Adera
66 Achievements
800
1-2h
PC
Aderan Intuition
Completed Episode 3: Escape Into Light without using a single hint.
10
How to unlock the Aderan Intuition achievement in Adera - Definitive Guide
Clarifying point:
There is nothing that says you can't skip puzzles assuming you are playing on 'normal' or 'tourist' difficulties, you simply can't click the hint button prior to receiving this achievement when you complete Episode 3.
There is nothing that says you can't skip puzzles assuming you are playing on 'normal' or 'tourist' difficulties, you simply can't click the hint button prior to receiving this achievement when you complete Episode 3.
9 Comments
that's funny!! did you skip any?
By SneakyStabbalot on 06 Feb 2013 02:38
Maybe I leaned on the stupid hint button. I dunno.
By Mr Rodster on 03 Dec 2013 21:20
Welcome to my full-walkthrough guide to Adera: Episode 3!
Before you start, you'll be asked to choose the difficulty. Choose the easiest difficulty (top selection) as this does not affect any achievement in this episode.
Make sure you do not click the hint button AT ANY TIME, as this will ruin progress towards the achievement for completing the game without using a hint.
"Escape Artist" will be the first achievement you get in Episode 3.
You need to find five rope pieces.
The locations are as follows.
1) Right in front of you on the first in-game screen, near Billy's left foot, just to the right of the crumbled stone barricade that Billy is sitting on.
2) Right in front of you on the first in-game screen, displayed underneath the intact stone barricade to the right of the crumbled barricade that Billy is sitting on.
3) Click on the broken elevator in the middle of the screen in the background. Rope #3 is here. Also pick up the stepladder and the piece of piping (the coloured, square-shaped object to the bottom left of the broken elevator mini-screen).
4) Click on the stepladder in your inventory, and then click on the glowing blue puzzle piece to the left of the starting room's screen. Or, if you have a touch device, drag the stepladder to that position. Once the stepladder is in place, click the box on the top shelf. Pick up the visible rope #4 on top of the crystals.
5) From #4, Click on the box that you used to get the viewpoint of the top of the shelf. Rope #5 will be under it.
In front of the broken elevator, and slightly to the left, is a collapsed bit of flooring. Click on it, then click the five ropes in your inventory, then click the hole in the floor, or, if using a touch device, drag them to the hole in the floor, once you're on the hole-in-the-floor mini-screen.
You'll come out of the mini-screen and now have a downwards-pointing arrow above the hole in the floor. Click it.
This will unlock the following achievement:
"Snake Charmer" will be the second achievement you get in Episode 3.
After the cutscene where you get separated from Billy, pick up the cog-like gold key in front of you, on the rock.
Click the down-pointing arrow next to the hint button. Again, make sure you do not click the hint button. Clicking the down-pointing arrow will take you back to the previous room (the starting room).
On the right of the screen, you'll see a wooden cabinet on the wall. Click it. Click the gold key. Click the middle of the wooden cabinet. You will now have a Find-the-item minigame. The picture below shows the items: You will get Matches, Surgical Hook, & Iron Forceps after completing this puzzle.
Go back down the hole. Behind the rope, in the background, you'll see a furnace. Use the matches on the furnace, and then click the pressure valve above the opening of the furnace. This will send power through one of the pipes going through the room, and will open a door.
Go through the newly opened door. Use the matches on all four glowing puzzle pieces, to find that they are all torches. Pick up the right-most torch when you light it. Click on the deactivated aqueduct pedestal to the right of the room.
On the mini-screen for the deactivated aqueduct, to the left, you will see a fuse. Pick it up. 1/4. Click the pipe section in your inventory, that you got from the broken elevator in the first room, and click it on the glowing puzzle piece on this mini-screen. It will open another door. Do not go through it yet.
To the top left of this screen (the room screen, not the mini-screen), you'll see you can click on a blockage on the aqueduct. Go up there, and you'll see the blockage is guarded by snakes. Use the torch on them.
This will unlock the following achievement:
"Pulse Perfection" will be the third achievement you get in Episode 3.
Right, continuing on. Now you've removed the snakes and popped that achievement, leave the blockage for now, and go back to the main screen (by clicking the X in the miniscreen top right corner or the down-pointing arrow near the hint button). Go through the newly-opened door.
In this beautiful area, turn your gaze to the right, and slightly down. You'll see a fuse on the ground. Pick it up. 2/4. Now turn your gaze to the left of where you were first looking when you entered the room. You'll see a spear. Pick it up. Above the spear, you'll see a small water pool, of which your character will mention water beetles. Use the iron forceps to pick up the next fuse. 3/4.
