XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Ain't No Cavalry Comin'

Ain't No Cavalry Comin'

Have a soldier survive every mission in a full game.

50

How to unlock the Ain't No Cavalry Comin' achievement in XCOM: Enemy Unknown - Definitive Guide

This one is going to require that you coddle one of your soldiers through an entire playthrough of the game from tutorial to end credits and make sure that he/she does not miss a single combat mission that you go on. Here are some tips to make this as easy as possible.

1) First of all, you should typically only have one soldier survive the tutorial (this will be the soldier that you must base your attempt around). Make sure to name this soldier after yourself so that you do not forget who it is.

Edit: Credit to Metal Threshkeen for observing that a second playthrough does not require you to complete the tutorial, allowing for more than one soldier to make it through the initial battle. This increases your odds by having more than one soldier to use.

Just make sure that at least one of these soldiers does not miss a single battle. Possibly adding an asterisk (*) to the last name of this soldier or soldiers will help denote which one(s) can be used to acquire the achievement. Remove the asterisk if one soldier skips a mission due to injury. I found it easier to still only focus on one soldier (Sniper or Support) so that I am not trying to keep 2 or more soldiers out of the fray of battle. You'll need every other free soldier to finish the missions and keep your main soldier out of hot water.

2) SAVE SAVE SAVE: When going on missions...ALWAYS save your game before making any moves from the start of the combat screen. This way, if things go south, you can restart. For some harder missions, it is good to sometimes have multiple saves as the mission progresses as long as you are doing well and always save at the very beginning of your turn. This way, if something crazy happens during the alien turn as a result of your troop movements, you can reload from the beginning of that turn and move differently to avoid danger to your main solider. Obviously...do not allow your soldier to die but almost as importantly, try not to allow them to get shot or injured, since this causes them to have to recover which would make them ineligible to go on a mission if one should present itself while this soldier is recouping.

3) As early as possible, try to get this soldier equipped with some quality armor and a medikit. If they become a support class, this is even better as you can later upgrade to get 3 uses out of one medikit. If they do not become a support class, try to always keep one or two support soldiers on your team to heal your main soldier if they should be injured. If your soldier does become injured resulting in a loss of health bars, try to heal them back to full strength before the mission ends to avoid them needing recovery time. The key is that as long as the health lost is from the additional health bars provided by the armor, they should not have to deal with recovery time. However, if they get shot without armor or sustain injuries that bring the health down under 7-8 bars of health, you'll be looking at recovery time. So don't get shot without armor and don't let your health dip below 8 bars if you can help it. Once you unlock the training academy perk that allows recovery time to be cut in halfway, you get a little more leeway.

4) If you tend to the overly cautious approach, you could just choose not to move your egocentric soldier much further past the starting zone, have them hunker down behind cover for each turn or put them in overwatch. Just keep in mind that they do need to get some kills in order to get promoted which unlocks better traits, important for keeping them and your squad alive in the later missions.

5) Also, don't be afraid to do this playthrough on the easiest difficulty setting. Since you are going to have to do 5 playthroughs to get the "A Continental Fellow" achievement anyway, you might as well make things as easy on yourself as possible as the easy playthrough will make the missions go quicker due to aliens missing more of their shots and your squad cutting through their ranks like hot knives through butter much more quickly.

*Edit* - Additionally, as mentioned by Quantum Binman in the comments section, if all else fails you can skip missions if your coddled soldier is recovering from battle wounds. This will not affect your ability to get the achievement. In fact, this is what you absolutely must do if a mission pops up that your soldier can't go on due to injury. I did have one mission that I had to skip while my self-named soldier was still in Psionic Testing (another reason to skip a mission).

Above all, enjoy! This game is fun and the different strategy will just add a new element to another playthrough of the game. If you have any strategies you think would be helpful, feel free to let me know and I will try to update what is here.
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15 Oct 2012 18:47

