Bad North: Jotunn Edition

Bad North: Jotunn Edition

11 Achievements

1,000

15-20h

Xbox One
Xbox Series
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Folk Hero

Folk Hero

Completed the campaign on hard, recruited all commanders and kept them alive

200

0.73%

How to unlock the Folk Hero achievement in Bad North: Jotunn Edition - Definitive Guide

Just won this achievement today.

The islands with commanders on are marked with a flag. Make sure if you are about to lose or a commander gets killed that you press home and quit the game, this means you can reload without penalty.

Make it a priority to upgrade at least one unit to elite archers and if you find the ring of command give it to that unit. Devastating against most units and saved my arse many a time. Use them in combination with strong infantry. If the map lends itself to pikes for example if the only attack route is a path up to a cliff pikes can be lethal. But they must be protected from ranged units at all times as they are vulnerable to arrows. Make sure to purchase volley for your archer unit this is great at taking down hordes if used at the right time.

Also be aware that when you end a turn the shadow moves across the map toward you from the left. Make sure not to get caught by it as this is game over. It is fairly easy to avoid but something to bear in mind. It is best avoided by moving mainly horizontally rather than diagonally.

Personally I used two elite archer units and two elite infantry units on most of the later maps with pikes occassioanly if the map was right. A question mark next to an island marks an item, try and collect them and assign them to units, they are essential in the later stages.

The hardest obstacle you will face is the brutes with giant bows, they tear through your units and are a real pain. My best advice is to use an elite infantry unit as a buffer, their armour absorbs most of the damage and allows you to flank them with other units, archers are ideal but if not elite infantry will rip them to shreds at close range.

Finally be careful which islands you select, try to pick the ones with the most buildings on, these are represented by yellow squares. Avoid islands which have few buildings in you can as you want to gather as many coins as possible to upgrade units.

The tiers cost as follows:
- Standard - 6 coins
- Veteran - 12 coins
- Elite - 20 coins

Do not waste coins, try to pour them into the same units so you can make them as strong as possible.

Good luck and please drop comments if you have questions I check in regularly. If you must down vote me please explain why and give me an opportunity to rectify the issue.

As a result of a comment from Anxsighety I am posting two videos demonstrating some tactics on the game. As he quite rightly pointed out, I had not provided specifics on strategies. I hope this has gone some way to rectifying this. Here I explain multiple threats and the use of the elite archers in combination with infantry and pikes. In the second video I explain how to deal with the brute archers which are by far the hardest units in the game.

Keep the feedback coming please I will further improve this solution if needed. I do not take negative feedback lightly and will always strive to rectify my mistakes in order to help you guys.




The latest video gives a detailed guide on how to deal with the hardest units on the hardest type of map. It has not gone unnoticed that I have bad feedback on this solution. I hope my additions rectify this. Please drop comments. I have written many solutions most of which have overwhelming positive feedback. Please give me the chance to improve the solution with constructive feedback

UPDATE 2/10/19
People are reporting a new update and some concerns about a level restart option being checked voiding the achievements. I can confirm that having the level restart option checked DOES NOT avoid the achievements. Some very useful info from one of the devs has been posted supporting this and that the only criteria for the achievement is that the game checks all 8 commanders are alive at the end of the game. Thanks to healtti and seitzz for this information.
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27 Jan 2019 22:51

48 Comments
I think it would also be useful to play through the campaign anywhere from 2-4 times before going after this.
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By Seitzz on 28 Sep 2019 17:01
Did you quit out completely every time?
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By Epsilon Theta on 25 Sep 2020 12:28
Thanks Krushner this is all good info.
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By Jocher on 05 Jul 2023 22:19
Some actual strategies would be nice, but I’ll try the 2 archer/2 infantry. Enemy combos can just be absolutely brutal.

I’ll vote after giving this a shot.
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By Anxsighety on 14 Feb 2019 09:04
That’s a fair point mate I’m going to make a couple videos, il update the solution soon
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By Krushner20 on 15 Feb 2019 12:09
Not sure if features like restarting a level or backing out to the world map during a fight were available when the guide was posted but it would be valuable to know if these options affect the achievement in any way.
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By LordMakanaki on 27 Sep 2019 08:24
Jotunn update has indeed changed the game quite a bit. As such the guide might need a touch up. Either way @Krushner20 gets a +1 from me for the effort, esp. considering that nine months ago nobody was playing this.

