Vampire: The Masquerade - Swansong
37 Achievements
15-20h
PS4
You are what you eat
Get one resonance with each character.
14.9%
How to unlock the You are what you eat achievement in Vampire: The Masquerade - Swansong - Definitive Guide
Sometimes, when you feed upon certain human prey, you will find that their blood contains a "Resonance", which grants you a discount to upgrading certain Discipline powers. However, each Resonance offers a different discount depending on your character, as outlined below.
You need each of the three characters to feed upon a human prey that grants them a Resonance, to pop this achievement.
Emem
Choleric = Celerity discount
Sanguine = Presence discount
Phlegmatic = Auspex discount
Leysha
Choleric = Dominate discount
Phlegmatic = Auspex discount
Galeb
Sanguine = Presence discount
Phlegmatic = Dominate discount
Melancholic = Fortitude discount
Here are the feeding opportunities:
Scene 01 (Emem)
Bar area: woman sat on the couch = Sanguine resonance
Bar area: man leaning on the bar = Phlegmatic resonance
Bar area: man walking around = Choleric resonance
Scene 02 (Galeb)
Parking floor: male cop walking around = Sanguine resonance
Apartment floor: male cop walking around Jason's office = Melancholic resonance
Apartment floor: male cop stood at the kitchen window = Phlegmatic resonance
Scene 03 (Leysha)
First room: male cop inspecting the scene = Phlegmatic resonance
Living Room: Captain Paulson stood in the middle = Choleric resonance
Scene 04 (Emem)
First cell of the starting cell block: hooded woman = Phlegmatic resonance
Scene 05 (Galeb)
Bar area: man sat at the bar = Phlegmatic resonance
Scene 05 (Emem)
Bar area: man sat at the bar = Phlegmatic resonance (he won't be available if you feed on him as Galeb)
Scene 06 (Galeb)
Central hub: male agent walking around = Sanguine resonance
Clinic department: nurse = Melacholic resonance
Pyre department: male mechanic Rahim = Sanguine resonance
Archives department: female researcher Burgos = Phlegmatic resonance
Scene 08 (Emem)
Unused hangar: female homeless Batel, halfway into the room = Sanguine resonance
Scene 10, Part 1 (Leysha)
Inside base: male FBI agent standing guard = Phlegmatic resonance
Scene 11, Part 1 (Emem)
Dock: female worker on rooftop = Choleric resonance (only appears if you used Dominate on the female dock worker in Leysha's Scene 10 Part 1)
Scene 09, Part 1 (Galeb)
Upper cell block: man in Cell 03 = Melancholic resonance
Scene 09, Part 2 (Galeb)
Haven: sleeping man in bedroom = Phlegmatic resonance
Haven: man in the group therapy room = Sanguine resonance
You need each of the three characters to feed upon a human prey that grants them a Resonance, to pop this achievement.
Emem
Choleric = Celerity discount
Sanguine = Presence discount
Phlegmatic = Auspex discount
Leysha
Choleric = Dominate discount
Phlegmatic = Auspex discount
Galeb
Sanguine = Presence discount
Phlegmatic = Dominate discount
Melancholic = Fortitude discount
Here are the feeding opportunities:
Scene 01 (Emem)
Bar area: woman sat on the couch = Sanguine resonance
Bar area: man leaning on the bar = Phlegmatic resonance
Bar area: man walking around = Choleric resonance
Scene 02 (Galeb)
Parking floor: male cop walking around = Sanguine resonance
Apartment floor: male cop walking around Jason's office = Melancholic resonance
Apartment floor: male cop stood at the kitchen window = Phlegmatic resonance
Scene 03 (Leysha)
First room: male cop inspecting the scene = Phlegmatic resonance
Living Room: Captain Paulson stood in the middle = Choleric resonance
Scene 04 (Emem)
First cell of the starting cell block: hooded woman = Phlegmatic resonance
Scene 05 (Galeb)
Bar area: man sat at the bar = Phlegmatic resonance
Scene 05 (Emem)
Bar area: man sat at the bar = Phlegmatic resonance (he won't be available if you feed on him as Galeb)
Scene 06 (Galeb)
Central hub: male agent walking around = Sanguine resonance
Clinic department: nurse = Melacholic resonance
Pyre department: male mechanic Rahim = Sanguine resonance
Archives department: female researcher Burgos = Phlegmatic resonance
Scene 08 (Emem)
Unused hangar: female homeless Batel, halfway into the room = Sanguine resonance
Scene 10, Part 1 (Leysha)
Inside base: male FBI agent standing guard = Phlegmatic resonance
Scene 11, Part 1 (Emem)
Dock: female worker on rooftop = Choleric resonance (only appears if you used Dominate on the female dock worker in Leysha's Scene 10 Part 1)
Scene 09, Part 1 (Galeb)
Upper cell block: man in Cell 03 = Melancholic resonance
Scene 09, Part 2 (Galeb)
Haven: sleeping man in bedroom = Phlegmatic resonance
Haven: man in the group therapy room = Sanguine resonance
You earn resonance bonuses by feeding on people, so to get this trophy, all you have to do is use Feed on a human once on each main character. Note: See the Feeding & Hunger section in our Complete Walkthrough's Glossary for a detailed walkthrough on Feeding and the Resonance bonuses.
You'll earn this trophy by the time you've finished each character's first individual Scenes (i.e. Scene 02: Galeb – Moore's Apartment; Scene 03: Leysha – Loft; Scene 04: Emem – "Unknown"), assuming you Feed on at least 1 person in each level.
You'll earn this trophy by the time you've finished each character's first individual Scenes (i.e. Scene 02: Galeb – Moore's Apartment; Scene 03: Leysha – Loft; Scene 04: Emem – "Unknown"), assuming you Feed on at least 1 person in each level.
Sometimes, when you feed upon certain human prey, you will find that their blood contains a "Resonance", which grants you a discount to upgrading certain Discipline powers. However, each Resonance offers a different discount depending on your character, as outlined below.
You need each of the three characters to feed upon a human prey that grants them a Resonance, to pop this achievement.
Emem
Choleric = Celerity discount
Sanguine = Presence discount
Phlegmatic = Auspex discount
Leysha
Choleric = Dominate discount
Phlegmatic = Auspex discount
Galeb
Sanguine = Presence discount
Phlegmatic = Dominate discount
Melancholic = Fortitude discount
Here are the feeding opportunities:
Scene 01 (Emem)
Bar area: woman sat on the couch = Sanguine resonance
Bar area: man leaning on the bar = Phlegmatic resonance
Bar area: man walking around = Choleric resonance
Scene 02 (Galeb)
Parking floor: male cop walking around = Sanguine resonance
Apartment floor: male cop walking around Jason's office = Melancholic resonance
Apartment floor: male cop stood at the kitchen window = Phlegmatic resonance
Scene 03 (Leysha)
First room: male cop inspecting the scene = Phlegmatic resonance
Living Room: Captain Paulson stood in the middle = Choleric resonance
Scene 04 (Emem)
First cell of the starting cell block: hooded woman = Phlegmatic resonance
Scene 05 (Galeb)
Bar area: man sat at the bar = Phlegmatic resonance
Scene 05 (Emem)
Bar area: man sat at the bar = Phlegmatic resonance (he won't be available if you feed on him as Galeb)
Scene 06 (Galeb)
Central hub: male agent walking around = Sanguine resonance
Clinic department: nurse = Melacholic resonance
Pyre department: male mechanic Rahim = Sanguine resonance
Archives department: female researcher Burgos = Phlegmatic resonance
Scene 08 (Emem)
Unused hangar: female homeless Batel, halfway into the room = Sanguine resonance
Scene 10, Part 1 (Leysha)
Inside base: male FBI agent standing guard = Phlegmatic resonance
Scene 11, Part 1 (Emem)
Dock: female worker on rooftop = Choleric resonance (only appears if you used Dominate on the female dock worker in Leysha's Scene 10 Part 1)
Scene 09, Part 1 (Galeb)
Upper cell block: man in Cell 03 = Melancholic resonance
Scene 09, Part 2 (Galeb)
Haven: sleeping man in bedroom = Phlegmatic resonance
Haven: man in the group therapy room = Sanguine resonance
You need each of the three characters to feed upon a human prey that grants them a Resonance, to pop this achievement.
Emem
Choleric = Celerity discount
Sanguine = Presence discount
Phlegmatic = Auspex discount
Leysha
Choleric = Dominate discount
Phlegmatic = Auspex discount
Galeb
Sanguine = Presence discount
Phlegmatic = Dominate discount
Melancholic = Fortitude discount
Here are the feeding opportunities:
Scene 01 (Emem)
Bar area: woman sat on the couch = Sanguine resonance
Bar area: man leaning on the bar = Phlegmatic resonance
Bar area: man walking around = Choleric resonance
Scene 02 (Galeb)
Parking floor: male cop walking around = Sanguine resonance
Apartment floor: male cop walking around Jason's office = Melancholic resonance
Apartment floor: male cop stood at the kitchen window = Phlegmatic resonance
Scene 03 (Leysha)
First room: male cop inspecting the scene = Phlegmatic resonance
Living Room: Captain Paulson stood in the middle = Choleric resonance
Scene 04 (Emem)
First cell of the starting cell block: hooded woman = Phlegmatic resonance
Scene 05 (Galeb)
Bar area: man sat at the bar = Phlegmatic resonance
Scene 05 (Emem)
Bar area: man sat at the bar = Phlegmatic resonance (he won't be available if you feed on him as Galeb)
Scene 06 (Galeb)
Central hub: male agent walking around = Sanguine resonance
Clinic department: nurse = Melacholic resonance
Pyre department: male mechanic Rahim = Sanguine resonance
Archives department: female researcher Burgos = Phlegmatic resonance
Scene 08 (Emem)
Unused hangar: female homeless Batel, halfway into the room = Sanguine resonance
Scene 10, Part 1 (Leysha)
Inside base: male FBI agent standing guard = Phlegmatic resonance
Scene 11, Part 1 (Emem)
Dock: female worker on rooftop = Choleric resonance (only appears if you used Dominate on the female dock worker in Leysha's Scene 10 Part 1)
Scene 09, Part 1 (Galeb)
Upper cell block: man in Cell 03 = Melancholic resonance
Scene 09, Part 2 (Galeb)
Haven: sleeping man in bedroom = Phlegmatic resonance
Haven: man in the group therapy room = Sanguine resonance