of blaming Nick for everything after her death. When Nick leaves to set the bombs, go further into the depths performing qte. Received a trophy with two down and one up arrows in relation to Nick.
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By EXTAZ on 08 Nov 2021 03:32
I recommend combining this trophy with the passage of Gone into the Sunset. If you have already received Gone into the Sunset, then there is no point in replaying the entire game. It is enough to load a save with a passage through the mind on the Horror chapter.
- for Salim we shoot at the monster that attacks Rachel
- at the end of the scene the undead will throw a spear at Rachel, fail the QTE
- in the scene of Eric and Nick’s escape, we don’t help Nick and then blame him for Rachel’s death

As a result, there will be two red arrows and one green. In the hall with cocoons we go to the end.
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By spider23rus on 20 Oct 2022 14:00
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We do the following:
- Phosphorus and support can be taken.
- For Rachel, I admitted to Eric that I have someone else.
- Rachel must definitely fly away from the spear during the massacre in the hall.
- After the massacre, when the converted Rachel and the man with the spear run towards Nick and Eric, Eric must escape without helping Nick.
“You should definitely blame Nick for Rachel’s death.”
I had one positive and one negative in the relationship between Nick and Eric.
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23 Aug 2022 22:51