Amnesia: Rebirth
41 Achievements
1,000
12-15h
PC
Xbox One
Xbox Series
Stoic
Resisted fear, and resisted anger. Details for this achievement will be revealed once unlocked
25
0.44%
How to unlock the Stoic achievement in Amnesia: Rebirth - Definitive Guide
This achievement is earned by finishing the game dying less than 4 times. It can only be unlocked on Original Mode.
Ensure that you don't remain in dark places for too long, flashing "visions" and dark marks around the edges of the screen are warnings that you need light very soon. When enemies are around, make use of the hide mechanic (when crouched, hold down ) where neccessary.
Or you can cheese it somewhat by saving regularly, and quitting out of the game to try again.
Note, the achievement will not unlock if you choose the Harvester ending, you must choose one of the other two.
Ensure that you don't remain in dark places for too long, flashing "visions" and dark marks around the edges of the screen are warnings that you need light very soon. When enemies are around, make use of the hide mechanic (when crouched, hold down ) where neccessary.
Or you can cheese it somewhat by saving regularly, and quitting out of the game to try again.
Note, the achievement will not unlock if you choose the Harvester ending, you must choose one of the other two.
5 Comments
This achievement is definitely reminiscent of Silent Hill 2. Where you have to keep Marie from taking damage, keep her close etc. The bloodier she gets the worse ending you end up getting.
By l Archvile l on 25 Nov 2022 02:39
Strangely, I didn't get this achievement when I chose the Provider ending, but I reloaded my save and did the Iconoclast ending and it unlocked.
By alanp9 on 09 Apr 2024 01:23
The more Tasi gets caught the more she turns into a ghoul.
To get this achievement you need to finish the game by getting caught as little as possible.
To get this achievement you need to finish the game by getting caught as little as possible.
Missable
As you progress through the game, especially after the story-related instances where you get "caught", Tasi will bring up her arms into view and you'll see them turn a rather unpleasant color before disappearing into her arms again. Your arms represent how contaminated/tainted you are and how close you are to becoming a Harvester. For this trophy, you need to keep your arms (and your mind) as clean as possible. For the sake of simplicity, you want to aim to not become tainted more than 3 times in one single playthrough. A few things contribute to this:
If you don't break free, it's highly recommended you exit out of the game, and hit "continue" on the main menu so you can try again. When you get to the flying creatures, you can manually save before attempting to pass them so if you get caught, you don't have to replay the entire chapter. While this is a bit of a cheese method, it honestly will only help you in getting this trophy.
Laudanum: Laudanum will not help your contamination level/arms. It's purpose is to reduce your fear (the veins that appear around the border of your screen/your eyes). If you stay in the dark too long and find that going into light or checking on the little one is doing little to nothing to reduce the veins, popping a dose of Laudanum will help. There are 3 bottles in the game: 1 by the fire in the building in The Dark World (where the professor is) and 2 more in the cage in the Arsenal. Using this won't void the trophy and will only add in making sure Tasi doesn't lose her mind.
The Laboratory: Whether or not you take the treatment for Amari in this chapter doesn't matter. Choose whichever you wish.
The Ending: You want to go for the Provider ending for this trophy, as it's the only one where you'll make a "clean" escape.
Outside of all of this, just make sure you're staying in the light as much as possible. If you find yourself out of oil for your Lantern, matches will help a little bit with keeping your fear at bay, but you really want to be light torches in rooms as you seem them. As long as you keep your deaths/captures to a maximum of 3 and choose the proper ending, the trophy will unlock once the final cutscene plays out. You'll know if you've met the requirements for this in the ending scene with the Goddess. If she straight up calls you a Harvester, you're too far gone. If she says you don't have the heart to make Vitae, you can still get it so long as you don't get caught in her sight in the final "escape".
