Weird West: Definitive Edition
53 Achievements
GOG
There is Hope
Save the world
7.3%
How to unlock the There is Hope achievement in Weird West: Definitive Edition - Definitive Guide
This achievement is earned at the very end of the game in Chapter 5 as the Oneirist. You'll reach a point in the story where you have to follow your brand, which leads to a little house in "Foxglove" - I suggest creating a save before entering Foxglove. You can use this save to complete the second ending afterwards.
To get the "Good" ending you have to show human emotion in your answers. Picking the nicest options that you're given. The questioning only truly begins when you (Return to your body). Anything before this is just story narrative. Here are my answers:
Q: So, what I want to know is why? Why didn't you help those ghosts?
A: Say the spirits should have settled their own affairs while still living.
Q: It was fine huntin' you did, a good heap of bounties. But ain't it ever bother you? Ain't you ever wonder if you was right to call yourself judge, jury and executioner for them folk?
A: Say you did wonder about it--you don't think anyone's fit to judge another's life.
Q: Imagine that? You made friends. I'd laugh, if I could. Tell us--what do you think of their loyalty to you?
A: Say you were grateful for their loyalty.
Q: So--why'd you do it partner? Money worth that much to you?
A: Say the money was a means to an end--you needed it to stay alive.
Q: I'm dying to know--did you enjoy it? Regret it? What's in that heart of yours, huh?
A: Say you feel remorse for the lives you took.
Q: Now, answer: did you use their lives well? Were their lives worth living?
A: Say you weren't perfect, but you tried to do what was right.
Essex options:
A: Say you didn't know and ask for forgiveness.
A: Spare Essex--he doesn't deserve to die.
This should give you the good ending and the achievement should pop as the credits roll. Please note some of the questions might be different as they try to tailor it to your experience.
To get the "Good" ending you have to show human emotion in your answers. Picking the nicest options that you're given. The questioning only truly begins when you (Return to your body). Anything before this is just story narrative. Here are my answers:
Q: So, what I want to know is why? Why didn't you help those ghosts?
A: Say the spirits should have settled their own affairs while still living.
Q: It was fine huntin' you did, a good heap of bounties. But ain't it ever bother you? Ain't you ever wonder if you was right to call yourself judge, jury and executioner for them folk?
A: Say you did wonder about it--you don't think anyone's fit to judge another's life.
Q: Imagine that? You made friends. I'd laugh, if I could. Tell us--what do you think of their loyalty to you?
A: Say you were grateful for their loyalty.
Q: So--why'd you do it partner? Money worth that much to you?
A: Say the money was a means to an end--you needed it to stay alive.
Q: I'm dying to know--did you enjoy it? Regret it? What's in that heart of yours, huh?
A: Say you feel remorse for the lives you took.
Q: Now, answer: did you use their lives well? Were their lives worth living?
A: Say you weren't perfect, but you tried to do what was right.
Essex options:
A: Say you didn't know and ask for forgiveness.
A: Spare Essex--he doesn't deserve to die.
This should give you the good ending and the achievement should pop as the credits roll. Please note some of the questions might be different as they try to tailor it to your experience.
3 Comments
How do you get asked questions? The heathen lets me in, i go to the room with the ceremony and it just defaults to good ending + no essex. wtf?
By count023 on 01 Aug 2022 09:45
For anyone who hits the bug count023 mentions, I worked around it by using the teleport power to skip down the hall (from next to the candle) hitting an invisible wall, letting everyone spawn in then walking back to trigger the end game.
By B0YD0 on 04 Sep 2022 12:37
During the very end of the game you'll be asked a lot of questions regarding your choices during each journey and how they made you feel. This achievement requires you to pick as many emotional decisions as possible. Anything that is selfish, greedy, moral or empathetic will count towards this and is considered the easier ending to get as it as there are more answers that count towards this. Any answers lacking emotion will count against this and you'll know it's the correct answer by the responses you get.
This is actually 1 of 2 trophies that are earned right at the end of the game for getting either the good or bad ending. This will happen while completing Chapter 5, the Oneirist. You’ll get a quest that leads you to a little house in “Foxglove” which will trigger the ending to begin. You’ll want to make a save before completing this so you can go back and get the different ending and trophy if you’d like.
