The Dark Pictures Anthology: Man Of Medan
30 Achievements
1,000
30-35h
PC
Go with your gut
Chose all of the Heart decisions Details for this achievement will be revealed once unlocked
10
0.24%
How to unlock the Go with your gut achievement in The Dark Pictures Anthology: Man Of Medan - Definitive Guide
As I (and many others apparently) find seeing the heart and brain symbols near impossible on some decisions (generally the ACTION ones), I did a bit of searching and came across this post on Reddit that steps through all the decisions:
https://www.reddit.com/r/ManOfMedan/comments/d1hrq0/go_with_...
However I found even this missed a couple of things, and did some unnecessary actions - in a lot of scenes, they will proceed automatically after a certain amount of time, so talking to people more often than you need just increases the risk you'll choose the wrong thing.
So I just did a run using the above as a basis and made some corrections and notes. Generally, other than where noted, choices and quicktime events do not matter, and in fact it's probably quicker for your playthrough to simply fail them when you can. Often there is no actual consequence, or it leads to a character death which is quicker than trying to continue. All of the "hold your breath" QTEs can be failed, and I recommend doing this.
IMPORTANT:
* When this says "Say Nothing" it means to CHOOSE TO SAY NOTHING. Do not let the conversation time out. You must specifically choose to say nothing.
* When it says "ACTION: Do Nothing", this means you have an action choice, and you MUST let it time out. Do not choose anything.
I hope it helps.
Joe: Dockside Market, Manchuria - 9:12 P.M. (Post World War II)
Curious: Tell me about my son
ACTION: Choose Dragon Tile
Brad: Duke of Milan, French Polynesia - 8:30 A.M. (Present Day)
Insecure: It’s embarrassing
Accusatory: I was invited
Empathetic: Must be tough
Sentimental: Go with your gut
Relaxed: Yeah, cool!
Gloomy: Never
Alex: Duke of Milan, Offshore North French Polynesia - 5:30 P.M. (June 20)
Say nothing
Annoyed: Who cares?
-> Wait for scene to time out (don't speak to anyone until Julia says she's ready then talk to her)
Playful: Lookin’ good J!
ACTION: Do nothing
Bitter: Fliss’ attitude
Fliss: Duke of Milan - 6:15 P.M. (June 20)
Relaxed: Sure, why not
Self-assured: Don’t ask a lady about her money
Uninterested: Sorry, got enough on my plate
-> Wait for scene to time out
Uneasy: That’s not the coastguard...
Confident: Be quiet and let me handle it
Worried: We’ve got divers in the water!
Julia: South Pacific Wreck Site - 6:12 P.M. (June 20)
-> forward to far door, open it, trigger fish jump scare, interact with yoke, wait
Astounded: We almost died!
Loving: Yes!
Frightened: My brother’s up there!
Panicked: Fuck it, I’m going
Bewildered: Why are you paying the ocean...?
Julia: Duke of Milan - 10:07 P.M. (June 20)
Cheerful: It does have a nice ring
Provocative: Dad can foot the bill
Apologetic: Money’s not a big deal
Adoring: I love you
Say nothing
-> Go and fetch map from case (speeds up scene)
Relaxed: Beer o’clock!
Apologetic: Okay, maybe
Supportive: Let’s hear it
Annoyed: Shush!
Disgusted: So gross!
Disappointed: Wasn’t scary
Conrad: Duke of Milan - 11:22 P.M. (June 20)
ACTION: Do nothing
ACTION: Do nothing
ACTION: Do nothing
Serious: What do you want?
Agitated: Please just stop!
Say nothing
Uneasy: No. I hope he’s okay
Say nothing
-> Break window on count of 6 (not sure if this actually matters, there is an achievement for this though)
-> Fail breathing QTE
Say nothing
Fliss: Duke of Milan - 12:12 A.M. (June 21)
Reassuring: We were only talking
Enraged: How dare you
Defiant: Ask for help
Threatening: You’ll be caught
ACTION: Help
Optimistic: He could help
Interlude:The Curator
Curious: Forewarned is forearmed
Conrad: Abandoned WW2 Freighter - 1:01 A.M. (June 21)
Say nothing
Say nothing
Curious: What is a distributor cap?
-> Reveal vent, wait until Alex calls for you, then speak to him
Anxious: Can’t be worse
ACTION: Distract
ACTION: Replace
Conrad: Upper Deck - 1:43 A.M. (June 21)
Say nothing
ACTION: Warn Fliss
Alex: Main Deck - 2:18 A.M. (June 21)
Worried: It’s probably just rats
Supportive: It is crappy
Anxious: Hey Conrad!
