XCOM: Enemy Unknown

XCOM: Enemy Unknown

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All Employees Must Wash Hands...

All Employees Must Wash Hands...

In a single game, complete every Autopsy.

10

How to unlock the All Employees Must Wash Hands... achievement in XCOM: Enemy Unknown - Definitive Guide

You don't really need a guide for unlocking this, unlike the interrogations achievement this is pretty much unmissable as you can't fail to bring back one corpse of every alien at some point. Be warned that if you are selling corpses for money early game there comes a point where you will have a hard time finding more of certain aliens. I haven't seen a Sectoid, Floater (non-Heavy variety) or Chryssalid (my last two terror missions were all Heavy Floaters) for 3 or 4 in-game months now ...

Autopsy's are easy, just bring back a dead body, some of the rewards are more useful than others .. use the info below to prioritize your slicing and dicing. There's plenty of time in the game to complete all autopsy's so use the info below to decide which are worth doing straight away, and which can wait until a quieter moment.

Personally I found very little use for the Sectoid, Floater, Cyberdisc, Chryssalid, Berserker & Heavy Floater autopsy unlocks, but a lot depends on your play style. Also, by the time I met the Muton Elites I'd already got the Plasma Weapon Research Credit from interrogating a Muton so could have put that on the back burner until other more pressing projects were completed.

The stand out unlock is the Thin Man's Improved Medkit Project -- don't delay that one (and remember you will need 4 corpses to complete the project after the autopsy)!

Corpses
Sectoid --> Manufacture: Uplink Targeting (Aim)
Sectoid Commander --> Story Progression
Floater --> Manufacture: Defense Matrix (Dodge)
Heavy Floater --> Foundry Project: Advanced Repair
Thin Man --> Foundry Project: Improved Medikit
Muton --> Foundry Project: Ammo Conservation
Chryssalid --> Manufacture: Chitin Plating
Muton Elite --> Research Credit: Plasma Weaponry (50%)
Berserker --> Manufacture: Combat Stims
Ethereal --> Manufacture: Mind Shield

Wrecks
Cyberdisc --> Manufacture: UFO Tracking (Boost)
Sectopod --> Foundry Project: Advanced Construction
Drone --> Foundry Project: Drone Capture
22
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15 Oct 2012 10:51

Fairly easy to get. Just keep doing all you research. The list of the aliens needed to unlock is
Sectoid
Sectoid Commander
Thin Man
Muton
Muton Berserker
Muton Elite
Floater
Heavy Floater
Cyberdisc
Drone
Sectopod
Chryssalid
Ethereal
8
0

12 Oct 2012 21:48

Below is a list of all the aliens you must kill and autopsy at your base:

  • Sectoid
  • Thin Man
  • Floater
  • Chryssalid
  • Cyberdisc
  • Drone
  • Muton
  • Sectopod
  • Heavy Floater
  • Berzerker
  • Muton Elite
  • Ethereal
  • Sectoid Commander
0
0
To get the trophy you need to get the corpses of all the aliens. In theory, this is a story trophy, the main thing is not to use grenades/rocket launchers, as they can tear the alien into pieces, and you won’t even get a corpse. When you capture an enemy, Dr. Valen conducts experiments on him, and after interrogation you receive his corpse. Then in the laboratory you just need to autopsy it.

Not all enemies can be stunned with a “club” and taken to your cave. Chrysallids, cyberdisks, drones and sectopods (but their corpses are needed for research and trophies) are not allowed.

List of enemies that can be captured:
Berseker (red big gorilla with a lot of lives)
Ethereal (skinny telepath)
Floater (a flying robot with arms, a somewhat similar enemy was in the 2nd and 4th Quake)
Heavy Floater (elite version of the regular floater)
Muton (green gorilla, shoots a pistol and throws grenades)
Muton Elite
Outsider (the “guardian” of the UFO, lives in its heart. In any case, you will have to capture it)
Sectoid (gray man, the very first enemy in the game)
Sectoid Commander (the same sectoid, but already reddish-orange in color with psi abilities)
Thin Man (Agents Smith from the matrix in purple suits. Actually lizards)
5
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04 Nov 2012 00:21

I got the peat without capturing the sectoid, I didn’t have time to build an interrogation chamber, I thought I’d be treated, but no
0
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28 Nov 2012 00:32