The Outer Worlds
68 Achievements
1,390
54-68h
Xbox One
Xbox Series
Impossible Mission
Succeeded at 3 dialog conversation checks with a single disguise.
15
5.74%
How to unlock the Impossible Mission achievement in The Outer Worlds - Definitive Guide
You can get this as early as your first dock on Groundbreaker, you’ll need at least 40 points in either Lie, Intimidate or Persuade.
Make sure you grab the holographic shroud from the captain’s quarters before you leave your ship.
On the main promenade, on the left hand side, is a medical suite. (Where you first meet companion Ellie)
Past the reception desk is a ward with a few beds. At the back on a table is a Mardet ID cartridge. Pick it up then walk through the restricted door. Walk around in this room (there should be a person or two) until your shroud meter depletes. When it happens one of the people will walk up and ask you what you’re up to. Use lie, Intimidate or Persuade on them, and they’ll walk off, and your meter will be reset.
Repeat another two times for the cheevo! The shroud meter has three little boxes at the end to show you how many dialogues you’ve passed.
You MUST do this with one disguise - don’t leave the room and come back, just drain the meter and it will refill each tome you ass the dialogue. The final one requires a skill of 40 to pass.
Make sure you grab the holographic shroud from the captain’s quarters before you leave your ship.
On the main promenade, on the left hand side, is a medical suite. (Where you first meet companion Ellie)
Past the reception desk is a ward with a few beds. At the back on a table is a Mardet ID cartridge. Pick it up then walk through the restricted door. Walk around in this room (there should be a person or two) until your shroud meter depletes. When it happens one of the people will walk up and ask you what you’re up to. Use lie, Intimidate or Persuade on them, and they’ll walk off, and your meter will be reset.
Repeat another two times for the cheevo! The shroud meter has three little boxes at the end to show you how many dialogues you’ve passed.
You MUST do this with one disguise - don’t leave the room and come back, just drain the meter and it will refill each tome you ass the dialogue. The final one requires a skill of 40 to pass.
12 Comments
This can also be done as soon as you pass customs and to your left is the security room. To the right of that door is a Maredt ID you can pick up to enter in deguised in the security room. Thanks
By JETLI333 on 25 Oct 2019 18:10
Thumbs up!
By Epic Louie on 26 Oct 2019 05:37
- Must have one of these 3 Skills to at least 40
[ LIE ] - [ INTIMIDATE ] - [ PERSUADE ]
- Now go to The Groundbreaker and just before the market area on the left you'll see the "Security" area with a "RESTRICTED ACCESS" sign in the doorway
- Use your "Shroud" automatically (as long as you have a Key Card) by entering that area, now just run around until your purple bar is depleted and one of the "guards" comes to talk to you
- Tell him/her to f**k off and repeat that process 2 more times w/o leaving the area and you will unlock this achievement!
https://www.bradleafsfan9.com/the-outer-worlds
[ LIE ] - [ INTIMIDATE ] - [ PERSUADE ]
- Now go to The Groundbreaker and just before the market area on the left you'll see the "Security" area with a "RESTRICTED ACCESS" sign in the doorway
- Use your "Shroud" automatically (as long as you have a Key Card) by entering that area, now just run around until your purple bar is depleted and one of the "guards" comes to talk to you
- Tell him/her to f**k off and repeat that process 2 more times w/o leaving the area and you will unlock this achievement!
All of my HD Achievement Guides for The Outer Worlds can be found here! :) (Mobile Friendly)
https://www.bradleafsfan9.com/the-outer-worlds
In this video guide I will show you how to succeed at dialog conversation checks with a single disguise. Going through the game you will automatically get an item called: Shroud. With this you will find disguises throughout the game to be able to enter restricted access areas. You will know if you have the right one for an area when your in the restricted area and have a purple bar on the bottom of the screen.
