Alan Wake

Alan Wake

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No Punctuation

No Punctuation

You made it through The Writer in one dazzling dash.

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How to unlock the No Punctuation achievement in Alan Wake - Definitive Guide

In the same vein as The Signal’s ‘Run On Sentence’ achievement you must complete The Writer without dying, reloading or restarting, which is quite a difficult feat. You’ll most likely want to attempt this on Normal difficulty, but if you want to try at a higher level, good on ya!

You may want to attempt this on a separate playthrough from every other achievement, too, as wandering off the beaten path looking for collectibles, or trying to rush through the tornado encounter, and especially trying to reach the lighthouse without firing a gun, while attempting this achievement will probably drive you insane.
Areas of concern include:

-The trek from Cauldron Lake Lodge to Stucky’s Gas station. Primarily, this part concerns creating a makeshift bridge from manuscript words, and the tornado encounter. It is frustratingly easy to fall if mistiming your jump here, so time your jumps carefully, particularly around the tornado. Note that a heavy Taken will attack you as you make your way past the tornado, on a rather thin ledge, so prepare yourself for him (I, personally, had a heart attack and walked off the edge on my first run when I saw him). After this, an important point is to stock up on flares before dropping down the hole into the sewer pipes. Try to be conservative with these, especially in following areas where floating words such as ‘roll’ can be used to take down the Taken.

-The rotating wheel section. Standing in the wrong place or dropping into a room too soon can hurt or kill you. You need to wait for the floor to be fairly level before entering a new section, otherwise you may slide, at an alarming speed, towards the other end of the room, and take serious damage, or die.

-The final approach to the lighthouse. Shine your light on every ‘clear’ word you see, so that the light from the lighthouse can one hit kill as many Taken as possible. Shoot the rest, or drop the occasional flare and run as far as you can.

-The final encounter. It’s quite possible to go for ‘Iron Will’ at the same time as this achievement, though ‘Iron Will’ requires you to avoid being seriously hurt (dropping to the lowest health state). There are crates with infinite ammo to assist you here. As mentioned in my tips for ‘Iron Will’, take care of the birds first in this fight! Flares are wonderful for dealing with the birds.

In general, run whenever possible, make use of random lights or explosions, be conservative with flares when possible, and keep a good ammo count at all times. Luck may also play a part in this, so good luck!
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12 Oct 2010 12:08

43 Comments
The section where you can trigger rolling exploding barrels by illuminating the words "roll" can be tricky, but you can take a shortcut through this section. As soon as you arrive at this section (after crossing the fallen tree--you'll see the words "roll" at the top of the hill), run down the hill to the right. Look down over the cliff's edge near where there are tree roots sticking out of the side of the ledge below you. There is also a stump or rock (can't remember) directly below the roots. If you slowly walk off the edge over the roots and the stump, you'll land safely, taking little to no damage. This will put you right in front of the fallen tree you need to cross to the next area, through the chain link fence. Book it through the fence and up the path to the check point and you shouldn't have to fire a shot. You may need to drop a flare after dropping down from the initial ledge, but that's about it.
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By Dark Shaman 13 on 14 Oct 2010 02:40
I think this achievement is a lot harder than any of the others in the entire alan wake game and DLC. It requires you to not be complacent at all, so you can't let any enemies get the jump on you or mess around wasting time. But what really makes it so hard is the lame jumping sections, as jumping really is this games strong point.

Most of the tips have already been said but here's two-

-Final boss tip
Save your flashbangs for final barry boss, you can half destroy him and get rid of his birds with just one of them. So two or three well timed/aimed flashbangs will do a majority of the final boss for you, especially if you save them for the later part of the fight.

-Tornado tip
One tip I can give for the tornado section, when shining your light on the bridge sections that are spinning in the tornado, try and make them appear a few seconds before you jump on them. If you do it too early, or wait for them to come around the tornado again, they will have spun on their axis and be facing a different way, making it unreachable with alan's jump.
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By Doomed Satsuma on 11 Nov 2010 15:05
Got this on my 3rd attempt; the first was just for looking around and collecting the games and other achievements, my first actual attempt on this ended in the very first fight :) After that I just ran the whole episode with almost no fighting at all. Way easier than with the first DLC.

On the tornado I looked at the floating objects for some time. There's two school busses, I used the one that was wheels down. On the second level I used the piece of grating with railing.

I got killed in the turning house on my first game, so this time I ran in, then ran out where I came from. After the house had turned one full revolution, I jumped on the roof and just walked over it.

