XCOM: Enemy Unknown
55 Achievements
1,100
82-103h
Xbox 360
Xbox One
Xbox Series
Xavier
Mind Control an Ethereal. Single player only. Details for this achievement will be revealed once unlocked
10
How to unlock the Xavier achievement in XCOM: Enemy Unknown - Definitive Guide
Xavier
Mind Control an Ethereal. Single player only.
This achievement can be quite easy if you have the proper ability's.... Along with the Officer Training School Bonus of Iron Will (The Will bonus gained during promotions increases) you can use the Psi Inspiration (30 pts.), Psi Armor (says +30 pts. but when equipped only shows +20 pts.) and Smoke Grenade with Combat Drug enhancement (20 pts.) for a huge boost to Will.
On a strong Will character (I've had one with 105) plus the 20 from Psi Armor, 20 from Combat Drugs, and the 30 from Psi Inspiration you can get close to a 50% possibility.
There are also things that will lower your Will as well so make sure that:
1. No other squad members are dead or all squad members will suffer a penalty to will.
2. The squad member you are using the psionic attack with is undamaged (full health) or he will suffer a penalty to Will. This is also the case for any aliens that are damaged, which makes hitting them with Mindfray (see last EDIT) and Mind Control easier.
I was successful in Mind Conrolling the first Etheral you meet (without the Psi Armor as its not available for research until later) with a 35% chance, Using the above abilitys and a Support Colonel with 105 will.
EDIT: I've made some small scale tests and it seems that the Mind Shield (+30 Will) currently helps immensely. Even though it says protects against enemy psionic attacks it does help boost youre own psionic attacks as well.
It also looks like the Combat Stims dont actually add any points to Will at all...
EDIT: BAD T0AST has brought to our attention that MINDFRAY (duh, why didnt i think of that) which lowers the enimes accuracy, mobility, and Will by 25, stacks with other MINDFRAY.
Mind Control an Ethereal. Single player only.
This achievement can be quite easy if you have the proper ability's.... Along with the Officer Training School Bonus of Iron Will (The Will bonus gained during promotions increases) you can use the Psi Inspiration (30 pts.), Psi Armor (says +30 pts. but when equipped only shows +20 pts.) and Smoke Grenade with Combat Drug enhancement (20 pts.) for a huge boost to Will.
On a strong Will character (I've had one with 105) plus the 20 from Psi Armor, 20 from Combat Drugs, and the 30 from Psi Inspiration you can get close to a 50% possibility.
There are also things that will lower your Will as well so make sure that:
1. No other squad members are dead or all squad members will suffer a penalty to will.
2. The squad member you are using the psionic attack with is undamaged (full health) or he will suffer a penalty to Will. This is also the case for any aliens that are damaged, which makes hitting them with Mindfray (see last EDIT) and Mind Control easier.
I was successful in Mind Conrolling the first Etheral you meet (without the Psi Armor as its not available for research until later) with a 35% chance, Using the above abilitys and a Support Colonel with 105 will.
EDIT: I've made some small scale tests and it seems that the Mind Shield (+30 Will) currently helps immensely. Even though it says protects against enemy psionic attacks it does help boost youre own psionic attacks as well.
It also looks like the Combat Stims dont actually add any points to Will at all...
EDIT: BAD T0AST has brought to our attention that MINDFRAY (duh, why didnt i think of that) which lowers the enimes accuracy, mobility, and Will by 25, stacks with other MINDFRAY.
33 Comments
In addition to psi inspiration, I strongly recommend using mind fray. Its success rate is a full 30 Will points (30%) higher than mind control and it lowers your target's Will by 25, and it stacks. Once you get your target down with 2 or 3 mind frays, his Will will be so low that your mind control will have success rates in the 90s.
I started with a 34% success rate for mind fray and a measly 4% for mind control. Two successful mind frays later the success rate for mind control became 54% which was good enough for my attempt.
I started with a 34% success rate for mind fray and a measly 4% for mind control. Two successful mind frays later the success rate for mind control became 54% which was good enough for my attempt.
By BAD T0AST on 17 Jul 2013 22:31
I don't know if the Combat Stims would help any, it says strengthens the user's will but then they specifically say against panic....
By UnjustlyVicious on 15 Oct 2012 14:17
Ethereal aliens start to appear near the end of the game. You need to rank up a PSI soldier to the 3rd rank so that the mind control ability becomes available.
The game difficulty and your will both determine the chances of success for a mind control. Get your highest will PSI soldier, give them PSI armor on Easy difficulty and this should be enough to mind control an Ethereal.
If you are still having problems raising your success chance, you can use the mind shield accessory combined with will enhancing gas from your support class, Upon taking control of the ethereal the achievement will unlock.
The game difficulty and your will both determine the chances of success for a mind control. Get your highest will PSI soldier, give them PSI armor on Easy difficulty and this should be enough to mind control an Ethereal.
If you are still having problems raising your success chance, you can use the mind shield accessory combined with will enhancing gas from your support class, Upon taking control of the ethereal the achievement will unlock.
