Thimbleweed Park
33 Achievements
14-18h
Great Escape
Escape from the sewers.
64.9%
How to unlock the Great Escape achievement in Thimbleweed Park - Definitive Guide
Head to the left and exit the room, keep heading left past the gate.
Check the graffiti out and open the phone box, you need a dime to make a call, make a note of the name (I think it's random).
Switch to Reyes and head to the bank, you should see a dime on the floor. Pick it up and head to the Quickie Pal and drop the dime into the Sewer manhole cover.
After the short cut scene (still as Reyes) head on over to the phone box on B street. Look at the phone book and then look up the name from earlier. Make a note of the phone number.
Switch back to Ray and head back to where you woke up and go through the north exit. Grab the dime on the floor and head back to the phone box and graffiti.
Use the dime and dial the phone number, speak to some random guy. Grab the dime from the coin slot and exit right (back to the gate).
The Sheriff-a-reno should open the gate and set you free.
In Part Two, if you have one of your characters explore the alleyway next to S&D Diner, they will be knocked out and inaccessible for a while. Once they are accessible again (maybe ten minutes? The other character will remark on that character's absence), you can proceed to escape from the sewers and unlock this trophy.
This trophy is missable, as getting knocked out in the alleyway is completely optional, and the event will disappear from the game once you've obtained the map.
MISSABLE – Chapter 2
NEEDS TO BE DONE IN HARD MODE
While playing as Ray, head to the alley behind the dinner and a mysterious figure will knock her out and she will wake in the sewers. Head through the sewers until you find the man hole cover. Switch to Reyes and use the dime to give to Ray where she can make the phone call. When the Sheriff shows up, the achievement will unlock.