The Walking Dead: Season One

The Walking Dead: Season One

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Friends Like These

Friends Like These

Completed Russell's Chapter.

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How to unlock the Friends Like These achievement in The Walking Dead: Season One - Definitive Guide

Welcome back ladies and gents, and without any more wait, let's get right into Russell's chapter. We get control of Russell early on and have a few things we can look at although all of which just amplify the storyline and don't actually effect gameplay. In order to progress through Russell's story you will in fact need to walk further down the road keeping the pressed up. You will be able to examine Russell's backpack a few times, the sign post on the right hand side of the screen, the corpse on the left, and the map in Russell's left hand. After both a certain distance and number of items examined you will be prompted with the first bit of action in the chapter, and if you want to grab the other missable achievement this is where you must do it.

You will be given two options when the truck comes down the road. Either Stand Your Ground or Hide. In order to get the "Reunited" achievement you must hide instead of standing your ground. You will be next to either Doug or Carly depending on who you saved all the way back in the store days. Things slightly diverge here so we will go down both paths:

Stand Your Ground Path:
After deciding you want to stand your ground, you will be able to comment on your own decision:
After deciding to stand your ground. - Russell
1. Maybe I can get a ride. - Non-altering dialog.
2. I see anything weird, I'm runnin'. - Non-altering dialog.
3. This is stupid. - Non-altering dialog.
4. . . . - Non-altering dialog.

Nate will pull up next to you and will inform Russell that he is either tough as shit or dumb as fuck, after which Russell will be able to respond.

Nate commenting on how Russel is tough and dumb. - Nate
1. Fuck you. - Non-altering response.
2. I need a ride. - Non-altering response.
3. I don't want no trouble. - Non-altering response.
4. . . . - Non-altering response.

Nate freaks Russell out no matter his response and then says he will give him a ride. After some more bagering, Nate asks what Russell's name is:

What's your name? - Nate
1. Russell. - Nate takes note of your honesty.
2. Don't matter. - Nate notices you trying to act tough and will remember it.
3. Asswipe. - Nate notices your hostility and remembers it.
4. . . . - Nate notices your silence and takes note of it.

After some more dialog, Russell will need to defend himself from Nate who begins to associate Russell with people who steal and cheat:

Are you in a crew? You got some boys? - Nate
1. It's mine. I didn't steal it. - Non-altering response.
2. Leave me alone. - Non-altering response.
3. I'm not in a gang. - Non-altering response.
4. . . . - Non-altering response.

Nate then allows Russel to get into the truck to which Russell will be able to respond:

Come on. - Nate
1. Okay. Yeah. I'd like a ride. - Non-altering response.
2. Nah. I'm good. - Nate will leave without Russell sparking sequence two below.
3. Will you take me to Statesboro? - Non-altering response.
4. . . . - Non-altering response.

If you choose option 2 and turn down the ride, Nate will drive away leaving Russell to walk some more. Quickly it becomes clear that there are too many walkers to simply keep walking. Nate will drive backwards and offer one last time. If you do not get into the truck in time you will die. Quickly click on the door and get in.

This will now tie together with the other possibility, hiding in the grass.

Hide From the Truck Path:
Even if you hide form the truck, the driver still sees you and comments rather quickly about how you are hiding with either your boyfriend or girlfriend depending on who you saved way back when, or the random generated character if you have a new save.

I see you cuddling with your [girlfriend/boyfriend] down there. Shit, bro. - Nate
1. I don't want no trouble. - Non-altering response.
2. Damn. - Non-altering response.
3. Fuck you. - Non-altering response.
4. . . . - Non-altering response.

This will quickly spark Nate becoming interested in Russell.

What's your name? - Nate
1. Russell. - Nate takes note of your honesty.
2. Don't matter. - Nate notices you trying to act tough and will remember it.
3. Asswipe. - Nate notices your hostility and remembers it.
4. . . . - Nate notices your silence and takes note of it.

After some more dialog, Russell will need to defend himself from Nate who begins to associate Russell with people who steal and cheat:

Are you in a crew? You got some boys? - Nate
1. It's mine. I didn't steal it. - Non-altering response.
2. Leave me alone. - Non-altering response.
3. I'm not in a gang. - Non-altering response.
4. . . . - Non-altering response.

Nate then allows Russel to get into the truck to which Russell will be able to respond:

Come on. - Nate
1. Okay. Yeah. I'd like a ride. - Non-altering response.
2. Nah. I'm good. - Nate will leave without Russell sparking sequence two below.
3. Will you take me to Statesboro? - Non-altering response.
4. . . . - Non-altering response.

