We Happy Few

We Happy Few

70 Achievements

1,540

59-72h

PC
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Well-Read

Well-Read

Picked Up All Lore Items

30

0.03%

How to unlock the Well-Read achievement in We Happy Few - Definitive Guide

Here’s a video with all 34 locations

The Alien Glossary didn't show up under my notes but I still earned the achievement. However it might be buggy and not unlock for you.

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05 Apr 2019 22:21

10 Comments
Yeah, this one is definitely buggy. I too have 34 lore items but it hasn't popped. Will report to the devs.

So, I replayed the DLC and this popped after satisfying the requirements. You may have to replay if it bugs out the first time round.
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By bennjjee on 27 May 2019 07:40
I can confirm that if you miss any in your first play through you will get the achievement when you pick up the missing lore in the next play through as i missed 6. The cheevo popped halfway through the 2nd act when i picked up the 6th one i missed during the 1st play through.
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By ruprket on 16 Apr 2019 06:00
Reconfirming ruprket's observation--lore pickups carry over between play throughs. Also can confirm OP's statement that the Alien Glossary does not show up in notes, but you still have to pick it up for the achievement.
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By GordonDogKing on 19 Apr 2019 03:36
Beware that this achievement can be glitched. I have collected all 34 lore items, including the Alien glossary, and the achievement will not unlock for me. I have not found a workaround.
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By Gwuh007 on 27 Apr 2019 13:30
Surprised that nobody mentions on here or Youtube that the video already misses the third collectible, "Bee Cannon," on top of the roof of the greenhouse in a bathtub. Already stopped watching. Good thing there's a text guide as well.
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By Mister Buds on 31 May 2020 21:38
Bee Cannon was in the video guide as the 18th note. It just wasn’t picked up the first time you visit the house.
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By busterfrosty on 31 May 2020 22:34
At first we didn't unlock it but when I re-launched DLC the success jumped out in the second chapter
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By PumaSVK on 03 Jun 2021 13:56
Can confirm that all locations are in the video. Just some like "Bee Cannon" can be picked up earlier than shown in the video; not sure why the creator did it that way, but they are all there. +1
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By FFX Brotherhood on 26 Sep 2021 01:40
The Alien Glossary shows up as an inventory item—not in your documents. So, you will get confirmation for all 34 of the lore items.
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By Allgorhythm on 14 Jan 2023 05:41
This "glitched" on me as well. Picked up all lore items, had 33 (plus the Alien one doesn't show in list), and didn't die and got to save points each time. Thankfully I just restarted the DLC, and as soon as I picked up the last lore item in Act 1 the achievement popped.
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By Sons O Liberty on 11 Jul 2020 05:22
View all 10 comments Show less comments
I found this guide way more clear to follow and a much more sensible route than that video.

https://www.riotbits.com/we-happy-few-how-to-get-well-read-a...
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20 Aug 2022 14:44

1 Comment
I always prefer text + picture guides over video guides so thanks for posting this! I would also like to mention that if you need a second playthrough for the collectibles you can ignore all the notes you've gotten in the first playthrough - achievment pops as soon as you collect every note you didnt get in the first run.
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By TillTheMorning on 31 Aug 2022 19:37

There are 34 notes scattered across all three Acts. You can check your menu to view all of the notes except for "Alien Glossary."

One thing to keep in mind, if you pick up a note and then accidentally go on Holiday, you will need to re-pick that note up each time as the game doesn't auto-save when Notes are collected.

Author's Note: I personally made that mistake with Note #29 (you will collect that note many times while trying for "Helter Smelter"). However, even though I neglected to re-pick the note up (and it was therefore missing from my journal), when I collected the 34th note, the achievement unlocked. So if you make the same mistake, you also may get lucky and not need to replay the game.

Intro - None

Act 1 - The Caves of Steel

1. Unvisited - Immediately after returning home and hearing the crash, run to the left side of the house to find this note pinned to the side of a wood pile.
2. Greenhouse - Now run to the right side of the house to find it hanging on a pipe inside the greenhouse.
3. Bee Cannon? - Run to the back of the house to climb up onto the greenhouse roof, finding the note inside a bathtub.
4. Apples - Enter the front door and look immediately to your left laying next to the fire.
5. Molecules - Head down the hallway into the kitchen. Turn around to find the note laying on the bed.
6. Flour? - Keep heading down the hallway, turn to your left at the base of the stairs to see the note on the wall by the broom.
7. Slide Rule - Start heading up the stairs, and turn around about halfway up to see the note by a suitcase in a tiny hidden area.
8. Numpty in Chief - Continue on up the stairs, head down the hallway to find the notebook on the transfer tube.
9. Basement - Turn around and head into Faraday's lab/office. After a short cut-scene, the note will be on the table in the back.

Act 1 - Stranger in a Strange Land

10. Melting Star - After stepping off the elevator in your basement, the note is directly in front of you on the desk.
11. Ray Gun - Head down the left side hallway (from the perspective of the elevator) and down the ramp, look immediately to your right at the bottom of the ramp.
12. Planet X - After heading down the elevator and triggering the alarm system, pass by the two laser beams, turn left, and find the note on top of the metal box.
13. Thiomotilene - Continue past the next two laser beams, turn the corner, enter the office, and find the note on the office desk.
14. Stimulus - After passing the wall of four laser beams, turn the corner to find the note on a small steel box.
15. Look Who's Talking - After completing the spinning laser room and heading down the next elevator, the notebook will be directly ahead on a cart.
16. Bootup - Head down the rest of the hallway, take the short lift up, and the notebook will be on the control panel.
17. Proud Progress - Flip the switch, head to the next section, walk along the pipes, and the next notebook will be on the next control panel (right side).
18. Striving - After the running scene, turn right, head into the dark hallway, and its about halfway down on your right side.

Act 2 - War of the Worlds - None

Act 2 - Do Androids Dream of Electric Sheep?

19. Alien Glossary - Go through the door towards the Reasearch Wing, and the notebook is on the ground under a large Red sign that says "Humans and Overseers Only".
20. Progress - After a short tram ride, walk down the stairs and it's on a metal box in the center of the area.
21. Curious - On the same table as the Curious Device.
22. Facility - After a short elevator ride, exit and turn right to see a platform of hanging boxes with a row of exploding barrels on top. Shoot the barrels then use the Curious Device to lower the next two cases, jump across, and find the notebook on the control panel table.
23. Vigilance - After exiting the gondola, it's right ahead of you on the ground.
24. Motilene! - After a short elevator ride and triggering an intrusion alarm, its on the ground in the round room.
25. Concerned - After passing a series of laser puzzles, it's on a steel box at the end of the hallway.
26. Room - After a short cut-scene, go left and through the door to find the note on the dirt floor.
27. Encouragement - Now go to the right side of the cut-scene room, through that door to find the note on a rock.
28. Consternation - Continue down the hallway, turning right, then right again through the door to find the note on a steel box.
29. Inquiry - After a short cut-scene with Dr. Faraday, head past the broken robots and the note is on the ground in front of the fan.

Act 3 - Childhood's End

30. Friendship - After jumping off the moving gondolas, look on top of a steel box.
31. Executive Committee - Progress forward, working through the boss fight and disabling the lasers. Then proceed straight forward, down a small hallway, to find the note on a white barrel .
32. Conditioning - Turn left, go up through the ventilation shaft, and after a short fight, proceed further to find the next note on a white barrel.
33. Abashed - After a short gondola ride, jump off, and it's on a box to your right.
34. Regret - After a fight and a cut-scene, go through the door under Faraday, down a hallway, and find the final note on the floor.

Thanks to Game Guides Channel for the video:

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