Now look in front of you, into the water. You'll see something in there. Use the surgical hook to pick up an old key. Out of the water mini-screen, turn to the right, and you'll see an opening in the cliff. When you click on it, boulders will fall, blocking your way out. Click the boulder.
Your orb will now glow, and you'll do a minigame.
You only get ONE attempt at this, so if you somehow do fail, you have to start the entire episode over again to get this achievement.
The tutorial image is pretty simple, blue rings close into gold rings, and when the blue rings are over the gold rings, you need to click/tap them. If you do 2 or less mistakes, you can get this next achievement. If you've ever played Osu! Tatakae! Ouendan! 1 or 2, or Elite Beat Agents, this should be incredibly simple for you. You have to do 14 rings, and as you go through them, their appearance will get quicker, so be aware of this.
This will unlock the following achievement:
"Surface Dweller" will be the fourth achievement you get in Episode 3.
Click on the down-pointing arrow near the hint button until you arrive back in the furnace room. Click on the cabinet on the right side of the room, and then use the Rusted Key that you got out of the water with it. When it opens, your orb will glow. Pick up the small rake, and the last fuse. 4/4. Use the orb. A mini-game will appear. This is VERY simple. Keep rotating the pieces along the outside of the mini-game board, clockwise, until you've completed the mini-game. The mini-game mini-screen will disappear after a very short cutscene, and you'll be able to click the glyph on the wall of the cabinet to pick up your first Key Glyph. 1/4.
Still in the furnace room, turn to your left to the fuse box. Now you've got all four fuses, click on the fuse box, and put all four fuses into it. You now have more power to the furnace room.
Turn around, and go out of the door, back to the Aqueduct. Click on the part of the Aqueduct where the snakes were. Use the rake on the blockage. This will give more power to the furnace room. Click the down-pointing arrow near the hint button to go back to the furnace room.
In the middle of the room, slightly to the right, you'll see a pedestal. Click it. You'll have a tile puzzle. Set the puzzle out like I've done below: This will open the door that you and Billy got separated with. Go through it.
This will unlock the following achievement:
"Steam Punk" will be the fifth achievement you get in Episode 3.
On the right of the door opposite you, there's a ball, pick it up. Above the door and to the left, there is a bit of material hiding a brass turtle figurine. Use the spear on the material. Pick up the turtle that drops out. Go out of the door opposite.
Nothing to do here yet. Go through the exit at the top of the stairs to your right.
Click on the hoop to the left of you, closest to you. On the mini-screen that comes up, use the ball. Brass turtle #2 will drop. Pick it up.
Click the sparkly area further down the left wall for another find-the-item mini-game. Items are displayed below: Please note that the 'Helmet' item is behind the 'Pennant' item.
After this mini-game, you'll get to keep the Mirror & the Machete.
Press the down-pointing arrow to go back to the previous room. Use the machete on all of the vines, branches, and tangles. Face the door behind you but do NOT go through it. Look to the bottom left of the door, and you'll see Brass turtle #3. Turn back around to where you just cut the vines, and click on the newly opened fountain mini-screen. Drag the turtles onto the fountain. The fountain will activate.
Look to the right of the stairs where you went into the room with the hoops. You'll see a glyph in a compartment. Click on it to zoom into the compartment to find a key. Take it. Use your glowing orb and complete the mini-game. This one is tricky. I can only suggest try moving the square pieces as much as possible, and move the rectangle pieces as little as possible, so really, just use the small pieces to make space for the big pieces to move out of the way. Sorry I can't be more help, but it's one of those puzzles where it's hard to explain. Once complete, you can pick up Key Glyph #2.
Go back to the previous room (the one with the big stone head), by pressing the down-pointing arrow. Now you have the key, use it on the locked door to the right of where the ball was. Go through it.
You have another find-the-item mini-game. Answers below: Note the soap is slightly off the screen and you can move your gaze to the right to see it fully.
You will get the curved pipe for your efforts.
You will then be taken back to the previous room, with the stone head. Attach the curved pipe that you have just got to the steam-release to the right of the stone head (a mini-screen will pop up before you can do this).
The stone head's eyes will light up. Use the mirror on the two glowing jigsaw pieces that appear after the curved pipe has been placed.
This will unlock the following achievement:
"Glyph Master" will be the sixth achievement you get in Episode 3.
Click the key glyph, then click your glowing orb (bottom left corner).
You'll now have to do another sliding-stone mini-game. This is a hard one, and I unfortunately can't help you... just keep rotating pieces around the board and you'll be able to do it.
