Vampire: The Masquerade - Swansong
37 Achievements
15-20h
PS4
Precision job
Galeb found the right implant on Long Island on his first try. Details for this achievement will be revealed once unlocked
6.5%
How to unlock the Precision job achievement in Vampire: The Masquerade - Swansong - Definitive Guide
MISSABLE
This trophy takes place during Scene 06: Galeb – Long Island. See Scene 06 in our Complete Walkthrough for a detailed guide to seeing & getting everything you can in this Scene.
Basically, there are 3 red implants, one for each Department's head. However, it turns out that despite being the same color, only one of them has the clearance necessary to actually be used to locate Stanford: Chiara Favarone's. To get this trophy, you'll need to get hers first and immediately use it to locate Stanford, without getting Josephs and/or Elle's implants.
If you want to get both of this Scene's trophies (with No survivors ) in the same playthrough, you're going to need to use the cloud-save method. Make sure you TURN OFF auto-upload, otherwise the game may update your save early and make you have to redo the entire level to get both. The Walkthrough explains you to get both trophies at the same time, step by step.
PLEASE NOTE: Even though you will switch saves later on, everything you do up until STEP 13 will be carried over/continued from, so while you should be following these steps, you should still look around every room you go in (at least until Step 13), as not every single thing you can interact with/read will be mentioned here.
Precision Job Trophy:
This trophy takes place during Scene 06: Galeb – Long Island. See Scene 06 in our Complete Walkthrough for a detailed guide to seeing & getting everything you can in this Scene.
Basically, there are 3 red implants, one for each Department's head. However, it turns out that despite being the same color, only one of them has the clearance necessary to actually be used to locate Stanford: Chiara Favarone's. To get this trophy, you'll need to get hers first and immediately use it to locate Stanford, without getting Josephs and/or Elle's implants.
If you want to get both of this Scene's trophies (with No survivors ) in the same playthrough, you're going to need to use the cloud-save method. Make sure you TURN OFF auto-upload, otherwise the game may update your save early and make you have to redo the entire level to get both. The Walkthrough explains you to get both trophies at the same time, step by step.
PLEASE NOTE: Even though you will switch saves later on, everything you do up until STEP 13 will be carried over/continued from, so while you should be following these steps, you should still look around every room you go in (at least until Step 13), as not every single thing you can interact with/read will be mentioned here.
Precision Job Trophy:
This trophy is a little deceptive, because the description makes it seem like it ought to be for getting the correct implant from the soldiers without trying any others. It's not. Later in the Scene, your main objective is to get all 3 Red-clearance level implants from the 3 Heads of their Departments. For this trophy though, you have to get just 1 of them, Chiara Favarone's, and push the story forward, rather than getting all 3. If you get any other implants, even if you don't use them, it will still void this trophy. You have to get Chiara's first and use it immediately.
- STEP 1: Once you load in and finish the cutscene, before you do anything else, immediately turn to your left and take the blinking, blue implant out of the hanging bowl above the covered corpse.
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STEP 2: Take it to the implant station to your left, at the back of the room, and implant it in yourself.
- Check out the cabinet underneath the sink to the left of the implant station. You'll find some documents there detailing Operation Swansong and how implants work.
- STEP 3: Continue as you normally would, exploring everything, until you get to the closet. Interact with the electrical panel and it will tell you that you need a higher clearance.
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STEP 4: Once you exit the closet and run back to the center, a cutscene will trigger and you'll talk to one of the doctors. You'll have the choice to charm or kill her. It doesn't really matter which one you do; you'll just get a little extra story from her if you don't kill her and talk to her instead. Either way, pick whatever you want for the conversation, and then once it's done, grab the Scalpel* item lying on a steel tray in the middle of the hallway.
- * NOTE: This is very important, because the Scalpel will come into play in a future Scene as well.
- BONUS ITEM: Go through the room the woman came out of and through the door on the other side. You'll find a Tremere Concoction consumable item on a steel tray by one of the brown stretchers.
