The Quarry

The Quarry

40 Achievements

1,000

Xbox Series
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Meddling Kids!

Meddling Kids!

Collected all clues

50

0.34%

How to unlock the Meddling Kids! achievement in The Quarry - Definitive Guide


Be warned that starting a “New Game” resets all Collectible Progress.
If you missed a collectible you can use chapter select after completing the story to replay from the chapter you need to collect the collectible that you missed.
Chapter Select resets the Collectible Progress to what you had at the start of the Chapter you selected, meaning you need to collect all collectibles of one type in one full playthrough.

Important information before you start Chapter 1:

► All the Collectible Locations:
Prologue

Tarot: The Fool 0:00
Clue: Harum Scarum Poster 0:22
Clue: Escapology Trunk 0:46
Clue: Broken Cage 1:17
Clue: Bloodied Collar 1:48

Chapter 1

Clue: Hunting Notice 2:43
Clue: Camp Plaque 3:01
Tarot: Temperance 3:18
Clue: Newspaper Headline Scrap 4:21
Clue: Camp Song Recording 5:12
Evidence: Empty Vial 5:38
Clue: Information Signpost 6:27

Chapter 2

Clue: Damaged Memorabilia 7:10
Clue: Lodge Renovation Plans 7:36
Evidence: Torn Bags 8:23
Clue: Family Photo 8:59
Clue: Counselor’s Ledger 9:09
Clue: Ranger Box 10:16
Clue: Trail Camera 10:50
Tarot: The Hanged Man 11:40

Chapter 3

Tarot: The Tower 13:00
Tarot: The Star 13:44
Clue: No Swimming Sign 14:00
Clue: North Kill Gazette 14:13
Clue: Old Camp Photo 14:28
Evidence: Bloated Corpse 14:58

Chapter 4

Tarot: The Magician 16:28
Clue: Box of Matches 16:48
Clue: Police Car Keys 17:27
Evidence: Attack Photo 18:59
Tarot: Strength 19:40

Chapter 5

Clue: Triggered Bear Trap 20:04
Clue: Letter to Camp Nurse 20:44
Tarot: The Devil 21:21
Evidence: Claw Marks 21:59
Tarot: The Hermit 22:39

Chapter 6

Evidence: Memory Card 23:10
Tarot: Justice 24:14
Clue: Campers Photo 24:45
Tarot: The Moon 25:03
Clue: Spooky Drawing 25:25
Clue: Kid’s Letter Home 25:47

Chapter 7

Tarot: The World 26:21
Clue: Scrawled Limerick 26:42
Tarot: The Chariot 27:04
Evidence: Cease & Desist Letter 27:27
Clue: Charred Sheriff’s Badge 27:56
Clue: Bizzare Yet Bonafide Podcast 28:37

Chapter 8

Clue: Old Quarry Tools 30:47
Clue: Miner’s Lunchbox 31:13
Tarot: The Lovers 31:45
Evidence: Scarred Flesh 32:05
Tarot: Wheel of Fortune 32:29
Tarot: The Empress 32:54
Clue: Rum Still 33:07
Tarot: The Emperor 33:22

Chapter 9

Tarot: Death 33:39
Evidence: Kaylee’s Letter 33:55
Clue: Hunting Trophy Wall 34:26
Clue: Hackett Family Tree 34:42
Tarot: The Sun 35:15
Clue: Scrapyard Note 35:38
Tarot: Judgement 36:32
Clue: Discarded Signage 38:27
Tarot: The Hierophant 38:57

Chapter 10

Clue: Camp Letter 39:10
Tarot: The High Priestess 40:04
Clue: Ancestral Portrait 40:50
Clue: Chalkboard Doodle 41:27
Clue: Inscribed Jewelry 42:01
Evidence: Trail Cam Footage 42:44
Clue: Ticket Stub 43:42
7
1

10 Jun 2022 23:01

6 Comments
So I have all the clues. But when I go the pause menu, some of the clues has a question mark? Does this effect the achievement in anyway?
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By DarthMatt95 on 22 Jun 2022 01:12
This achievement is glitched
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By DarthMatt95 on 22 Jun 2022 01:44
@DarthMatt95 No, question marks don't matter, just finding the items is enough.
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By TriggerOfTime on 14 Aug 2022 00:26
So if I missed a collectible in chapter 4 I’d have to chapter select 4 and play until the end of game?
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By TrappersDad on 15 Aug 2022 03:47
During Chapter 2 I wasn't able to get the Tarot card because I took the other path. How is it possible to get both?
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By MySituation11 on 06 Mar 2024 20:05
In Chapter 5 (as Kaitlyn, when Bobby is roaming the cabin), make sure to do these steps (these come directly from the Trueachievements walkthrough):

When Kaitlyn goes upstairs she will see Bobby (Succeed QTE by pressing right)

After eavesdropping Kaitlyn will attempt to hide - (Fail QTE by NOT PRESSING left)

Bobby will spot Kaitlyn and throw a jar at her - (Fail QTE by NOT PRESSING right)

Bobby will pick up a table, Aim the torch at the table and SHOOT

This is a combat encounter, but more importantly, shooting the table appears to be the only way to get the "Ticket Stub" collectible in Chapter 10 (again, as Kaitlyn). I missed this because this seems to be the only collectible that requires some prior set up.
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By Rory 1201 on 03 Jun 2024 22:38
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Be warned that starting a “New Game” resets all Collectible Progress.
If you missed a collectible you can use chapter select after completing the story to replay from the chapter you need to collect the collectible that you missed.
Chapter Select resets the Collectible Progress to what you had at the start of the Chapter you selected, meaning you need to collect all collectibles of one type in one full playthrough.

