Thief
37 Achievements
1,000
40-50h
Something to Prove
Finished the game with a custom difficulty of 700 points or more
100
How to unlock the Something to Prove achievement in Thief - Definitive Guide
I'm currently doing this on Master difficulty with custom settings. There are some custom settings that actually make this a bit easier I think. Your custom settings have to total 700 points or more for this achievement to unlock at the end.
My custom settings are as follows:
Chapter Saves Only (Manual saves disabled) - 180 points : OFF
No Focus (Focus ability disabled) - 50 points : ON
Stealth Takedowns Only (You cannot perform combat takedowns) - 50 points : ON
No Reticle (Reticle disabled for aiming) - 30 points : ON
Speciality Arrows Only (Only Blunt, Water, Fire and Rope Arrows enabled) - 50 points : ON
No Food or Poppies (Food and Poppies are not consumable) - 100 points: ON
Zero Damage (If you take any damage, you fail the mission) - 60 points : ON
Expensive Resources (Cost of resources are increased) - 70 points : ON
Slowed Movement (Overall movement is slowed) - 45 points : OFF
Iron Man (If you die or fail a mission, you lose your entire game and have to restart from the beginning) -250 points: OFF
No Upgrades (Non-critical tools, gear upgrades, and trinkets are disabled) - 100 points : OFF
No Kills or Knockouts (If human/animal is harmed in any way, mission fails) -170 points : ON
No Alerts (If human/animal detects you, mission fails) - 145 points : ON
Total: 725 points
With these custom settings activated, you obviously have no focus to use, no reticle, etc. But I feel like these settings actually kind of make this playthrough a bit easier. There is no wondering if you've been spotted or have alerted anyone, because if you have, the mission automatically fails and you restart at a checkpoint.
This is going to come in handy, especially going for:
You will also in the course of things, end up with the following achievements, because you have no focus and cannot knockout anyone without failing the mission:
It has been noted to me that you can only reach the 700 or more points if you play on Master difficulty to begin with, so you will also get: (Credit/Confirmed By: PuckJunkie)
You should also note that, failing a mission because you are detected or break one of those custom settings, will only fail and give you the option to start from your last checkpoint. It will have no overall effect on your Ghost status for that mission. I actually failed a few times on the second chapter, restarted from the checkpoint and finished the chapter, to find that my Ghost status was still there and I had not been detected.
If there is any information that I'm missing, let me know.
When starting a New Game you must select the Master-Custom difficulty, selecting Thief Mods that total 700 points (minimum). Here are the mods, with my suggestions bolded:
Classic Thief Mods
Chapter Saves Only - 180pts
No Focus - 50pts
Stealth Takedowns Only - 50pts
No Reticue - 30pts
Legendary Thief Mods
Specialty Arrows Only - 50pts
No Food or Poppies - 100pts
Zero Damage - 60pts
Expensive Resources - 70pts
Slowed Movement - 45pts
Ultimate Thief Mods
Iron Man (do not in your right mind enable this) - 250pts
No Upgrades - 100pts
No Kills or Knockouts - 170pts
No Alerts - 145pts
Selecting my suggested mods will also net you:
Mint Condition (No damage in 3 consecutive missions)
Moral Victory (Finish game without a single kill or KO)
Clear Headed (Reach the last chapter without using Focus)
Hard Times (Finish the game on Master difficulty)
Child of the Shadows (Finish a single chapter without alerting anyone)
You must start a new game on a different save file for this and select "Custom" difficulty. Custom difficulty in Thief, at its core (such as the difficulty of the AI for example), works the same way as you if you were playing the other difficulties. The catch is however, that in addition to selecting what difficulty you want the base of your game to be, you are to select a number of handicaps to go along with your playthrough. These handicaps serves as restrictions of what you can or cannot do over the course of your game. For the purpose of this trophy, you need to pick a list of limitations of your choosing that adds up to 700 points, and beat the game with them in place.
