Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

269 Achievements

4290

150-200h

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TR Consolidate the Material

TR Consolidate the Material

Beat the game on New Game+

50

0.6%

How to unlock the TR Consolidate the Material achievement in Tomb Raider I-III Remastered Starring Lara Croft - Definitive Guide

As the achievement description says, this is for beating the game on NG+.

IMPORTANT NOTE: NG+ becomes available only after you beat the game once WITHOUT CHEATS. If you use any cheats at all, you need to load a save pre-cheats or start from the beginning.

NG+ has a number of fairly significant differences that will challenge even experienced Tomb Raider fans;

- The stats in the compass screen replace "medikits used" with "crystals used". Unlike the traditional console game though, a save crystal restores health. I don't know if this affects the "no medikits" achievement yet.
- Stemming from above, THERE ARE NO MEDKITS IN NG+! Your healing can only be done through the save crystals and completing stages. All medikit pickups in the game are replaced with ammo.
- Unfortunately NG+ doesn't grant unlimited ammo like it used to. But you do start with all guns and a small amount of ammo for each weapon.
- NG+ is more like the traditional console experience where you can only save at the save crystals, with no manual saving allowed inbetween, and when completing the stage you'll get prompted to save. You do NOT get the level select feature of the console version though, annoyingly (hopefully they patch this in).
- Enemy health is increased significantly more than I remember. Bat's take 3 or 4 pistol shots now if that's any indication.
- You can select "New Game" and "New Game+" seperately. Saves made in NG+ have a + in the name, so don't feel like you have to do the harder completion achievements in one run.

The hardest stages I suspect will be Atlantis and The Great Pyramid, purely because of the amount of those jumping alien enemies that are difficult to kill. Unfortunately perseverence is key - remember it's sometimes safer to just blitz through an area than to stick around and fight!

Good luck, this will be a tough one!
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16 Feb 2024 19:47

13 Comments
I beat the game using the Level Skip cheat, and New Game+ has unlocked for me. No idea if my game is just glitchy or what, but cheats didn’t affect me unlocking New Game+
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By Shawtypie on 17 Feb 2024 18:09
Interesting, I posted a similar thing on Reddit and a few people said that NG+ didn't appear for them, and the general belief is that they used cheats throughout their playthrough (be it weapons or level skips).

I can only assume you got lucky lol

The safest approach would be to play the games normally - you have to anyway for other achievements right?
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By segagamer on 17 Feb 2024 19:10
I'm wondering if NG+ counts for the "Less than 80 Saves" achievement?
I suppose it depends on if NG+ saves carry over the save count of the playthrough that unlocked it.
Any idea?
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By darklander45 on 18 Feb 2024 13:27
No it does not unfortunately, you cannot unlock the under 86 saves or under 5 hours achievements in NG+.
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By Indigo AC on 22 Feb 2024 19:23
Personally I would not recommend going for any other achievement on NG+. Some simply don't work and other's are harder to pull off thanks to enemy's being tougher (making the 5 hours also harder) and traps being more lethal (making the all secrets/all pickups more difficult, as well as many of the misc achievements), with no way to save before the required task. The only one I would have suggested would have been the limited saves, but we now know that that achievement doesn't unlock on NG+.

Medikits in the stages are all replaced with ammo pickups. There is no reason to stick with pistols only unless you really want to save ammo for "just in case". You could quite easily pistol only the first two levels for example and maybe only use something else on the T-Rex after before going full on for every stage after that.
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By segagamer on 24 Feb 2024 20:59
Worst NG+ I’ve ever seen in a game! What is the interest of this new game plus if the game is almost unplayable when you have a gunfight ? They give all weapons with almost no ammo, and those weapons does almost NO damages! The only way to pass some gunfight is to avoid them or to hope for enemies to be stuck somewhere… I don’t understand why they created enemies that shows how bad the gameplay is for dynamic gunfights, and why in new game + they though it would be “fun” to increase the health and damages from enemies… It makes me hate the game.
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By Dobermann X on 26 Feb 2024 14:56
^How the hell is it "unplayable"? 12/15 missions are ridiculous easy on NG+, only some aliens in last 3 levels are annoying.
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By Bqtista on 26 Feb 2024 21:06
https://youtube.com/playlist?list=PLg_67OdhGmPjhUCrWBz9D8A2x...

This playlist is a work in progress (not mine) but for people that like to follow a video they're definitely helpful and will be when they're all uploaded.
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By IHeartParamore on 26 Feb 2024 22:52
Gunfight are terrible, the new game plus is a stupid idea, I’ve finished it but I still think it’s a stupid game mode. The gunfights against the ground Atlantean show how bad the gameplay is in combat, Lara is too slow, her aim range when an enemy is near is ridiculous, best way to win a gunfight is to stay out of Range or use a bug… Those enemies are a stupid idea in the base game and worst in NG+ because you can’t kill them quickly. There jumping on you too fast for you to dodge, in the small areas you can’t do anything. And they hurt you just by touching at you… Where’s the fun? This game mode made me hate the game.
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By Dobermann X on 26 Feb 2024 23:17
I've found it helpful for some of the more annoying fights to switch to modern controls. Many of the enemies can be easily killed if you get behind them and then just follow them as they try and circle back around to you. They almost all seem to have an activation range, so if that doesn't work you can often just backtrack until you find the edge of their range.