8 Comments
This is a great tip! Thanks, I will work it into the solution.
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By Kirkless on 16 Oct 2012 15:13
An additional point for anyone who is wondering... if you skip missions (UFO/TERROR etc.) due to your key soldier being injured, it does NOT affect the achievement. I had to ignore 2 at the cost of panic, but my achievement still popped at the end :-)
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By Quantum Binman on 06 Nov 2012 03:16
Thanks Quantum - that is the answer I came here looking for:)
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By SallyNasty on 26 Nov 2012 04:16
^ Same. Thanks Quantum.
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By on 07 Dec 2012 02:48
Is your soldier allowed to be "the chosen one?" You know because of what happens at the end game? Ehhhh spoiler...
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By Julz D 01 on 28 Jun 2016 23:35
My only remaining soldier was the "chosen one", achievement did not pop!
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By MartijnTigurr on 23 Sep 2016 20:06
Little note, my "coddled" soldier died when I completed the game because the Uber Ethereal had him mind controlled as I killed him (He was not the "chosen one")... Don't panic if this happens to you, it still unlocks.
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By PHT999 on 21 Aug 2023 22:24
FYI: You only appear to have to do the tutorial on your first play-through. When I started my second I was just handed a fairly normal unscripted mission to begin the game. All four of my squaddies survived, giving me more margin for error to work on this achievement. (Two have subsequently missed missions due to injury)

To help myself keep track of who is still in the running I customized the survivors last names to denote their status. (And as people drop out of the running I reedit to remove that notation)
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By MetalThreshkeen on 16 Oct 2012 12:50
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A sniper class unit is easily the best choice when attempting this achievement as they should never be close enough in battle to become injured, once you research Archangel Armor snipers are amazing with the Squad Sight perk and Double Tap when paired with Executioner.

Damn Good Ground is still applied when using the Archangel Armor as well. Chitin Plating will be very useful incase your squad member becomes hit as they will only be hospitalized if the damage penetrates there armor (base HP), which is when having Rapid Recovery from the Officers Training School comes in handy.

Squad Sight with Archangel Armor ensures they never have to move when outside to particapate just fly them strait up the first turn, Low Profile is used when inside making all cover count as full.

Double Tap is always successful every other turn great help for taking down stronger robot baddies, and when using Executioner and Damn Good Ground you have an amazing % to hit from anywhere anytime!

Just watch for Floaters and Heavy Floaters using Jump as they can appear right behind your Sniper make sure you take them out next turn, when they use Jump they can't attack but they may be real close which could mess up your accuracy. So consider switching to your pistol for the weak Floaters when this occurs as these skills will also trigger on your pistol.

EDIT: When using any other class for this achievement the best thing you can get for them is Rapid Recovery from the Officer Training School.

When turning on the turtorial you MUST use the only survivor from the first mission.
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17 Oct 2012 12:04

8 Comments
This is excellent information! Thanks for sharing. I hadn't thought about the impact of using a sniper but that definitely makes sense.
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By Kirkless on 17 Oct 2012 15:12
Yes, there are so many bonuses to using a Sniper its amazing! Just wish his Lieutenant abilities were better, I never use either one.....
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By UnjustlyVicious on 17 Oct 2012 15:25
If you do the tutorial, do I have to base the achievement on the only soldier that lives, or can I set a different soldier, i.e., a sniper, from the next mission?
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By Angus PT on 22 Oct 2012 11:03
It has to be the one that lives, mine is usually a heavy. When i did this achievement i had a heavy and a sniper make it through them all, mostly my heavy stayed towards the back using rockets.
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By UnjustlyVicious on 22 Oct 2012 12:28
I didn't do the tutorial on my first playthrough (so still no achievement for completing tutorial) but can I start my second playthrough without the tutorial and still get the achievement?
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By WSB DubEmSensi on 23 Oct 2012 22:51
Yes, you dont need to play the tutorial... It's better if you dont.

If you play the tutorial you only have a choice of one soldier, if you dont play the tutorial you can have a choice of the first 4 you recieve. Which of course is one of each class.
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By UnjustlyVicious on 24 Oct 2012 03:58
If your chosen soldier gets injured, you an ignore/skip missions until they recover and it doesn't affect the achievement.
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By Quantum Binman on 06 Nov 2012 04:01
True its just any accepted missions. If you shoot aliens your on a mission.
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By UnjustlyVicious on 06 Nov 2012 12:53
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The character you choose to babysit the entire game should be a sniper. By picking a sniper, you will be able to hang back and not have to go toe-to-toe with the enemy, which will decrease your chances of surviving every mission in a playthrough.

If you go on any mission, this character MUST be in your party. You do not have to attend to every mission in the game, like raiding crashed UFO sites, or missions that the council give you. You can skip those if you choose to.

I would advise that you equip your sniper with a medkit for any injuries they sustain and upgrade them to the Plasma Sniper Rifle and Titan Armor as soon as possible. Leave your sniper at the beginning of each mission behind full cover and stay in Overwatch mode. Once they can gain the Squadsight perk, select it. This will let them to fire at targets in any ally's sight radius.

