We. The Revolution
38 Achievements
GOG
All debts are paid
Perfectly play-out all intrigues.
4.5%
How to unlock the All debts are paid achievement in We. The Revolution - Definitive Guide
A perfect intrigue counts when you succeed at enough actions to get the bonus reward, which is listed at the beginning of every intrigue and usually marked in the intrigue window as the flag after the divider. You do not need to succeed at every single action in the intrigue (some actions also appear to count even if they were countered by the opposing party). I unlocked this achievement after beating the intrigue against Robespierre. There is technically one more intrigue against Germaine de Stael, but it doesn't have rewards like the other intrigues, so I do not believe it counts for this achievement.
This guide was translated automatically.
There is nothing complicated, whether the intrigue was executed perfectly is reported at the end of the intrigue, you won’t be confused.
The main thing is that there are no crosses on the right in the intrigue progress column, there must be checkboxes. If your initiative was seized by the enemy (displayed as a torn piece of paper in the intrigue tree), then this is normal, the main thing is that the progress line does not contain crossed out points.
For intrigue there are 2 options:
1) Sending an agent (diplomat, military or spy). Everything is simple here: choose an action, remember the percentage, go to the menu, start autosave, repeat with each agent. As a result, we choose the agent with the maximum percentage.
At the end, the percentage is not shown, but you can replay the day with another option.
2) Conviction. Works the same as persuading a crowd or patrol on the map.
On the left you have the opponent's mood, on the right the approach the judge uses.
We choose the approach according to the manual below, if we chose correctly, then each approach will be green.
If you haven't guessed right, the approach will be red. If it is bright red, then most likely you need to choose the approach that is 1 action to the left or to the right. If it’s dull red, then the desired action is nearby.
Withdrawn – Manipulate/Aggressive
Oversensitive – Humility/Manipulate
No Opinion – Careless/Aggression
Attached – Manipulate/Careless
Bull Headed – Humility/Aggression
Carefree – Careless/Humility
The main thing is that there are no crosses on the right in the intrigue progress column, there must be checkboxes. If your initiative was seized by the enemy (displayed as a torn piece of paper in the intrigue tree), then this is normal, the main thing is that the progress line does not contain crossed out points.
For intrigue there are 2 options:
1) Sending an agent (diplomat, military or spy). Everything is simple here: choose an action, remember the percentage, go to the menu, start autosave, repeat with each agent. As a result, we choose the agent with the maximum percentage.
At the end, the percentage is not shown, but you can replay the day with another option.
2) Conviction. Works the same as persuading a crowd or patrol on the map.
On the left you have the opponent's mood, on the right the approach the judge uses.
We choose the approach according to the manual below, if we chose correctly, then each approach will be green.
If you haven't guessed right, the approach will be red. If it is bright red, then most likely you need to choose the approach that is 1 action to the left or to the right. If it’s dull red, then the desired action is nearby.
Withdrawn – Manipulate/Aggressive
Oversensitive – Humility/Manipulate
No Opinion – Careless/Aggression
Attached – Manipulate/Careless
Bull Headed – Humility/Aggression
Carefree – Careless/Humility