The Dark Pictures Anthology: Little Hope
30 Achievements
1,000
20-25h
No Escaping Fate
Everyone died at the ruined house Details for this achievement will be revealed once unlocked
50
0.78%
How to unlock the No Escaping Fate achievement in The Dark Pictures Anthology: Little Hope - Definitive Guide
It is important to note that saving everyone throughout the playthrough and simply letting Mary be accused and have everyone die at the house this way, DOES NOT WORK for some reason.
I adapted this playthrough from my "Salvation" playthrough and still managed to make it work. So it appears these are the ONLY conditions that matter when attempting this.
To set this up you NEED to condemn your characters BEFORE the finale, as this marks the characters as "Not Saved" (for example if you meet the conditions for saving a character for the first time you will unlock their respective achievement right then and there before the finale, this is not what we want).
- For Angela
Deliberatly pick the following options to get characters killed in the finale:
Throughout the game, be nice to Vince as all characters, if you spook Vince he will get Andrew arrested in the finale which prevents Andrew from killing himself
In "Off Track" keep the gun as Andrew, the amount of bullets you use DOES NOT matter
In "Reflections" pick Fearful as Taylor when fighting her Demon
In "Ruined" pick Reckless as Daniel when being pulled up by Andrew
In "Heavy Burden" pick Resentful as Angela when deciding to hurry John along OR fail the QTE's and have her Demon kill her at the house
In "Heavy Burden" pick Fearful as John when holding the door
In "Full Circle" condemn Mary either by picking options that lead to her conviction OR by saying nothing, either works here
Condemning Mary will then have all characters except Andrew die at the hands of their Demons, and Andrew will shortly after kill himself with the gun.
NOTE: If you pick "Burn the Poppet" during Full Circle, Andrew will NOT kill himself and lead to the "Fate Worse Than Death" achievement
Achievement will pop after the House of Ashes teaser.
*EDIT*: People are mentioning this is not working for them, others are mentioning it does, most likely cause is some characters are marked as saved through other means, and the choices above just weigh very heavily on the outcome. Will update when more concrete information comes through.
Comment if I have missed anything crucial, these were the exact conditions I had to meet to make this unlock.
1. Grab the gun
2. Be nice to Vince
3. Avoid "Saving" your characters
4. Keep them "Alive"
5. Condemn Mary in the final chapter and let everyone die in the house
6. I "think" you should keep at least one bullet to let Andrew shoot himself at the end but I cannot confirm this. Just to be safe, keep one bullet.
I will explain each step as clearly as I can since the achievement description is pretty confusing already.
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1. Grab the gun
In "Off Track" when you approach the cabin, complete the heartbeat mini game in order to be able to enter the cabin. Then find the gun and keep it as Andrew.
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2. Be nice to Vince
- Do not accept the drink in the bar.
- Do not shoot the demon behind Vince in chapter "Surrounded"
- Successfully complete the QTEs and heartbeat mini games whenever the group mistake Vince for a demon
- Open the door for Vince in the church and ask him for help to get out of the town. Do not say anything weird and confusing to him. Just try to act sane. If he think that you are insane or crazy, he will call the police and arrest you at the end of the game.
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3. Avoid "Saving" your characters
Okay, here is the main reason behind many people failing to unlock this achievement. The achievement description is pretty confusing. There are three conditions for the characters in this game : Alive / Dead / Saved
You already know what Alive and Dead means. So I will get straight to the definition of "Saved" condition. The story of these characters is about them facing their demons (fears), confronting them, and then defeating them. In other words, by FACING their fears instead of being frightened by them (running away, begging for help, etc) they will be "SAVED". They need to be brave and have heroic character traits to fight their demon and get "Saved". For this achievement, however, you have to AVOID GETTING SAVED. You should keep each character "ALIVE" but "NOT SAVED". I know it's a little bit confusing but I hope with this explanation you understand. Alive and Saved are two different things in this game. So whenever a character face his/her demon, do these:
1. Beg for help from the other characters
2. Complete the QTEs correctly to keep the character alive
3. Condemn Mary in the final chapter to let everyone die in the house and have Andrew committing suicide (shooting himself)
Question! Can I both avoid saving them AND kill them during the game? I don't know. I cannot confirm this because I did not try it. But I CAN CONFIRM that if you avoid saving them but keep them alive and then let them die INSIDE THE HOUSE, you will unlock this achievement. So just keep them alive to be safe.
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How to avoid saving each character?
In each encounter with the demons, simply ask for help and then complete the QTEs. This way your character will be damned (Not Saved), but you will still keep them alive for the final chapter.
Angela
Taylor
Daniel
John
So now all of them are alive but they are also damned/not saved. In "Full Circle" condemn Mary for witchcraft. I guess there are two dialogs to choose, first you should say there is something wrong with the town, then you should say Mary is evil.
Keep them alive. Prevent them from doing anything brave or gain heroic character traits. Do not "save" them. Have them all die inside the house. Then the achievement will pop :)
Please leave a comment if I made a mistake in my guide. I am not a expert in writing guides and I'm a beginner. So I apologize in advance if there was anything wrong with my guide.
In order to get this ending, a few things will need to happen. Obviously all of the playable characters will need to survive until the end of the game, but you'll also need to make sure that none of them have the traits that will save them from dying. The easiest way of achieving this is to combine this with your Heart playthrough, and choose to fight with the other characters whenever possible. Basically the worse person you are, the better chance you have of dying.
There are four instances related to each character's monster where you will need to choose the selfish or cowardly option. This prevents that character from being "saved," an important step for this trophy. The four instances are:
1. Taylor needs to beg Daniel to save her while being dragged away outside the factory
2. Daniel needs to panic while being pulled out of the hole in the factory, causing Andrew to fall.
3. Angela needs to be selfish during the conflict outside the ruined house, instead of urging John to run
4. John needs to beg for help while holding the door shut in the ruined house
The final two steps involve Vince and Mary. Things with Vince need to be left in a good way after the church, so if you do fire your gun at him, either let him in the church or convince him to go for help. The goal with Mary is to blame her for the trouble in the past, so the final flashback should end with her being burnt alive.
If you do all of these things, the game will end with everyone dead, and the trophy is yours.
A prerequisite for the trophy is to shoot the monster near the church next to a city resident. Everyone must die in the end except Andrew! The last stage should be carried out strictly as in 1 comment.
By salvation we mean: did our hero overcome his sins during the battle with his demon. For the trophy, it is necessary that our heroes cannot defeat their demons, but at the same time survive until the very end, where we will spank them all =), i.e. everyone must end up in a state of not being saved, not surviving.
Each will have one decisive encounter with the demon.
All actions take place in Act 5.
Abandoned building: When, after the demon attack on Taylor, Daniel catches up with her, choose “Fear” for Taylor. Then we survive.
Factory: Playing as Daniel, when hanging on the pipe, select “Recklessness”. Then we survive.
In the backyard of the house: When John is attacked, Playing as Angela, select "Annoyance". After which, playing as John, you must save Angela! Then we survive.
In the backyard of the house: Once inside the house, John will be at the door and will be holding it. Select "Fear".
We burn Mary in the finale.
This trophy can be combined with "This Dream is Your Enemy".
The sequence has been verified (after the happy ending). However, if combined with "This dream is your enemy", then it is better to play a little earlier with "Surrounded" and calmly talk to Vince in the church. If you quarrel with him, you won’t be able to reconcile.