Now once you have the right disguise for the area you are trying to get the achievement. Simply keep walking around to diminish the bar. You will notice three small boxes next to the purple bar on the right. These are your chances at dialog before running out. You will need to have some points into the lie, persuade, and intimidate skills to be more successful at talking your way out of all three. Once you get caught the third time and convince them your not doing anything the achievement will pop.
Now once you have the right disguise for the area you are trying to get the achievement. Simply keep walking around to diminish the bar. You will notice three small boxes next to the purple bar on the right. These are your chances at dialog before running out. You will need to have some points into the lie, persuade, and intimidate skills to be more successful at talking your way out of all three. Once you get caught the third time and convince them your not doing anything the achievement will pop.
When you get a disguise for an restricted area, you get three attempts to stay in cover. The timer reaches the end and a guard will approach you.
You then have a speech challenge.
You can Intimidate, persuade or lie for the trophy.
You must not reset your tries otherwise you resey the trophy progress.
You must perform a speech challenge on a different guard each time, you can't fool the same one over and over.
HelixNebula has pointed out that it worked on the same guard three times on the Groundbreaker. So, where I did it might be a glitch. For the sake of the trophy description, I got this trophy on Monarch.
You then have a speech challenge.
You can Intimidate, persuade or lie for the trophy.
You must not reset your tries otherwise you resey the trophy progress.
You must perform a speech challenge on a different guard each time, you can't fool the same one over and over.
HelixNebula has pointed out that it worked on the same guard three times on the Groundbreaker. So, where I did it might be a glitch. For the sake of the trophy description, I got this trophy on Monarch.
2 Comments
Just popped this today and I did it on the same guard all three times. He was the named Private in the Groundbreaker security room, so I dont know if that made a difference or not.
By HelixNebula_x on 29 Oct 2019 23:10
It didn't do it for me in Monarch. Maybe a glitch in that area. I'll add it on.
By SolaceCreed on 30 Oct 2019 02:07
The achievement unlocks when you pass your 3rd consecutive dialog check while wearing the holographic shroud in a restricted area. Upon finishing the Stranger in a Strange Land and Comes Now the Power main story quests in Emerald Vale, when you return to the Unreliable, you will have access to the captain’s stateroom. To the left of the terminal, you will find the holographic shroud.
The shroud needs an ID cartridge to work and is only active in restricted areas that match the permission of an ID cartridge in inventory. The holographic shroud has a limited charge. When it runs out, you can be challenged and must pass a dialog check. The achievement pops when you pass your 3rd consecutive check without leaving the restricted area.
Note that, as stated above, you cannot leave the restricted area between dialog checks. Doing so, resets the shroud. The achievement is unlocked only if three consecutive dialog checks are passed without leaving the restricted area.
The earliest you can earn the achievement is when you land on Groundbreaker. There are no restricted areas on Emerald Vale. Leave the ship, making sure you have picked up the holographic shroud to the left of the terminal in the captain’s stateroom. For the achievement, you will need to pass a dialog check of 40 in any one of lie, persuade, and intimidate. If your skill rating in all three is less than 40, the base skills can be adjusted upwards through the use of companions, armor, and consumables.
If you have it in inventory, equip armor that provides a +5 dialog skills bonus preferably with Silver Tongue mod kit applied for an additional dialog skills +5. Wear a helmet that provides a +5 in either lie, persuade, or intimidate depending on which skill you are trying to raise to 40. If you don't have it in inventory, you can get the necessary armor, helmets, and mods on Groundbreaker.
If available, take Parvati and Vicar Max with you. Parvati increases persuasion skills and Vicar Max increases intimidate skills while in your party. If possible, equip them with armor that provides a dialog skills bonus and a helmet that provides a persuade bonus for Parvati and an intimidate bonus for Vicar Max.