Doesn't matter what you do with Brad and Fliss, I just rushed through Brad's bit and let Fliss' scene time out. UPDATE: There have been a few comments saying that this isn't actually true and what you do here matters. Alternative: "...for the Brad and Fliss part, let Brad grab the mask and leave Fliss in the ballroom for about 7 mins to trigger the cutscenes, the rest will match...". Thanks 青岛丶OGGamer and sorry for the problems people had with this part.
Julia: Cargo Hold 1 - 2:52 A.M. (June 21)
Frantic: Stop, he’ll drown!
Conrad: Officers’ Quarters - 2:44 A.M. (June 21)
Fail QTEs (death)
Julia: Lower Deck - 3:11 A.M. (June 21)
ACTION: Jump
ACTION: Keep going
Interlude: The Curator
Curious: I need some help
Julia: Weather Deck - 3:32 A.M. (June 21)
Baffled: Where’s the gold?
Probing: What happened on this ship?
Suspicious: This place is weird
Say nothing
Alex: Weather Deck - 3:43 A.M. (June 21)
Frantic: This is an emergency!
Say nothing
Say nothing
Brad: Lower Deck - 4:05 A.M. (June 21)
Hopeful: We’re okay
Compliant: Leave it
Brad: Lower Deck - 4:19 A.M. (June 21)
Say nothing
Say nothing
Say nothing
Alex: Radio Room - 4:44 A.M. (June 21)
Aggressive: Get away from me!
---
Achievement will pop during credits.
https://www.reddit.com/r/ManOfMedan/comments/d1hrq0/go_with_...
However I found even this missed a couple of things, and did some unnecessary actions - in a lot of scenes, they will proceed automatically after a certain amount of time, so talking to people more often than you need just increases the risk you'll choose the wrong thing.
So I just did a run using the above as a basis and made some corrections and notes. Generally, other than where noted, choices and quicktime events do not matter, and in fact it's probably quicker for your playthrough to simply fail them when you can. Often there is no actual consequence, or it leads to a character death which is quicker than trying to continue. All of the "hold your breath" QTEs can be failed, and I recommend doing this.
IMPORTANT:
* When this says "Say Nothing" it means to CHOOSE TO SAY NOTHING. Do not let the conversation time out. You must specifically choose to say nothing.
* When it says "ACTION: Do Nothing", this means you have an action choice, and you MUST let it time out. Do not choose anything.
I hope it helps.
Joe: Dockside Market, Manchuria - 9:12 P.M. (Post World War II)
Curious: Tell me about my son
ACTION: Choose Dragon Tile
Brad: Duke of Milan, French Polynesia - 8:30 A.M. (Present Day)
Insecure: It’s embarrassing
Accusatory: I was invited
Empathetic: Must be tough
Sentimental: Go with your gut
Relaxed: Yeah, cool!
Gloomy: Never
Alex: Duke of Milan, Offshore North French Polynesia - 5:30 P.M. (June 20)
Say nothing
Annoyed: Who cares?
-> Wait for scene to time out (don't speak to anyone until Julia says she's ready then talk to her)
Playful: Lookin’ good J!
ACTION: Do nothing
Bitter: Fliss’ attitude
Fliss: Duke of Milan - 6:15 P.M. (June 20)
Relaxed: Sure, why not
Self-assured: Don’t ask a lady about her money
Uninterested: Sorry, got enough on my plate
-> Wait for scene to time out
Uneasy: That’s not the coastguard...
Confident: Be quiet and let me handle it
Worried: We’ve got divers in the water!
Julia: South Pacific Wreck Site - 6:12 P.M. (June 20)
-> forward to far door, open it, trigger fish jump scare, interact with yoke, wait
Astounded: We almost died!
Loving: Yes!
Frightened: My brother’s up there!
Panicked: Fuck it, I’m going
Bewildered: Why are you paying the ocean...?
Julia: Duke of Milan - 10:07 P.M. (June 20)
Cheerful: It does have a nice ring
Provocative: Dad can foot the bill
Apologetic: Money’s not a big deal
Adoring: I love you
Say nothing
-> Go and fetch map from case (speeds up scene)
Relaxed: Beer o’clock!
Apologetic: Okay, maybe
Supportive: Let’s hear it
Annoyed: Shush!
Disgusted: So gross!
Disappointed: Wasn’t scary
Conrad: Duke of Milan - 11:22 P.M. (June 20)
ACTION: Do nothing
ACTION: Do nothing
ACTION: Do nothing
Serious: What do you want?
Agitated: Please just stop!
