XCOM: Enemy Unknown

XCOM: Enemy Unknown

55 Achievements

1,100

82-103h

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All Aboard

All Aboard

Complete Confounding Light with more than 3 turns left on the timer.

30

How to unlock the All Aboard achievement in XCOM: Enemy Unknown - Definitive Guide

This Achievement isn't Hard at all.

You Start with 10 Rounds on the Counter, but you can easily Complete this Mission in 5-6 turns.


For this Mission I had 2 Heavys , 2 Snipers , 2 Assault... but i guess it doesn't really matter at all, but you should have at least the 1 or 2 Snipers.

Simply Place your 2 Snipers on Top of the Train (Squad Sight Recommended) and Shoot everything that Moves.Rush trough the train with your Heavys and your Assault. Your Assault should take Point and Rush to the Driving Room while your Heavys place the Transponders. You have to Complete this Mission with at least 4 Turns on the Counter left! Also YOU DO NOT HAVE TO KILL ALL THE ALIENS! Simply place the Transponders and get one of your Soldiers inside the Driving Room. This should End the Mission.

On Easy Difficulty: 4-5 Thin Man , 3 Plasma Rifle Mutons
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04 Dec 2012 17:29

7 Comments
I got 5 Thin Man on easy. But if you got a sniper on the roof of the train w/ squad sight that will be just piece of cake.
Due to short of money I only got 5 men squad, 2 assault, 1 sniper, 1 support & 1 heavy.
Better note those Mutons drops from the sky into the middle of the battlefield, so the sniper better stay on the train's roof's 1st cover.
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By Tsukimi on 07 Dec 2012 10:46
If you ignore the Slingshot missions until a lot later in the game - after the base assault for example - by choosing the original council missions, you can get this one done with plenty of time to spare (I had five turns left). 1 Sniper (Archangel/Plasma/Squadsight), 1 Support, 2 Heavy and 2 Assault - both Assaults in Ghost armour so they stay unmolested.
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By Hirsute Dave on 13 Jan 2013 12:49
Good solution. I recommend waiting til later once you get good weapons and abilities like Hirsute Dave mentioned.
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By DillionDay on 09 May 2013 14:28
MAKE SURE that the move into the cockpit is not your last move. I just failed this mission on another CIM run and realized that's why I didn't get the achievement on my Impossible run, despite landing there in turn -4. If you dash to the cockpit with your last move, that guy from central will chime in about the mission being a success but your turn will still end before credit is given. This will cause you to fail the achievement if done on turn -4, or worse, fail the mission and lose any captives/fragments if done on the final turn. As long as anyone else still has a move, you can dash in and end it.
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By Ursiform on 17 Aug 2013 00:11
Just an FYI. I know you have to do this on turn four just make sure that your final action of turn four IS NOT starting the train. If that is your last action, the turn ends, and the mission ends with 3 turns remaining.
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By dropK1CK ninJA on 24 Mar 2015 16:01
It is definitely recommended to go for this achievement on easy. I had played easy twice already and wanted to go for the Classic cheeves so I played this dlc for the first time on classic and it's REALLY hard. I finished this mission on the last possible turn and even then just barely. You only get 4 soldiers since you don't have a officer's training facility and on top of that there's at LEAST twice as many enemies.
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By ThePootermobile on 09 Dec 2012 13:30
Got this on a Classic IM after missing it in my impossible game. Was feeling really good about myself considering there are mutons in Classic and I did it the first time it was offered. Then I got a Very Large UFO a few days later (my god, month two?) which shot down a satellite, yada yada yada, goodbye Earth. I swear Classic has secretly gotten harder, I need Europe for Contintenal fellow and I've failed Classic IM from there three times now. Anyway point is this is very doable on Classic IM even if you apparently fail at it like I do now.
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By Ursiform on 16 Aug 2013 03:17
View all 7 comments Show less comments
In order to unlock this achievement you need to finish the mission in 6 turns or less.
Use your fastest soldier to place the Transponders while protecting him/her with your other squad members.
You don't have to kill all the aliens on this mission. Simply place all the Transponders and activate the train.

ATTENTION!
This achievement seems to be bugged. If moving into the train activation area is your last action during the turn, it may not unlock, even if there are more than 3 turns left.
In this case just wait a turn after placing the last Transponder, and then activate the train on the next turn.
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19 Apr 2021 00:00

From the Addendum. Head straight to the head of the train! killing all the aliens is NOT necessary.
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17 Dec 2012 20:55