When you leave your ship with Parvati and Vicar Max, your objective is to have an adjusted persuade value of 35 OR an adjusted intimidate of 35 OR an adjusted Lie of 40. Persuade can be raised +3 to +5 by drinking a caffeine drink. Intimidate can be raised +3 to +5 by drinking a sugary drink. An alcohol drink, before the hangover effect kicks in, increases Lie by +6 to +10 and Persuade and Intimidate by +3 to +5 each. You can see your adjusted skill value by pressing and pressing to tab to Character. Under character, tab to skills by pressing or . The adjusted skill value is shown in parentheses to the right of the base skill. The adjustments (bonuses and deficits) are shown in the lower center part of the skills screen.
Providing you have met the skill prerequisites. Go to the far left of the area surrounding the landing pad. Turn right when you get to the wall. Proceed until you get to a flight of stairs. To the bottom of the stairs, you’ll find a Mardet ID cartridge. Pick it up. You are stealing so make sure you are not seen. Climb the stairs. You’ll see a Restricted Area notification in front of a locked door. Wait for the sentry to leave if one is present, and unlock the lock with a lockpick skill check of 30. Note that Parvati also boosts your lockpick skill, a caffeine drink provides +3 to +5 in lockpick. If necessary, you can change armor to a Stealth bonus +5 suit with a Stealth bonus +5 mod installed. Equip a lockpick +5 helmet.
After unlocking the door and entering, you will enter an area restricted to Mardet personnel. The holographic shroud begins to work since you have the Mardet ID cartridge. Exit the door to your left. Wait for the shroud’s charge to fail. One of the 3 people in that room will challenge you. Respond with the dialog skill check of your choice—lie, intimidate, or persuade. They are low values and you should easily pass. Do NOT leave the restricted area. The shroud will recharge. Wait for it to lose its charge noting that moving causes it to discharge more quickly. Again, you will be challenged. The skill check values are slightly higher but should not be an issue.
Do NOT leave the restricted area. The shroud will recharge. This is the money skill check for the achievement. Drink alcohol, caffeinated, or sugary drinks just before the shroud discharges if you need an extra boost to get the applicable dialog skill to 40. When the shroud runs out, use whatever skill allows you to pass the dialog check and the achievement will pop. You can now exit the restricted area or reload a save you made before going for the achievement.
In the event, you could not hack the door, consult your map to approach the restricted areas from the other (unlocked) side. Go up the other set of stairs—you will be making a right hand turn from the perspective of the Mardet ID cartridge you picked up. Turn left. You will go through a checkpoint where you talk to Cpl. Wheeler. There are two windows to your left. Do not talk to the people at either window—depending on your choices, Pvt. Flores may invite you in. This makes you authorized for the area and prevents the dialog checks needed for the achievement. Enter the door to the right of Pvt. Flores. Turn right and enter the next door. You are now in the same area you would have been had you lock picked the other door. You can now wait for the 3 dialog checks as described above. When you pass your third, the achievement will pop.
There are a number of restricted areas throughout the game. If your character build has deemphasized dialog skills, you may want to wait. A convenient area a little later in the game is on Monarch. If you are determined not to increase your player-character’s dialog skills, withhold some skill points when you level up and apply them to dialog on a throwaway save file when going for the achievement.
Once you have Felix, he (like Parvati) increases your persuade skill. More importantly, if you activate Felix’s bonus support persuade, you will get another +10 persuade. In short, even if your base dialog skills are zero, you can adjust persuade upwards sufficiently through the use of Felix & Parvati, armor with bonus dialog skills, helmets with bonus persuade, and a caffeinated drink &/or alcohol.
Accept the Slaughterhouse Clive and a Cysty-Dance with Death sidequest from Catherine in the town of Fallbrook. Also get the Boarst Factory ID Cartridge from Duncan Elley, a Fallbrook vendor. This will require a moderate dialog check but, since you’ll need the skill for the achievement, this will not be an issue. Follow the quest marker to the C&P Boarst Factory. Once inside, allow the holographic shroud to discharge 3 times without leaving the restricted area—passing a dialog check each time. The achievement will pop on your 3rd successful dialog skill check.
The shroud needs an ID cartridge to work and is only active in restricted areas that match the permission of an ID cartridge in inventory. The holographic shroud has a limited charge. When it runs out, you can be challenged and must pass a dialog check. The achievement pops when you pass your 3rd consecutive check without leaving the restricted area.