Once you've done the puzzle, pick up Key Glyph #3 to the left of the stone head.
Next, you'll want to go back out to the fountain with the three brass turtles. You'll see that there is now a stone wreckage in front of it. If you click on the clickable area (to the right section of the wreckage). Your character will say that the wreckage is holding something. Click the purple dust/sparkle to go into another power-supplying octagonal grid puzzle. This one is slightly different to the last one, as you have to power up three different crystals. Luckily, you don't need to power them all up simultaneously, which means you can do one, and then adjust the 'track' to go to the next one, leaving the crystal powered up. Follow the pictures below, and you shouldn't have a problem: After you've done this puzzle, you'll see the final key glyph is visible, waiting for you to pick it up.
You'll now see a cutscene with your pilot. Go to the room with the stone hoops where you got one of the brass turtles (up the stairs to the right of the stone wreckage). Click the big, stone door. Drag the four key glyphs into the door. You'll find that you need a fifth one. Back out of the mini-screen, and you'll get a small cutscene with Billy. He'll give you your fifth key glyph, although it appears as a single item (i.e., it doesn't have #/4 on the item). Click on the stone door again, and apply the fifth key glyph to the door.
You'll now play a different game than what you have played in Episode 3, so far. The game was obviously designed with a touch-screen device in mind, but it is not impossible with a mouse, it's just a little awkward. The five key glyphs you've put in the door with glow blue. Glyphs from around the edge of the screen will appear, some glowing blue, some glowing orange. You need to flick the orange glyphs away from the middle, towards the edge of the screen, whilst flicking the blue glyphs towards the matching glowing blue glyph on the door. For each blue glyph you flick to the glowing blue glyphs, blue energy will get closer to the middle glyph. For those playing on a touch device, you CANNOT drag the blue glyphs to the glowing glyphs on the door, you MUST flick them in the direction of them. When all five blue glyphs are connected, the mini-game will end.
With the mini-game ending, you'll have a cutscene, where Billy chases off stone totem/dinosaur creatures.
This will unlock the following achievement:
If you've followed this guide exactly, you'll also pop this achievement!
Before you start, you'll be asked to choose the difficulty. Choose the easiest difficulty (top selection) as this does not affect any achievement in this episode.
Make sure you do not click the hint button AT ANY TIME, as this will ruin progress towards the achievement for completing the game without using a hint.
"Escape Artist" will be the first achievement you get in Episode 3.
You need to find five rope pieces.
The locations are as follows.
1) Right in front of you on the first in-game screen, near Billy's left foot, just to the right of the crumbled stone barricade that Billy is sitting on.
2) Right in front of you on the first in-game screen, displayed underneath the intact stone barricade to the right of the crumbled barricade that Billy is sitting on.
3) Click on the broken elevator in the middle of the screen in the background. Rope #3 is here. Also pick up the stepladder and the piece of piping (the coloured, square-shaped object to the bottom left of the broken elevator mini-screen).
4) Click on the stepladder in your inventory, and then click on the glowing blue puzzle piece to the left of the starting room's screen. Or, if you have a touch device, drag the stepladder to that position. Once the stepladder is in place, click the box on the top shelf. Pick up the visible rope #4 on top of the crystals.
5) From #4, Click on the box that you used to get the viewpoint of the top of the shelf. Rope #5 will be under it.
In front of the broken elevator, and slightly to the left, is a collapsed bit of flooring. Click on it, then click the five ropes in your inventory, then click the hole in the floor, or, if using a touch device, drag them to the hole in the floor, once you're on the hole-in-the-floor mini-screen.
You'll come out of the mini-screen and now have a downwards-pointing arrow above the hole in the floor. Click it.
This will unlock the following achievement:
The Escape Artist achievement in Adera (Windows) worth 24 pointsFashion a crude rope and escape through a crack in the floor.
"Snake Charmer" will be the second achievement you get in Episode 3.
After the cutscene where you get separated from Billy, pick up the cog-like gold key in front of you, on the rock.
Click the down-pointing arrow next to the hint button. Again, make sure you do not click the hint button. Clicking the down-pointing arrow will take you back to the previous room (the starting room).
On the right of the screen, you'll see a wooden cabinet on the wall. Click it. Click the gold key. Click the middle of the wooden cabinet. You will now have a Find-the-item minigame. The picture below shows the items: You will get Matches, Surgical Hook, & Iron Forceps after completing this puzzle.
Go back down the hole. Behind the rope, in the background, you'll see a furnace. Use the matches on the furnace, and then click the pressure valve above the opening of the furnace. This will send power through one of the pipes going through the room, and will open a door.