1 Comment
Adding on to what you've already mentioned - using PSI Inspiration (ideally from another friendly unit, so your future mind controller unit is able to move freely) also helps beefing up Will, which in turn beefs up your mind control success rate.
By northerncluster on 18 May 2016 23:30
Ethereal aliens start to appear near the end of the game. You need to rank up a PSI soldier to the 3rd rank so that the mind control ability becomes available. The game difficulty and your will both determine the chances of success for a mind control. Get your highest will soldier, give them PSI armor on Easy difficulty and this should be enough to mind control an Ethereal. If you are still having problems raising your success chance, you can use the mind shield accessory combined with will enhancing gas from your support class. Upon taking control of the ethereal the trophy will unlock.
2 Comments
Also can be done at the very end of the game, in the final room of the ship
By sem04ka_a on 07 Jan 2014 11:06
True. it can be done on any ethereal within the game once you've unlocked mind control
By RoguexCanadian on 08 Jan 2014 00:16
Ethereal aliens start to appear near the end of the game. You need to rank up a PSI soldier to the third rank so that the mind control ability becomes available. The game difficulty and your will both determine the chances of success for a mind control. Get your highest will soldier, give them PSI armor on Easy difficulty and this should be enough to mind control an Ethereal. If you are still having problems raising your success chance, you can use the mind shield accessory combined with will enhancing gas from your support class.
This guide was translated automatically.
Later in the game you will have the opportunity to unlock psionic abilities in your fighters. Taking control of enemies is one of the highest level skills. The irony of the trophy is that you need to take control of a psionically strong alien, who can capture anyone he wants with the power of his mind.
To increase your chance, you need to use any means that increase your willpower and decrease it for your opponent. Among the boosters, this is primarily psionic armor, it is also a smoke grenade with medicine (one of the abilities of the support class), and a buff available to second-level psionics (works also on oneself). Combat stimulants do not increase willpower (but only reduce susceptibility to panic), and these aliens also do not experience the disadvantages of being wounded or killed by their comrades. If you have several psionicists on your team, they may first try to weaken your target's will (this is their most basic skill).
There is another option, of course - luck, sometimes even a 10% chance is enough. Just keep in mind that rebooting and “hammering” the alien with control is useless, the game saves the state of the random number generator, so if you repeat the same action after each reboot, the result will always be the same.
To increase your chance, you need to use any means that increase your willpower and decrease it for your opponent. Among the boosters, this is primarily psionic armor, it is also a smoke grenade with medicine (one of the abilities of the support class), and a buff available to second-level psionics (works also on oneself). Combat stimulants do not increase willpower (but only reduce susceptibility to panic), and these aliens also do not experience the disadvantages of being wounded or killed by their comrades. If you have several psionicists on your team, they may first try to weaken your target's will (this is their most basic skill).
There is another option, of course - luck, sometimes even a 10% chance is enough. Just keep in mind that rebooting and “hammering” the alien with control is useless, the game saves the state of the random number generator, so if you repeat the same action after each reboot, the result will always be the same.
4 Comments
To maximize the chance of success, you need to build up the will of the psionicist before attempting. This:
- psi armor
- mental shield in an additional slot for a fighter
- apply the Inspiration perk from the psi branch the turn before
- if there is a support upgraded to smoke grenades, this is another +20 from a smoke grenade.
Thus I got a will of about 180 (the base was about 80)
At a high level of difficulty, the Ethereal has a will of 110. The chance to hit is the difference between the will of the psionicist and the Ethereal. In my case, the probability was 70%, it worked the first time.
- psi armor
- mental shield in an additional slot for a fighter
- apply the Inspiration perk from the psi branch the turn before
- if there is a support upgraded to smoke grenades, this is another +20 from a smoke grenade.
Thus I got a will of about 180 (the base was about 80)
At a high level of difficulty, the Ethereal has a will of 110. The chance to hit is the difference between the will of the psionicist and the Ethereal. In my case, the probability was 70%, it worked the first time.
By Partisan on 19 Nov 2012 11:28
Before capturing him with an arc thrower, wound him severely, so that 1 or 2 cells remain on the health scale and the job will be done. This also applies to other extraterrestrial species.
I never bothered with pumping up my psionics in the game, only in the last hall of the game, and I don’t know why I did it....
I never bothered with pumping up my psionics in the game, only in the last hall of the game, and I don’t know why I did it....
By kinodoom on 19 Jan 2013 19:26
This guide was translated automatically.
Take control of the most powerful enemy in the game, Ethereal. This can only be done by a squad member with psi ability and under a decent buff to increase willpower (such as -1) Psi-Inspiration) Smoke bomb increasing stats 3) stimulants (like honey pack only blue )
1 Comment
Stimulants do not help in this situation. You should use Mind Shield instead. Although the description says that it increases defense against psychic attacks, it also gives a bonus to willpower (Will). Willpower is reduced by the death of your allies during battle, as well as the damage received by this character. Try to keep everyone alive + in full health.
By Monkishprawn on 26 Mar 2017 14:06