World of Tanks

World of Tanks

99 Achievements

1,750

1000+h

Xbox 360
Log in or Register to track World of Tanks achievements progress.
Breaking Stuff

Breaking Stuff

You have destroyed 100 non-track modules on enemy tanks.

20

How to unlock the Breaking Stuff achievement in World of Tanks - Definitive Guide

To get this achievement you must destroy modules or kill crew on 100 tanks. Multiple destroys/kills on the same tank do not count.

This achievement will come naturally by playing the game but this is TA and we want it quickly!

There are two good methods to getting this as fast as possible:

1.) Use tanks that shoot primarily HE/HESH/HEP rounds. These round types are more likely to cause module damage. Some good tanks for this method are:
--Most artillery
--KV-2 (any gun but the ZIS gun)
--SU152 (152mm gun)
--M4 Sherman (with 105mm)
--T49 (especially the top package)
--and low tiers: M2 medium, Cruizer II, T18, any other tank with a Howizter gun

2.) Use a rapid firing tank and a crew with the "Deadeye" skill. This skill increases the chance for critically damage components when NOT using HE/HESH/HEP rounds. This bonus is calculated per shot. Good tanks for this method are:
--Pz. II C
--T7 Combat Car
--T1E6-X(1)
--Any tank with a fast fire rate
15
1

05 Feb 2016 05:07

18 Comments
I want to clarify--does this mean you actually have to DESTROY the modules, or just damage them?? Because destroying them is far harder unless you hit the crew..
0
0
By Shadow 00 Fox on 05 Feb 2016 07:37
Is this is tracked by achievement app?
I damaged some modules and tracker is still at 0%.
0
0
By ReniuPL on 05 Feb 2016 11:32
The description says destroy but I can't confirm if this is the case yet. I'm keeping track of mine post battle results and hopefully I can let you know by the end of the day.
0
0
By IceFrogger1313 on 05 Feb 2016 15:53
Ok, sounds good. The tough part is, the game doesn't tell you if you destroyed or just damaged parts! I've been focusing on the weak areas, and get anywhere from 2-8 per game usually, but some of those might be tracks as well.
0
0
By Shadow 00 Fox on 05 Feb 2016 18:57
Yeah, i just chacked... after day tracker it mooves a little bit.
0
0
By ReniuPL on 05 Feb 2016 21:39
Hmm... good points, I might try the Eagle Eye perk...
0
0
By Shadow 00 Fox on 05 Feb 2016 23:56
Testing complete! Crew DOES count. Damaging modules does NOT count.

In addition it must be 100 different tanks. multiple kills/destroys on the same tank one add one.
0
0
By IceFrogger1313 on 06 Feb 2016 01:04
I don't think the percent on the tracker is accurate. I had it go up two percent when I only had 1 crew kill and had it go up more than I got destroy damage in a match. It is possible that tanks can count multiple times but I don't think so. My paper count for crew kill/destroys was at 109 when it popped. It pops mid battle.
0
0
By IceFrogger1313 on 06 Feb 2016 02:41
My counter is all messed up to, it jumps by 5-6& randomly... And I've got the Eagle Eye Perk on my British T9 Centurion?, six or more perks actually on it. I just swapped one. It lets me see the damaged components, but it hasn't paid off yet. Don't know yet what counts.
0
0
By Shadow 00 Fox on 06 Feb 2016 03:09
The T2 Light might the best one for this achievement. One match +15% says the tracker. :)
0
0
By Rotcat on 07 Feb 2016 08:44
Finally got it last night. I alternated between Tier 1 T1 Cunningham, tier 5 M4 Sherman, and Tier 9 Centurion 7/1.. I'd have games where no stats counted, but I discovered something!!! It delays updating the achievement app while the acheivement app is OPEN! After playing a game where I got some module destroys, I would close the app, reopen after a little bit, and it would update almost immediately. Sometimes reopening twice would do the trick. Either way, it started getting really accurate when I did that with the app! Also, tracks definitely don't count, but I think every other thing counted quite accurately, it's just previously the delayed stats messed up my counter.
0
0
By Shadow 00 Fox on 07 Feb 2016 21:05
Alright, good info! I always closed mine as I can't stand playing on the smaller "snapped" screen.
0
0
By IceFrogger1313 on 07 Feb 2016 22:36
I don't think tracking is 100% exempt from this achievement, I tracked three tanks in a match tonight when my X1 had me at 98% on the achievement, and after the second tracking, the achievement popped.
0
0
By Crater Bob on 23 Feb 2016 05:49
It quite likely delayed your previous matches stat totaling, and counted it randomly at the same time as you tracked the second tank?
0
0
By Shadow 00 Fox on 23 Feb 2016 20:54
you cannot equip cruizer IV with a howitzer
0
0
By I dilux I on 28 Apr 2016 22:15
Sorry Cruizer II. Not IV. Fixed in solution.
0
0
By IceFrogger1313 on 29 Apr 2016 01:55
The tracker does track.

