Vertical Drop Heroes HD
12 Achievements
13-15h
PSVITA
PS4
We Don't Need Roads!
Complete a game without using the Teleportation Shrine.
55.4%
How to unlock the We Don't Need Roads! achievement in Vertical Drop Heroes HD - Definitive Guide
This can easily be achieved if you avoid the green shrines with teleport crystals green in colour. Not every level has them, but they require a key to access in game. So just avoid these and work your way from Levels 1-10 and finally the boss fight on level 11.
The boss fight can be made very easy by just levelling up as much as you can. Try to Pacifist as many levels as you can, as the more you level up, the greater your health will be. I went in with 629 health and destroyed the boss on each wave. I also had Lightning assigned to my button, as that will ignore land mass to perform a direct attack. Sometimes it will strip the boss's health right down. You will also be best off taking as many keys as you can find, so you can free allies from the cages in each wave.
There are about 6 waves, so just spam your lighting and free your allies and hold back as much as you can.
Any questions just ask, and if you've any better or alternative suggestions, then drop them in the comments below.
The boss fight can be made very easy by just levelling up as much as you can. Try to Pacifist as many levels as you can, as the more you level up, the greater your health will be. I went in with 629 health and destroyed the boss on each wave. I also had Lightning assigned to my button, as that will ignore land mass to perform a direct attack. Sometimes it will strip the boss's health right down. You will also be best off taking as many keys as you can find, so you can free allies from the cages in each wave.
There are about 6 waves, so just spam your lighting and free your allies and hold back as much as you can.
Any questions just ask, and if you've any better or alternative suggestions, then drop them in the comments below.
6 Comments
my first time beating the game i had gone thru each level getting the orbs and not killing anything, then at the end i warped to the top of the level and killed and collected everything. so by the final boss i was pretty tough from upgrades and had skeletons and magic blades which did a pretty good job. plus i had over 30 keys so i got the helpers every round also.
By QuickMythril on 19 Apr 2017 09:02
I have 20 hours in this game, my blacksmith is 25, my Apothecary is 22, i beat the game once and it was when I skipped to lvl 10. Why is this game hating me so much? I done so many combos of weapons and abilities. I have every ability. I have the Musket. I CANNOT FOR THE LIFE OF ME GET TO THE BOSS OR GET THERE AND SHE CHEAPS MY ASS WITH HER OWN DWARF CANONS. PLEASE SOMEONE HELP
By A Navy of Ducks on 25 Apr 2017 00:38
Attacks: (Highly Recommended)
- Lightning
- Dwarf Turret
Perks: (Not Necessary)
- Slayer "+50% DMG and XP for large enemies and bosses"
- Gifted "All abilities have 50% more charges"
TIPS:
- Use dwarf turrets on the bosses of each level, especially the final boss
- Use lightning when your in danger, low health. It will most likely cause you to level up which in turn refills your health and saves you
- Lightning
- Dwarf Turret
Perks: (Not Necessary)
- Slayer "+50% DMG and XP for large enemies and bosses"
- Gifted "All abilities have 50% more charges"
TIPS:
- Use dwarf turrets on the bosses of each level, especially the final boss
- Use lightning when your in danger, low health. It will most likely cause you to level up which in turn refills your health and saves you
This is less of a guide and more of a trick, but if you've tried doing what the other guides suggest and you still can't beat the game here's a good way to get bonus XP.
Run through the level not killing any enemies, and pick up all of the pacifist orbs(which you can upgrade at the hub) and then once you beat the boss you should notice a brick at the bottom of the stage where the top 1/4 of it is blue. That is a teleporter that takes you to the top of the stage. Use this teleporter, and this time kill all the enemies, and this way you essentially get double XP.
Another tip is that you can turn off auto-attack in the settings so that you don't accidentally kill the enemies while trying to get orbs
Also i just want to say the grammatical error in the achievement description is really funny to me.
