Wasteland 2: Director's Cut

Wasteland 2: Director's Cut (EP)

47 Achievements

PS4
Log in or Register to track Wasteland 2: Director's Cut achievements progress.
Peace On The Rails

Peace On The Rails

Make peace between the Atchisons and Topekans

6.7%

How to unlock the Peace On The Rails achievement in Wasteland 2: Director's Cut - Definitive Guide

Peace On The Rails conflicts with Cat Burglar so you need to make a save before attempting either. In the Rail Nomads Camp there are 2 factions at war, the Atchisons & Topekans. To resolve the conflict between the 2 you can either help the Atchisons steal the Golden Spike or make peace between the 2.

To make peace & get Peace On The Rails you must have Kiss Ass 5 or Smart Ass 6. After going back and forth to talk to the 2 factions, at one point one of the faction's daughter goes missing, turns out she got nabbed. Speak to the Chief and ask to release her. After more back and forth the critical moment is when you're speaking to Casey an option to ask Casey to use the Golden Spike as the final rail spike appears, requiring the dialogue skill check. Only via this dialogue option can peace be found, anything else and it ends badly for Casey. Now take this proposal to the Chief, follow the proceedings and soon the 2 clans will meet and the trophy is yours. It's possible that you may end up getting Casey's daughter killed if you venture to an area where a bike is rigged with a bomb. This bomb is placed by Casey himself. You must defuse the bomb (or make it blow up) if not, then the girl gets killed by the bomb and the trophy is lost. If your Explosives skill isn't high enough, avoid going to the North-East part of the camp, the girl still gets nabbed as the bike bomb scene doesn't happen.

If you choose to steal the Golden Spike & get Cat Burglar, you must not speak to the Chief at all, not even once when you arrive at Rail Nomads Camp. You also need Disarm Alarm, & Lockpick at around 5 or 6. Disarm the alarm on the giant power generator behind the meeting hall, then turn it off. A guard will come check so kill him then enter via the main entrance of the meeting hall, sneak in around the sides and locate the Golden Spike somewhere in the back middle of the hall, grab it with Lockpick, then sneak out. Once outside, a broadcast will sound but if it says to hunt the Rangers down then you either did it wrong or got spotted.

0
0
Half of what Drake wrote is complete nonsense. I followed his hint and had to replay it again. His method also requires “Ass Licking” lvl 4. Moreover, in a conversation with Kekabba, you first need to use Butt Liz, and only after that use “Smart-Ass lvl 6”.

My way to solve the problem peacefully without upgrading your speaking skills (you need the ability to clear mines)

After saving Ralphie, we move towards the village, with the help of surgery we save the Topekan who was blown up by a mine. Next there will be a fork, we turn right into the playground. Jesse will be standing there, and next to him is a booby-trapped bicycle. We defuse the bike, talk to Jesse and return to the fork, then move towards the settlement. We don’t go into the first carriage; in the second carriage we meet Ralphie and his family. Grateful for saving her son, the mother invites the rangers to take him into their care. If we agree, then Ralphie will join the squad, the Topekans will catch Jesse, and we will need conversation skills.

We disagree, Ralphie runs off to play at the playground, we follow him, we see that he meets with Jessie again, but Jessie decides to urgently go home so that the Topecans don’t grab her here. The lovers run away. After this scene, we go immediately south to the Atkinsons, in a conversation with Casey we mention a bomb on a bicycle and how Jessie almost blew herself up on it, about a peaceful solution to the problem, then, when the conversation turns to a crutch, we say that both can wield a crutch.


We return to Kekabba, we say that Casey is ready to make peace (we are not talking about any brake pads in any case) if both of them can use a crutch. Kekabba first agrees, but then says that this is too little, and Casey should lose his hand just like he did in his time. we leave the building and move south, at the border of the map we meet an armed detachment of Atkinsons led by Casey. We talk with him, talk about the conditions of Kekabba and, if everything was done as written, Casey agrees to cut off his hand for the sake of peace. A moment later, an armed detachment of Kekabba approaches, we run up to the leader and say that Casey agrees with their terms.

We watch a short cut scene and enjoy the trophy without pumping up unnecessary chatter.
11
0

28 Jan 2016 17:06

3 Comments
You can take Ralphie into the squad, he ran away to the Citadel and I calmly did everything.
0
0
By Wasp on 07 Dec 2017 12:06
The method above works, but it blocks access to hiring the companion "Ralphie" because you need to refuse the offer to hire him
0
0
By Dhoine313 on 11 Sep 2020 15:18
Got it with Ralphie on the team: after hiring, you need to run to the playground again to Jessie, talk and she will run away to her camp, then follow the prompt from ps_new_gamer.
0
0
By Varyag-6666 on 03 Sep 2021 09:49
View all 3 comments Show less comments
First, it is necessary that the team has a sapper to exchange the bicycle where Casey James’ daughter is standing. Under no circumstances take Ralphie with you until you exchange the mine. The second thing you need is for the smart-ass skill to be pumped up by 6 points and in a conversation with Casey James to use it when the corresponding window appears in the dialogue. And then choose a dialogue so that both tribes own the golden crutch. And then everything is as expected, return to the leader of the Topekans, he will come to the meeting and after a small cut scene the trophy is yours))
0
0

11 Nov 2015 19:33