Vampire: The Masquerade - Swansong
37 Achievements
15-20h
PS4
“Are you scared now? You should be.”
Scene 5 complete.
11.6%
How to unlock the “Are you scared now? You should be.” achievement in Vampire: The Masquerade - Swansong - Definitive Guide
Story-related and cannot be missed.
This trophy is for completing Scene 05: All – Prince's Quarters. See Scene 05 in our Complete Walkthrough for a detailed guide to seeing & getting everything you can in this Scene.
Once you've finished doing Scenes 02, 03, & 04 in whatever order you choose, all 3 main characters will converge back at their headquarters for this Scene.
There are two very important notes regarding this Scene:
READ BEFORE BEGINNING – GALEB: If you want to go for the Best Ending, you'll have to choose Berel over Kaius (explained below), and you'll have to win a Confrontation against Berel. To do that, you will need either Intimidation Lv.2 or Rhetoric Lv.4 Obviously, the Lv.2 in Intimidation is much easier to have, as it requires far less XP points, so it's definitely better to go with Intimidation here, unless you have already been working on his Rhetoric and just really want it.
So at the start of this Scene, when you're filling in your Character Sheet, just make sure you have what is required, whether you choose Intimidation or Rhetoric, otherwise you won't be able to win; the decision in question comes during the final Stage, and losing the final Stage will always cause you to lose the whole Confrontation.
READ BEFORE BEGINNING – LEYSHA: At the end of her portion, you will be given a choice: Take the treatment (and lose Halsey), or refuse and keep Halsey with you. The game does not give you any hint as to what will happen, but it does have a very substantial effect, beginning in Leysha's next Scene (Scene 07: Leysha – Red Salon). You can choose whatever you want to. If you choose to take the treatment, Halsey will disappear. To fully experience everything in the story however, you'll want to choose the "NO, Halsey stays with me!" option. It could very well have an effect on future trophies, so it's best to keep Halsey.
EMEM—
When you get to Emem's portion of the Scene, don't forget to get Safe Zones #s 3 & 4:
Safe Zone #3 (Alcove): Both of these are small alcoves, each lined with red sofas, located within the bar/lounge. They're the same exact rooms you unlocked with Galeb, earlier in this section. They are across the room from each other; one to the left of the bar, and one to the right of the bar.
Safe Zone #4 (Alcove): (See above.)
Note: When you leave the bar, you'll have 2 options. Leave the Court immediately, or check out the Prince's apartment. Obviously you will lose out on both a ton of story, and a lot of XP if you simply leave now, so it's far better to stay and explore everything first. However, once you visit the Prince's office, you won't be able to come back down, so don't do that right away, especially as there are a few secret objectives in Emem's section, and doing them will reward you with a lot more XP points: snooping on both Berel and Hilda.
For Berel, you're going to want to first visit Abigal's office down in the semi-cubicle-like offices. Interact & read everything there, and you'll discover problems brewing between Berel and Abigail, as well as a nasty letter. On top of that letter is a key. Grab it, then head up to Berel's room upstairs. All you have to do is unlock his door with that key and the objective completes.
For Hilda... While you're in the bar getting the Safe Zones, don't forget to speak to Hilda. When the option arises, choose to tell her about the memories you recovered back in Scene 04, because doing so will reward you with a Trait. When you finish talking to Hilda, she'll sit at the bar and she places a key next to her. However, you can't simply pick it up. You'll need to use Celerity Lv.2. (If you don't have Lv.2, you can use a Tremere Concoction consumable to level you up for just that 1 action. You should have several.) First, turn on Celerity vision by pressing (L2), then click on the key to take it, which will cost 2 Hunger. Once you've got it, head to her office and snoop around. Explore and interact with everything, especially Hilda's computer desk, a note on it, and her cell phone in the desk's drawer. It's locked, but all you have to do is drag the dots to form a backwards N. (Make sure you drag the line through each dot that's along the path of that N, otherwise it won't work.)
Also, when you get to the end and go up to the Prince's room via the private elevator in April's office, if you saved Miley back in Scene 03: Leysha – Loft, you'll find her sitting on the Prince's bed. After you unlock and read the secret documents, go back to Miley and she'll fill you in a little more about each one you found.
Prince's Room Puzzle:
LEYSHA—
Lastly, when you get to the end of Leysha's section, remember that the choice of treatment vs. Halsey is a very important choice, and you must choose Halsey if you want to experience the whole game and get this Platinum in the fewest playthroughs.