If you choose option 2 and turn down the ride, Nate will drive away leaving Russell to walk some more. Quickly it becomes clear that there are too many walkers to simply keep walking. Nate will drive backwards and offer one last time. If you do not get into the truck in time you will die. Quickly click on the door and get in.

We will quickly learn who the driver is, Nate, and he will offer Russell a swig of the good stuff:

Here ya go. - Nate
1. I don't want that shit. - Refuse to take a sip of whiskey.
2. Sure. - The only way Russell takes the whiskey.
3. I'm straight. Thanks. - Refuse to take a sip of whiskey.
4. . . . - Refuse to take a sip of whiskey

After either passing up the whiskey or taking a swig, Nate will begin to dig for more information on Russell:

Any tail back where you come from? Maybe drop you off and do a double-back. - Nate
1. No "tail." - Non-altering response.
2. Sure. - Non-altering response.
3. Can we just drive? - Non-altering response.
4. . . . - Non-altering response.

Russell will then delve into his past a bit all the while Nate twisting and turning the dialog and images to his own pleasures. The conversation will eventually drift over to talk about one of Russell's old survivor mates, a daughter, which Nate is fascinated with finding out details about:

Gimmie a little something. Just a taste. - Nate
1. You're fucking rude. - Non-altering response.
2. Why do you gotta be like that? - Non-altering response.
3. Sure, whatever. - Non-altering response.
4. . . . - Non-altering response.

No matter what you tell or don't tell Russell pisses him off and causes him to speed up and then slam on the brakes. He then tells you to rate the walker that is clawing at the window. Nate ups the ante and rolls down the window allow the walker to grab you as he laughs and tells you to rate her only he's not joking and your life is at risk.

During Russell's struggle and Nate's laughter.
1. TEN, OKAY! TEN! - Non-altering response.
2. [Scream for help.] - Non-altering response.
3. FIVE! - Non-altering response.
4. I'LL KILL YOU! - Non-altering response.

No matter your response Nate will try and shoot the walker, realize he's out of bullets (This may have something to do with him wasting all his bullets either shooting at Eddie in the car or Wyatt in the car) and will quickly speed away leaving the 5, 10, or missing info walker in the dust. The irony is that after their encounter Nate wants Russell to load the gun. Good times in zombie apocalypse.

When we return we arrive at a gas station where Nate wants to scavenge for supplies and see if they can fill up. Nate starts off early yet again:

Fine, be mad, just stop being a pussy. - Nate
1. I'm outta here. - No matter what you choose you will be shot at before saying anything.
2. I'm sorry; I don't like being scared. - No matter what you choose you will be shot at before saying anything.
3. I'm not mad. - No matter what you choose you will be shot at before saying anything.
4. . . . - No matter what you choose you will be shot at before saying anything.

As soon as Russell tries to reply to Nate, a gunshot will come through the passenger window. You need to quickly move your crosshairs to the door and click it in order to get out of the truck. Nate will bark out some orders to which you can respond to before running (remember in order to run hold up on the ):

You don't want to be there! Get to the truck! I'll cover you. - Nate
1. You got bullets now?! - Non-altering response.
2. I'll get shot! - Non-altering response.
3. Okay! Get ready! - Non-altering response.
4. . . . - Non-altering response.

Once Russell get's to the back of the truck some choice words will be shared followed by Nate:

Look how good you did! - Nate
1. What are we going to do? - Will skip right to finding out who is shooting at you.
2. I shouldn't have come with you. - Will initiate sequence two.
3. We're screwed. - Will initiate sequence two.
4. . . . - Will initiate sequence two.

Sequence 2:
Come on, kid. Look at me. - Nate
1. Look at him - Nate will cradle Russell's emotions and then move to finding the shooter.
2. Refuse - Nate will be rough with Russell in order to get him to get ready.

No matter what path you choose you will eventually need to peek up from the truck and locate the shooter. This is quite easy, simply pop up, wait for him to shoot, and go back down. Now the plan is to go around and get him. We will begin a button smashing sequence in order to push the truck using it for cover in order to get around the shooter. After about 10 steps the shooter somehow becomes accurate and shoots out the tires thus smashing that plan. Nate will then inform Russell that they need to go from cover to cover in order to get around the shooter:

Seriously this time. I'm not fucking around. - Nate
1. You gonna COVER ME? - Non-altering response.
2. We won't make it. - Non-altering response.
3. Yeah, no problem. - Non-altering response.
4. . . . - Non-altering response.