Note that, as stated above, you cannot leave the restricted area between dialog checks. Doing so, resets the shroud. The achievement is unlocked only if three consecutive dialog checks are passed without leaving the restricted area.
The earliest you can earn the achievement is when you land on Groundbreaker. There are no restricted areas on Emerald Vale. Leave the ship, making sure you have picked up the holographic shroud to the left of the terminal in the captain’s stateroom. For the achievement, you will need to pass a dialog check of 40 in any one of lie, persuade, and intimidate. If your skill rating in all three is less than 40, the base skills can be adjusted upwards through the use of companions, armor, and consumables.
If you have it in inventory, equip armor that provides a +5 dialog skills bonus preferably with Silver Tongue mod kit applied for an additional dialog skills +5. Wear a helmet that provides a +5 in either lie, persuade, or intimidate depending on which skill you are trying to raise to 40. If you don't have it in inventory, you can get the necessary armor, helmets, and mods on Groundbreaker.
If available, take Parvati and Vicar Max with you. Parvati increases persuasion skills and Vicar Max increases intimidate skills while in your party. If possible, equip them with armor that provides a dialog skills bonus and a helmet that provides a persuade bonus for Parvati and an intimidate bonus for Vicar Max.
When you leave your ship with Parvati and Vicar Max, your objective is to have an adjusted persuade value of 35 OR an adjusted intimidate of 35 OR an adjusted Lie of 40. Persuade can be raised +3 to +5 by drinking a caffeine drink. Intimidate can be raised +3 to +5 by drinking a sugary drink. An alcohol drink, before the hangover effect kicks in, increases Lie by +6 to +10 and Persuade and Intimidate by +3 to +5 each. You can see your adjusted skill value by pressing and pressing to tab to Character. Under character, tab to skills by pressing or . The adjusted skill value is shown in parentheses to the right of the base skill. The adjustments (bonuses and deficits) are shown in the lower center part of the skills screen.
Providing you have met the skill prerequisites. Go to the far left of the area surrounding the landing pad. Turn right when you get to the wall. Proceed until you get to a flight of stairs. To the bottom of the stairs, you’ll find a Mardet ID cartridge. Pick it up. You are stealing so make sure you are not seen. Climb the stairs. You’ll see a Restricted Area notification in front of a locked door. Wait for the sentry to leave if one is present, and unlock the lock with a lockpick skill check of 30. Note that Parvati also boosts your lockpick skill, a caffeine drink provides +3 to +5 in lockpick. If necessary, you can change armor to a Stealth bonus +5 suit with a Stealth bonus +5 mod installed. Equip a lockpick +5 helmet.
After unlocking the door and entering, you will enter an area restricted to Mardet personnel. The holographic shroud begins to work since you have the Mardet ID cartridge. Exit the door to your left. Wait for the shroud’s charge to fail. One of the 3 people in that room will challenge you. Respond with the dialog skill check of your choice—lie, intimidate, or persuade. They are low values and you should easily pass. Do NOT leave the restricted area. The shroud will recharge. Wait for it to lose its charge noting that moving causes it to discharge more quickly. Again, you will be challenged. The skill check values are slightly higher but should not be an issue.
Do NOT leave the restricted area. The shroud will recharge. This is the money skill check for the achievement. Drink alcohol, caffeinated, or sugary drinks just before the shroud discharges if you need an extra boost to get the applicable dialog skill to 40. When the shroud runs out, use whatever skill allows you to pass the dialog check and the achievement will pop. You can now exit the restricted area or reload a save you made before going for the achievement.