Say nothing
Uneasy: No. I hope he’s okay
Say nothing
-> Break window on count of 6 (not sure if this actually matters, there is an achievement for this though)
-> Fail breathing QTE
Say nothing
Fliss: Duke of Milan - 12:12 A.M. (June 21)
Reassuring: We were only talking
Enraged: How dare you
Defiant: Ask for help
Threatening: You’ll be caught
ACTION: Help
Optimistic: He could help
Interlude:The Curator
Curious: Forewarned is forearmed
Conrad: Abandoned WW2 Freighter - 1:01 A.M. (June 21)
Say nothing
Say nothing
Curious: What is a distributor cap?
-> Reveal vent, wait until Alex calls for you, then speak to him
Anxious: Can’t be worse
ACTION: Distract
ACTION: Replace
Conrad: Upper Deck - 1:43 A.M. (June 21)
Say nothing
ACTION: Warn Fliss
Alex: Main Deck - 2:18 A.M. (June 21)
Worried: It’s probably just rats
Supportive: It is crappy
Anxious: Hey Conrad!
Julia: Cargo Hold 1 - 2:52 A.M. (June 21)
Frantic: Stop, he’ll drown!
Conrad: Officers’ Quarters - 2:44 A.M. (June 21)
Fail QTEs (death)
Julia: Lower Deck - 3:11 A.M. (June 21)
ACTION: Jump
ACTION: Keep going
Interlude: The Curator
Curious: I need some help
Julia: Weather Deck - 3:32 A.M. (June 21)
Baffled: Where’s the gold?
Probing: What happened on this ship?
Suspicious: This place is weird
Say nothing
Alex: Weather Deck - 3:43 A.M. (June 21)
Frantic: This is an emergency!
Say nothing
Say nothing
Brad: Lower Deck - 4:05 A.M. (June 21)
Hopeful: We’re okay
Compliant: Leave it
Brad: Lower Deck - 4:19 A.M. (June 21)
Say nothing
Say nothing
Say nothing
Alex: Radio Room - 4:44 A.M. (June 21)
Aggressive: Get away from me!
---
Achievement will pop during credits.
16 Comments
During the Heart decisions only play-through, you cannot get "Girl's Night Out" (for saving just the girls) as Julie will not decompress with heart options, and die at the end. And you cannot get "Right there with ya, boys" (for saving just the boys) as heart options will kill Conrad and Brad. So don't even waste your time doing Conrad's QTE while being chased by the bombshell girl, because 'Jump' is a heart option, and 'Confront' is a head option.
Might be able to get the 'kill everyone' ending, but I thought I'd be able to save all the boys.
Might be able to get the 'kill everyone' ending, but I thought I'd be able to save all the boys.
By BeJeckle on 11 Dec 2021 05:46
You say it doesn't matter what we do as Brad or Fliss at the halfway point, but your walkthrough assumes a specific outcome. I had Brad kill Fliss and then the rest of your walkthrough was different to the choices I got. I chose every heart option and said nothing when there wasn't one, and the achievement did not pop for me at the end.
Now I'm forced to go back and start from the Brad alone chapter and try to recreate your playthrough, but it would be a hell of a lot easier if you actually told us what you did.
Now I'm forced to go back and start from the Brad alone chapter and try to recreate your playthrough, but it would be a hell of a lot easier if you actually told us what you did.
By Maiden Ty One on 05 Jan 2021 23:43
I did this on curator mode so that works as well, I messed up on intrusion, after finishing the game I just reloaded that chapter. I kept choosing heart if there wasnt any then say nothing. YOU DO NOT NEED TO START OVER. If you mess up, make a note of the chapter, which if you quit after should say when u go to continue. Finish game then chapter select from there until end and you will get it
23 Comments
If a conversation doesn't take place then you can't be punished for it. Some guides recommend killing of pple whenever possible to lessen conversations.
By Eds Killerbox 7 on 22 Aug 2020 20:25
I did this but it didn't unlock. The TA Walkthrough suggests not to do anything when making a choice and letting the timer run out. I 100% know I picked heart decisions the whole way through. Really annoying since it's about 2-3 hours per attempt at this and it's very hard to see the dialogue choice symbol sometimes, with no way to tell if you messed up.
By YaIrishMick96 on 03 Feb 2020 13:02
For this achievement you must complete the game with only heart decisions. Start a new game and make sure that you choose the one that has a heart symbol in each decision.
It is sometimes difficult to see.
Sometimes there are situations where you have two head options. If you have this situation you must say nothing. If you just let the time run out, you can start over the game. Whenever you have the opportunity, you must select the heart symbol.
If you don't say anything even though you have a heart symbol, the achievement is also gone and you can start again. As soon as the advertising for Little Hope starts, the achievement should come.
It is sometimes difficult to see.