Go through the newly opened door. Use the matches on all four glowing puzzle pieces, to find that they are all torches. Pick up the right-most torch when you light it. Click on the deactivated aqueduct pedestal to the right of the room.
On the mini-screen for the deactivated aqueduct, to the left, you will see a fuse. Pick it up. 1/4. Click the pipe section in your inventory, that you got from the broken elevator in the first room, and click it on the glowing puzzle piece on this mini-screen. It will open another door. Do not go through it yet.
To the top left of this screen (the room screen, not the mini-screen), you'll see you can click on a blockage on the aqueduct. Go up there, and you'll see the blockage is guarded by snakes. Use the torch on them.
This will unlock the following achievement:
The Snake Charmer achievement in Adera (Windows) worth 16 pointsChase snakes away from the clogged water channel.
Remember this place, we'll be coming back here in a short while."Pulse Perfection" will be the third achievement you get in Episode 3.
Right, continuing on. Now you've removed the snakes and popped that achievement, leave the blockage for now, and go back to the main screen (by clicking the X in the miniscreen top right corner or the down-pointing arrow near the hint button). Go through the newly-opened door.
In this beautiful area, turn your gaze to the right, and slightly down. You'll see a fuse on the ground. Pick it up. 2/4. Now turn your gaze to the left of where you were first looking when you entered the room. You'll see a spear. Pick it up. Above the spear, you'll see a small water pool, of which your character will mention water beetles. Use the iron forceps to pick up the next fuse. 3/4.
Now look in front of you, into the water. You'll see something in there. Use the surgical hook to pick up an old key. Out of the water mini-screen, turn to the right, and you'll see an opening in the cliff. When you click on it, boulders will fall, blocking your way out. Click the boulder.
Your orb will now glow, and you'll do a minigame.
You only get ONE attempt at this, so if you somehow do fail, you have to start the entire episode over again to get this achievement.
The tutorial image is pretty simple, blue rings close into gold rings, and when the blue rings are over the gold rings, you need to click/tap them. If you do 2 or less mistakes, you can get this next achievement. If you've ever played Osu! Tatakae! Ouendan! 1 or 2, or Elite Beat Agents, this should be incredibly simple for you. You have to do 14 rings, and as you go through them, their appearance will get quicker, so be aware of this.
This will unlock the following achievement:
The Pulse Perfection achievement in Adera (Windows) worth 19 pointsMiss no more than three taps while shifting the boulder in the cave pool.
"Surface Dweller" will be the fourth achievement you get in Episode 3.
Click on the down-pointing arrow near the hint button until you arrive back in the furnace room. Click on the cabinet on the right side of the room, and then use the Rusted Key that you got out of the water with it. When it opens, your orb will glow. Pick up the small rake, and the last fuse. 4/4. Use the orb. A mini-game will appear. This is VERY simple. Keep rotating the pieces along the outside of the mini-game board, clockwise, until you've completed the mini-game. The mini-game mini-screen will disappear after a very short cutscene, and you'll be able to click the glyph on the wall of the cabinet to pick up your first Key Glyph. 1/4.
Still in the furnace room, turn to your left to the fuse box. Now you've got all four fuses, click on the fuse box, and put all four fuses into it. You now have more power to the furnace room.
Turn around, and go out of the door, back to the Aqueduct. Click on the part of the Aqueduct where the snakes were. Use the rake on the blockage. This will give more power to the furnace room. Click the down-pointing arrow near the hint button to go back to the furnace room.
In the middle of the room, slightly to the right, you'll see a pedestal. Click it. You'll have a tile puzzle. Set the puzzle out like I've done below: This will open the door that you and Billy got separated with. Go through it.
This will unlock the following achievement:
The Surface Dweller achievement in Adera (Windows) worth 24 pointsEscape the Aderan underground and make it back to the surface.
"Steam Punk" will be the fifth achievement you get in Episode 3.
On the right of the door opposite you, there's a ball, pick it up. Above the door and to the left, there is a bit of material hiding a brass turtle figurine. Use the spear on the material. Pick up the turtle that drops out. Go out of the door opposite.
Nothing to do here yet. Go through the exit at the top of the stairs to your right.
Click on the hoop to the left of you, closest to you. On the mini-screen that comes up, use the ball. Brass turtle #2 will drop. Pick it up.
Click the sparkly area further down the left wall for another find-the-item mini-game. Items are displayed below: Please note that the 'Helmet' item is behind the 'Pennant' item.
After this mini-game, you'll get to keep the Mirror & the Machete.