Rogue - x0.100Thief - x0.500
Master - x1.000
The lower the difficulty you play on, the lower the total value of your points. Therefore, you are pretty much forced to play on Master if you want the 700 points, so reduction of points doesn't take place.
List of Mods for Custom are as follows:
Classic Thief Mods
- Chapter Saves Only - 180pts
- No Focus - 50pts
- Stealth Takedowns Only - 50pts
- No Reticule - 30pts
Legendary Thief Mods
- Specialty Arrows Only - 50pts
- No Food or Poppies - 100pts
- Zero Damage - 60pts
- Expensive Resources - 70pts
- Slowed Movement - 45pts
Ultimate Thief Mods
- Iron Man (do not in your right mind enable this) - 250pts
- No Upgrades - 100pts
- No Kills or Knockouts - 170pts
- No Alerts - 145pts
You can obviously use your own list of restrictions of your own choosing. We do however, recommend using these settings so you can earn a number of trophies along the way in addition to this one.
No Focus - 50pts
Stealth Takedowns Only - 50pts
Speciality Arrows Only - 50pts
No Food or Poppies - 100pts
Expensive Resources - 70pts
No Upgrades - 100pts [Opt out for Zero Damage (60pts) and No Reticule (30pts) instead if you'd prefer]
No Kills or Knockouts - 170pts
No Alerts - 145 ptsTotal - 735 points
This actually isn’t as daunting as it may first seem when you look at the list of modifiers available. If you like you can stack this with your Master difficulty playthrough as some of the modifiers you will be using are actually beneficial to the more stealth related achievements you are going for in a Master playthrough. More information on that below but first this is the recommended set-up:
- Master Difficulty [x1 modifier]
- No Kills or Knockouts [170]
- No Alerts [145]
- No Focus [50]
- Stealth Takedowns Only [50]
- No Reticle [30]
- Specialty Arrows Only [50]
- No Food or Poppies [100]
- Zero Damage [60]
- Expensive Resources [70]
Total = 725
Here is a break down of exactly why these modifiers were chosen.
Master Difficulty – There is no other choice here as master is the only point modifier high enough to get above 700, which is why it’s a good chance to stack "Something to Prove" and "Hard Times" if you want to cut down on your playthroughs.
No Kills or Knockouts – You are going to want to go for "A Moral Victory" on your master playthrough either way, this combined with the high score value makes it an essential modifier.
No Alerts – Although "Child of the Shadows" is only awarded for completing a single Chapter undetected this is recommended because of it's high point value.
No Focus – You have to play through to the final Chapter without using focus for "Clear Headed" anyway, so applying this takes away the chance of accidentally hitting and using focus.
Stealth Takedowns Only – Again, as we are going for "A Moral Victory" this is essentially a free 50 point modifier.
No Reticle – If you’re not killing anyone the only things you need to be shooting are stationary target’s, some of which will still become highlighted when you have the shot lined up. For anything else it should only take a couple of practice shots to figure out where to aim.
Specialty Arrows Only – Again, no killing, so no need for regular arrows.
No Food or Poppies – If you can’t get hit (see below) you don’t need food and if you’re not using focus you don’t need poppies. Another free 100 point modifier.
Zero Damage – With no kills, no knockouts and no alerts already applied, the only damage you have to worry about is fall damage. Use your judgement and if the jump looks too high find an alternate route down.
Expensive Resources – The only resource you will be buying is specialty arrows and tools, with all your cash going to these two things this really shouldn’t be too much of an issue.
It will still be somewhat challenging, but the good thing about this method is that you don’t have to take the ‘Ironman’ modifier which would disable manual and checkpoint saves. Essentially what this means is that before you enter any kind of difficult situation you can just quickly save your game and if you get spotted or mess up you can reload that save and try again.