The Great Pyramid bit with the unavoidable darts and the lava burst right on the checkpoint is a bit dumb, but other than that it isn't too bad. Overall, definitely harder than the speedrun.
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By FlopsyTheRabbit on 27 Feb 2024 17:38
Hi! To answer jantrance's question: just finished New Game+ with both achievements popping up: "kill every enemy in the game" + "step on every breakable floor tile in one playthrough" ;-)
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By Koendler on 05 Mar 2024 20:03
The unavoidable dart and lava burst section on last level was brutal. The next and last section before Natlas is also brutal jumping across torches above the water. A good challenge though and definitely the hardest achievement that isn't buggy
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By NobleGeezer on 19 Mar 2024 14:30
Any other strategy for playing on new game+? I always play very conservatively, therefore finishing the game only with pistols and without using a medipack wasn't too bad, except for Atlantis, fk that level. No "safe" spot where you can just fire away and the enemies can't hit you.

Are there enough pick ups to play with all other guns instead of just with pistols or do you need to conserve your ammo for harder enemies, or spots where you cannot cheese the enemies? I know there are no medipack pick ups, are those simply removed or are they replaced with ammo pick ups?

Are these achievements possible in ng+:
Tomb Raider I-III Remastered Starring Lara CroftTR Leave Them Sucking WindThe TR Leave Them Sucking Wind achievement in Tomb Raider I-III Remastered Starring Lara Croft worth 158 pointsDefeat every possible enemy in one walkthrough

Tomb Raider I-III Remastered Starring Lara CroftTR DeadlineThe TR Deadline achievement in Tomb Raider I-III Remastered Starring Lara Croft worth 116 pointsFind all 36 ways to die

Tomb Raider I-III Remastered Starring Lara CroftTR After Us the Deluge!The TR After Us the Deluge! achievement in Tomb Raider I-III Remastered Starring Lara Croft worth 236 pointsMake all shuttered floor panels crash on a single walkthrough
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By jantrance on 24 Feb 2024 12:33
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I just completed this on a NG+, and it's a tough one in some places. For the most part it's not too bad until you get to the last couple of levels, so I've added some guidance on the areas that gave me the most trouble.

1) Sanctuary of the Scion - where you climb up several ramps to pick up the scarab, the gate opens and then you come face to face with a centaur and 2 jumpy atlantean creatures.
- Pick up the scarab and run back to the end of the corridor, turn around and get your guns ready. The 2 jumpy creatures will follow you into the corridor, but they won't follow you down the next corridor, so fire away until they get close and then side flip into the side corridor and they'll disappear. Repeat until they are dead, and then you can either pick off the centaur from the corridor or head outside and side flip to avoid his fireballs.

2) Atlantis - right at the beginning of the level.
- Approach the incubators one by one, but don't get too close to the creatures that come out or they seem to trigger into jumping. If you keep your distance they should just fire at you, which you can avoid easily. When heading upstairs, trigger the flying creatures one by one. If you stand right on the edge of one of the sticking out corners, the creatures seem to think you're downstairs so will stay down there, and you can pick them.off easily. For the last jumpy creature, if you keep getting cornered, you can trigger it then stand with an edge behind you, guns ready. When it comes up the stairs, fire at it then pocket your guns and drop back and hang before it gets too close. It will think you're downstairs and head there. Repeat until dead. It takes a bit of time, but you should be able to get through this area damage free.

3) Atlantis - area with ramps on either side, 3 mutants and the secret room
- Don't run too far down the corridor here or you'll encourage them to follow you. If you run up the little ramp near to the wall and stop after a couple of meters, you will trigger the creatures and you can actually do mini jumps from side to side without bumping Laras head, so you can avoid all the darts/fireballs that they throw at you.

4) Atlantis - Room with 3 incubators, just before you slide down to the doppelganger section.
- Kill the centaur by jumping from side to side. Then flick the switch, hug the wall back round the incubator, then run straight down the middle of the room to the save crystal in the doorway. You'll avoid triggering the last two mutants this way.

5) Atlantis - Doppelganger room and section just after.
- As soon as you slide down, immediately run right to the small block and climb up. You'll need to press the look button to stop Lara staring at herself, and you might take a hit or two, but you should get there easily enough. Now pick off the mutants from safety. Then complete the Doppelganger part and go through the door. There's a centaur here, and I found that the corridor is just slightly too small to side jump as eventually Lara smashes her head on the wall and takes a few fireballs to the face. So, run to the end of the corridor, just stick a toe round the corridor to trigger the centaur, then run back to the doorway and drop through. Here you can keep climbing up and firing a few times when he appears, then dropping back down before his fireball reaches you. For the next mutant, approach the area with the bridge but don't go all the way out. Jump back and use the side jumps while firing method - there should be enough room in this end section of the corridor to jump without banging her head.

These were the areas that gave me the most trouble - hopefully this helps, but if there's any other areas that are a struggle leave a comment and I'll try and update.
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06 Mar 2024 08:33

1 Comment
I only need this and die by all things (still haven't got it after 3 playthroughs even though I know iv died every way) then I'm done with TR1 for another couple of decades at least.
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By NobleGeezer on 15 Mar 2024 17:57