The Lord of the Rings: Adventure Card Game - Definitive Edition
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Foe-hammer
Defeat 5,000 Orcs
0.2%
How to unlock the Foe-hammer achievement in The Lord of the Rings: Adventure Card Game - Definitive Edition - Definitive Guide
The best place I've found to do this is in the second campaign-Quest 4 "Tower of the Necromancer"-location 3 "The Shadow Arsenal" where you have to escape through the door to progress.
Every time you defeat an enemy more goblins spawn (which counts towards the achievement.) Knock out all other hazards until only the door remains, this ensures the maximum goblins can spawn. But only spawn as much as you can handle or you're going to have a bad time.
It doesn't matter if you fail the quest either, they all count.
If you have a good team put together you can rack up to 50+ kills a round before failing the quest.
Just rinse repeat. Pop
Every time you defeat an enemy more goblins spawn (which counts towards the achievement.) Knock out all other hazards until only the door remains, this ensures the maximum goblins can spawn. But only spawn as much as you can handle or you're going to have a bad time.
It doesn't matter if you fail the quest either, they all count.
If you have a good team put together you can rack up to 50+ kills a round before failing the quest.
Just rinse repeat. Pop
1 Comment
I've optimized this so that you can restart until you get a good setup through phases one and two, after which you can grind phase three infinitely each session as the threat meter will never max out. I literally grinded out thousands of kills this way with only needing to restart the process (at the start of phase three) after taking a break from the game.
The key is Glorfindel, who lowers your threat meter by one at the end of a turn after he takes damage. So as long as you guard with him each round (ideally activating guard the round before so you don't waste an action in the fresh round), your threat meter will never go up and you can grind endlessly without having to reset before maxing the meter.
My deck:
Aragorn, Arwen, Glorfindel
2x Timely Rescue
2x Unexpected Courage
2x A Watchful Peace
2x Heed the Dream
2x Mithrander's Advice
2x Ranger's Blade
2x Self Preservation
2x Star Brooch
1x Sting
2x Beorn's Hospitality
2x Grace of the Eldar
2x Imladris Minstrel
2x Raven-winged Helm
2x Gondorian Shield
1x Erkenbrand
2x Guardian of the Forest
You don't need Gandalf, which is just an expensive threat reducer, and you could probably cut both A Watchful Peace if something else seems helpful (Gilthoniel! A Elbereth!, perhaps), although you do want to try to not reach the 36 threat 'two random Orcs' event.
It might take a few attempts to get through phases one and two in a good position, so restart until you're able to do so.
The goal is to get to phase three in a decent position so you can reset at this point as needed. The +1/+1 bonuses from the objectives in phase three are assigned to random characters so you might need to restart to get them where you want them.
I found my ideal setup to be:
Aragorn with at least 3 damage (Sting for at least 4 damage vs Orcs, ideally) and Star Brooch
Glorfindel with at least 3 damage, Star Brooch, and Raven-winged Helm
Arwen with Unexpected Courage (+1 extra damage is nice but not needed)
Erkenbrand with at least 3 damage and Unexpected Courage
Imaldrin Minstrel with Gondorian Shield and Self-preservation
Guardian of the Forest with Gondorian Shield OR Raven-winged Helm and Self Preservation
The 2nd Imaldrin Minstrel and Guardian of the Forest are not needed. Give the Raven-winged Helm or Gondorian Shield you didn't use on the Guardian of the Forest to Arwen or Aragorn.
Depending on how the +1/+1 bonuses get assigned, you want to put Sting and Ranger's Blades on Aragorn, Glorfindel, and Erkenbrand. They each should deal 3+ damage when attacking to one shot the basic orcs, but getting up to 6 on Aragorn is nice for when Sauron drops big guys with 5 or 6 health to kill in one shot.
You don't want your Guarders to kill Orcs since Guard kills don't count towards the achievement, nor does Guard damage towards Executioner. So the ideal setup each round is Guardian of the Forest, Imaldrin Minstrel, Erkenbrand, and Glofindel Guarding (you need to activate Guard on Imaldrin Minstrel and Glorfindel the previous round). All four have Block and will only take one damage from the basic Orcs, and two of them will auto-heal one health during upkeep with Self Preservation.
Your first attack (Orc 1) will be with Erkenbrand (don't let him Guard an attack as a Guard kill won't count).