I stocked the flares at the point where you need to drop one in the well (remember to stock again after you've dropped it!) and held onto them until the very final fight. The final fight was a piece of cake when I could just keep dropping the flares and concentrate on the main guys instead of the crows.
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By Tuxie Duck on 13 Aug 2011 16:12
alan wake does that quite alot, it happened to me with one of the 5g achievements at the start of the full game. Recovering ur gamertag fixes it
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By Molloy2006 on 13 Oct 2010 11:43
Thx for the advice, didn't know it was so common
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By Teeny Houdini on 13 Oct 2010 12:56
That's a good tip for anytime you got an achievement that doesn't show up on your profile.
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By BERRYLEGEND on 13 Oct 2010 14:27
Tried last night but kept falling off at the Tornado. Love Alan Wake but the jumping is terrible!
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By ArcadiaSkies on 15 Oct 2010 11:15
Also, for everyone who, like me, got all the colectibles on first playthrough, you do NOT have to climb on the roof of the rotating cabin. You can go easily through the inside, just as you do later in the "ferris wheel" section.
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By Guirec730 on 17 Oct 2010 22:46
Good guide, had far less trouble with this than I had with the first DLC. Did very nearly die on the last boss (used all my flares in the run-up to the lighthouse like an idiot), and the birds nearly decimated me. Weirdly, I took no damage in my first playthrough on that bit using the same tactics... But yeah, very do-able. Jumping sections are by far the hardest, but be patient and only jump when you know you can make it.
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By Hurball on 19 Oct 2010 23:51
On my first playthrough i think I fell once or twice, not entirely sure. Second a NPC decided to hit me twice when I had a flare up (and for two or three seconds or so too!) so I got killed when I shouldn't have :(
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By Panda Jenkins on 21 Oct 2010 05:23
Aaaarghh!! my game keeps freezing up on me, and I can't reload if I want the achievment. can get to right by the end too!
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By TerryLudden on 21 Oct 2010 20:52
Thanks for this guide, i got it on the third try. Fell every time on some dumb points off the world.
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By REALFOX81 on 01 Nov 2010 19:40
There is no difficulty setting.
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By on 14 Nov 2010 07:12
I can't believe they put in an achievement that requires you to jump in such dangerous situations when the jumping in this game is so terrible!!! This one could get frustrating. Thanks for the guide!
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By Barnsley Pal on 29 Nov 2010 09:37
actually Moe Marston, their is difficulty settings.... You select the difficulty before you pick the episode...
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By F1R3 PH03N1X6 on 05 Jan 2011 00:51
@Augustine I dont remember ever doing that when iv played the DLC?

I go to Downloadable Content and click play. No difficulty choice?
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By Mike Langlois on 08 Jun 2011 18:33
Select Episodes from the main menu and then you can select the difficulty for the DLC content too.
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By Zurbum on 23 Jun 2011 06:37
i hate the jumping in this game. why you jump like a tard alan?
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By MIL5Y on 07 Mar 2012 03:29
This achievement is much more difficult than the related one in "The Signal" DLC. As others have mentioned, the jumping in this game is terrible & you must do a lot of it in this DLC. In my opinion, the hardest achievement of the 67 for this game. I would rather go through the entire main game on nightmare again (which wasn't so hard) than have to attempt this even one more time (but I will...)
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By Hyyr on 04 Jan 2013 12:26
I also wanted to point out that when you reach the crashed plane, once you jump down you will get rushed by a bunch of Taken. Immediately run forward & turn left to run up to the next safe haven. Once the Taken have despawned, you can trot back to the plane & the secret room at your leisure, to loot the flare gun & items without having to deal with any of the Taken. This was on Normal difficulty.
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By Hyyr on 16 Jan 2013 12:07
It's not the safe haven that triggers the safety, it's the conversation with Zane. Make sure you have that and, if you wanna be safer, pick up the manscript page. That makes the enemies stop spawning in. Thanks for the solution HaganeGir. It helped.
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By misfit119 on 24 Jan 2013 21:15
A tricky section you don't mention is the TOP OF THE BRIDGE:

Taken come in two waves. Pause a moment then ignite the two nearby Booms when Taken are clustered near them, always avoiding the Crumbles with your flashlight as they create pitfalls that increase your chance of falling to your death. Fall back to finish off any Taken from a distance that the Booms missed. Take a breather if you were damaged in the first wave. Then when you reach midway across the bridge to prompt the second wave, ignite the further Booms and fall back again to finish them off from a distance.
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By z 4assed monkey on 16 Mar 2013 12:53
On my first attempt at this I got pretty far to be rushed by one of the large taken and fell off a ledge.

