The Dark Pictures Anthology: Man Of Medan

The Dark Pictures Anthology: Man Of Medan

30 Achievements

1,000

30-35h

PC
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Aye, aye captain

Aye, aye captain

Unlocked Fliss's Arrogant Trait

10

2.48%

How to unlock the Aye, aye captain achievement in The Dark Pictures Anthology: Man Of Medan - Definitive Guide

This is unlocked during chapter Pressure. In order to get there Fliss and Brad need to recognize each other. To do that, Brad has to stay undetected on Duke of Milan and needs to find a gaz mask by opening a locker with a jumpscare two times. Fliss has to snap out of it in the ball room by breathing clean air from the door. If all done correctly, Fliss and Brad won't see each other as demons.

After that both of them will move to the chapter Pressure. At some point during this chapter Fliss and Brad will be deciding who goes down the hole in the floor. In order to unlock the achievement as Fliss choose the following

WORRIED (you go)
FRIGHTENED (I'm not doing it)

That popped and achievement for me
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06 Sep 2019 09:51

5 Comments
P.s. if this doesn't pop right away dont panic!

Make brad come back and talk with him again and pick expectant and it will pop!
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By Unisaurus13 on 27 Oct 2020 05:41
Doesn’t seem to come with this option on curator mode, will have to do it in theatrical cut I guess.
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By Desi Shinobi on 29 Nov 2021 19:57
Trying to do it but after Finding Friends I get to the opera room. I go outside to stop hallucinating but instead of the cutscene with Brad starting, I start hallucinating again and Fliss escapes.
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By TheBoxyBear on 10 Dec 2021 00:56
That room is on an invisible timer, don't go fresh air until like 2-3 minutes and then you will still be composed by the time Brad falls through the scaffolding.
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By Desi Shinobi on 10 Dec 2021 08:50
Can get this achievement by doing a head playthrough on curators mode
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By CrazyKoda632 on 09 Apr 2022 03:24
View all 5 comments Show less comments
Chapters: between Intrusion and Pressure. 

You can get this easily during the Curator's cut run with All Heads, with some decisions to be done.
  • If there are two Head decisions, try to get the ones that make Fliss take decisions as a captain
  • When Fliss is inside the Ballroom, if you get the knife don't hit the enemy during the QTE.
  • When Brad finds an enemy, if you get the big key don't hit him during the QTE.
  • After the radio event, let Fliss go down the hole. 
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The trophy is very simple, but to get it you need to fulfill the following conditions:
1. In the chapter "Invasion", you need Brad to stay hiding on the yacht.
2. In the chapter "Looking for Friends", you will need to go to the locker twice for Brad to find and take the gas mask with him.
3. In the chapter "Ritual", you need Fliss to go out into the fresh air. To do this, we go to the end of the hall on the right side, go up to the stage and go into a small cabin, where we pull the lever. A curtain will open, behind which there will be a coffin and the door you need will be located.
4. In the chapter "Pressure", when you go upstairs and inspect the room with a broken ladder and a locked hatch, go back a little and approach the open hatch, a dialogue will begin between Fliss and Brad. We choose the following answer options - “Anxiety” -> “Fear”.
After this, we again select to inspect the hatch and the answer option “Waiting”.

This tip is written based on a single playthrough for the canon version of the story. You can also get it in co-op.
You will not be able to complete this trophy in Curator's Cut.
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03 Sep 2019 01:52

2 Comments
I was given a trophy only for forcing Brad to go down a hatch that would later be remembered as water.
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By VARRVELL on 04 Sep 2019 21:38
It is necessary to open the coffin with blood before Fliss comes out to get some air, otherwise a vision in a robe will appear instead of Brad
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By Ateisticos on 18 Feb 2023 14:00
For some reason, no one pointed out a very important point: you can’t take a knife or a wrench while playing as Fliss and Brad, otherwise they won’t recognize each other.
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05 Feb 2021 09:05