Orc 2 will attack one of the three Guarders, dealing only 1 damage since they all have Block.
Your second attack will kill Orc 3 with Aragorn.
Orc 4 will attack a Guarder.
Your third attack will kill Orc 5 with Aragorn.
Orc 6 will attack the last Guarder.
Your fourth attack will kill Orc 7 with Glorfindel.
At this point, you will still have active attacks from Guardian of the Forest (two ranged attacks), one attack with Erkenbrand, one attack with Aragorn that requires using his Power to activate, and two possible attacks with Arwen. You'll need to set up Minstrel and Glorfindel to block so you shouldn't attack with them at this point. The two Orcs that attacked Guardian of the Forest and Imaldrin Minstrel will have survived so you can kill them for achievement credit. Kill anything else Sauron summons, using Aragorn and Erkenbrand on stronger enemies, and you should be able to start the next round with a clean slate of seven basic Orcs and the four Guarders mentioned above. Rinse and repeat indefinitely.
The key is Glorfindel, who lowers your threat meter by one at the end of a turn after he takes damage. So as long as you guard with him each round (ideally activating guard the round before so you don't waste an action in the fresh round), your threat meter will never go up and you can grind endlessly without having to reset before maxing the meter.
My deck:
Aragorn, Arwen, Glorfindel
2x Timely Rescue
2x Unexpected Courage
2x A Watchful Peace
2x Heed the Dream
2x Mithrander's Advice
2x Ranger's Blade
2x Self Preservation
2x Star Brooch
1x Sting
2x Beorn's Hospitality
2x Grace of the Eldar
2x Imladris Minstrel
2x Raven-winged Helm
2x Gondorian Shield
1x Erkenbrand
2x Guardian of the Forest
You don't need Gandalf, which is just an expensive threat reducer, and you could probably cut both A Watchful Peace if something else seems helpful (Gilthoniel! A Elbereth!, perhaps), although you do want to try to not reach the 36 threat 'two random Orcs' event.
It might take a few attempts to get through phases one and two in a good position, so restart until you're able to do so.
The goal is to get to phase three in a decent position so you can reset at this point as needed. The +1/+1 bonuses from the objectives in phase three are assigned to random characters so you might need to restart to get them where you want them.
I found my ideal setup to be:
Aragorn with at least 3 damage (Sting for at least 4 damage vs Orcs, ideally) and Star Brooch
Glorfindel with at least 3 damage, Star Brooch, and Raven-winged Helm
Arwen with Unexpected Courage (+1 extra damage is nice but not needed)
Erkenbrand with at least 3 damage and Unexpected Courage
Imaldrin Minstrel with Gondorian Shield and Self-preservation
Guardian of the Forest with Gondorian Shield OR Raven-winged Helm and Self Preservation
The 2nd Imaldrin Minstrel and Guardian of the Forest are not needed. Give the Raven-winged Helm or Gondorian Shield you didn't use on the Guardian of the Forest to Arwen or Aragorn.
Depending on how the +1/+1 bonuses get assigned, you want to put Sting and Ranger's Blades on Aragorn, Glorfindel, and Erkenbrand. They each should deal 3+ damage when attacking to one shot the basic orcs, but getting up to 6 on Aragorn is nice for when Sauron drops big guys with 5 or 6 health to kill in one shot.
You don't want your Guarders to kill Orcs since Guard kills don't count towards the achievement, nor does Guard damage towards Executioner. So the ideal setup each round is Guardian of the Forest, Imaldrin Minstrel, Erkenbrand, and Glofindel Guarding (you need to activate Guard on Imaldrin Minstrel and Glorfindel the previous round). All four have Block and will only take one damage from the basic Orcs, and two of them will auto-heal one health during upkeep with Self Preservation.
Your first attack (Orc 1) will be with Erkenbrand (don't let him Guard an attack as a Guard kill won't count).
Orc 2 will attack one of the three Guarders, dealing only 1 damage since they all have Block.
Your second attack will kill Orc 3 with Aragorn.
Orc 4 will attack a Guarder.
Your third attack will kill Orc 5 with Aragorn.
Orc 6 will attack the last Guarder.
Your fourth attack will kill Orc 7 with Glorfindel.