Run through the level not killing any enemies, and pick up all of the pacifist orbs(which you can upgrade at the hub) and then once you beat the boss you should notice a brick at the bottom of the stage where the top 1/4 of it is blue. That is a teleporter that takes you to the top of the stage. Use this teleporter, and this time kill all the enemies, and this way you essentially get double XP.
Another tip is that you can turn off auto-attack in the settings so that you don't accidentally kill the enemies while trying to get orbs
Also i just want to say the grammatical error in the achievement description is really funny to me.
This is the hardest achievement in the game. You need to play from Level 1 and complete the game, avoiding the use of the Teleportation Shrines that show up in levels, and never using the one at the temple you're in between runs. This will be virtually impossible without a few things.
First and most important is the Dwarf Turret ability. The final boss of the game is so unbelievably unfair that I can't see how it's possible to beat him without the Dwarf Turret. I got to him three times without the Dwarf Turret, and I don't think I even landed a hit or two on him before dying. You need to beat him six times in a row to beat the game. That's how ridiculous the final fight is. The Dwarf Turret makes the final fight a cake walk. Unfortunately, you're entirely reliant on RNG to unlock the Dwarf Turret in the first place. The red haired Merchant that shows up randomly in levels will be selling a single skill or ability. You just have to cross your fingers and hope it's the Dwarf Turret. Always carry a few hundred coins on you just in case you find it, to be sure you can afford it. You may get lucky and find the Dwarf Turret early for purchase. I didn't find it until a solid 8 hours into the game. Once you unlock it, DO NOT buy any other abilities from the Merchant. Doing so will only make it harder to roll a character with the Dwarf Turret ability. Once you have the ability, it should go without saying, but reroll your characters at the start of each run until you get one with the Dwarf Turret ability.
The second thing you'll need to do is level up the Blacksmith and Apothecary quite a bit, just so you have a chance of surviving all ten levels to get to the final fight. Blacksmith upgrades are obvious why they're important, but don't overlook the Apothecary. Enemies and especially environmental hazards do huge damage in later levels, so if you don't have your health upgraded, it's really easy to Die in only a couple hits. The more your health is upgraded, the more mistakes you can make and the more crappy RNG you can get through. The amount of upgrades that'll make the game easy enough to beat will vary based on personal skill. I would say there's virtually no way you're going to succeed with each under level 15. I was level 25-30 on both when I succeeded in unlocking this achievement, but most of that time was spent trying to find the Dwarf Turret (and sometimes getting to the final fight but failing miserably, as noted above). Getting each to level 20 is a solid goal to aim for.
With those two necessities done, there are a few other things you can try for to make this easier:
Once you finally reach the final fight with the Dwarf Turret, it should be clean sailing from there. Place your two turrets, hide, let them do their thing, and after each wave, place another two turrets. The first wave will be the tightest since you'll only have two turrets, but as you keep amassing turrets after each wave, they'll get easier and faster. Don't attempt to fight any enemies yourself. Stay hidden and let your turrets do all the work. The following video shows a playthrough as well as the final fight. Full credit to the creator of the video.
First and most important is the Dwarf Turret ability. The final boss of the game is so unbelievably unfair that I can't see how it's possible to beat him without the Dwarf Turret. I got to him three times without the Dwarf Turret, and I don't think I even landed a hit or two on him before dying. You need to beat him six times in a row to beat the game. That's how ridiculous the final fight is. The Dwarf Turret makes the final fight a cake walk. Unfortunately, you're entirely reliant on RNG to unlock the Dwarf Turret in the first place. The red haired Merchant that shows up randomly in levels will be selling a single skill or ability. You just have to cross your fingers and hope it's the Dwarf Turret. Always carry a few hundred coins on you just in case you find it, to be sure you can afford it. You may get lucky and find the Dwarf Turret early for purchase. I didn't find it until a solid 8 hours into the game. Once you unlock it, DO NOT buy any other abilities from the Merchant. Doing so will only make it harder to roll a character with the Dwarf Turret ability. Once you have the ability, it should go without saying, but reroll your characters at the start of each run until you get one with the Dwarf Turret ability.