- STEP 5: Go back to the morgue you were in, and use the scalpel to take the blinking green implant from one of the dead soldiers. Now return to the same implant station and choose to upgrade your implant to Green.
- STEP 6: Finally, once you've completely finished exploring this floor, go back to the closet and scan your new implant and it will take you down an elevator. (This is a point of no return for this floor, so make sure you've done whatever you want to here. There really isn't much to see, though.)
- STEP 7: Explore everything here, read the documents, talk to whoever. After you first speak to the agent, he will move to another desk and open a console. After he does that, then interact with the large monitor on the wall. Once you do that, he will move away from the desk.
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STEP 8: Interact with the desk. Read all the stuffs to understand. The idea is you need to flip the right switches to reach a total of 220V (while 770V should work based on the documents, the total you can reach is 585, so that leaves 220V being the only possible solution here). Once you get it, move your camera to the right and press the red lever, opening the large blast door. There are numerous solutions to this, not just one, but here is one example:
CLINIC DEPARTMENT — Chiara Favarone
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STEP 9: Go to the Clinic first, which is the door on the left. The first room you'll enter is the patients room, but there's not much to find here, just a couple documents. Look around, then head to the end of the room where there are 2 doors. Take the door to the right first. In it, you'll find a lone researcher. You can speak to him if you want to and hear all about how Chiara is a pain in the butt, but the important thing you need here is to read his emails on the computer monitor. One of the emails mentions his "lucky patient". Make note of that patient's number: 1492.
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STEP 10: Once you've got that, exit the room back into the patients room, then take the other door, the one that was straight ahead. A brief cutscene will play with Chiara, after which you'll be in a viewing booth. Take the door to the left and head into the locker room. You won't be allowed into the lab the way you are, though; you'll need a biological containment/hazmat suit. There's 1 locker you can interact with, which belongs to the researcher you just met. Put in his lucky patient's number (1492) to unlock the locker and take the suit within.
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STEP 11: Now that you've changed into the yellow hazmat suit, you can enter Chiara Favarone's lab, where she appears to be experimenting or operating on a severed human limb. Go up to her. When you're done talking to her, inspect her hands, where you see the blinking red implant. Interact with it, and you'll be able to choose "Take Implant". It won't work the first time, but she'll give you the Access Key Card for the Cold Storage Room (the Safe Zone) and tells you to get a cerebellum (piece of a brain) from there that's from the same patient. (She gives you an Organ Reference note that you can read from your inventory to check the patient ID number, if you need it.)
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STEP 12: Take the key card from her, then leave the area and go back to the researcher's lab. (You'll have to remove your hazmat suit on your way back out.) Cross the room to the locked door on the opposite side and use your new key card to unlock it. This is Safe Zone #1 (Cold storage).
- First, as soon as you enter the room, look at the shelf that's just to the right of the door as you walk in. There is a shelf with an empty space ("Jobe CARVER"s shelf), where you'll find a small key. Inspect the shelf to take the Security key. This key is very important for later on in the Scene, so make sure you don't forget it.
- Once you've done that, find Jara Drory's boxes. They're on the second to last shelf on the right, all the way at the other end of the room. Interact with box #2 on Jara's shelf (JD-F-03-120) and take the item within it.
- STEP 13: Take it back to Chiara, put it on her tray, then interact with her arm and press "Take Implant" once again. This time you will get it and she dies.
- STEP 14: Now, this is where the two trophies diverge. Before you do anything else, make sure the game saved, then exit out. Press Options on the game on the PS5 Home Screen and go to the "Upload/Download Saved Data" section.
- STEP 15: Upload your new save file to the cloud.
IMPORTANT!!: Make sure you have auto-upload turned off before you do anything else, so that a new save will not overwrite this. If it does, you will have to redo this entire level for the second trophy, No survivors .
- STEP 16: Go back into the game now. Leave the Clinic area and head to the Implant station back in the middle room, and upgrade your implant to Chiara's red one.
- STEP 17: Walk back upstairs to the large control room and interact with the large monitor. As you'll notice the small icon, this is a point of no return. Press it anyways, and the trophy should pop immediately. Precision job earned!