When you get to the section where you have to ignite some spotlights and then cross a small rope bridge, make sure you run about half way through on the bridge then run back to a safe spot and take out the birds completely. Then walk back onto the bridge until near the end to cause the taken to spawn and take them out from distance and then continue to the next safe haven.

If you don't have any flashbangs or flareguns for the final boss, don't worry. I finished the final bosses off with just using 7-8 flares and didn't need to use anything else. Just use a flare to scare off each boss and take out the birds as mentioned in an above post.
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By IstIngiliz on 07 Aug 2013 14:19
Finally got this on attempt number 8 after 5 deaths on the Whirlwind section (the first jump was always fine but the second one always proved tricky), 1 death on the barrel roll hill (when I foolishly wasted all the barrels before the Taken spawned) and 1 death when I jumped down from the end of the tree log that you walk up when leaving Stucky's garage (always step off to the side nice and early!)
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By RomanAround on 05 Sep 2013 19:08
I beat this in one try right after getting the same achievement in The Signal. If you can do the Signal without dying, this one is a piece of cake. Always remember to be patient during the jumping segments and the rotating rooms. Stock up on flares when prompted and just keep a cool head. I'm really happy to have this game completed.
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By GrenadeRisen on 04 Apr 2014 04:39
Everyone makes this achievement sound harder than it actually is. The hardest part is probably the tornado jumps. I suggest on the first jump spawn the iron grate platform (first "bridge" just to the right of the platform you are standing on) and DONT JUMP to it, when it gets close to the platform you can simply walk off onto it. The second jump is up to preference, but I liked to wait to spawn the bed platform and use that. I never once fell on the tornado jumps.

I did have two stupid deaths though, the Taken that spawns after the first tornado jump pushed me off :/. Then on my first run after exiting the gas station and hitting the Safe Haven, I didn't notice the tree you're supposed to cross and just walked off the edge :/

Just take your time and go slow, I believe there are only a few spots where enemies endlessly spawn, but you can simply just run to the next Safe Haven (airplane and gas station).

Also be careful on the iron bridge if you hit any of the "clear" words as they will take out the floor and you can fall through, as you push forward you don't want to accidentaly fall back into one of the holes you've made.
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By Crimson Drifter on 19 Jun 2014 17:34
I've tried more times than I can count to get past the tornado part and fail every time.
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By Draco719 on 19 Jun 2014 17:41
Ok, just died at the very end. Killed by the birds after the final Barry. angry
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By Hmizzz on 23 Apr 2016 15:53
My game keeps freezing during the fight with Barry, it happened twice in a row, that's annoying to lose 2hours. I play on One and I never got any similar issue on the main game or on the first DLC. I guess I'll try again tomorrow
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By Ink Splitters on 18 May 2016 10:58
Much easier than the Signal. Just be careful with the jumps. And save at least 6-8 flare at the end, because there are a lot of birds in the boss fight. I nearly died at the very end of the last minute. But i did on my first try. The Signal was much tougher.
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By Zaki HUN on 09 Dec 2016 07:27
Nothing is hard about this, however got to be the most annoying fucking achievement. Your having us rely on these shifty jump mechanics. Fucking awful!
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By j wizite on 23 Aug 2017 17:09
Glitch where a rock didn't show about 2/3 in so I had to restard. BS
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By King KRool on 05 Apr 2020 11:48
F*** this achievement
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By Miojo666 on 01 Jul 2020 00:58
NoThInG iS hArD aBoUt ThIs man shut up. There are all kinds of spots where you can just randomly fall off the edge of something and die, and multiple spots that involve swarms of enemies. It's doable but saying nothing about it is hard is a real chump thing to say.
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By thanatos8285 on 22 Jul 2020 02:41
Had more trouble with this one than the other DLC, which most people said was the harder one. The platforming in this is horrendous, and Wake moves like a statue come to life. Glad I'm done with it because it was getting very aggravating.
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By Death Metal Jim on 17 Aug 2020 22:55
^ Same , In terms of enemies it’s a lot easier just a shame Alan can’t jump properly or in a straight line.
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By on 05 Oct 2021 15:01
Gonna try it again a little later, but the only problematic areas I've had so far were the tornado section, because I jumped too soon, and the giant wheel area, where I fell in a spot I shouldn't have.
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By mwmike11 on 28 Jul 2022 20:44
The swinging bridges right after the lighthouse goes out are horrendous. I was trying to walk across without jumping, got caught on one, decided to jump, and Alan just yeeted himself sideways off the ledge
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By Octobot Super on 09 Sep 2022 09:11
This one is far worse than the first DLC
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By Sniggleworth on 14 Oct 2022 23:20
Its a Far Cry from Run on Sentence in difficulty in my opinion. I got that in 2 days. This one when I decided to get it I got it first try. This was my last achievement in Alan Wake.
I am done with this crap...
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By JimmieWorld on 06 Dec 2023 03:13
Thanks for the guide as it Really helped but I think it's glitches for me.
The achievement popped up at the end but on my games list it says that I have 1450g on Alan wake when I should have 1500. When I click the game title however, it says that I have all cheevos. Now I'm stuck with an incomplete game that I should have finished.
Anyone else having the sMe trouble with this cheevment?
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By Teeny Houdini on 13 Oct 2010 11:30
Ive died from falling like 5 times now. First time thru I didnt fall once! The birds got the drop on me (wasnt watching my health)
This is driving me insane!
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By Draco719 on 17 Jan 2011 20:13
Just picked this DLC up, got every single other achievement in Alan Wake entirely, and this is the only one that's giving me trouble. Getting through The Signal without dieing wasn't this tough, I did it on my first run. But the one time I manage to get through the tornado without dieing, three taken spawn right next to me when getting to the lighthouse and strike me one after another, I didn't stand a chance! Unfortunately there is an element of luck that is involved with this achievement, something that should really never be a factor in any achievement at all, but there you go. Best of luck to anybody in the future who wants to try and get this and the hopes there aren't any luck based achievements in Alan Wake 2
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By ShoutingKnighty on 31 Dec 2015 21:55
View all 43 comments Show less comments
Here's a link to a Video Walkthrough I made with full commentary. It's a standard guide through the DLC without deaths and results in the achievement popping.

