Wild Arms 3

Wild Arms 3

28 Achievements

60-80h

PS4
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Mother of the UFO's

Mother of the UFO's

Destroy the Mothership.

2.8%

How to unlock the Mother of the UFO's achievement in Wild Arms 3 - Definitive Guide

(Missable)

In order to destroy the Mothership, you will need to complete the Telepath Tower side quest. This side quest is missable, and if you do not initiate it before completing the Deus Ex Machina dungeon, you will miss it.

To begin, speak to Roswell the first time you arrive at Laxisland until he begins to repeat what he says. After completing the Ruins of Memory, return to Laxisland and speak to Roswell, and ask him whenever the option comes up. You are now able to tackle the first Telepath Tower. If you do not do so before completing the Deus Ex Machina dungeon, you will be locked out of this side quest for the duration of your playthrough.

When you examine a Telepath Tower on the world map, you will be thrust into battle with three towers. These towers can either use Hyperion Blaster, which causes non-elemental damage to one target, or a status ailment-inducing beam. To prepare for these towers, I recommend equipping everyone with status ailment wards in order to be safe during these battles.

To give everyone all status ailment wards, you will need a lot of gella, the Black Pass, and the Gold Pass. To learn how to obtain the Black Pass, consult Shady Business . To obtain the Gold Pass, go to the Dissection Facility and use the Kramer Dolls on the holographic archive to fight the Heimdal Gazzo optional boss. With Dark Ward equipped on all characters, you will be invincible during the fight. Heimdal Gazzo has 117,000 HP, so using Finest Arts should carry you to victory easily. Winning this battle will yield you the Gold Pass, which halves the prices of everything in the Black Market.

In order to get a lot of gella, you will need to enter the Abyss, which is located at coordinates X: 25203, Y: 10230. You will have already gone there earlier in the story to obtain the Dragon Idol. Make sure you have four Gella Boost personal skills equipped on your party. The Lucky Hand medium comes with one Gella Boost personal skill, and Pocketbooks, which teaches mediums the Gella Boost personal skill, can be found as rewards for completing Millennium Puzzles 3 and 12 (see Clever Girl for the Millennium Puzzle solutions) and one can be found in a chest in Fila Del Fia. With four Gella Boost skills equipped, the gella you receive at the end of battle will always be doubled.

In the entrance to the Abyss (without entering the first floor), you will sometimes encounter the Gella Eater enemy. At around Migrant Level 18, it should be the only enemy that can’t be avoided for free (with the white exclamation mark before the encounter). What the Gella Eater does is steal 10% of your gella on the first turn, and then runs away on the next turn. However, if you can defeat it before it acts on the second turn, you will receive your gella back. With four Gella Boost personal skills equipped, the gella you receive will be doubled. It may take some practice to find out the best way for you to kill the Gella Eater(s) that appear in battle before they run away based on your characters’ RFX stats, but once you figure it out, it should be easy money.

This process starts off slowly. With 100-200k gella starting out, you will only be getting approximately 20k gella per battle, but the more gella you make, the more you will receive in each subsequent battle. Once your gella count is in the millions, you will be receiving hundreds of thousand of gella per battle. I recommend accumulating about 8 - 10 million gella in order to buy all the elemental and status ward gear from the Black Market that you will need.

The most useful thing about the Black Market is that you can sell elemental and status ward gear here, and the Black Market will begin selling them back to you… at a higher price. This is why the Gold Pass is important to have, because it halves Black Market prices.

It is probable that you already have some status ward gear from random battles or dungeon treasure chests, but whichever ones you don’t have yet, you will need to steal them. The best way to steal items is to have the character with the Lucky Hand medium use Pickpocket in an attempt to steal from the enemy, and also cast Replay on that character to give them a second chance in case they are unsuccessful. If they do not steal the desired item, cast Reset and the battle will restart, giving you another opportunity to steal the item you need.