You need to destroy not just damage. Not sure if crew count. When you're in the end match screen press rb twice to see the enemies you interacted with. An orange outline means you only damaged a module, a red outline means you destroyed it and it will count towards the cheeves.

Eagle eye perk would probably help to identify damaged modules. I don't have it though so cannot confirm
0
0
By flodros on 05 Feb 2016 22:40
I just played a match and I only damaged 4 enemies but I went up by 5% so it must count multiple times for a tank. On 2 tanks I had a red outline on 2 crew members. The only other module/member I hurt was an orange outline on tracks.

Ignore my previous comments about the outlines though, it doesn't seem to agree, at least not all the time. I think this achievement is a bit flaky, like some from the last batch.

Shadow, I've never used it but a friend who has says it works a bit like camo; you have to be stationery for a few secs before it starts working, so it won't work if you're using the t-rex for instance. Also, unless you've already got it on a tank, or are willing to spend the gold to switch a perk, you will probably get the cheeves long before you research the perk from scratch
0
0
By flodros on 06 Feb 2016 02:26
View all 18 comments Show less comments
This achievement counts for DESTROYING modules or KILLING crew. Damaging modules or injuring crewman do not count.

Any tank is capable of earning you this achievement but accuracy is better than power. I'll explain shortly.

I rotated between 5 different tanks:

The KV-1 with Deadeye, Eagle eye and HEAT rounds.
M4A3E8 Sherman with Deadeye and HEAT rounds.
T18 with HEAT.
T82 with HEAT.
Valentine AT with HEAT.

HEAT rounds are expensive so make them count.
APCR and AP round work wonders as well but I found they only damaged half as often as HEAT rounds.

I had Eagle eye on my KV-1 and it proved invaluable. Eagle eye lets you see modules already damaged and broken. It doesn't tell you if that crew member in the spot is dead but by shooting a damaged module you have a far better chance of breaking it again. And if it was repaired after someone else broke it, you breaking it again will count towards your personal score of breaking things. But each module only counts once per tank, PER PERSON!

The strategy you want is to get up close and personal if you're certain you can survive the match up. I had far more success pumping rounds through the small module portions on the front than firing from a distance. The close distance increased my accuracy, sometimes decreasing my fire rate, but I also almost always scored a hit for two broken items. This means I was destroying the sight and the commander, the engine and the driver, the turret and the gunner, etc. Aiming at fuel systems was nice, as any fire you start can burn on and completely destroy modules before the tank is destroyed, each module again counting as one. The Xbox One has the nifty achievement tracking feature which tells you when you break a module or kill a crewman. Keep the achievement tracker snapped if you want to make sure your hits are destroying not just damaging.

If you see a tank with a damaged module at a distance (using eagle eye) and you know you haven't hit it, try to break it. I found every other shot that directly hit an already damaged part would easily break it again. No tracks don't count, but if you track a tank that is facing you and hasn't spotted you, have fun sighting in each module then re-tracking the tank to keep getting pot shots before it explodes.

Some people feel fighting front on is fool hardy and normally I would agree with you, but the goal is to break or damage modules, not kill lots of tanks. Most of the modules for many of the tanks are right in the front:

Commander's Hatch/Cupola, Gunner machine gun, Gunner port (tiny little sight next to the tank's main turret n some tanks), Tank's main turret (knock that out and your opponent can't shoot you and when it repairs their accuracy will be WAY off), Slot for the driver to see, sighting viewport, driver's mantlet, shoot between the turret and the main tank body to break turret rotation, shoot the back of the turret to destroy coms and kill the radio man, direct shots on the rear have a chance to destroy the engine or start a fire which can destroy many other modules.

If during your brawling you become disabled or begin being lit up by more enemy tanks, focus on breaking as many module as you can. This means targeting multiple tanks before finishing one off. Using a combination of everything above and while in my KV-1, I was able to get 16 in one battle.

It is still a terribly grindy achievement but hopefully this solution helps make it a tad easier.
3
1

07 Feb 2016 09:33

1 Comment
I don't think tracking is 100% exempt from this achievement, I tracked three tanks in a match tonight when my X1 had me at 98% on the achievement, and after the second tracking, the achievement popped.
0
0
By Crater Bob on 23 Feb 2016 05:49