The Outer Worlds
68 Achievements
1,390
25-30h
PC
Silver Tongue
Used dialog skills 30 times in conversations.
15
27.75%
How to unlock the Silver Tongue achievement in The Outer Worlds - Definitive Guide
When dialogue is available use options such as
[Persuade 5] blah blah
[Lie 5] blah blah
[intimidate 5] blah blah
If XP is rewarded for the option then you have successfully used a dialogue skill.
Easy way to boost is stealing make sure a person is look and tell them you are leaving! Just make sure you do not steal from the same person or chaos may start!
[Persuade 5] blah blah
[Lie 5] blah blah
[intimidate 5] blah blah
If XP is rewarded for the option then you have successfully used a dialogue skill.
Easy way to boost is stealing make sure a person is look and tell them you are leaving! Just make sure you do not steal from the same person or chaos may start!
When you get to the Groundbreaker you will get the holographic disguise as part of the story in the captains quarters.
With this you can enter restricted areas disguised. As you move the disguise starts to fail and if seen will have to do a speech skill check to remain undetected. You can do 3 of these before your cover is blown.
Go to the medical bay (on the left in the promenade) pick up the ID from the table in back and go into the restricted area, there is a guard here so run around until the meter expires and you get skill checked. You will need to have lie, intimidate or persuade at 15 to pass it, subsequent checks need higher level skill so simply exit and repeat. Having Ellie with you will give you +9 in lie, and various armor and helmets can give you +5 . You can of course make a save to reload later and respec to get the points too.
You can do this naturally of the course of the game but this is a way to get it out of the way easily.
NOTE: This has to be done in one save, reloading after say doing 10 will reset the count to what ever it was before saving.
EDIT: Caution if doing this on supernova, your stats will drop as you get tired, thirsty and hungry and could result in you not being able to pass a check so make sure you save before doing this.
With this you can enter restricted areas disguised. As you move the disguise starts to fail and if seen will have to do a speech skill check to remain undetected. You can do 3 of these before your cover is blown.
Go to the medical bay (on the left in the promenade) pick up the ID from the table in back and go into the restricted area, there is a guard here so run around until the meter expires and you get skill checked. You will need to have lie, intimidate or persuade at 15 to pass it, subsequent checks need higher level skill so simply exit and repeat. Having Ellie with you will give you +9 in lie, and various armor and helmets can give you +5 . You can of course make a save to reload later and respec to get the points too.
You can do this naturally of the course of the game but this is a way to get it out of the way easily.
NOTE: This has to be done in one save, reloading after say doing 10 will reset the count to what ever it was before saving.
EDIT: Caution if doing this on supernova, your stats will drop as you get tired, thirsty and hungry and could result in you not being able to pass a check so make sure you save before doing this.
The best build for this can be done in character creator with putting charisma and dialog on "very high" and specializing in dialog skills. This character build is extremely fun and you can sweet talk your way through half the game when you up your persuade to 50.
In this video guide I will show you how to use dialog skills 30 times in conversations. Now a few things to make this easier. If you start out your character with increasing your personality right away. Also if you keep putting points into your dialog skills will help as well. There is one perk to increase dialog, but that is it. Keep in mind some companions have increased dialog skill that will help you out.
When in a conversation and get the option to: lie, persuade, or intimidate will be where the achievement progress will come from. The number next to it is the level you need to succeed at getting it. Make sure to exhaust people's dialog for more chances to get the achievement. Also using the disguise in restricted areas while failing will prompt more dialog options. One other way is to steal something out in the open where they can see you. Once they see you they will confront you about it, you will then have dialog options. Once you hit 30 the achievement will pop.
When in a conversation and get the option to: lie, persuade, or intimidate will be where the achievement progress will come from. The number next to it is the level you need to succeed at getting it. Make sure to exhaust people's dialog for more chances to get the achievement. Also using the disguise in restricted areas while failing will prompt more dialog options. One other way is to steal something out in the open where they can see you. Once they see you they will confront you about it, you will then have dialog options. Once you hit 30 the achievement will pop.
This achievement is unlocked when you pass your 30th speech check during conversations. A speech check is presented when a conversational choice is preceded by square brackets enclosing a skill followed by a numerical value. The player-characters skill, after bonuses and deficits are applied, must match or exceed the numerical value in order to pass the speech check.
The dialog skill may be conversational in nature--persuade, lie, intimidate. It may also be a technical skill--engineering, medicine, or engineering. You will know you have used a dialog skill that qualifies for the achievement if, after the conversational choice, you are rewarded with a small amount of experience depicted on the right hand side of the screen with audio cue.
If you can select the dialog option with the speech check, you will automatically pass it. If your player-character's skill is too low, a lock is shown to the left of the square bracket entry and the entry, itself, is greyed out. Note that the player-character's skill can be adjusted by a number of factors. Some consumables increase skills. Others decrease skills. Some clothing, armor, & helmets boost skills.
Companions may boost skills. The first companion, Parvati, for example, boosts persuasion, engineering, and lockpick. If an active companion is wearing clothing that boosts skills, the player-character's skills will also be increased. Sometimes, it is of value to back out of a conversation, imbibe an appropriate consumable &/or equip beneficial items, and return to the conversation with skills adjusted high enough to pass the speech check.
To monitor this achievement's progress, turn on the console's achievement tracker. To increase the precedence on the list of tracked achievements, designate this one as a favorite.
There are hundreds of speech checks throughout the game. Accordingly, the achievement should unlock fairly early during normal gameplay.
The game's system save file keeps track of each successful use of a dialog skill. So every speech check passed counts even when you reload an earlier save file. If you want to grind the achievement early, an easy location is right inside Edgewater's main gate--the first town you encounter in the game. The General Store, Cantina, and the Constabulary are close to one another.
Enter the main gate to make an auto-save and go to each of those three locations. There are consumables on the counter in the General Store, a weapon & other items near the barkeep in the Cantina, and two boxes of energy cells on a small door immediately to your left as you enter the Constabulary.
Stealing one at each location will prompt the vendor, the barkeep, or Constable Reyes to confront you and ask, "What do you think you're doing?" The answers include three speech checks along these lines:
For your convenience, use the console's tracking feature to monitor progress toward the achievement. Once you have an achievement, make sure to load the auto-save made before the theft. Otherwise, even though you passed the speech check, your reputation will suffer.
Note that, in this example, the numerical value of the check increases as your level elevates. It will be 5 at level 1 or 2 but will be greater if you attempt to steal in the town of Edgewater when you are at a higher level.
The dialog skill may be conversational in nature--persuade, lie, intimidate. It may also be a technical skill--engineering, medicine, or engineering. You will know you have used a dialog skill that qualifies for the achievement if, after the conversational choice, you are rewarded with a small amount of experience depicted on the right hand side of the screen with audio cue.
If you can select the dialog option with the speech check, you will automatically pass it. If your player-character's skill is too low, a lock is shown to the left of the square bracket entry and the entry, itself, is greyed out. Note that the player-character's skill can be adjusted by a number of factors. Some consumables increase skills. Others decrease skills. Some clothing, armor, & helmets boost skills.
Companions may boost skills. The first companion, Parvati, for example, boosts persuasion, engineering, and lockpick. If an active companion is wearing clothing that boosts skills, the player-character's skills will also be increased. Sometimes, it is of value to back out of a conversation, imbibe an appropriate consumable &/or equip beneficial items, and return to the conversation with skills adjusted high enough to pass the speech check.
To monitor this achievement's progress, turn on the console's achievement tracker. To increase the precedence on the list of tracked achievements, designate this one as a favorite.
There are hundreds of speech checks throughout the game. Accordingly, the achievement should unlock fairly early during normal gameplay.
The game's system save file keeps track of each successful use of a dialog skill. So every speech check passed counts even when you reload an earlier save file. If you want to grind the achievement early, an easy location is right inside Edgewater's main gate--the first town you encounter in the game. The General Store, Cantina, and the Constabulary are close to one another.
Enter the main gate to make an auto-save and go to each of those three locations. There are consumables on the counter in the General Store, a weapon & other items near the barkeep in the Cantina, and two boxes of energy cells on a small door immediately to your left as you enter the Constabulary.
Stealing one at each location will prompt the vendor, the barkeep, or Constable Reyes to confront you and ask, "What do you think you're doing?" The answers include three speech checks along these lines:
- [Lie 5] Nothing at all. (Leave Conversation)
- [Intimidate 5] Whatever I want. (Leave Conversation)
- [Persuade 5] I was just leaving. (Leave Conversation)
For your convenience, use the console's tracking feature to monitor progress toward the achievement. Once you have an achievement, make sure to load the auto-save made before the theft. Otherwise, even though you passed the speech check, your reputation will suffer.
Note that, in this example, the numerical value of the check increases as your level elevates. It will be 5 at level 1 or 2 but will be greater if you attempt to steal in the town of Edgewater when you are at a higher level.
Specing in speech (obviously) grants more options.
Just like the other skills, when they all reach 50, you can spec your favourite.
During conversations you'll come across skill challenges, just like those in other RPGs like Fallout.
common ones are:
•Persuade
•Lie
•Imtimidate
Other than those, there are ones linked to other skill types such as:
•Medicene
•Engineering
•Melee
Anything that comes up with an option in square brackets, e.g. [25 Engineering] or [60 Persuade] counts to this trophy. Successfully pass thirty of these and it'll unlock.
Just like the other skills, when they all reach 50, you can spec your favourite.
During conversations you'll come across skill challenges, just like those in other RPGs like Fallout.
common ones are:
•Persuade
•Lie
•Imtimidate
Other than those, there are ones linked to other skill types such as:
•Medicene
•Engineering
•Melee
Anything that comes up with an option in square brackets, e.g. [25 Engineering] or [60 Persuade] counts to this trophy. Successfully pass thirty of these and it'll unlock.
Dialog skills will show up in conversations as choices tied to your character's skills/traits. For instance, when you are found out of disguise in a restricted area, you'll need to pass a speech check. Others can be tied to things like Science or Medicine. There are plenty of these in the game, so you should have no issue getting this naturally. If not, farm the speech checks from areas you need to be disguised in.
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