In the event, you could not hack the door, consult your map to approach the restricted areas from the other (unlocked) side. Go up the other set of stairs—you will be making a right hand turn from the perspective of the Mardet ID cartridge you picked up. Turn left. You will go through a checkpoint where you talk to Cpl. Wheeler. There are two windows to your left. Do not talk to the people at either window—depending on your choices, Pvt. Flores may invite you in. This makes you authorized for the area and prevents the dialog checks needed for the achievement. Enter the door to the right of Pvt. Flores. Turn right and enter the next door. You are now in the same area you would have been had you lock picked the other door. You can now wait for the 3 dialog checks as described above. When you pass your third, the achievement will pop.
There are a number of restricted areas throughout the game. If your character build has deemphasized dialog skills, you may want to wait. A convenient area a little later in the game is on Monarch. If you are determined not to increase your player-character’s dialog skills, withhold some skill points when you level up and apply them to dialog on a throwaway save file when going for the achievement.
Once you have Felix, he (like Parvati) increases your persuade skill. More importantly, if you activate Felix’s bonus support persuade, you will get another +10 persuade. In short, even if your base dialog skills are zero, you can adjust persuade upwards sufficiently through the use of Felix & Parvati, armor with bonus dialog skills, helmets with bonus persuade, and a caffeinated drink &/or alcohol.
Accept the Slaughterhouse Clive and a Cysty-Dance with Death sidequest from Catherine in the town of Fallbrook. Also get the Boarst Factory ID Cartridge from Duncan Elley, a Fallbrook vendor. This will require a moderate dialog check but, since you’ll need the skill for the achievement, this will not be an issue. Follow the quest marker to the C&P Boarst Factory. Once inside, allow the holographic shroud to discharge 3 times without leaving the restricted area—passing a dialog check each time. The achievement will pop on your 3rd successful dialog skill check.
*MISSABLE*
Phineas will give you the Shroud item which will allow you to travel beyond restricted areas in a disguise if you have the proper data chip for it. When you enter one of these areas, you'll have three charges to the Shroud and each charge will drain as you move around. Once a charge runs out, when someone sees you they will stop you, and you'll need to pass a speech check. You'll need about 60 points in a speech skill to pass the third check after all your charges have run out, so this will likely wait until later in the game. I got it using the checkpoint at the C&P Factory on March during the Slaughterhouse Clive quest.
Phineas will give you the Shroud item which will allow you to travel beyond restricted areas in a disguise if you have the proper data chip for it. When you enter one of these areas, you'll have three charges to the Shroud and each charge will drain as you move around. Once a charge runs out, when someone sees you they will stop you, and you'll need to pass a speech check. You'll need about 60 points in a speech skill to pass the third check after all your charges have run out, so this will likely wait until later in the game. I got it using the checkpoint at the C&P Factory on March during the Slaughterhouse Clive quest.
This guide was translated automatically.
It's quite simple. You need a Holographic Cloak and, most importantly, level 40 of one of the 3 skills ( Lie , Intimidation , Persuasion ). You will receive the cloak for the first time upon arrival on the Pathfinder , after which it can be picked up on the ship. We go to the medical unit, where we help our future partner Ellie (side task “Worst Contact” ). Before entering the forbidden zone, on the table, we take the item Marine ID , which, in combination with a cloak, will allow us, while camouflaged, to walk freely through this forbidden zone. A bar will appear at the bottom of the screen displaying the remaining charge of the cloak; it decreases with each step you take. Therefore, we run around the room until the bar resets to zero, after which a Marine will quickly run up to you and here we have to level 15 of one of the above skills. Applying one of them will fill the bar again. Again we run in a circle until it resets and when the Marine runs up again, skill level 25 will be required. And for the 3rd final time, after the cloak has finished charging, we use the level 40 skill and the trophy is yours.
2 Comments
By wanderu on 31 Oct 2019 22:13
There is a very high probability that you will be shot at often at the Cone Factory on Monarch while completing the quest where you will be ordered to kill the “King”
By alvedvic on 16 Apr 2020 22:06
This guide was translated automatically.
The easiest way to do this is on the last mission, when you need to get the scientist. Just run around the enemy at the very first location and use the communication perk 3 times, by then something will be pumped up to the required level 65
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