Sometimes there are situations where you have two head options. If you have this situation you must say nothing. If you just let the time run out, you can start over the game. Whenever you have the opportunity, you must select the heart symbol.
If you don't say anything even though you have a heart symbol, the achievement is also gone and you can start again. As soon as the advertising for Little Hope starts, the achievement should come.
I saw so many people doing a lot of playthroughs and not getting the achievement, unfortunately some of them are hard to see sometimes (this happened for me first time after Julia prepared the tank on the boat, had a heart choice while talking to Alex after he forget about the CO2 thing there’s a heart choice and is "Playful" the left one choice)
You can get this achievement by choosing only the heart option, if there's no heart option pick "Say Nothing" This happen even when youre picking something (or ungag someone on the intrusion chapter), they have brain and heart options too so if there's only brain options let the time run out
If you chose the wrong option (by letting the timer run out or chosen a brain option) REMEMBER there's no way back because the game save after every single choice you make in the game, since you started a new game you can't open the chapter select. you have to end the game to use it. So pay attention on the game and be careful
You have to chose all heart options, so you must reach at the end of the game to chose all avaliable choices
You dont need to succeed all Heartbeat QTE (in my run when i got this i failed all them, so its fair to fail them)
succeed all QTE (the X, Y, A, B ones) to avoid some character of dying
I suggest to turn on the Quick Time Event Infinite Timer on accessibility
I failed only the QTE to pick the distributor cap when the rats try to jump on you
If you followed all correctly you should end the game with Alex and Fliss alive
- Julia dying by decompression sickness
- Brad dying by not answering Julio’s questions
- Conrad dying by jumping the edge of a metal plank after running out the "Sailor Lady"
You should get the achievement after the credits when the "Little Hope" trailer starts
You can get this achievement by choosing only the heart option, if there's no heart option pick "Say Nothing" This happen even when youre picking something (or ungag someone on the intrusion chapter), they have brain and heart options too so if there's only brain options let the time run out
If you chose the wrong option (by letting the timer run out or chosen a brain option) REMEMBER there's no way back because the game save after every single choice you make in the game, since you started a new game you can't open the chapter select. you have to end the game to use it. So pay attention on the game and be careful
You have to chose all heart options, so you must reach at the end of the game to chose all avaliable choices
You dont need to succeed all Heartbeat QTE (in my run when i got this i failed all them, so its fair to fail them)
succeed all QTE (the X, Y, A, B ones) to avoid some character of dying
I suggest to turn on the Quick Time Event Infinite Timer on accessibility
I failed only the QTE to pick the distributor cap when the rats try to jump on you
If you followed all correctly you should end the game with Alex and Fliss alive
- Julia dying by decompression sickness
- Brad dying by not answering Julio’s questions
- Conrad dying by jumping the edge of a metal plank after running out the "Sailor Lady"
You should get the achievement after the credits when the "Little Hope" trailer starts
To get this trophy, just choose all the HEART options, during dialogues or during QTEs (for example, running or waiting). Heart options are the ones with the heart in the background. When you see it, use to move the arrow on the decision you want to do. If there are no heart options, just move the arrow where it says "Say nothing", or if you are in a QTE, just let the timer go out.
You don't need to have all the dialogue, so feel free to skip some of them.
This trophy can be paired with Like that movie with the ship , but since that trophy is bugged, you can get this only at the end and with the downgrade.
You don't need to have all the dialogue, so feel free to skip some of them.
This trophy can be paired with Like that movie with the ship , but since that trophy is bugged, you can get this only at the end and with the downgrade.
This guide was translated automatically.
Select all the answers that you come across in the game with the “heart” sign
If there is no “heart” sign among the answers, choose “remain silent”
If there is no “heart” sign among the answers, choose “remain silent”
8 Comments
Please note that it is important not only to choose answers with the image of a heart, but also actions, they are in circles, for example, run left or right or choose one or another chip at the beginning of the game from the seer, and if both options are with the image of a brain, then we do nothing .
By VARRVELL on 01 Sep 2019 17:27
To speed up your progress, you can kill heroes and fail QTEs. Does not affect the trophy.
By zloykote on 03 Sep 2019 11:38
This guide was translated automatically.
When choosing lines or actions, you need to choose the “heart” symbol. When there is no “heart”, you can choose “brain” or remain silent.
1 Comment
The clue is incorrect. In one place there was a choice between the brain and the brain, namely on a yacht before diving under water, when I had to choose whether to take a camera with me under water or talk to a girl, I chose the camera. For the rest of the game I chose the heart; at the end of the game the trophy did not fall out. Therefore, if there is no heart in the choice, then do not choose anything.
By Shuza_Punch on 12 May 2022 08:03