XCOM: Enemy Unknown
55 Achievements
1,100
82-103h
Lone Wolf
Clear a UFO crash site with one soldier on Classic or Impossible difficulty.
20
How to unlock the Lone Wolf achievement in XCOM: Enemy Unknown - Definitive Guide
Obviously, this is far easier when assaulting one of the Small Scout ships with just 6-7 aliens, rather than one of the Supply Barge, Abductor, or Battleships. Even late in the game, you'll have opportunities to shoot down the Small Scout crafts, so you can be choosy.
Your play style will dictate what type of soldier you bring for this effort; I chose a Support Soldier, as I was trying this pretty early in the campaign, and the added speed (Corporal -- sprinter perk) comes in handy. However, trying this later in the campaign certainly has its advantages, if you have the Ghost Armor, which can bring out the advantages of every class.
Always remember to save often, so you can simply re-load, should something unfortunate happen, and you can choose a different course of action.
If you feel like knocking out two birds with one stone, make your solo soldier a female, so you can also get:
I waited until I had the hyperwave relay and used an assault colonel with mind shield and titan armour - got a small scount (2x cyberdisc/drone pairs and 2x sectoid commanders) and moved until I got one in line of sight and retreated to use overwatch every move. They followed and would slowly be hit while not getting close enough to actually fire.
Mind shield made all 3 mind control attempts on me fail so got it easily!
I *DID* use a female specifically for your point about Flight Of The Valkyries though - both popped together ^_^
According to what people have written in these comments, it appears I transgressed against the XCOM deities, and couldn't get the achievement because of:
1. My starting difficulty was Easy
2. I re-loaded a save to complete the mission
Can any one else confirm or deny these things? I'll keep trying, but the last few achievements in this game are annoying. I got "Wet Work" last night after tons of effort, so I'd think #1 above isn't why I didn't just get Lone Wolf.
1. I would suggest using a Heavy Colonel - Fire Rocket/ Bullet Swarm/ Shredder Rocket/ HEAT ammo/ Will to Survive/ Danger Zone/ Mayhem
2. Ghost armor is a very big help.
3. Blaster Launcher and Heavy Plasma is also a very big help.
4. The smaller the ship the easier, small Scout ships have between 5-7 aliens.
5. It must be a UFO mission you shot down via. Interceptor/ Firestorm
6. If an alien is successful using Mind Control on your only/ last soldier you automaticaly lose the mission.
7. If you have the Hyperwave Relay you can see what aliens are on the UFO.
Once you have found the right size ship you can keep reloading (before you shot it down) and it will create a new random assortment of aliens, keep doing this till you find the ones you prefer.
I kept loading till I recieved some weaker Thin Men, Sectoid Commanders and Cyberdisk groups (to take advantage of Heat ammo). Since I had Thin Men i equipped a medkit to make me immune to poison but it was unnecessary.
The idea is to NOT let the aliens even have a turn, keep on ghost armor till you find a group:
If you find a group of 1 or 2- ghost between them and use Bullet Swarm (depending on their strength).
If you find a group of 3 or more- back up and fire a Rocket.
Start a game in Easy difficulty. On your first mission, there are four sectoids and four soldiers. Try to let each soldier get one kill, and try to avoid getting shot. Ideally, you will end the first mission with four healthy squaddies. In my case, I ended it with two healthy squaddies, one wounded squaddie, and a healthy rookie.
Now continue playing and start your next mission. Take any healthy squaddies you have, then any healthy rookies from your first mission, then fill the squad out with new rookies. This mission has six sectoids. Once again try to let everyone on your squad get at least one kill, and try not to let them get hurt. You're trying to get as many soldiers promoted in your first two missions as possible, without getting hurt.
When the second mission is over, switch to Classic difficulty and SAVE. *This* save will be the one you need to reload if you don't get the achievement on your next try. Now wait for the first UFO and shoot it down. Look at your soldiers and pick the one you like the best. If you have a Corporal, that's probably who you should take. Otherwise, you're looking for a Squaddie with high aim and a tactical class you feel comfortable with. Personally, I prefer the Heavy for this achievement because of the rocket. You may like the Support for the smoke or the Assault for the Run-N-Gun. I don't feel like the Sniper is the way to go, because Headshot doesn't gain you anything against the weak enemies you'll be facing.