Nate will then show you where they need to go, and will actually offer the gun to you giving you a choice whether to go first or to go second. Note that Nate will take notice and will play off of your choice later.

Nate offers Russell the gun and choice to go first or second to cover.
1. Cover me. I'll go first. - Nate notices your choice either way.
2. I'll cover you. - Nate notices your choice either way.

Russel Goes First:
If you go first you will need to run to the car. In order to do that hold down on the until you get to the car. Once you get behind the car you will turn around and await the gun toss from Nate. If you are quick and a bit skillful you can catch the pistol in mid-air, if not you'll need to lean out of cover and do it from there. Once you have the pistol aim to the window and pop a few shots off to keep Nate covered. Once you two safely get behind the car the next step is to get behind the truck and then circle behind the shooter. On your run to the truck Russell will trip and will narrowly be saved by Nate providing you with a chance for some dialog:

Following Nate saving Russell. - Nate and Russel.
1. You saved my life. - Non-altering response.
2. Thanks. - Non-altering response.
3. You're crazy. - Non-altering response.
4. . . . - Non-altering response.

You will then cut to a loading screen as you go around back.

Nate Goes First:
You will have three choices with what to do about the situation. - Russell
1. [Draw on Nate.] - This will lead down the second path listed below.
2. [Aim at the sniper.] - This will lead into the covering each other sequence.
3. . . . - Similar to pointing the gun at Nate it will lead down the second path.

If you decide to aim at the sniper simply point your crosshairs at the window and fire as Nate goes across. If you fail to do so both you and Nate will be killed. Once Nate makes it behind the car toss him the gun and then run to him. Once you two safely get behind the car the next step is to get behind the truck and then circle behind the shooter. On your run to the truck Russell will trip and will narrowly be saved by Nate providing you with a chance for some dialog:

Following Nate saving Russell. - Nate and Russel.
1. You saved my life. - Non-altering response.
2. Thanks. - Non-altering response.
3. You're crazy. - Non-altering response.
4. . . . - Non-altering response.

You will then cut to a loading screen as you go around back.

If you point the gun at Nate, or choose the silence option you will spark a different sequence as follows:

All right, Russ, you caught me with my balls out. That's good. Good one, kid. - Nate
1. This is crazy. I'm out. - Nate talks you down and remembers how you were not with him.
2. [Shoot him.] - You threaten Nate but are unable to shoot him. Expect this to come back next season for sure.
3. Fine I'm sorry. - Nate notices your apology and covers you.
4. . . . - Similar to the comment about being crazy he notices your silence and holds it against you.

Nate will cover you as you run to the car and then will cover himself as he gets to cover as well. Next step will be to get behind the truck. Russell will trip and Nate will save his life giving you the opportunity to voice your feelings:

Following Nate saving Russell. - Nate and Russel.
1. You saved my life. - Non-altering response.
2. Thanks. - Non-altering response.
3. You're crazy. - Non-altering response.
4. . . . - Non-altering response.

You will then cut to a loading screen as you go around back. The plan will be to sneak up behind the shooter and take him by surprise. When you have control over Russell head on over to the window for a quick peak to see where he is. Now head to your right and talk to Nate by the door. Nate will then devise a plan for Russell to grab him, and you can choose either the ninja path or the run n' jump path. It does not matter which path you take as you will get the jump on the old man and begin a little dialog session. During the accusations Russell will have the chance to chime in on his situation:

Old man is accusing Nate of coming back to finish the job off. - Walt and Nate
1. We've never been here. - Non-altering response.
2. What's he talking about? - Non-altering response.
3. Shut this guy up. - Will lead to Nate coming to the conclusion that they need to be taken out.
4. . . . - Non-altering response.

This will lead to Nate looking slightly insane and asking the most important question of the episode:

Should we just kill these folks and take all their stuff? - Nate
Note that no matter what you say the two old people die.
1. Are you fucking serious?! - You stand up and walk away from Nate leaving your relationship ruined. He still shoots them.
2. I'm done. Goodbye. - Similar to the first option, Russell walks away from the situation and from Nate.
3. Uh... huh, yeah, sure. - Nate shoots them in front of you. Nate ultimately keeps you around.
4. . . . - Nate shoots them in front of you.

This ends Russell's chapter, and kick starts us off into the next. We'll see you in the fields of Bonnie's world.

Russell Goes to the New Camp:
For the epilogue the most important things to do in order to get Russell to come along with Tavia are to not kill the people in the diner in Russell's chapter (options 1 or 2) AND, tell him that he might be able to find people he knows at the new camp (*cough* his family).

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Welcome back ladies and gents, and without any more wait, let's get right into Russell's chapter. We get control of Russell early on and have a few things we can look at although all of which just amplify the storyline and don't actually effect gameplay. In order to progress through Russell's story you will in fact need to walk further down the road keeping the pressed up. You will be able to examine Russell's backpack a few times, the sign post on the right hand side of the screen, the corpse on the left, and the map in Russell's left hand. After both a certain distance and number of items examined you will be prompted with the first bit of action in the chapter, and if you want to grab the other missable achievement this is where you must do it.

You will be given two options when the truck comes down the road. Either Stand Your Ground or Hide. In order to get the "Reunited" achievement you must hide instead of standing your ground. You will be next to either Doug or Carly depending on who you saved all the way back in the store days. Things slightly diverge here so we will go down both paths:

Stand Your Ground Path:
After deciding you want to stand your ground, you will be able to comment on your own decision:
After deciding to stand your ground. - Russell
1. Maybe I can get a ride. - Non-altering dialog.
2. I see anything weird, I'm runnin'. - Non-altering dialog.
3. This is stupid. - Non-altering dialog.
4. . . . - Non-altering dialog.

Nate will pull up next to you and will inform Russell that he is either tough as shit or dumb as fuck, after which Russell will be able to respond.

Nate commenting on how Russel is tough and dumb. - Nate
1. Fuck you. - Non-altering response.
2. I need a ride. - Non-altering response.
3. I don't want no trouble. - Non-altering response.
4. . . . - Non-altering response.

Nate freaks Russell out no matter his response and then says he will give him a ride. After some more bagering, Nate asks what Russell's name is:

What's your name? - Nate
1. Russell. - Nate takes note of your honesty.
2. Don't matter. - Nate notices you trying to act tough and will remember it.
3. Asswipe. - Nate notices your hostility and remembers it.
4. . . . - Nate notices your silence and takes note of it.

After some more dialog, Russell will need to defend himself from Nate who begins to associate Russell with people who steal and cheat:

Are you in a crew? You got some boys? - Nate
1. It's mine. I didn't steal it. - Non-altering response.
2. Leave me alone. - Non-altering response.
3. I'm not in a gang. - Non-altering response.
4. . . . - Non-altering response.

Nate then allows Russel to get into the truck to which Russell will be able to respond:

Come on. - Nate
1. Okay. Yeah. I'd like a ride. - Non-altering response.
2. Nah. I'm good. - Nate will leave without Russell sparking sequence two below.
3. Will you take me to Statesboro? - Non-altering response.
4. . . . - Non-altering response.

If you choose option 2 and turn down the ride, Nate will drive away leaving Russell to walk some more. Quickly it becomes clear that there are too many walkers to simply keep walking. Nate will drive backwards and offer one last time. If you do not get into the truck in time you will die. Quickly click on the door and get in.

This will now tie together with the other possibility, hiding in the grass.

Hide From the Truck Path:
Even if you hide form the truck, the driver still sees you and comments rather quickly about how you are hiding with either your boyfriend or girlfriend depending on who you saved way back when, or the random generated character if you have a new save.

I see you cuddling with your [girlfriend/boyfriend] down there. Shit, bro. - Nate
1. I don't want no trouble. - Non-altering response.
2. Damn. - Non-altering response.
3. Fuck you. - Non-altering response.
4. . . . - Non-altering response.

This will quickly spark Nate becoming interested in Russell.

What's your name? - Nate
1. Russell. - Nate takes note of your honesty.
2. Don't matter. - Nate notices you trying to act tough and will remember it.
3. Asswipe. - Nate notices your hostility and remembers it.
4. . . . - Nate notices your silence and takes note of it.

After some more dialog, Russell will need to defend himself from Nate who begins to associate Russell with people who steal and cheat:

Are you in a crew? You got some boys? - Nate
1. It's mine. I didn't steal it. - Non-altering response.
2. Leave me alone. - Non-altering response.
3. I'm not in a gang. - Non-altering response.
4. . . . - Non-altering response.

Nate then allows Russel to get into the truck to which Russell will be able to respond:

Come on. - Nate
1. Okay. Yeah. I'd like a ride. - Non-altering response.
2. Nah. I'm good. - Nate will leave without Russell sparking sequence two below.
3. Will you take me to Statesboro? - Non-altering response.
4. . . . - Non-altering response.

