Worms Rumble
26 Achievements
1,000
120-150h
PC
Xbox One
Xbox Series
Tooled Up
Reach level 10 with all weapons
75
0.16%
How to unlock the Tooled Up achievement in Worms Rumble - Definitive Guide
Weapon Locations
Red Crate
Hammerhead
Sheep Launcher
Plasma Launcher
Holy Hand Grenade
Banana Bomb
Blue Crate
Bazooka
Rocket Shield
Plasma Launcher
Sentry Launcher
Banana Bomb
Frag Grenade
Green Crate
Bazooka
Shotgun
Hand Cannon
Assault Rifle
Frag Grenade
Banana Bomb
My tip is go to last Worm Standing, pick up the crate you needed as Spawn location and if the crate drops the weapon you needed. Just Equip the weapon and hide in a Vent. I get with this Method around 500-1000 XP. The only one you need to Damage/Kills to get to LVL 10 is the Bat (For that, I would take death match and a shield)
Progress can be shown in the Main Menu
Red Crate
Hammerhead
Sheep Launcher
Plasma Launcher
Holy Hand Grenade
Banana Bomb
Blue Crate
Bazooka
Rocket Shield
Plasma Launcher
Sentry Launcher
Banana Bomb
Frag Grenade
Green Crate
Bazooka
Shotgun
Hand Cannon
Assault Rifle
Frag Grenade
Banana Bomb
My tip is go to last Worm Standing, pick up the crate you needed as Spawn location and if the crate drops the weapon you needed. Just Equip the weapon and hide in a Vent. I get with this Method around 500-1000 XP. The only one you need to Damage/Kills to get to LVL 10 is the Bat (For that, I would take death match and a shield)
Progress can be shown in the Main Menu
Just a quick guide on the XP required for this and how it seems the XP is distributed.
Earning XP for weapons, all max at 500XP per item therefore the max you can get a game per weapon is 1,500xp, this seems to have changed recently:
50xp per elimination
1xp per unit of damage
1xp/5xp per second for time holding weapon (seems like 5xp per second in last worm standing and deathmatch is now 1xp per second).
Note: From my observations you do not get XP for holding bat so thats just damage and elims.
XP needed for each weapons is as follows:
1 - 1200
2 - 1600
3 - 2000
4 - 2800
5 - 3600
6 - 4400
7 - 5200
8 - 6000
9 - 6800
10 - 7600
TOTAL = 41,200 per weapon
You can track your progress on the weapons stat page.
Earning XP for weapons, all max at 500XP per item therefore the max you can get a game per weapon is 1,500xp, this seems to have changed recently:
50xp per elimination
1xp per unit of damage
1xp/5xp per second for time holding weapon (seems like 5xp per second in last worm standing and deathmatch is now 1xp per second).
Note: From my observations you do not get XP for holding bat so thats just damage and elims.
XP needed for each weapons is as follows:
1 - 1200
2 - 1600
3 - 2000
4 - 2800
5 - 3600
6 - 4400
7 - 5200
8 - 6000
9 - 6800
10 - 7600
TOTAL = 41,200 per weapon
You can track your progress on the weapons stat page.
3 Comments
Ranking up the weapons makes the game easier? Or is it just cosmetic things.
By C3LLDW3LLER on 24 Jun 2021 16:45
Just cosmetic
By lankyjustin on 24 Jun 2021 20:36
This guide was translated automatically.
Play the “last squad” mode, there are a lot of boxes and you can always find a bunch of weapons and quickly upgrade them.
one minute of carrying a weapon - 150 experience
one kill - 50 experience
+ experience from damage
you can get ~600-700 experience
It all depends on your skill
one minute of carrying a weapon - 150 experience
one kill - 50 experience
+ experience from damage
you can get ~600-700 experience
It all depends on your skill
4 Comments
150 experience per minute of wearing is not given in a death match, most likely only in a team battle and the last worm you can get that much.
By sych_vossa on 07 Dec 2020 22:06
Deathmatch mode 12x12. It's the fastest place because of the huge number of boxes and enemies.
By Pablo___71 on 22 Feb 2021 17:59
This guide was translated automatically.
Very often the “Laboratory” tab appears. So in this mode, 1 type of weapon with endless ammunition is often used. For example, “Rocket Jump” - a bazooka with endless ammunition and a battle to the death mode will make it possible to very quickly upgrade the bazooka, or “Achiever” - all weapons in the death mode at the laboratory with a double clip and endless ammunition.
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