@LordMakanaki, I bumped into a dev post on Steam forums where it was mentioned that the only thing the game checks is whether all 8 leaders are alive after the final battle. You should be able to items and features at will.
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By Healtti on 27 Sep 2019 18:33
Yes, also wondering if checking the box 'Allow Level Restarts' and/or using them voids the achievement.
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By Seitzz on 28 Sep 2019 16:59
This allows you to build up progress towards 15,000 kills. I got about 3400 on my first run through. Additionally you can also unlock starting traits and items for your first two commanders. This can make for a big difference on hard where every little thing counts.
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By Seitzz on 28 Sep 2019 17:02
Also @Healtti, found what you were talking about.

From the dev:
'You should be able to. I've not tested directly now, but the check for that trophy is basically "is everyone recruited and alive at the end of the final level" - restarts don't affect that, neither do checkpoints'

Makes this achievement a little more forgiving and manageable.
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By Seitzz on 28 Sep 2019 19:08
I just got this achievement and can confirm you can have 'Allow Level Restarts' and use it as i did a few times.
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By xBrayski on 28 Sep 2019 19:23
Awesome, now there is no question about that! Gonna start a run later
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By Seitzz on 28 Sep 2019 20:58
How long is the campaign? As in, how many 'next turn's' are there until you reach the end?
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By DarqStalker on 29 Sep 2019 03:25
I think it is about 40? I think there is a maximum of 60 or 61 islands you can defend. I just did my folk hero run, and went to check the turns. But it put me back at the last checkpoint I got. Not sure why it did that, but I guess it resets you when you beat the game. Same thing happened to my easy save file when I beat the last level.
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By Seitzz on 29 Sep 2019 04:00
Has anybody else run into an issue with 'generating islands' while you're loading the game? I've only got the final 2 levels to go. And the game won't load at all, continually generating islands (I've tried deleting save game from xbox to allow sync) can anyone confirm that reinstalling works?

Also I'm grateful for this guide! First run through of the game and I've gotten to final stage. Extra pointer: on the first couple islands (once you get more commanders complete each level with bare minimum of units so yo can get far ahead of the storm area. Good hunting!
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By iAm A Microwave on 01 Oct 2019 10:15
I had an issue with generating islands on my first run through of the game on easy. I ended up just trying to load it and came back 5 minutes later and it was ok and it loaded up.
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By Seitzz on 01 Oct 2019 12:37
You're lucky man, I've had a bugged since last night, at 94% 😴 really annoying I've tried reinstalling the game, deleting save data from hard drive, nothing works when it comes back it's just generating islands still
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By iAm A Microwave on 01 Oct 2019 13:47
Did you let it sit at that screen for a while? Maybe 10 minutes or more?
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By Seitzz on 01 Oct 2019 14:04
Yeah I've left it on for about half an hour. So depressing 😭
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By iAm A Microwave on 01 Oct 2019 18:21
Yeah, I'm not sure then, that's rough. I guess I was lucky in the sense that it ended up working for me, and even if it didn't it was only on my easy playthrough.
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By Seitzz on 01 Oct 2019 18:48
Hey guys wow this has suddenly taken off over night. Been reading the comments with interest and note the game updates have potentially altered the game in some ways. Relieved to hear that restarting levels does not void the achievements as that would make this a lot more painful. I will update the solution to reflect this information. I appreciate the feedback here. Although I haven’t played the game for a while, I can always download it again and have a look at making another video if there is anything specific people would like to see.

In relation to the generating islands glitch that happened to me too in one of my playthroughs. Sometimes waiting a few minutes allows it to load but I had it a couple times where it would not load and I had to start a new Playthrough. Extremely frustrating, hopefully they will patch it at some point. Sympathies to the guy who posted here about being at 94% what a nightmare. Hopefully you still have some way to go for the 15000 Kills, that takes some grinding.