This actually isn’t as daunting as it may first seem when you look at the list of modifiers available. If you like you can stack this with your Master difficulty playthrough as some of the modifiers you will be using are actually beneficial to the more stealth related achievements you are going for in a Master playthrough. More information on that below but first this is the recommended set-up:
- Master Difficulty [x1 modifier]
- No Kills or Knockouts [170]
- No Alerts [145]
- No Focus [50]
- Stealth Takedowns Only [50]
- No Reticle [30]
- Specialty Arrows Only [50]
- No Food or Poppies [100]
- Zero Damage [60]
- Expensive Resources [70]
Total = 725
Here is a break down of exactly why these modifiers were chosen.
Master Difficulty – There is no other choice here as master is the only point modifier high enough to get above 700, which is why it’s a good chance to stack "Something to Prove" and "Hard Times" if you want to cut down on your playthroughs.
No Kills or Knockouts – You are going to want to go for "A Moral Victory" on your master playthrough either way, this combined with the high score value makes it an essential modifier.
No Alerts – Although Child of the Shadows is only awarded for completing a single Chapter undetected this is recommended because of it's high point value.
No Focus – You have to play through to the final Chapter without using focus for "Clear Headed" anyway, so applying this takes away the chance of accidentally hitting and using focus.
Stealth Takedowns Only – Again, as we are going for "A Moral Victory" this is essentially a free 50 point modifier.
No Reticle – If you’re not killing anyone the only things you need to be shooting are stationary targets, some of which will still become highlighted when you have the shot lined up. For anything else it should only take a couple of practice shots to figure out where to aim.
Specialty Arrows Only – Again, no killing, so no need for regular arrows.
No Food or Poppies – If you can’t get hit (see below) you don’t need food and if you’re not using focus you don’t need poppies. Another free 100 point modifier.
Zero Damage – With no kills, no knockouts and no alerts already applied, the only damage you have to worry about is fall damage. Use your judgement and if the jump looks too high find an alternate route down.
Expensive Resources – The only resource you will be buying is specialty arrows and tools, with all your cash going to these two things this really shouldn’t be too much of an issue.
It will still be somewhat challenging, but the good thing about this method is that you don’t have to take the ‘Ironman’ modifier which would disable manual and checkpoint saves. Essentially what this means is that before you enter any kind of difficult situation you can just quickly save your game and if you get spotted or mess up you can reload that save and try again.
So, as it is written, you should not receive any damage (logical, right?) and in most missions it will not harm you in any way. BUT!!! There will be a few moments when you'll curse that you put it there.
I’ll try not to spoil too much and give a couple of tips: In mission 4 there will be a moment when the hero suffocates from carbon monoxide (can you guess what will happen?). Feet in hand and forward! The valve will be on the right, you can run around the first locked door and break into the second one at once; in mission 6 there will be a moment when you fall from the roof, you can get through the fire by shooting an arrow at the winch or something like it (what if I didn’t have an arrow??), you can easily get through the 2nd roof. And what does the end of mission 8 turn into with this modifier? I advise you to start with the fragment on the “1st floor”, then the one to the left of the beginning of the arena, and then by dashing around you will somehow get to the 3rd.
There will be all sorts of other bullshit like “stuck” guards. I don’t know if restarting the game or console will help, but it’s better to keep a couple of water arrows and something to distract you.
PS I’m writing after completing and deleting the game. It seems there is also a modifier No improvements (100 points), if this removes pumping or buying, for example, an enlarged quiver, then it’s probably better to put it instead of the No damage modifier. Most likely because of the modifier Without concentration, pumping was already inaccessible to me (and there is nothing particularly useful without using concentration), and there won’t be much money for arrows and other things, but see for yourself because these are just my thoughts.
Let it be as hot as you like - the main thing is that you can save and quickly jump into the shadows if someone is coming towards you.
Something to Prove, Moral Victory, Clear Headed and Hard Times
Video playlist to help: https://www.youtube.com/playlist?lis...0t9ujyp9tQRT4J