Pick your one soldier and launch the mission. Proceed in small moves, staying within the light blue line and moving from full cover to full cover as much as possible, and ending your turn with Overwatch. There will be two groups of two sectoids each, outside the ship, and an Outsider inside. So, you'll probably have three little battles to fight. Reload your weapon after each battle, but always make sure you're in full cover when reloading. If you're like me and used the Heavy, you can use the rocket on the Outsider, who tends to stay in full cover and can't be killed with a frag grenade. Use the frag grenade on a sectoid who is doing mind merge with another one, killing two birds with one stone. (Speaking of birds, why are there so many birds soaring *through* the UFO?)
If you die, Load Game from before you shot down the UFO. There are a lot of comments on the other solutions from people who didn't get the achievement even though they thought they did everything they were supposed to. I was the same way; I must have won this battle seven times without unlocking the achievement. In my experience, you won't get it if you Load Game at any time after you make contact with the UFO in Mission Control. You can't change difficulties after that either.
The achievement will unlock at the "Mission Completed!" screen that comes up after the last enemy is killed.
Getting the achivement this way took me about an hour, but that included a lot of fails where I loaded from the wrong point. I reckon it will take 30-45 minutes if you load from the right spot.
Basically take it slow - very slow! Get some luck - mind control whenver possible as these become preferential targets for the aliens - and retreat when necessary for MC to recharge. Sectopods go down in one bullet swarm - you need to be close and this depends on enemy location. Ideally they spawn behind the first doors you open.
When you have 1 Elite and the Ethereal left, MC the Elite - next turn move the Elite first to get an attack on the Ethereal - this is important as you need to reduce the Ethereal's HP enough that two rockets can kill it. Fire 1st rocket - hitting the Elite doesn't matter BUT you must not kill it - repeat you must not kill it. The Ethereal will attack and kill the Elite next round leaving you to fire another rocket for the kill and the achievement.
I did this with no reloads as I'd heard rumours that these disable the achievement - although not personally confirmed.
IMPORTANT - you must change difficulty to Classic BEFORE scanning for the UFO.
The first time I attempted this I changed difficulty to Classic after the UFO was shot down and it never popped. Grrrr.
The smallest UFO I got was a medium Scout with 8 Aliens encountered in this order -
- Cyberdisk with 2 supporting drones
- 3x Muton Elite
- Muton Elite + Ethereal
So 2 waves of three and the boss fight with a single muton.
Choice of soldier was Heavy Colonel with Bullet Swarm, HEAT, and a Plasma Blaster Launcher. Ghost Armour helped a lot with the Muton Elites. I took grenades but never used them, probably better off with a mind shield in hindsight.
Strategy was basically move into full cover gradually, overwatch and let them come to me. This worked for the Cyberdisk which was taken out with HEAT rocket in one go.
The group of Mutons I ghosted next to and then did the bullet swarm thing before they even had a chance to move as someone else suggested. Once they were done that just left one muton guarding the Ethereal, luckily he came to me so was sorted with Overwatch,
The way I dealt with the Ethereal was firing "blind" with the plasma launcher which was the only way I could take the Ethereal down without closing in for Line of sight and getting mind controlled.
I fired my remaining 2 rockets using indirect fire from outside the UFO through a gap in the roof where I roughly guessed he was, and it did the trick. Satisfying seeing that "16 damage critical hit pop up" both times!
There are two ways to go about this:
The first way is as soon as you get your armor upgraded and a light plasma rifle, wait to shoot down a small scout which will contain five aliens. Bring along an experienced Heavy with at least two rockets and the ability to carry two grenades and proceed to blow the aliens to smithereens. Make sure that you trigger one set of aliens at a time so they don't all swarm you.
The second method is how I did this. I waited until near the end of the game when I had PSI abilities, and used mind control on the aliens. I would mind control an alien, have it kill its friends while it got attacked/killed itself. After the mind controlled alien came after me, I killed it with either a Heavy or Sniper. I pressed until my PSI soldier's mind control ability was ready to be used again and repeated the process. Make sure that you have high will as well as will-enhancing gear equipped, because if you do this near the end of the game, you will have to kill an Ethereal which will attempt to mind control you.
I recommend going for this achievement early in the game as there are fewer enemies and the enemies are weaker.
I'd also suggest to do it with a Heavy and take a Frag Grenade. The ability to do wide area damage can be essential, if you are having difficulties dispatching the enemies.
My preference is an attack aircraft with defense skill and lightning-fast reactions.
As a heavy fighter, you can try out the rocket launcher and grenade during training.
We just play, wait for the T-BMP to open, and buy.
We are waiting for the Small Scout to attack, of course we shoot him down, hit him with a bunch of furs and one soldier.