As you progress through the game, especially after the story-related instances where you get "caught", Tasi will bring up her arms into view and you'll see them turn a rather unpleasant color before disappearing into her arms again. Your arms represent how contaminated/tainted you are and how close you are to becoming a Harvester. For this trophy, you need to keep your arms (and your mind) as clean as possible. For the sake of simplicity, you want to aim to not become tainted more than 3 times in one single playthrough. A few things contribute to this:
- If you stay in the dark too long, your fear will increase, causing veins to appear on the border of your screen. If you remain in the dark without any sort of relief (lighting a match, checking on the little one, etc), then you'll start to see flashes of disturbing images, after which you'll go into a mental struggle. If you don't struggle free, you won't die or get captured, but you will become more tainted. The darkness is much more forgiving in the earlier chapters of the game and far more impactful in the later chapters.
- If you stare at disturbing things too long (dead bodies, bones/guts, holes in the wall where the monsters come out), you'll go into the same mentally disturbed state that staying in the dark too long will put you in.
- From the chapter The Cistern and on, you'll have to deal with shadow monsters who will stalk and sniff you out. You can try hiding from them by laying on the ground (hold down ), but it's not always guaranteed to work, so do your best to just stay away from them as much as possible. If they capture you, you'll go through the same struggle sequence mentioned above (and below). If you break free, run. If you don't, you'll "die" and be transported to a different area in the chapter and will become more tainted.
- Towards the end of the game, you'll have to deal with flying spirits and, at the very end, the Goddess, all of whom have a beam of light protruding from their face. If you get caught in this beam, quickly run behind something shield yourself or you'll end up in another struggle. If you manage to break free (these feel much more difficult to break free from), run. If you don't, you'll "die" and will be transported to a different area in the chapter. As with the others, you will also become more tainted.
If you don't break free, it's highly recommended you exit out of the game, and hit "continue" on the main menu so you can try again. When you get to the flying creatures, you can manually save before attempting to pass them so if you get caught, you don't have to replay the entire chapter. While this is a bit of a cheese method, it honestly will only help you in getting this trophy.
Laudanum: Laudanum will not help your contamination level/arms. It's purpose is to reduce your fear (the veins that appear around the border of your screen/your eyes). If you stay in the dark too long and find that going into light or checking on the little one is doing little to nothing to reduce the veins, popping a dose of Laudanum will help. There are 3 bottles in the game: 1 by the fire in the building in The Dark World (where the professor is) and 2 more in the cage in the Arsenal. Using this won't void the trophy and will only add in making sure Tasi doesn't lose her mind.
The Laboratory: Whether or not you take the treatment for Amari in this chapter doesn't matter. Choose whichever you wish.
The Ending: You want to go for the Provider ending for this trophy, as it's the only one where you'll make a "clean" escape.
Outside of all of this, just make sure you're staying in the light as much as possible. If you find yourself out of oil for your Lantern, matches will help a little bit with keeping your fear at bay, but you really want to be light torches in rooms as you seem them. As long as you keep your deaths/captures to a maximum of 3 and choose the proper ending, the trophy will unlock once the final cutscene plays out. You'll know if you've met the requirements for this in the ending scene with the Goddess. If she straight up calls you a Harvester, you're too far gone. If she says you don't have the heart to make Vitae, you can still get it so long as you don't get caught in her sight in the final "escape".
This guide was translated automatically.
To get this achievement, you must not drive the character into rage, except for the moments when, according to the plot, in the cave we first meet a ghoul in a crevice, and when we kill Richard and the Doctor. You will also need to choose the ending where Tasi escapes into the portal with Amari. The achievement can only be obtained by playing on the classic difficulty level.
“Stoic” is the one who “stands”, even if everything around is falling apart, “Stoic” is the one who fulfills his duty to the end, even if there is no one to question him.
“Stoic” is the one who “stands”, even if everything around is falling apart, “Stoic” is the one who fulfills his duty to the end, even if there is no one to question him.
This guide was translated automatically.
In the "Adventure" mode, the trophy is not given, you must complete it on the "Classic" difficulty level.