https://www.youtube.com/playlist?list=PLB25EC37963D1442C&amp...

Hope it helps.
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07 Jan 2011 00:16

13 Comments
You are without a fuckin doubt a legend amougst men...From start to finish i was captivated like a movie (which it pretty much is) Laughing in stitches nearly the whole way, and helped my get this achievement that i tried hours upon beforehand. Flawless guide and have subscribed to your youtube account as i have bought bayonetta recently so your guides will no doubt come in handy. Keep up the fantastic work! (subscribed as ss4skid, previous gamertag cause some douchmotherfucker stole my gamertag as a youtube account, bastards...)
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By True XenoBlade on 13 Jan 2011 18:58
Excellent guide, thanks for making it.
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By Fancy Bacon on 06 Feb 2011 20:51
Great video! Only sugestion I can make is the adition of those boxes with a direct link to the next part.
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By Draconic Lord on 09 Mar 2011 16:52
thanks for the continued guides filled with good explanations and high humor

max is indeed voiced by james mccaffrey & is apparently voicing him in MaxPayne3 (http://www.imdb.com/name/nm0564548/)
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By vetteindreams77 on 22 May 2011 05:09
+1

Thank you. You're awesome. Little suggestion. Leave the comments about you shitting yourself graphically out of your next guide ;)
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By Dwaggienite on 19 Oct 2011 21:30
This fucking achievement man, still can't get it. All my deaths are from fuckng falling off those wooden planks on the side of the mountain.
I'm just going to have to try some other time. I have to wait later after going though all that bullshit again.
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By A Phizzle on 20 Feb 2012 15:46
Cannot thank you enough for all your AW walkthrough videos. I was having a terrible time with bad luck and random baddies. Your guide helped me through it and with a lil luck, I finally got it! Thumbs up, for sure! :)
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By cancermatt2 on 20 May 2012 05:35
+1 for that commentary!
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By DGC BrotherHood on 05 Jul 2012 20:27
copyright restrictions unfortunately. also when youtube changed it's layout, it made a lot of links defunct.
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By Seraphim17 on 14 Jan 2013 03:41
yeah, disappointing. I watched the first one with the commentary, which i enjoyed. It made looking for tips to get the 'no deaths' acheivement entertaining. But the music in the other videos turned me off. too bad!
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By Kanchanaburi on 22 Apr 2017 21:03
videos no longer have commentary
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By Unmet Player on 15 Nov 2017 21:51
Link now only points to youtube channel and not the video in question.
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By napoearth on 14 Jun 2018 14:55
After the excellent Tomb Raider guides I was looking forward for more quality videos, unfortunately only the first one is available due copyright restrictions.