Keep the comments coming guys sorry iv only just got hold of this now il be sure to check back regularly in light of this surge in activity
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By Krushner20 on 02 Oct 2019 21:47
Krushner20 said:
Personally I used two elite archer units and two elite infantry units on most of the later maps with pikes occassioanly if the map was right.
This still works perfectly. Cheap pikes early on keep you going. Not worth upgrading though.

Top tier items: Ring of command, Warhorn, Warhammer

Top traits: Rousing speech above others. Steadfast is good. Ability/item boost ones sound good but you won't need them, and the rest don't do much or have undesirable drawbacks.
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By Healtti on 02 Oct 2019 22:08
My archer unit was RoC with Heavy Weapons. It makes it even easier for them to knock of shielded enemies. Makes them really OP. Only thing you need to do is put shielded units next to or in front of them to block archer fire. Worked amazing for wiping out scores of units before they even made it to shore.
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By Seitzz on 02 Oct 2019 22:21
Great guide and video I will figure out how to like or upvote this. Great videos and a really fun hidden strategy gem here, just like kingdom I was hooked once I figured out the simple mechanics.
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By Oatieo on 04 Oct 2019 19:18
Hi, thx for the helpful guide and videos, and you guys for the comments, I upvoted it. I need you just to clarify me please, if i understand correctly, with the last update and the option to restart the level and the post of devs that “only criteria for the achievement is that the game checks all 8 commanders are alive at the end of the game”, so when a commander is killed during a battle I can simply restart level (instead of “dashboarding” right before his dead) and the achievement will unlock normally after the final battle?
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By PauloFortes on 05 Oct 2019 20:45
Do you have to win every level before the final stand, or can you leave some untouched?
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By AzzyMahmood on 10 Oct 2019 20:15
AzzyMahmood you can leave any island untouched as long as there is no commander on it which is marked as a flag of a random colour.
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By Krushner20 on 12 Oct 2019 08:45
How many commanders should you have at the end?
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By ReAttackGamz on 21 Oct 2019 05:11
I do my best to hide from the Giant archers when they are approaching by boat, then when they land, I swarm them with Infantry
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By I Argonaut I on 21 Oct 2019 18:01
@DAREALMIKEYB
I think the answer to your questions is 10.
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By I Argonaut I on 21 Oct 2019 18:04
Restart definitely doesn't void the achievement. I got very unlucky and had a commander die in the final second of the battle. The end-of-battle screen came up with the commander marked as "DEAD", I chose to restart, and I still got the achievement at the end.
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By StevesTurn on 28 Oct 2019 02:55
Thx @I Argonaut I
I completed the game but somehow only had 9. I went through every island with a flag but apparently missed one. Can an island with a question mark have a commander because that’s the only thing I can think of.
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By ReAttackGamz on 30 Oct 2019 01:23
I would like to suggest an addition to your solution.

I had been stuck on the last island for a few hours and being swamped with a lot of Brute Archers. With no cover, the island couldn't be won in my opinion. Wanted to give it a try today and... while the island remained the same, the enemy composition, landing order, and enemy numbers per type changed dramatically, allowing me to complete it on the first try.

Hence, I suggest that you reload the game completely as it may change the way the enemy spawns. It might also have to do with the change of day/month, but I can't confirm that.
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By Epsilon Theta on 02 Nov 2019 08:48
Also worth noting that using the Holy Grail item to revive a dead commander is fine and does not void the achievement.
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By PJB on 29 Nov 2019 08:52
Kudos to Epsilon Theta for that lifesaving tip. I was in the same situation; trash tier final island with difficult terrain and no cover. Four initial waves of Brute Archers and Berserkers for the cherry on top. It felt impossible, honestly.