At this point, you will still have active attacks from Guardian of the Forest (two ranged attacks), one attack with Erkenbrand, one attack with Aragorn that requires using his Power to activate, and two possible attacks with Arwen. You'll need to set up Minstrel and Glorfindel to block so you shouldn't attack with them at this point. The two Orcs that attacked Guardian of the Forest and Imaldrin Minstrel will have survived so you can kill them for achievement credit. Kill anything else Sauron summons, using Aragorn and Erkenbrand on stronger enemies, and you should be able to start the next round with a clean slate of seven basic Orcs and the four Guarders mentioned above. Rinse and repeat indefinitely.
By vSully on 15 Aug 2023 00:11
I went for DanSh0wSt0pper’s method on campaign 2 quest 4. I’ll add the following to optimize the run to give me 150 – 170 orc kills and about 550 – 625 damage per match for the Executioner achievement:
My deck:
Heroes: Aragorn, Arwen and Legolas
2 x Gaining Strength
2 x Lock Shields
1 x Warrior Sword
1 x A good Deed (need to unlock this card by killing enemies with Legolas’ upkeep ability 25 times)
2 x Elven Blade
1 x Guard of the Citadel
2 x Self-preservation
1 x Traffic from Dale
2 x Westfold Outrider
2 x Favor of the Valar
2 x Imladris Caregiver
2 x Imladris Minstrel (BEST CARD OF THE GAME!!!1!1!)
2 x Beorn
2 x Get the Orcs
2 x Erkenbrand
2 x Spear Wall
2 x Gandalf
The idea is to get to the third part of the quest with “Beorn”, “Erkenbrand”, one “Imladris Minstrel” and a 7th ally in play. Every round, Sauron’s side will be filled with “Dol Guldur Goblins” (actually an Orc) giving the opportunity to kill 7 orcs per turn, given that the optional objectives are cleared as soon as possible.
I’m almost certain that an orc dying by attacking one of your guarding characters doesn’t count for the achievement. For this reason, your guard characters shouldn’t have more than 2 attack (fully healed Beorn, Arwen, unarmed Aragorn, unarmed Legolas, Erkenbrand or Guard of the Citadel) so every time you repel the attacking enemy with a guarding one, it will survive for you to kill it later. As the optional objectives will grant +1/+1 to a random ally or hero there will be situations where a usually 2 attack character, for example a fully healed Beorn, cannot be used for guarding given that by guarding with a +1/+1 bonus it will outright kill the attacking orc and thus not count.
Also, related to the Executioner achievement, damage dealt to an attacking enemy by a defending guarding character also doesn’t seem to count based on my calculations and the achievement tracker progress.
Use the two Gandalf cards to extend the match by selecting the “remove 3 threat” option when he enters play. You can also include the “Favor of the Valar” preparation cards to extend it even more; save the "Gaining Strength" events to be played before the Favor of the Valar in case Sauron has the “Dark Sorcery” treachery in play, which is essentially a counterspell. Also, the 2 willpower cost fate event in this section will also help reduce 3 threat while also damaging all enemies (if combined with a “Get the Orcs” card can kill all the orcs and give a respite turn if needed).
I have two copies of Beorn and Erkenbrand (both unique allies thus one copy at a time can be played) in case I need to replace them due to an accidental death, a discard from a Sauron play, or when I need to play Gandalf with a full board; I remove for example Beorn, remove the 3 Threat, and the next turn after Gandalf flees, replace the free space with the other copy of Beorn.
Give the “Warrior Sword” to Aragorn to set him to 3 attack, and both “A Good Deed” and “Elven Blade” to Legolas to set him to 4 attack. The second “Elven Blade” can either go to Arwen to get her to 2 attack or to the “Imladris Minstrel” in order to give her a little more survivability and 1 attack that can contribute to killing a near-death enemy. Also, it’s important to give that extra health because she becomes target number one from Sauron.
In the topic of Sauron trying to kill the “Imladris Minstrel”, he will eventually play the “Elite Dol Guldur Orc” which have surge and 3 attack (there is only one in his deck), usually when there is no guarding character defending and will kill the non buffed Imladris Minstrel. Keep the second copy at hand to replace her if necessary because this card is mandatory to get to the end of the match.