When you do, you'll also get the Childer United Trait: -30 to the next experience cost for any Knowledge Attribute Skill. (Not certain whether there's a similar Trait reward if you choose the Treatment option instead.)
Now that Scene 05 is over, you will be able to choose which Scene to do next. The order in which you choose to complete these levels does not matter, as you will eventually do all 3. Feel free to choose a different order, but this Guide & Walkthrough follows the order they are presented to you in-game:
This trophy is for completing Scene 05: All – Prince's Quarters. See Scene 05 in our Complete Walkthrough for a detailed guide to seeing & getting everything you can in this Scene.
Once you've finished doing Scenes 02, 03, & 04 in whatever order you choose, all 3 main characters will converge back at their headquarters for this Scene.
There are two very important notes regarding this Scene:
READ BEFORE BEGINNING – GALEB: If you want to go for the Best Ending, you'll have to choose Berel over Kaius (explained below), and you'll have to win a Confrontation against Berel. To do that, you will need either Intimidation Lv.2 or Rhetoric Lv.4 Obviously, the Lv.2 in Intimidation is much easier to have, as it requires far less XP points, so it's definitely better to go with Intimidation here, unless you have already been working on his Rhetoric and just really want it.
So at the start of this Scene, when you're filling in your Character Sheet, just make sure you have what is required, whether you choose Intimidation or Rhetoric, otherwise you won't be able to win; the decision in question comes during the final Stage, and losing the final Stage will always cause you to lose the whole Confrontation.
READ BEFORE BEGINNING – LEYSHA: At the end of her portion, you will be given a choice: Take the treatment (and lose Halsey), or refuse and keep Halsey with you. The game does not give you any hint as to what will happen, but it does have a very substantial effect, beginning in Leysha's next Scene (Scene 07: Leysha – Red Salon). You can choose whatever you want to. If you choose to take the treatment, Halsey will disappear. To fully experience everything in the story however, you'll want to choose the "NO, Halsey stays with me!" option. It could very well have an effect on future trophies, so it's best to keep Halsey.
***
In this Scene, there are 4 Safe Zones in total for you to find for “Meet me there” . You'll find the first 2 while playing as Galeb, and the second 2 while playing as Emem. Actually, Safe Zones 1 & 2 are the same exact ones as 3 & 4, but you have to get them both times, as they're not counted as their own when found on a different character.
GALEB—
You can get Safe Zones #s 1-2 as Galeb at the very beginning of this Scene. You'll begin the Scene as Galeb, standing in the Lounge, speaking to Feng. After your conversation ends, go to both ends of the bar to get the Safe Zones:
Safe Zone #1 (Alcove): Both of these are small alcoves, each lined with red sofas, located within the bar/lounge. They're the same kind of room you discovered back in Scene 01 as Emem, but this time, the 2 Safe Zones are on opposite ends of the room. All you have to do is take a couple steps inside each to 'discover' them.
Safe Zone #2 (Alcove): (See above.)
After you get the Safe Zones and walk out of the Lounge, you'll get a call asking you to visit Kaius. You won't be able to do both, so you'll need to choose. As mentioned above, it's highly recommended that you choose to go to Berel instead, but it's entirely up to you, as it won't affect the trophies. If you choose Berel though, here are the correct answers to win the Confrontation:
Confrontation with Berel: (2 misses allowed)
GALEB—
You can get Safe Zones #s 1-2 as Galeb at the very beginning of this Scene. You'll begin the Scene as Galeb, standing in the Lounge, speaking to Feng. After your conversation ends, go to both ends of the bar to get the Safe Zones:
Safe Zone #1 (Alcove): Both of these are small alcoves, each lined with red sofas, located within the bar/lounge. They're the same kind of room you discovered back in Scene 01 as Emem, but this time, the 2 Safe Zones are on opposite ends of the room. All you have to do is take a couple steps inside each to 'discover' them.
Safe Zone #2 (Alcove): (See above.)
After you get the Safe Zones and walk out of the Lounge, you'll get a call asking you to visit Kaius. You won't be able to do both, so you'll need to choose. As mentioned above, it's highly recommended that you choose to go to Berel instead, but it's entirely up to you, as it won't affect the trophies. If you choose Berel though, here are the correct answers to win the Confrontation:
Confrontation with Berel: (2 misses allowed)
- Stage 1: Option 4: I know he saw her here!
- Stage 2: Option 1: Let me worry about her.
- Stage 3: Option 1/2: Defend if you can, if you have a high enough Psychology level. If not, choose Don't defend and take the miss.
- Stage 4: Option 3: He's being disloyal.
-
Stage 5:
- Option 1: Because I might lose my temper. (Intimidation Lv.2)
- Option 2: It would not be in his interest for this to get out. (Rhetoric Lv.4)
EMEM—
When you get to Emem's portion of the Scene, don't forget to get Safe Zones #s 3 & 4:
Safe Zone #3 (Alcove): Both of these are small alcoves, each lined with red sofas, located within the bar/lounge. They're the same exact rooms you unlocked with Galeb, earlier in this section. They are across the room from each other; one to the left of the bar, and one to the right of the bar.
Safe Zone #4 (Alcove): (See above.)
Note: When you leave the bar, you'll have 2 options. Leave the Court immediately, or check out the Prince's apartment. Obviously you will lose out on both a ton of story, and a lot of XP if you simply leave now, so it's far better to stay and explore everything first. However, once you visit the Prince's office, you won't be able to come back down, so don't do that right away, especially as there are a few secret objectives in Emem's section, and doing them will reward you with a lot more XP points: snooping on both Berel and Hilda.
For Berel, you're going to want to first visit Abigal's office down in the semi-cubicle-like offices. Interact & read everything there, and you'll discover problems brewing between Berel and Abigail, as well as a nasty letter. On top of that letter is a key. Grab it, then head up to Berel's room upstairs. All you have to do is unlock his door with that key and the objective completes.
For Hilda... While you're in the bar getting the Safe Zones, don't forget to speak to Hilda. When the option arises, choose to tell her about the memories you recovered back in Scene 04, because doing so will reward you with a Trait. When you finish talking to Hilda, she'll sit at the bar and she places a key next to her. However, you can't simply pick it up. You'll need to use Celerity Lv.2. (If you don't have Lv.2, you can use a Tremere Concoction consumable to level you up for just that 1 action. You should have several.) First, turn on Celerity vision by pressing (L2), then click on the key to take it, which will cost 2 Hunger. Once you've got it, head to her office and snoop around. Explore and interact with everything, especially Hilda's computer desk, a note on it, and her cell phone in the desk's drawer. It's locked, but all you have to do is drag the dots to form a backwards N. (Make sure you drag the line through each dot that's along the path of that N, otherwise it won't work.)
Also, when you get to the end and go up to the Prince's room via the private elevator in April's office, if you saved Miley back in Scene 03: Leysha – Loft, you'll find her sitting on the Prince's bed. After you unlock and read the secret documents, go back to Miley and she'll fill you in a little more about each one you found.
Prince's Room Puzzle:
- Inspect the sheet music and make note of the letters there, as this will come into play soon.
- Head upstairs and into the Prince's bedroom. After you've spoken to Miley and read the note nearby, grab the golden Miniature Swan from the shelf behind the bed.
- Go back out and place the swan in the empty circle in the Swan statue. Doing so will unlock a side panel with a key.
- Grab the key and use it to unlock the glass case that holds the books on her wall.
- Remember those letters from the sheet music? It was a code. The letters in order: BFDAC. Press the books in that order.
- It will unlock a secret panel below. Interact with the spot just below the books and a secret panel slides out, with 3 secret documents.
- After you've read each document, return to Miley and she will give you more information on each document you read.
LEYSHA—
Lastly, when you get to the end of Leysha's section, remember that the choice of treatment vs. Halsey is a very important choice, and you must choose Halsey if you want to experience the whole game and get this Platinum in the fewest playthroughs.
When you do, you'll also get the Childer United Trait: -30 to the next experience cost for any Knowledge Attribute Skill. (Not certain whether there's a similar Trait reward if you choose the Treatment option instead.)
Now that Scene 05 is over, you will be able to choose which Scene to do next. The order in which you choose to complete these levels does not matter, as you will eventually do all 3. Feel free to choose a different order, but this Guide & Walkthrough follows the order they are presented to you in-game:
- Scene 08: Emem – Anarch Domain
- Scene 06: Galeb – Long Island
- Scene 07: Leysha – Red Salon