Like he says, a full reset of the game also resets the spawns or wave composition. I never got more than four Brute Archers in one wave which was pretty manageable with a three archer set up and careful micromanagement. The achievement unlocked shortly thereafter. If I kept reloading, I might have gotten even more favorable enemy composition. It should be its own solution honestly.
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By Brave Fencer Vu on 19 Sep 2020 16:55
To confirm; you just restarted the game on the same day?
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By Epsilon Theta on 19 Sep 2020 17:14
Yeah, it would have been within an hour of my previous play session, same day.
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By Brave Fencer Vu on 20 Sep 2020 09:01
I had to do 3 playthoughs on hard until I was able to get all 10 commanders to appear. On the first 2 hard playthroughs I only had 9 commanders at the end although I cleared every flag island.
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By LordMakanaki on 21 Sep 2020 05:37
Has anyone come across an issue of the path being blocked by clouds even though you've completed the connecting islands?

Edit: I ended up giving up on that run and ran a new one. The previous run got stuck around day 36 or so with many more islands to go. 2nd run had only 1 checkpoint and the last stand was after day 35. Worked out for the better lol
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By qManballin on 23 Sep 2020 20:12
Yeah, I hit the infinite loading bug a few times now. So I'd recommend trying to do the entire Hard run in one sitting if possible.
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By EarthboundX on 24 Sep 2020 13:11
BS, played for about 3-4 hours straight so I could try to avoid the loading bug, only to get an unwinnable last island. Going back to the main menu to try to change it no longer seems to work in the game. So there's both an infinite loading bug that bricks your current run, and when it says it's generating islands which causes that bug, it's not even doing anything.

I still get the same last island every time.

Nice, seems I spoke too soon. I decided to fully quit the game and risk the loading bug to try to see if anything would change, as I was screwed either way, and now I've got different enemy formations. Same island, but different enemy groups.

Or not, changed it many times, and there only seems to be two different enemy formations that can form on this final island, both seem unwinnable.
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By EarthboundX on 25 Sep 2020 09:12
Yep, once I found out that did work, I quit fully each time. It seemed to change between the two different formations every 3-4 quit and reloads. Too bad neither were winnable though.

It was just a really bad last island, basically no cover from where the Ranged Brutes would spawn. I could get to the final wave a couple times, but I'd just became overwhelmed at that point. The first formation was even worse, just tons and tons of those sword duel wielding guys, with no way to stop them before they'd get off the boat, as they'd spawn with 3-4 brute archers.

It just sucks, because literally everything was really easy until the last island, thought I had it in the bag. At least I got some progress towards the 15k kills, so it's not a total waste.

Took a couple more runs, but I finally got a pretty simple last island. Your pike guys can be super powerful in the right spots.
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By EarthboundX on 25 Sep 2020 13:02
Keep the comments coming guys there’s been some really informative and helpful insights here to supplement my original guide which is probably slightly dated now. I hope most of it still applies. Rest assured I had as many frustrations with the game as you had with seemingly impossible scenario us and playthrough glitches requiring a restart. Just keep plugging away and don’t give up you will get there. Thanks for all the feedback and extra info it really is appreciated
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By Krushner20 on 03 Oct 2020 08:31
Some things that may help others:
1 Make sure allow restarts is on it will save you.
2. Upgrade one unit to infantry right away, it can solo islands until you get four commanders. By turn three i was doing two islands a turn.
3. Placing archers one tile to the side from a boat landing spot(non ranged enemies) can usually take out everyone. I have done this to four giants in a boat and boat full of dual sword guys with no ring of command.
4. Place elite infantry on giant bowman landing spots. Just make sure there is no water behind you. They kill them as soon as they land with losing only one or two soldiers. Just make sure there is no more than three enemies, that's about all they can handle.
5. Pikemen are good against any enemy infantry beside dual swords, they just can't move. Their charge can kill multiple large boats and knock giants in water. Skill level one is all you need.
6. I never had a use for infantry's skill.
7. Ring of command archer is the only item/trait i found needed. My final island team had three no traits and i "saved" the items for a time that didn't come.
8. Make this your third or fourth run so you can have items and traits you are comfortable with to start a playthrough with a slight advantage.
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By lkillsall on 07 Feb 2022 05:48
I got this when the game came out. Really didn't seem that bad at all.
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By Taylor00027 on 22 Oct 2022 13:35
So I am surprised no one mentioned the Jabena. You can use it on archers really early on to easily take most islands. All you really need is two other units upgraded to infantry so they have shields. I upgraded the archers to max as soon as I could and taking the islands is pretty easy.
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By Hexa Fox on 26 Apr 2023 15:33
@Taylor I'm not sure if they updated the game or something since they added the DLC but it seems different from what people are saying. Like someone said you can take early islands on Hard with just Infantry and that is now mostly impossible unless there is a strategy I do not know about. Also you can get locked into later islands that have the giant archers and no where to hide. Even shield units get decimated because they can come from all angles.
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By Hexa Fox on 26 Apr 2023 21:17
The game has been updated several times since I made this solution. So I welcome your comments as they will help people. May even be worth someone with more up to date knowledge doing a new guide
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By Krushner20 on 28 Apr 2023 08:45
View all 48 comments Show less comments
For this Achievement, you must play the campaign on hard, recruit all commanders on your way to the end, and finish the final battle without losing any commanders.