This is considered the “good” ending, and to get it you will be asked multiple questions, each of which you need to answer with as much human emotion as possible. This is probably the easier ending to get as you have more options for emotional answers than no emotion. Any answer that is selfish, greedy, moral or empathetic will count towards this.
Things to keep in mind, your questions might differ slightly from what I got based on what you did in the game and who was killed/spared. Also the questions only start counting once you “return to your body”, everything before that is just part of the story.
I’ll let my choices playout on the video here, as well as list them in the description down below.
Once you’ve answered the final question, the trophy will pop and you’ll see the ending.
Here were my answers to get this trophy:
Q - So, what I want to know is, why? Why’d you leave those people behind?
A - Say the captives would have been scarred forever – their lives were already lost before you arrived.
Q - (On bounties) Matter of fact, seemed like you couldn’t get enough of it. Whole town’s worth of folk you hunted down. Ain’t it ever bother you? Ain’t you ever wonder if you was right to call yourself judge, jury and executioner for them folk?
A - Say you did wonder about it – you don’t think anyone’s fit to judge another’s life.
Q - Imagine that? You made friends. I’d laugh, if I could. Tell us– what do you think of their loyalty to you?
A - Say you were grateful for their loyalty.
Q - (On stealing) So–why’d you do it, partner? Money worth that much to you?
A - Say the money was a means to an end – you needed it to stay alive.
Q - (On killing) I’m dying to know – did you enjoy it? Regret it? What’s in that heart of yours, huh?
A - Say you feel remorse for the lives you took.
Q - (On heroes lives) Now, answer: did you use their lives well? Were their lives worth living?
A - Say you weren’t perfect, but you tried to do what was right.
Essex option:
Q - Why’d you lead me on like that, lettin’ me believe?
A - Say you didn’t know and ask for forgiveness.
Q - Heathen here can kill Essex, or let him go free. Question is – what do you care about? What do you feel?
A - Spare Essex – he doesn’t deserve to die.
Full video guide:
This is considered the “good” ending, and to get it you will be asked multiple questions, each of which you need to answer with as much human emotion as possible. This is probably the easier ending to get as you have more options for emotional answers than no emotion. Any answer that is selfish, greedy, moral or empathetic will count towards this.
Things to keep in mind, your questions might differ slightly from what I got based on what you did in the game and who was killed/spared. Also the questions only start counting once you “return to your body”, everything before that is just part of the story.
I’ll let my choices playout on the video here, as well as list them in the description down below.
Once you’ve answered the final question, the trophy will pop and you’ll see the ending.
Here were my answers to get this trophy:
Q - So, what I want to know is, why? Why’d you leave those people behind?
A - Say the captives would have been scarred forever – their lives were already lost before you arrived.
Q - (On bounties) Matter of fact, seemed like you couldn’t get enough of it. Whole town’s worth of folk you hunted down. Ain’t it ever bother you? Ain’t you ever wonder if you was right to call yourself judge, jury and executioner for them folk?
A - Say you did wonder about it – you don’t think anyone’s fit to judge another’s life.
Q - Imagine that? You made friends. I’d laugh, if I could. Tell us– what do you think of their loyalty to you?
A - Say you were grateful for their loyalty.
Q - (On stealing) So–why’d you do it, partner? Money worth that much to you?
A - Say the money was a means to an end – you needed it to stay alive.
Q - (On killing) I’m dying to know – did you enjoy it? Regret it? What’s in that heart of yours, huh?
A - Say you feel remorse for the lives you took.
Q - (On heroes lives) Now, answer: did you use their lives well? Were their lives worth living?
A - Say you weren’t perfect, but you tried to do what was right.
Essex option:
Q - Why’d you lead me on like that, lettin’ me believe?
A - Say you didn’t know and ask for forgiveness.
Q - Heathen here can kill Essex, or let him go free. Question is – what do you care about? What do you feel?
A - Spare Essex – he doesn’t deserve to die.
Full video guide: