ASURA'S WRATH

ASURA'S WRATH

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A Rebuttal of Fists

A Rebuttal of Fists

Complete all missions in Lost Episode 1.

15

How to unlock the A Rebuttal of Fists achievement in ASURA'S WRATH - Definitive Guide

You need to complete the episode on any difficulty level and after completing it, about 5 missions will open that need to be completed (this will be in the form of a Street Fighter-style fighting game) in the spirit of “do a combo,” “do a KO,” and so on. In principle, it’s not particularly difficult.
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06 Feb 2013 10:53

Mission 1: win so that the last blow is a super move.
It's simple - the main thing is that the last technique is a triangle on the opponent lying on the ground.
Mission 2: Win by starting the round with 50% life.
On easy difficulty mode this is done without difficulty.
Mission 3: Do a 15 hit combo.
The opponent does not attack. The tactics are:
- we squeeze the opponent into the corner of the screen.
- We are saving up a line of super strikes.
- when it starts (goes in the opposite direction), we type a combo.
1) jump (cross).
2) in flight 3 hits (if less, you may not get the required combo)
3) after landing we start spamming . if you land unsuccessfully (slightly retreating from your opponent and the combo goes wrong - first).
4) spam ends when Azura sends her opponent into the air with an uppercut.
5) when the opponent is below, immediately press triangle - Azura will again throw the opponent into the air.
6) after the opponent lands on the ground, immediately press for the decisive blow.
Thus I completed a combo of 16 hits.
Mission 4: Defeat your opponent in 40 seconds.
In principle, it’s also not difficult, after several attempts it’s done without problems. Advice: when your opponent falls, you don’t need to get close to him - he very often does an uppercut after getting up, and getting hit and wasting precious time is unprofitable.
Mission 5: Defeat your opponent without getting hit.
The most fun. The skills that were acquired in the previous stages will help here. Some tips:
- from the beginning of the round, we either move back a little, or stand still, waiting for where the opponent will start.
Often it is either magic or a spinner. We jump over the magic and successfully block the spinner .
- we jump over all the flying magic, and don’t try to knock it down with our own. It seemed to me both easier and more logical, because... often after trying to knock her down, the opponent would jump on me and that’s it, from the beginning.
- we pin the opponent in the corner, waiting for him to start to get up. We are not looking forward to this, because... in this case he gets up with an uppercut. We stand so that this blow does not pass. Let's start spamming right away. .
The enemy responds to it either with a spinner, which we again block , or puts a block, which is successfully broken through in 70% of cases. The combo ends with an uppercut from Azura. If possible, we do a super reception on a lying opponent.
If this is not possible, we again retreat to a safe distance and wait for the enemy to stand up. And everything in a circle until complete victory.
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11 Jan 2015 23:25