There are some good guides and strategies already, but I feel like I have a few things to add, although some things may be repeated.

I recommend playing on easy, and then normal before going for this Achievement (you need 15,000 kills anyway, you might as well...). It's a good way to familiarize yourself with the way the game works, and slowly ramp up the difficulty.



Starting Traits and Items:

Of the starting traits I had available at the time, I chose Heavy Weapons (increased knockback/stun), and Popular (squad size +1).

Of the starting items I had available at the time, I chose Jabena (squad can be deployed twice per turn), and Philosopher's Stone (additional gold from islands you defend).



Final Island Squad Makeup and Tips:

2 Archer Squads (Jabena with Heavy Weapons, and Ring of Command with Fleet of Foot), 1 Pike Squad (War Horn with I don't remember, but it may have been reduced damage, or reduced item upgrades), and 1 Infantry Squad (Mines with Sharp Weapons).

I actually played through Hard twice. When I got to the end for the first time, I found it unreasonably difficult. I tried all different strategies and even tried reloading to change the enemy spawn order. The island was just too difficult to defend, so I played it all again. I didn't mind so much since the game is so fun, and I was still working towards the 15,000 kills.



Enemies:

There are 7 enemy types. The melee enemies are (as I describe them) swords, shields, hatchet-throwers (these are sort of an odd hybrid where each one has a single-use hatchet that they throw when in close-range), ninjas, and brutes. The ranged enemies are archers, and brute snipers.

All melee enemies can safely be taken out with archers before they reach land, and this is ideal, however, it is inevitable that a lot will get to land. In that case, you'll want Pikes and Infantry, in that order. For enemy archers, place at least one infantry between your archers and the enemy archers to block their arrows. You can get additional range from height, but I don't recommend this. I have found that you lose accuracy from the trajectory of your arrows. You're usually better off shooting straight at them from shore.

Pikes must be stationary, and are very effective against the swords, shields, and brutes. They can also take on the hatchet-throwers and ninjas, but are likely to take casualties. Infantry are good to help Pikes in this case. If you move a Pike squad into an enemy squad, they will likely get slaughtered. The Pikes must be in position before the enemy reaches them to be effective.

When engaging the brute snipers, only Infantry should be used. Hide behind the nearest house or rock, and try to time it so that your Infantry can meet the brute snipers when they reach shore. If you can place a mine before they land, you can move in to finish them off before they can recover. Infantry should also be used to supplement the Archers and Pikes as mentioned.



General Strategies:

Don't buy any abilities or their upgrades. Your gold is better spent getting your squads to Elite, so you can defend as many islands as possible per turn.

You don't have to save all houses on all islands, although you should try since you will get more gold. If you can sacrifice a small house for a more efficient strategy, it's not a bad idea (1 Pike squad at the top of a hill can easily defend against all simple melee enemies).

I made it to the final island before equipping items and upgrading them. I recommend this if you are able to. It is the best possible strategy to pair the most powerful items with the most powerful traits.

I found the Heavy Weapons trait very powerful when paired with an Archer squad. They can decimate entire ships of enemies before they reach land because the enemies are so vulnerable to being knocked off the ships.