If the match goes without major mishaps, playing both Gandalfs, playing and triggering both Favors of the Valar, using the 2 willpower fate event and destroying any “Watchful Eyes” Hazard Played by Sauron, you can play for about 36 turns (including the turns wasted in the first two sections of the quest) before failing by reaching 50 threat. This will grant a final kill count of about 150 to 170 orc kills per run and about 550 to 625 damage, plus contributing to several other cumulative achievements.
My deck:
Heroes: Aragorn, Arwen and Legolas
2 x Gaining Strength
2 x Lock Shields
1 x Warrior Sword
1 x A good Deed (need to unlock this card by killing enemies with Legolas’ upkeep ability 25 times)
2 x Elven Blade
1 x Guard of the Citadel
2 x Self-preservation
1 x Traffic from Dale
2 x Westfold Outrider
2 x Favor of the Valar
2 x Imladris Caregiver
2 x Imladris Minstrel (BEST CARD OF THE GAME!!!1!1!)
2 x Beorn
2 x Get the Orcs
2 x Erkenbrand
2 x Spear Wall
2 x Gandalf
The idea is to get to the third part of the quest with “Beorn”, “Erkenbrand”, one “Imladris Minstrel” and a 7th ally in play. Every round, Sauron’s side will be filled with “Dol Guldur Goblins” (actually an Orc) giving the opportunity to kill 7 orcs per turn, given that the optional objectives are cleared as soon as possible.
I’m almost certain that an orc dying by attacking one of your guarding characters doesn’t count for the achievement. For this reason, your guard characters shouldn’t have more than 2 attack (fully healed Beorn, Arwen, unarmed Aragorn, unarmed Legolas, Erkenbrand or Guard of the Citadel) so every time you repel the attacking enemy with a guarding one, it will survive for you to kill it later. As the optional objectives will grant +1/+1 to a random ally or hero there will be situations where a usually 2 attack character, for example a fully healed Beorn, cannot be used for guarding given that by guarding with a +1/+1 bonus it will outright kill the attacking orc and thus not count.
Also, related to the Executioner achievement, damage dealt to an attacking enemy by a defending guarding character also doesn’t seem to count based on my calculations and the achievement tracker progress.
Use the two Gandalf cards to extend the match by selecting the “remove 3 threat” option when he enters play. You can also include the “Favor of the Valar” preparation cards to extend it even more; save the "Gaining Strength" events to be played before the Favor of the Valar in case Sauron has the “Dark Sorcery” treachery in play, which is essentially a counterspell. Also, the 2 willpower cost fate event in this section will also help reduce 3 threat while also damaging all enemies (if combined with a “Get the Orcs” card can kill all the orcs and give a respite turn if needed).
I have two copies of Beorn and Erkenbrand (both unique allies thus one copy at a time can be played) in case I need to replace them due to an accidental death, a discard from a Sauron play, or when I need to play Gandalf with a full board; I remove for example Beorn, remove the 3 Threat, and the next turn after Gandalf flees, replace the free space with the other copy of Beorn.
Give the “Warrior Sword” to Aragorn to set him to 3 attack, and both “A Good Deed” and “Elven Blade” to Legolas to set him to 4 attack. The second “Elven Blade” can either go to Arwen to get her to 2 attack or to the “Imladris Minstrel” in order to give her a little more survivability and 1 attack that can contribute to killing a near-death enemy. Also, it’s important to give that extra health because she becomes target number one from Sauron.
In the topic of Sauron trying to kill the “Imladris Minstrel”, he will eventually play the “Elite Dol Guldur Orc” which have surge and 3 attack (there is only one in his deck), usually when there is no guarding character defending and will kill the non buffed Imladris Minstrel. Keep the second copy at hand to replace her if necessary because this card is mandatory to get to the end of the match.
If the match goes without major mishaps, playing both Gandalfs, playing and triggering both Favors of the Valar, using the 2 willpower fate event and destroying any “Watchful Eyes” Hazard Played by Sauron, you can play for about 36 turns (including the turns wasted in the first two sections of the quest) before failing by reaching 50 threat. This will grant a final kill count of about 150 to 170 orc kills per run and about 550 to 625 damage, plus contributing to several other cumulative achievements.
3 Comments
That also applies to the Executioner achievement.
By Juanchu77 on 01 Mar 2020 17:23
Thanks for expanding on my guide, much more informative than mine xD
By DanSh0wSt0pper on 07 Jul 2020 12:42