The Telepath Towers are able to induce the amnesia, disease, poison, sleep, misery, paralysis, glass, confusion, bronze, and fallen status ailments. The following is a list of gear that gives status ailment wards, the enemies with the highest chance of stealing them, and where to find them:

  • Memo Pen: Adds the Amnesia Ward personal skill. Stolen from Marid in Lunatic Garden.
  • Hazel Sprig: Adds the Disease Ward personal skill. Stolen from Gagison in Ka Dingel.
  • Moonstone: Adds the Poison Ward personal skill. Stolen from Gerbug in The Unclean Mark.
  • Alarm Clock: Adds the Sleep Ward personal skill. Stolen from Buckbaird in the Demondor Pillar.
  • Heart Leaf: Adds the Misery Ward personal skill. Stolen from Buckbaird in the Demondor Pillar.
  • Blue Bracer: Adds the Paralysis Ward personal skill. Stolen from Cyclops in the Nightmare Castle.
  • Soul Feather: Adds the Glass Ward personal skill. Stolen from Comic Book in the Leyline Observatory.
  • Clear Chime: Adds the Confusion Ward personal skill. Stolen from Myconid in the Ruins of Dreams.
  • Holy Ankh: Adds the Bronze Ward personal skill. Stolen from Unknown in the Faraway Lands.
  • Holy Grail: Adds the Fallen Ward personal skill. Stolen from Cyclops in the Nightmare Castle.

Collect all the gear you need to sell to the Black Market, and sell them in order to buy enough of them for all your characters. The more important status ailments to have protection against are confusion, paralysis, misery, sleep, poison, disease, amnesia and fallen. Thus, purchase enough Memo Pens, Hazel Sprigs, Moonstones, Alarm Clocks, Heart Leafs, Blue Bracers, Clear Chimes and Holy Grails for every character in your party to have those status ailment wards. If you want, purchase enough Soul Feathers and Holy Ankhs to give your characters the Glass and Bronze Ward personal skills, but the only time you’ll ever really need protection against those status ailments is during the fight against the Telepath Towers.

The following is a list of the locations of all fifteen Telepath Towers, as well the as status ailments that they are able to inflict. Use the Wild ARMs 3 world map for a visual representation. The higher the Telepath Tower number, the more HP they have.

  • Telepath Tower 1: Coordinates – X: 16710, Y: 18173. Capable of inflicting amnesia.
  • Telepath Tower 2: Coordinates – X: 4880, Y: 15122. Capable of inflicting disease.
  • Telepath Tower 3: Coordinates – X: 10097, Y: 16279. Capable of inflicting poison.
  • Telepath Tower 4: Coordinates – X: 6528, Y: 9675. Capable of inflicting sleep.
  • Telepath Tower 5: Coordinates – X: 893, Y: 22609. Capable of inflicting misery.
  • Telepath Tower 6: Coordinates – X: 9084, Y: 5575. Capable of inflicting paralysis.
  • Telepath Tower 7: Coordinates – X: 20910, Y: 7675. Capable of inflicting glass.
  • Telepath Tower 8: Coordinates – X: 12889, Y: 15647. Capable of inflicting confusion.
  • Telepath Tower 9: Coordinates – X: 24913, Y: 11877. Capable of inflicting bronze.
  • Telepath Tower 10: Coordinates – X: 24149, Y: 8299. Capable of inflicting fallen.
  • Telepath Tower 11: Coordinates – X: 13946, Y: 1364. Capable of inflicting amnesia and disease.
  • Telepath Tower 12: Coordinates – X: 22444, Y: 22593. Capable of inflicting poison and sleep.
  • Telepath Tower 13: Coordinates – X: 6831, Y: 22179. Capable of inflicting misery and paralysis.
  • Telepath Tower 14: Coordinates – X: 15395, Y: 4784. Capable of inflicting amnesia, disease, misery and poison.
  • Telepath Tower 15: Coordinates – X: 5905, Y: 12868. Capable of inflicting bronze, confusion, fallen, paralysis, and sleep.


Once you defeat all 15 Telepath Towers, speak to Roswell in Laxisland. Then go on your Sandcraft and defeat five UFOs, which can now be encountered randomly on the Sandcraft. Simply shooting all your ammo at once will defeat them. Once five UFOs are defeated on the Sandcraft, take to the skies on the Lombardia. UFOs can be encountered randomly in the air now, and you must defeat a total of twenty of them.

Once twenty UFOs are defeated in the air, you can encounter the Mothership on the Lombardia. Just like the Dragna Sieg, have your fastest character use Mighty Might, your second fastest character use Draconic Gun Blaster, and your two other characters use Missile Might. The Mothership should go down in one turn, but if it does not, keep using Missile Might until it does. Once the Mothership is finally defeated, you will obtain this trophy.

Note: After five Telepath Towers are defeated, Creeping Chaos enemies can be encountered anywhere on the world map, and after ten Telepath Towers are defeated, Silent Chaos enemies can be encountered anywhere on the world map. These enemies are the best way to reach level 100, so be sure to level up accordingly before defeating the Mothership, or else these enemies will only be found in Sunset Peak, where they are not common and other powerful monsters are located. See Dominant Drifter for more information.

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