Don't bother continuing. It's much better to leave what's about to happen until you properly finish this level and get back here, because there will be quite a bit missing from the scene without all of the other information you discover through the level.
- STEP 18: Quit the game, go back to your Save Files, and now re-download the previous save from the Cloud.
Once that's done; you've gotten the trophy & reloaded the game with the previous save, now you can play this Scene as you usually would & as it's meant to be played.
No Survivors Trophy
When you load back in, you will have just killed Chiara and taken her implant. Like you did last time, go to the implant terminal and upgrade your implant to Chiara's red one. You'll have 2 more St. Leopold members to kill, and both of their sections are quite short.
Before we move on to another wing though, go back into the Clinic wing and back to the lab room where you met the disgruntled researcher. You'll likely have noticed before that there is a third door in that room. From the door you entered, go into the other door to your left as you come in. It'll lead you into a dark narrow hallway with cages along the wall. Go to the very end, and, with her implant, you'll be able to walk into the locked area where Chiara is. You can read a few interesting emails on her computer and grab a Tremere Concoction consumable item off of a steel tray by her body.
With that finally done, head back out and to the center door, which leads to the Treasure Department.
TREASURE DEPARTMENT — Joseph Manneh
Next up: Treasure Department! Turn around from the implant station and go through the center door.
There are 2 different ways you can initiate a conversation with Joseph Manneh, the next man on your hit-list. Because you've already upgraded to Chiara's implant, you can use the thermostat controls from the beginning and raise the temperature to damage the books, as that'll make quick work of this portion. That's essentially a shortcut. The normal way...
First, walk up to Manneh and inspect the book he's working on. It will show you parts of a title, but not the full title. It's a clue! Next, head further in. Go through either side's door, of course do a little exploration here, look around, read the various literature, etc.
Walk all the way in and to the back wall. There's a door on either side of the wall. Go in either one, doesn't matter which, and you'll come into a room with a bunch of (unmovable) movable shelves. There are a couple documents you can read here, but more importantly, there's a Safe Zone here.
Safe Zone #2 (Equipment storage): In the middle, between two of the shelves, is another door. Go in and you'll get this wing's Safe Zone. Once you get it, head back out into the main room.
When you're ready to proceed, enter the door found in the back of the middle section. In there, you'll see a metal chute and a control panel. It allows you to order books by using their unique ID code, and sends you the book down the chute. If you look to your left, you'll also see a very large list hanging on the wall underneath a lamp. Interact with it and you'll see it lists every single book they have, along with their ID code. The point of this section is that you need to figure out what book Manneh was working on out front and put the book's Reference Code into the machine, thus enticing him out of his room.
Technically, if you already know the code, you don't have to do anything else. You don't need to actually find it yourself; you can just look at the code in the spoiler and go directly to the panel and type it in and immediately begin the conversation & Confrontation.
If you want to skip over solving this bit yourself and want to just punch in the code, the correct title, author, and reference code is:
Title: Guardians of the Faith
Author: Dr. Seamus Sloan
Reference Code: 8070.
Once you punch that into the terminal, Joseph will come out. He instantly knows you're a vampire, and the two of you have an interesting conversation. At the end, Galeb tries to convince him to work together, so you enter a Confrontation.
Note: Even though the trophy requires you to kill all 3 members, that does not mean you have to fail the Confrontation. You have to win and kill him, as the option will present itself immediately after the Confrontation ends.
Joseph Manneh Confrontation: (2 misses allowed)
No Survivors Trophy
When you load back in, you will have just killed Chiara and taken her implant. Like you did last time, go to the implant terminal and upgrade your implant to Chiara's red one. You'll have 2 more St. Leopold members to kill, and both of their sections are quite short.
Before we move on to another wing though, go back into the Clinic wing and back to the lab room where you met the disgruntled researcher. You'll likely have noticed before that there is a third door in that room. From the door you entered, go into the other door to your left as you come in. It'll lead you into a dark narrow hallway with cages along the wall. Go to the very end, and, with her implant, you'll be able to walk into the locked area where Chiara is. You can read a few interesting emails on her computer and grab a Tremere Concoction consumable item off of a steel tray by her body.
With that finally done, head back out and to the center door, which leads to the Treasure Department.
TREASURE DEPARTMENT — Joseph Manneh
Next up: Treasure Department! Turn around from the implant station and go through the center door.
There are 2 different ways you can initiate a conversation with Joseph Manneh, the next man on your hit-list. Because you've already upgraded to Chiara's implant, you can use the thermostat controls from the beginning and raise the temperature to damage the books, as that'll make quick work of this portion. That's essentially a shortcut. The normal way...
First, walk up to Manneh and inspect the book he's working on. It will show you parts of a title, but not the full title. It's a clue! Next, head further in. Go through either side's door, of course do a little exploration here, look around, read the various literature, etc.
Walk all the way in and to the back wall. There's a door on either side of the wall. Go in either one, doesn't matter which, and you'll come into a room with a bunch of (unmovable) movable shelves. There are a couple documents you can read here, but more importantly, there's a Safe Zone here.
Safe Zone #2 (Equipment storage): In the middle, between two of the shelves, is another door. Go in and you'll get this wing's Safe Zone. Once you get it, head back out into the main room.
When you're ready to proceed, enter the door found in the back of the middle section. In there, you'll see a metal chute and a control panel. It allows you to order books by using their unique ID code, and sends you the book down the chute. If you look to your left, you'll also see a very large list hanging on the wall underneath a lamp. Interact with it and you'll see it lists every single book they have, along with their ID code. The point of this section is that you need to figure out what book Manneh was working on out front and put the book's Reference Code into the machine, thus enticing him out of his room.
Technically, if you already know the code, you don't have to do anything else. You don't need to actually find it yourself; you can just look at the code in the spoiler and go directly to the panel and type it in and immediately begin the conversation & Confrontation.
If you want to skip over solving this bit yourself and want to just punch in the code, the correct title, author, and reference code is:
Title: Guardians of the Faith
Author: Dr. Seamus Sloan
Reference Code: 8070.
Once you punch that into the terminal, Joseph will come out. He instantly knows you're a vampire, and the two of you have an interesting conversation. At the end, Galeb tries to convince him to work together, so you enter a Confrontation.
Note: Even though the trophy requires you to kill all 3 members, that does not mean you have to fail the Confrontation. You have to win and kill him, as the option will present itself immediately after the Confrontation ends.
Joseph Manneh Confrontation: (2 misses allowed)
- Stage 1 **: Option 3: I've seen their experiments on our kind.
- Stage 2 *: Option 3: Because his kind will condemn him as a heretic.
- Stage 3: If you have enough points in Psychology, feel free to defend yourself. If not, choose don't defend. 1 miss is fine.
- Stage 4 *: Option 4: Would he rather I go speak to his colleagues?
* Note: It's far better to choose the Presence options for both Stage 2 and Stage 4, because using your Skills/Disciplines is always better than choosing the white options, but as mentioned earlier, the Walkthrough only puts the correct white choices, as not everyone will share the same Attribute & Discipline choices. That said, most people will have 1 point in Presence, so you should be able to choose it, and it has a base 100% success rate, so no Focus needed.
- Stage 2: Option 1: (Presence) He would have so much to gain from it
- Stage 4: Option 1: (Presence) Convince him it's the right thing to do.
** IMPORTANT: Many Confrontations may have more (or less) options available depending on a number of factors, such as previous choices in that Confrontation or in a previous conversation, certain actions you may have taken earlier on, and, most importantly and most commonly, the different Attribute Skills and Disciplines you have. Due to that, the Option Number listed in Confrontations may not be exactly the same, so you should make sure to fully read the correct option, before clicking on it solely based off of the order number listed.
At the end of this Confrontation, you're given the choice to spare him or kill him. To complete the No survivors trophy, you must kill him. (Remember, you have to kill all 3 Department heads: Chiara Favarone, Joseph Manneh, and Elle Gallagher.)
After you kill him, enter his office. There are a few books you can check out, but the most important thing is in the locked box on his desk. Since you have already upgraded your implant to Chiara's, you don't need to upgrade to Joseph's, you can use her implant to open the box. Go ahead and take the red stone trinket within, which is a gear item you can equip.
Finally, leave the room and go back out to the first area. Before you leave the Treasure wing entirely, interact with the temperature control on the wall to the left of the large glass window. Scan your implant below the temperature gauge, then interact with it and choose "Change settings". Doing this will destroy all the books within the office, not only giving you a bonus for removing a Suspicious Item, but also rewarding you with the Trait: Censor: Suspicion increases -25% more slowly. (The grammar makes understanding its effect a little confusing, but based on context, it should have said Suspicion increases 25% slower.)
Once you've killed him and you're done exploring this area, head back out to the central room and, finally, enter the last area you haven't been in; the final remaining wing; the Pyre department.
PYRE DEPARTMENT — Ella Gallagher
This one is the quickest and easiest of the lot, for sure.
When you first enter this section, speak to the female mechanic. She isn't all that helpful yet, but look around the room and find a red valve on one of the other tables. Attach it to the broken barrel and turn it on. Turn the valve now, opening it and allowing the acid to decontaminate the cylindrical chamber, and do the same for the other two barrels nearby.
Speak to the mechanic once more, and now she'll be a lot more amenable. Now when you ask her to open the nearby door, she will, thus giving you access to the Pyre Department's Safe Zone.
Assuming you explored thoroughly and/or followed this Walkthrough, you will have found the Security Key during the Clinic section. All you have to do is enter the room, which automatically begins a very short cutscene showing Elle testing a weapon in the room below.
Before you do anything else, go to the other door in the room, very close to the one you came in from. It's locked with an imprint scanner, but since you have Chiara's active, the door should unlock for you. Go in and grab the pliers. Go back out and use those pliers on the red electrical panel on the wall to fix the wires.
Walk over to the desk and inspect the section that has a red button encased in glass. Press the green button FIRST, because doing so will protect an item in that room. After you do that, place the Security Key you got earlier into the key slot, which will remove the glass, and then press the red button. This turns the room below into a giant furnace and kills Gallagher. Just like that, she's dead, and all you have to do is go down to her and take her implant!
The only other thing in this room is a book on a pedestal. If you pressed the green button first, that protected and shielded it, allowing you to interact with the book, giving you some extra, important information. If you didn't, and pressed the red one first instead, that book will have been turned into ashes & be unrecoverable.
With all 3 high-ranking members of the Society of St. Leopold dead and the 3 red implants in your possession, it's time to move on and locate Stanford.
FINDING WALTER STANFORD
With the 3 red implants in tow, head back to the command center and up to the large monitor. As you're using Chiara's implant, when you use it on the monitor, you'll also get a short voicemail from her to Stanford, declining a promotion. Once that's over, Galeb will notice someone come up behind him, and you will be drugged and kidnapped rather swiftly.
As soon the next bit begins, you'll be immediately thrown into a Confrontation with Monsignor Stanford himself. Not just any old Confrontation, either, but a timed Confrontation. Of course, the easiest way around it is to simply pause while you're reading/deciding.
IMPORTANT: This Confrontation is also the first time you'll discover Stanford's special power: Any and all Disciplines do NOT work on him as Stanford is immune to ALL Disciplines. He is the only character in the game with that power. Attribute Skills like Persuasion, Rhetoric, and so on work fine on him; Disciplines are the only thing he is immune to.
Confrontation: Monsignor Walter Stanford: (2 misses allowed)
- Stage 1: Option 4: Tell the truth.
- Stage 2: Option 5: Tell the truth.
- Stage 3: Option 6: Give him Joseph Manneh.
- Stage 4: Option 3: Give him the address.
Note: If you have Fortitude Lv.2/Lv.3, you can choose the "Take it" option for each Stage and it still counts as a win, because this is a Discipline you use on yourself, not on him.
Once the Confrontation and Scene end, assuming you successfully killed the 3 leaders, the No survivors trophy should pop.