If you choose option 2 and turn down the ride, Nate will drive away leaving Russell to walk some more. Quickly it becomes clear that there are too many walkers to simply keep walking. Nate will drive backwards and offer one last time. If you do not get into the truck in time you will die. Quickly click on the door and get in.

We will quickly learn who the driver is, Nate, and he will offer Russell a swig of the good stuff:

Here ya go. - Nate
1. I don't want that shit. - Refuse to take a sip of whiskey.
2. Sure. - The only way Russell takes the whiskey.
3. I'm straight. Thanks. - Refuse to take a sip of whiskey.
4. . . . - Refuse to take a sip of whiskey

After either passing up the whiskey or taking a swig, Nate will begin to dig for more information on Russell:

Any tail back where you come from? Maybe drop you off and do a double-back. - Nate
1. No "tail." - Non-altering response.
2. Sure. - Non-altering response.
3. Can we just drive? - Non-altering response.
4. . . . - Non-altering response.

Russell will then delve into his past a bit all the while Nate twisting and turning the dialog and images to his own pleasures. The conversation will eventually drift over to talk about one of Russell's old survivor mates, a daughter, which Nate is fascinated with finding out details about:

Gimmie a little something. Just a taste. - Nate
1. You're fucking rude. - Non-altering response.
2. Why do you gotta be like that? - Non-altering response.
3. Sure, whatever. - Non-altering response.
4. . . . - Non-altering response.

No matter what you tell or don't tell Russell pisses him off and causes him to speed up and then slam on the brakes. He then tells you to rate the walker that is clawing at the window. Nate ups the ante and rolls down the window allow the walker to grab you as he laughs and tells you to rate her only he's not joking and your life is at risk.

During Russell's struggle and Nate's laughter.
1. TEN, OKAY! TEN! - Non-altering response.
2. [Scream for help.] - Non-altering response.
3. FIVE! - Non-altering response.
4. I'LL KILL YOU! - Non-altering response.

No matter your response Nate will try and shoot the walker, realize he's out of bullets (This may have something to do with him wasting all his bullets either shooting at Eddie in the car or Wyatt in the car) and will quickly speed away leaving the 5, 10, or missing info walker in the dust. The irony is that after their encounter Nate wants Russell to load the gun. Good times in zombie apocalypse.

When we return we arrive at a gas station where Nate wants to scavenge for supplies and see if they can fill up. Nate starts off early yet again:

Fine, be mad, just stop being a pussy. - Nate
1. I'm outta here. - No matter what you choose you will be shot at before saying anything.
2. I'm sorry; I don't like being scared. - No matter what you choose you will be shot at before saying anything.
3. I'm not mad. - No matter what you choose you will be shot at before saying anything.
4. . . . - No matter what you choose you will be shot at before saying anything.

As soon as Russell tries to reply to Nate, a gunshot will come through the passenger window. You need to quickly move your crosshairs to the door and click it in order to get out of the truck. Nate will bark out some orders to which you can respond to before running (remember in order to run hold up on the ):

You don't want to be there! Get to the truck! I'll cover you. - Nate
1. You got bullets now?! - Non-altering response.
2. I'll get shot! - Non-altering response.
3. Okay! Get ready! - Non-altering response.
4. . . . - Non-altering response.

Once Russell get's to the back of the truck some choice words will be shared followed by Nate:

Look how good you did! - Nate
1. What are we going to do? - Will skip right to finding out who is shooting at you.
2. I shouldn't have come with you. - Will initiate sequence two.
3. We're screwed. - Will initiate sequence two.
4. . . . - Will initiate sequence two.

Sequence 2:
Come on, kid. Look at me. - Nate
1. Look at him - Nate will cradle Russell's emotions and then move to finding the shooter.
2. Refuse - Nate will be rough with Russell in order to get him to get ready.

No matter what path you choose you will eventually need to peek up from the truck and locate the shooter. This is quite easy, simply pop up, wait for him to shoot, and go back down. Now the plan is to go around and get him. We will begin a button smashing sequence in order to push the truck using it for cover in order to get around the shooter. After about 10 steps the shooter somehow becomes accurate and shoots out the tires thus smashing that plan. Nate will then inform Russell that they need to go from cover to cover in order to get around the shooter:

Seriously this time. I'm not fucking around. - Nate
1. You gonna COVER ME? - Non-altering response.
2. We won't make it. - Non-altering response.
3. Yeah, no problem. - Non-altering response.
4. . . . - Non-altering response.