Edit: the videos are available again, great quality as always.
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By psybOltOn on 18 Aug 2020 20:49
View all 13 comments Show less comments
This one is a pain to get. I'd be really surprised if anyone can get this on their very first try!

I didn't want to finish the game without this, so everytime I died, I restarted the game again. You get used to it, but it can be frustrating to repeat sections over and over.


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The battle with the first lot of Taken is fairly straight-forward. Make sure you stock up on ammo and grab the revolver. Kill the first few, then the second wave and finally use the fireworks to mostly remove the dark-force protecting the last lot.

Be careful moving over floating terrain, take it slow if you need to.

The cabin you encounter will rotate, just move towards the exit/entrance and you'll be fine. If you're going for the collectible, wait for almost a full rotation back to the start and make a short jump over. Be patient.

I went for the Whirlwind achievement and I advise you do too. Either way, you'll need to restart to get it. Might as well keep trying for it so you don't have to get it later.

Alan WakeWhirlwindThe Whirlwind achievement in Alan Wake worth 47 pointsSpecial 2: Make your way past the tornado in under 60 seconds.

The metal platform (bridge approaching you) is your safest bet. If you're going fast, the beds are also good for the second bridge. Otherwise wait for the second metal platform and make sure you don't have to jump too far or over the railing. Be patient.

Make sure to use the roll words to spawn explosive barrels, occasionally picking off enemies with your revolver. If you need to, use your flare(s) (There is an infinite stash coming up). I would advise not rushing through, take them all out or almost all of them (as long as you can make it to the trunk).

Next up, infinite flares. It's obvious you should max out on them here. You might be able to use one or two flares and avoid the Taken in the pipes (rush towards the hole), but if you don't want to risk it, kill them. Honestly, ammo is so common in this, it's not a big problem.

As for the rotating wheel, don't run, but do make it through all the doors quickly. Don't stand around, or you'll fall into a wall at high speed and die. Wait for any entrances that are in the floor to be level and then walk through...DO NOT JUMP. If you want to be careful, make sure the floor is always level anywhere in there before proceeding onwards. Yes, you do need to jump in the water after the memory of you does it.

At Stucky's gas station, you can just run to the safe-haven. If you need the collectible, it is to the right and is deeper into the trees near the end of the broken road.

Spawn all the wires first, then the bridge. Kill the Taken that spawn on the bridge and start the generator. No more Taken will spawn before the log bridge.

As you climb the steps up the bridge, more Taken will come at you. Not too many and usually one or two at a time.

At the top, make sure you grab the flashbangs next to the TVs. Use the crumble and boom words to hopefully take out some Taken. These guys can overwhelm you, so don't hold back. I'm pretty sure they keep spawning if you hang around, so head for the safe-haven ASAP.

Be slow and precise when walking over the trunk Zane moved.

Some Taken will spawn around you as you walk around the hill, make sure you look behind you and kill the 3 or 4 of them.

The flash words here turn on lights that stay on permanently, try to turn them all on without getting yourself killed in the process.

The birds can be lethal here. First walk halfway across the bridge to trigger the birds and then head back. Take them out, turning on the flash lights too.

Next, go across the bridge fully and run back again. More birds and a few Taken will spawn. BE CAREFUL.

The plane bit can be hard if you want the collectible and secret area. Taken will spawn continuously here, so do what you need to do quickly. Inside the plane with the collectible can stop some of them getting to you, don't hold back...there is plenty more ammo to find.

The secret area is straight ahead, between the rocks, in the opposite direction to where you need to go. There are useful items in there.

Zane will talk to you for the last time on the wooden platform with the memory and ignite words nearby. This is where the GGITGL achievement starts.

Alan WakeGo Gentle Into That Good LightThe Go Gentle Into That Good Light achievement in Alan Wake worth 50 pointsSpecial 2: Make it through the approach to the lighthouse without firing a weapon.

You’ll want to prioritise using the clear words to let more light in to kill Taken around you. Use flares, just save 6 or 7 if you can. Rush through here, kill if you need to, but avoid if you can.

Next up, final battle! Once you burn through the main guy here (no spoilers), stay next to the refrigerator thing at the end of the bridge. This will ensure nothing (except birds) can creep up behind you. Use flares on the birds and stock up only if you can safely. It's not that hard of a battle.


And that is it, DLC finished. Sorry for the long read, I'd just like other people to not repeat the starting segments of the game over and over... Good luck!
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01 Oct 2018 03:06

This is part of The Writer DLC.