Important information before you start Chapter 1:

► All the Collectible Locations:
Prologue

Tarot: The Fool 0:00
Clue: Harum Scarum Poster 0:22
Clue: Escapology Trunk 0:46
Clue: Broken Cage 1:17
Clue: Bloodied Collar 1:48

Chapter 1

Clue: Hunting Notice 2:43
Clue: Camp Plaque 3:01
Tarot: Temperance 3:18
Clue: Newspaper Headline Scrap 4:21
Clue: Camp Song Recording 5:12
Evidence: Empty Vial 5:38
Clue: Information Signpost 6:27

Chapter 2

Clue: Damaged Memorabilia 7:10
Clue: Lodge Renovation Plans 7:36
Evidence: Torn Bags 8:23
Clue: Family Photo 8:59
Clue: Counselor’s Ledger 9:09
Clue: Ranger Box 10:16
Clue: Trail Camera 10:50
Tarot: The Hanged Man 11:40

Chapter 3

Tarot: The Tower 13:00
Tarot: The Star 13:44
Clue: No Swimming Sign 14:00
Clue: North Kill Gazette 14:13
Clue: Old Camp Photo 14:28
Evidence: Bloated Corpse 14:58

Chapter 4

Tarot: The Magician 16:28
Clue: Box of Matches 16:48
Clue: Police Car Keys 17:27
Evidence: Attack Photo 18:59
Tarot: Strength 19:40

Chapter 5

Clue: Triggered Bear Trap 20:04
Clue: Letter to Camp Nurse 20:44
Tarot: The Devil 21:21
Evidence: Claw Marks 21:59
Tarot: The Hermit 22:39

Chapter 6

Evidence: Memory Card 23:10
Tarot: Justice 24:14
Clue: Campers Photo 24:45
Tarot: The Moon 25:03
Clue: Spooky Drawing 25:25
Clue: Kid’s Letter Home 25:47

Chapter 7

Tarot: The World 26:21
Clue: Scrawled Limerick 26:42
Tarot: The Chariot 27:04
Evidence: Cease & Desist Letter 27:27
Clue: Charred Sheriff’s Badge 27:56
Clue: Bizzare Yet Bonafide Podcast 28:37

Chapter 8

Clue: Old Quarry Tools 30:47
Clue: Miner’s Lunchbox 31:13
Tarot: The Lovers 31:45
Evidence: Scarred Flesh 32:05
Tarot: Wheel of Fortune 32:29
Tarot: The Empress 32:54
Clue: Rum Still 33:07
Tarot: The Emperor 33:22

Chapter 9

Tarot: Death 33:39
Evidence: Kaylee’s Letter 33:55
Clue: Hunting Trophy Wall 34:26
Clue: Hackett Family Tree 34:42
Tarot: The Sun 35:15
Clue: Scrapyard Note 35:38
Tarot: Judgement 36:32
Clue: Discarded Signage 38:27
Tarot: The Hierophant 38:57

Chapter 10

Clue: Camp Letter 39:10
Tarot: The High Priestess 40:04
Clue: Ancestral Portrait 40:50
Clue: Chalkboard Doodle 41:27
Clue: Inscribed Jewelry 42:01
Evidence: Trail Cam Footage 42:44
Clue: Ticket Stub 43:42
1
0

10 Jun 2022 23:59

You will earn this on your Everyone Infected playthrough if you followed the walkthrough. 

If you're following the walkthroughs, you won't be able to get this in your first run because in Chapter 2 you have to choose ROCKY ROAD to get a tarot card, which cancels out the abilty to choose SHADY GLADE and getting two clues. On your Everyone Dies run, you end up killing off Emma before a clue she needs to get later. So this should be paired with Everyone Infected so you can make the correct choices. 
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Video guide (en) on the evidence.
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01 Jul 2022 10:05

5 Comments
Text guide (ru) for collecting all the evidence.
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By pentagon_usa on 12 Mar 2023 21:40
It's better to collect evidence when going through the game with a bad ending. Tarot cards and evidence - good)
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By lirikusssss on 27 Sep 2022 07:35
The hint from Mr. lirikusssss is not correct. I listened to him and failed collecting all the evidence with a bad ending. If you kill Emma in Chapter 4, she will not collect evidence at the fire pit later.
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By Urom86 on 02 May 2023 01:35
For a good ending I collected evidence and evidence and tarot cards
And at the same time she refused to look at Alice’s cards
The main thing do not forget in chapter 5 for Caitlin is to fight Bobby. Otherwise, 1 piece of evidence will not appear at the end of the battle
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By KrisArt on 17 Jul 2023 09:30
Evidence is not Proof or Maps.
In Chapter 2, choose the Shady Glade path, there are two clues there.
in Chapter 5, fail the last 2 QTEs as Caitlin in a skirmish with Bobby (hide, hit the railing, fail to catch the can, shoot).
In Chapter 8, do not trigger the cutscene for Ryan, near the cages, immediately go into the room (not at the red light) there are a couple of clues there. This way you will get 3 sets of evidence: Fire, Camp Stories, Family History.
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By VARRVELL on 12 Jun 2022 13:29
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