The second thing you'll need to do is level up the Blacksmith and Apothecary quite a bit, just so you have a chance of surviving all ten levels to get to the final fight. Blacksmith upgrades are obvious why they're important, but don't overlook the Apothecary. Enemies and especially environmental hazards do huge damage in later levels, so if you don't have your health upgraded, it's really easy to Die in only a couple hits. The more your health is upgraded, the more mistakes you can make and the more crappy RNG you can get through. The amount of upgrades that'll make the game easy enough to beat will vary based on personal skill. I would say there's virtually no way you're going to succeed with each under level 15. I was level 25-30 on both when I succeeded in unlocking this achievement, but most of that time was spent trying to find the Dwarf Turret (and sometimes getting to the final fight but failing miserably, as noted above). Getting each to level 20 is a solid goal to aim for.
With those two necessities done, there are a few other things you can try for to make this easier:
- Getting the Lightning ability from the Merchant is great. It's extremely powerful, and can make many crappy RNG parts of levels much easier to get through. Unfortunately, you're once again at the mercy of RNG to get it. I personally spent over 10 hours getting the completion in this game and still never got Lightning from a Merchant.
- The Lockpicks ability is great to have. Not only does it allow you to open all chests you find, without needing to use keys, which is great for getting coins so you can use shrines, but also because there's almost always a health potion inside chests too, and these heal you significantly. The other good thing about this skill is that it means that all the keys you do pick up can be used to unlock cages, freeing allies to help you in each level.
- Other helpful skills are Slayer (50% more damage to big enemies and bosses) and Gifted (double the abilities), but neither is really necessary, so don't fret over them. I got Gifted right away, but never found Slayer in my time with this game.
- Level up as much as possible in the early levels, where the risk is low of dying. Enemies and traps don't do much damage, so focus on getting Pacifist Orbs and then killing everything, activating all alarms and all shrines to spawn more enemies.
- In the last few levels, especially the last two, focus only on getting to the bottom. Don't go out of your way for anything, especially Pacifist Orbs and enemies. Take the safest route downward and take zero risks. It's not worth losing a run at this point.
- If you've built up keys, either because you have Lockpicks or just generally amassed them, skip the boss of level 10 for sure, and consider skipping the bosses of levels 8 and 9 too. It's not worth risking dying.
- In the later levels, descend very slowly and pay extremely close attention to what is visible as you descend. In particular, watch out for fire traps that count down and explode. These destroy the ground, and if you aren't paying attention they can drop you down and completely ruin your run.
- The other extremely important thing to look out for is the white electricity node enemies that can spawn. I've only seen these in the later levels, but they aren't relegated to a specific level, unfortunately. These enemies are stationary and shoot a bolt of electricity at you. It does absolutely massive damage and goes through everything on screen to hit you. There is absolutely no way to avoid it. Literally all you can do is, if you see one become visible as you descend, make a beeline right for it to destroy it, or go down even farther to push it off the top of the screen. Unfortunately, if you see one, it means you're going to encounter a bunch throughout the level. I've literally never survived a level with these extremely OP and unfair enemies, so good luck if you encounter them.
- If you're flush on keys and plan to unlock cages to free allies to help you, be extremely careful with the winged shield ally. This guy shoots straight down and destroys the ground. Like with the fire traps, this can catch you off guard and completely ruin a run if you get dropped into a really bad situation. If you do free him, stay away from him.
Once you finally reach the final fight with the Dwarf Turret, it should be clean sailing from there. Place your two turrets, hide, let them do their thing, and after each wave, place another two turrets. The first wave will be the tightest since you'll only have two turrets, but as you keep amassing turrets after each wave, they'll get easier and faster. Don't attempt to fight any enemies yourself. Stay hidden and let your turrets do all the work. The following video shows a playthrough as well as the final fight. Full credit to the creator of the video.