The Sharp Weapons trait is most efficient for Infantry, for two reasons. More damage, AND less knockback. Infantry have to chase down certain enemies. When there is less knockback, that means your Infantry don't have to run as far to finish off the enemies.

I recommend saving as many islands as possible, and as many houses per island as possible.

There are no penalties for restarting, and you can also view islands that you've unlocked before deciding your strategy.

The Philosopher's Stone is most effective when used from, or near the start. This will maximize the amount of gold you receive from it. I started with it, upgraded it right away (sacrificing skill upgrades early on), and I earned 463 gold according to the end-game stat screen. Before the final island, I had about 120 spendable gold. I used it to upgrade the items I wanted to use, and purchased and fully upgraded all abilities (except one; one of the abilities was at level 2) for my designated squad, even though I ended up not using any abilities on the final island. I had about 15 gold left after that.

From the randomized islands, there seems to be a scale. On one end of the spectrum, there's completely flat which are the easiest to navigate and moderately easy to defend, and on the other end, there are mountainous islands with many height levels and tunnels, making it a maze to navigate and generally much harder to defend. If you find these islands too difficult, find the easiest house to defend, and concentrate your forces there.
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29 Apr 2020 05:09

If your a fan of Warhammer/tabletop gaming you'll get a fix from this.

Building your army is essential to completing all islands and getting max gold to outfit them.

Depending on difficulty settings having a full four troops to tackle any given island is optimal but many can be completed with less and without certain types of troops until the game throws harder units at you.

I recommend pausing and quitting from the Xbox home screen when u lose a unit and then restarting the island with full units. MANY people forget that troops can be partially refilled by using the replenish command making them go into a building and being unavailable for a period of time. Just as skills must be utilized timely "replenishing" time MUST be considered.

Having a spear men troop from the start can complete some islands by themselves. They have very high offensive and can hold a defensive position in a choke point (which maybe all u need) but lack any sort of defense from ranged damage (ranged enemies don't show up for a bit in hard) . I liked creating a "Sure-footed" trait knock back resistant spear men group with the first two units u can customize so they can withstand a boat coming in knocking them. I like too give this unit three different items, the "war horn" item for instant reinforcements since they lose units quickly too anything but the most toughest units or the "Bomb" or "War hammer" item too attack as a enemy unit lands in front of them. I never bought the "Spear Thrust" skill for these units, never needed it.

Next most crucial unit too have is archers. This unit can damage every unit before it lands but is almost completely defenseless against all forms of damage. From the initial two customizable troops I like too create a unit of archers that have "Heavy Weapons" skill, if u give this unit the "Ring of Command" it will have sixteen archers that can regularly kill entire full boat loads of regular, shielded and larger size troops since its extra knock-back "blows" them into the water. I always recommend having two archer units for larger size islands. Second skill that you can find which is useful for archers is the thorn one that has the troop do more damage.. Buying the extra archer skill volley was at times useful, this is the only squad skill I recommend buying 1st lvl of only , but its really only useful early game when I just couldnt overcome certain islands with limited troops.

Third most important unit are shielded men (I say this only because enemy archers come a little later into the game on hard mode). Having one of these units is essential once enemy archers show up. They are the damage tanks for any ranged damage until the archer units behind them can shoot. Since they are essentially damage absorbs the trait that has a turtle picture providing more defense is optimal. Items i equippd them with were a "War horn" item too replenish lost units quick or "Bomb" or "War hammer" works nice too deal damage as enemies land. I never bought the skill too drop down attack a unit from hill above, its far to specific.

For the two initial commanders you can create I at first went with a knockback resistant spearman and knockback increasing archer troop, but found once you could create a shield troop with the extra defense turtle picture trait I went with that instead of the spearman. A extra defense damage absorb troop has far more utility.

Optimally you want too take too every island a spear men, a shield men and two archers. OVERALL having a ten commander army means u want to have three spear men, three infantry, and four archers too round out your overall army potential. This allows you too take at least two islands a turn, possibly three. Early game the potential too lose islands is there but take all opportunities for additional commanders and items first as they are far more important then just gold which is very important as well.
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17 Oct 2019 05:18