Press the down-pointing arrow to go back to the previous room. Use the machete on all of the vines, branches, and tangles. Face the door behind you but do NOT go through it. Look to the bottom left of the door, and you'll see Brass turtle #3. Turn back around to where you just cut the vines, and click on the newly opened fountain mini-screen. Drag the turtles onto the fountain. The fountain will activate.
Look to the right of the stairs where you went into the room with the hoops. You'll see a glyph in a compartment. Click on it to zoom into the compartment to find a key. Take it. Use your glowing orb and complete the mini-game. This one is tricky. I can only suggest try moving the square pieces as much as possible, and move the rectangle pieces as little as possible, so really, just use the small pieces to make space for the big pieces to move out of the way. Sorry I can't be more help, but it's one of those puzzles where it's hard to explain. Once complete, you can pick up Key Glyph #2.
Go back to the previous room (the one with the big stone head), by pressing the down-pointing arrow. Now you have the key, use it on the locked door to the right of where the ball was. Go through it.
You have another find-the-item mini-game. Answers below: Note the soap is slightly off the screen and you can move your gaze to the right to see it fully.
You will get the curved pipe for your efforts.
You will then be taken back to the previous room, with the stone head. Attach the curved pipe that you have just got to the steam-release to the right of the stone head (a mini-screen will pop up before you can do this).
The stone head's eyes will light up. Use the mirror on the two glowing jigsaw pieces that appear after the curved pipe has been placed.
This will unlock the following achievement:
The Steam Punk achievement in Adera (Windows) worth 24 pointsObscure the stone mask's vision in the bath house.
"Glyph Master" will be the sixth achievement you get in Episode 3.
Click the key glyph, then click your glowing orb (bottom left corner).
You'll now have to do another sliding-stone mini-game. This is a hard one, and I unfortunately can't help you... just keep rotating pieces around the board and you'll be able to do it.
Once you've done the puzzle, pick up Key Glyph #3 to the left of the stone head.
Next, you'll want to go back out to the fountain with the three brass turtles. You'll see that there is now a stone wreckage in front of it. If you click on the clickable area (to the right section of the wreckage). Your character will say that the wreckage is holding something. Click the purple dust/sparkle to go into another power-supplying octagonal grid puzzle. This one is slightly different to the last one, as you have to power up three different crystals. Luckily, you don't need to power them all up simultaneously, which means you can do one, and then adjust the 'track' to go to the next one, leaving the crystal powered up. Follow the pictures below, and you shouldn't have a problem: After you've done this puzzle, you'll see the final key glyph is visible, waiting for you to pick it up.
You'll now see a cutscene with your pilot. Go to the room with the stone hoops where you got one of the brass turtles (up the stairs to the right of the stone wreckage). Click the big, stone door. Drag the four key glyphs into the door. You'll find that you need a fifth one. Back out of the mini-screen, and you'll get a small cutscene with Billy. He'll give you your fifth key glyph, although it appears as a single item (i.e., it doesn't have #/4 on the item). Click on the stone door again, and apply the fifth key glyph to the door.
You'll now play a different game than what you have played in Episode 3, so far. The game was obviously designed with a touch-screen device in mind, but it is not impossible with a mouse, it's just a little awkward. The five key glyphs you've put in the door with glow blue. Glyphs from around the edge of the screen will appear, some glowing blue, some glowing orange. You need to flick the orange glyphs away from the middle, towards the edge of the screen, whilst flicking the blue glyphs towards the matching glowing blue glyph on the door. For each blue glyph you flick to the glowing blue glyphs, blue energy will get closer to the middle glyph. For those playing on a touch device, you CANNOT drag the blue glyphs to the glowing glyphs on the door, you MUST flick them in the direction of them. When all five blue glyphs are connected, the mini-game will end.
With the mini-game ending, you'll have a cutscene, where Billy chases off stone totem/dinosaur creatures.
This will unlock the following achievement:
The Glyph Master achievement in Adera (Windows) worth 41 pointsUse the key glyphs to open the door to Amaro's Tower.
If you've followed this guide exactly, you'll also pop this achievement!
2 Comments
-1 I am afraid, you just jumped over one of the most difficult part of the episode, the sliding tiles minigame. surely, this can't be called a full walkthrough then.
By The Ol n De on 27 Jan 2016 23:07
What sliding tiles minigame o.o
By Dwaggienite on 27 Jan 2016 23:42
Missable.
Complete the episode without using the hint button. If you get so stuck you need to use it, don't worry as you can race through the game in under 15 minutes once you know where everything is.