Once your sniper gains the Damn Good Ground perk, you should always place your sniper on the highest elevation. This perk gives +10 Aim and +10 Defense against enemies at a lower elevation.

Lastly you will also want to purchase the Rapid Recovery perk from the Officer Training School in the Barracks as soon as you have funds to do so. This will allow you to heal twice as fast from wounds taken in combat. If your sniper gets seriously injured, DO NOT go on another mission until they are healed, or reload the previous save before the mission that injured the sniper. If your sniper is injured and you attend another mission, your squad member won't be available to go, negating the cheevo...

OK here is the recap...
1) go on a mission, be in the group.
2) protect, protect, protect.

Good Luck!!
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24 Nov 2012 01:44

You have to take your soldier on EVERY mission during the game.
If you played the tutorial, you will have to do this with the only soldier that survives it. If you skip the tutorial, it's a bit easier as you have more options.
Be sure to save before every mission in case something goes wrong and try to keep the chosen soldier out of harm's way.
If you want to apply genetic modifications to your soldier, it's also a good idea to save beforehand. You can simply ignore a mission, if your chosen soldier is not available, but why risk the panic spreading?
After finishing the final mission (Temple Assault) this achievement will unlock.
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02 May 2021 00:00

One of the most annoying trophies in this game. I recommend going for this on either your first or fourth playthrough. Your soldier must take part in every mission, right from mission one to the final assault. Make sure that the tutorial is switched off so you can have all four soldiers survive the first mission because if you have it switched on, your soldiers will be locked into a scripted map where at least one of them will die. Try and make a sniper your "survivor" soldier because they can hang back and not get hit. In your foundry, get "Rapid Recovery" as soon as possible. If your "survivor" is injured and you have to go on a mission, bite the bullet and ignore the mission until he is able to fight again. This will result in an increased panic level, however your soldier will remain alive and you won't miss out on the trophy.

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As follows from the description, you need one of your soldiers to participate in all missions and survive until the end of the game. If a soldier is wounded and cannot fly out on his next mission, that’s it...

It is better to get the trophy not on your first playthrough, and obviously not on a difficult level. To make your task easier, you can refuse the training mission. There, according to the plot, everyone dies except one, and the last soldier turns out to be the one who will have to be dragged to the end. And he is heavy, that is, he must be on the front line - not the safest place. If you refuse training, you can save all four on the first task, and choose the one who ends up being a sniper to receive the trophy. A sniper, firstly, is almost always in the right place, and secondly, he is usually deep in the rear, and he has less chance of unexpectedly ending up in the infirmary.

Also three tips:

1. A soldier’s health consists of two numbers - blue (basic health) + yellow (increase from armor). If a soldier takes damage within his armor hit points, he will not be wounded, so any items that increase HP work very well

2. Injuring a soldier does not mean that the trophy is failed - he just needs to recover before starting the next mission. To speed up this process, the officer school has a special project.

3. As a last resort, you can simply ignore the threat and not fly anywhere. No mission - no problems (except for the growing panic among the inhabitants of the planet). This option is not 100% confirmed, and it is better not to pursue it, but to use the good old save load.
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23 Oct 2012 21:38

3 Comments
I’ll add Demure1’s hint, my fighter missed 3 missions due to injury and the trophy fell out (I just didn’t fly on the mission)..... but I’m not sure that this can be abused
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By zahar on 22 Jan 2013 08:17
If your fighter, whom you have been leading throughout the game, does not turn out to be psionic, then do not worry. He can still be taken on the final mission, and not just a “volunteer” who was sent to the gallop chamber
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By nektras on 11 Nov 2012 13:29
3. As a last resort, you can simply ignore the threat and not fly anywhere. No mission - no problems (except for the growing panic among the inhabitants of the planet). This option is not 100% confirmed, and it is better not to pursue it, but to use the good old save load.

I confirm! You can skip it, in the end when I tried to shoot down all types of UFOs and 40 saucers, and the difficulty was at maximum and in the “iron man” mode, I began to ignore all the landings (since it took a long time, there is no save there except for the cloud). and when almost all the regions abandoned the XCOM project, I went and completed the last mission and the trophy dropped upon completion.
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By TvvistedMetall on 21 Sep 2014 14:31
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Regarding missing missions, I deliberately missed a bunch of missions, brought the planet into hysterics (7 countries left XCOM), some countries were on the verge of leaving XCOM and... the trophy appeared on the statistics screen.

So, I think the possibility that skipping tasks does not affect the trophy is 99%.


PS: easy difficulty
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18 Sep 2013 22:34