Another no dying achievement, which become just as tiresome as the collectible achievements with this game. You know the drill, play it smart, dodge, use Flares, run when Alan isn't sounding like he needs an oxygen tank, etc. It's as easy as The Signal DLC, so it shouldn't be much more of a challenge.
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Complete 'the signal' in one go without dying or restarting to pop this achievement.


Note to self: This video also includes the "Iron Will" achievement where you have to face your own demons without being severely hurt.
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29 Feb 2024 01:24

Okay. In my opinion, this is the worst DLC in all of Alan Wake - not just this DLC. I spent about a dozen tries before getting it, dying from silly things that were mostly out of my control. Compare that to the same "no reload" achievement in "The Signal", which I did on my first try.

So here's a list of tips:

1. The controls in Alan Wake aren't made for platforming and precise movement, yet the level designs in this DLC implements a lot of such elements. Therefore, be ready to start over and over and over.

2. Go for this achievement last. Maybe you'll accidentally get it while trying to get some of the other achievements, but don't try to get this achivement while going for the others. Also, knowing what to expect will help a lot.

3. Take your time, when you can. Line up jumps. When you get to the whirlwind, I suggest using bridge parts with railing to get around. If the railing is in the way when you're about to jump off, just circle the whirlwind once and it should be clear the second time.

4. When you're fighting on the bridge, take the pump action shotgun with you after you've dealt with both waves of enemies, leaving the rifle behind. The shotgun will be more useful in the barrel area, with its spread shot. Save the flashbangs from the start of this area.

5. In the barrel area, make sure to get the most out of the exploding barrels. You can get a nice domino effect with the exploding barrels, clearing the area all the way to the corner. When you get there, do the same thing, and you should at most have to deal with three taken manually.

6. In the maze/paris wheel, when you get to the vault door, just stand and wait by it. It will open in time without you having to do anything. Then you can just run through the clicker room and into the elevator.

7. In the area with the hanging rope bridges, you can activate three of the Zane inspired lanterns before getting onto the first bridge, and the fourth can be activated before getting completely to the other side. These will help with the crows. Don't be afraid to use some flares to make sure you don't get pushed off by the larger taken on the other side of that bridge. Also, be very careful with the hanging walkways/scaffolding right afterwards, as it is easy for Wake to clumsily walk off here.

8. After the interview scene with Dr. Hartman, you should be pretty much "home free" in regards to easily falling off places. After the plane, just use a flare or two for the taken, and run to the next light.

9. When you get to the lighthouse part, just focus on destroying those large pieces of rock that blocks the light from the lighthouse. In a couple of places it can be a good idea to just lure the taken back towards an area where the lighthouse reaches with its light. And again, don't be afraid to use flares or your flashlight to hold off the taken if they get too close, which they might.

10. When you get to the cabin and the final fight, use your flashbangs on Barry, one for each iteration of him. While this fight isn't exactly hard, this helps make it even easier. Kill off the birds quickly, too.

I hope these tips help a little for anyone trying to get this achievement. Again, in my opinion, this is the worst achievement to get just because it's very easy to be unlucky due to the clunky movement controls. Best of luck to you!
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02 Dec 2020 00:00

You must not die, reload a checkpoint, or continue later on for this achievement. Choose episodes from the start menu and pick "The Writer". Set the difficulty to normal. Below are tips in specific areas that may help.

  • When at the jumping or tilting world areas (when everything is spinning), make sure you take it slow. If you see a door, wait until you can walk through it instead of jumping down it.
  • In the area with the explosive barrels, you will have to do your best to time it right. Stay far back from the enemies and kill them if you used up the explosive words.
  • The gas station area should be completely avoided. Right when you get out of the door, run left to the Safe Haven Light.
  • When crossing the plane, jump down at the tail and jump inside the back. You can fight off Taken from here and they will only be able to throw things at you here and there. Make a break for it after.
  • The point with the well has unlimited flares near the car. Get a full stock before moving on.
  • If you see any other Safe Haven lights, make a break for it.
  • On the bridge with the "Crumble" words, go ahead and light those words up right when you see them as well as stay back. The enemies will sometimes fall in. There is a Safe Haven at the end of the bridge.
  • Be careful going up the final climb to the lighthouse. Use all of the "Clear" words and let the light kill all enemies.
  • The final battle doesn't require flashbangs, so you can use those for emergency any time you see fit. You should have a good amount of flares (maybe 6-10) to fend off the crows. This is where you should be using your batteries to your advantage to quickly take out the Taken Memories enemies
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