Nate will then show you where they need to go, and will actually offer the gun to you giving you a choice whether to go first or to go second. Note that Nate will take notice and will play off of your choice later.

Nate offers Russell the gun and choice to go first or second to cover.
1. Cover me. I'll go first. - Nate notices your choice either way.
2. I'll cover you. - Nate notices your choice either way.

Russel Goes First:
If you go first you will need to run to the car. In order to do that hold down on the until you get to the car. Once you get behind the car you will turn around and await the gun toss from Nate. If you are quick and a bit skillful you can catch the pistol in mid-air, if not you'll need to lean out of cover and do it from there. Once you have the pistol aim to the window and pop a few shots off to keep Nate covered. Once you two safely get behind the car the next step is to get behind the truck and then circle behind the shooter. On your run to the truck Russell will trip and will narrowly be saved by Nate providing you with a chance for some dialog:

Following Nate saving Russell. - Nate and Russel.
1. You saved my life. - Non-altering response.
2. Thanks. - Non-altering response.
3. You're crazy. - Non-altering response.
4. . . . - Non-altering response.

You will then cut to a loading screen as you go around back.

Nate Goes First:
You will have three choices with what to do about the situation. - Russell
1. [Draw on Nate.] - This will lead down the second path listed below.
2. [Aim at the sniper.] - This will lead into the covering each other sequence.
3. . . . - Similar to pointing the gun at Nate it will lead down the second path.

If you decide to aim at the sniper simply point your crosshairs at the window and fire as Nate goes across. If you fail to do so both you and Nate will be killed. Once Nate makes it behind the car toss him the gun and then run to him. Once you two safely get behind the car the next step is to get behind the truck and then circle behind the shooter. On your run to the truck Russell will trip and will narrowly be saved by Nate providing you with a chance for some dialog:

Following Nate saving Russell. - Nate and Russel.
1. You saved my life. - Non-altering response.
2. Thanks. - Non-altering response.
3. You're crazy. - Non-altering response.
4. . . . - Non-altering response.

You will then cut to a loading screen as you go around back.

If you point the gun at Nate, or choose the silence option you will spark a different sequence as follows:

All right, Russ, you caught me with my balls out. That's good. Good one, kid. - Nate
1. This is crazy. I'm out. - Nate talks you down and remembers how you were not with him.
2. [Shoot him.] - You threaten Nate but are unable to shoot him. Expect this to come back next season for sure.
3. Fine I'm sorry. - Nate notices your apology and covers you.
4. . . . - Similar to the comment about being crazy he notices your silence and holds it against you.

Nate will cover you as you run to the car and then will cover himself as he gets to cover as well. Next step will be to get behind the truck. Russell will trip and Nate will save his life giving you the opportunity to voice your feelings:

Following Nate saving Russell. - Nate and Russel.
1. You saved my life. - Non-altering response.
2. Thanks. - Non-altering response.
3. You're crazy. - Non-altering response.
4. . . . - Non-altering response.

You will then cut to a loading screen as you go around back. The plan will be to sneak up behind the shooter and take him by surprise. When you have control over Russell head on over to the window for a quick peak to see where he is. Now head to your right and talk to Nate by the door. Nate will then devise a plan for Russell to grab him, and you can choose either the ninja path or the run n' jump path. It does not matter which path you take as you will get the jump on the old man and begin a little dialog session. During the accusations Russell will have the chance to chime in on his situation:

Old man is accusing Nate of coming back to finish the job off. - Walt and Nate
1. We've never been here. - Non-altering response.
2. What's he talking about? - Non-altering response.
3. Shut this guy up. - Will lead to Nate coming to the conclusion that they need to be taken out.
4. . . . - Non-altering response.

This will lead to Nate looking slightly insane and asking the most important question of the episode:

Should we just kill these folks and take all their stuff? - Nate
Note that no matter what you say the two old people die.
1. Are you fucking serious?! - You stand up and walk away from Nate leaving your relationship ruined. He still shoots them.
2. I'm done. Goodbye. - Similar to the first option, Russell walks away from the situation and from Nate.
3. Uh... huh, yeah, sure. - Nate shoots them in front of you. Nate ultimately keeps you around.
4. . . . - Nate shoots them in front of you.

This ends Russell's chapter, and kick starts us off into the next. We'll see you in the fields of Bonnie's world.

Russell Goes to the New Camp:
For the epilogue the most important things to do in order to get Russell to come along with Tavia are to not kill the people in the diner in Russell's chapter (options 1 or 2) AND, tell him that he might be able to find people he knows at the new camp (*cough* his family).

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