Batman Arkham City

Batman Arkham City

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Feline Revenge

Feline Revenge

Obtain all 72 medals on the original Arkham City ranked maps (as Catwoman)

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How to unlock the Feline Revenge achievement in Batman Arkham City - Definitive Guide

Saw no one has posted a guide and thought I could give a few pointers.

Even though it might be simple if you aren't getting enough points in a combat challenge focus on just doing beatdowns, evades (if a knife or door is about to get you), stuns, and counters. Found out it's much more likely to get more points as opposed to doing a bunch of cool moves in a combo.

Of course the real challenges are the predator challenges. I've found a few good methods of doing the extreme ones.
(These aren't the fastest ways but I find them rather safe)

Meltdown Mayhem (EXTREME): I found that the glass takedown is the most important one (also the most annoying since you can't you the guy in the room beneath you because he wont get close enough to the window) so jump to the furthest vantage point and wait for the thug to move so that you can jump over him. You should be right by an open vent, a window, and a thug blissfully unaware of you. Takedown the thug through the window then leg it into the vent. Don't stay by the vent because those grenades bloody hurt (I hop unto the ledge in that room), then when the coast is clear go back out through the right vent and exit the room with the unconscious thug, go to the railing and "climb down" crawl up to beneath the thug with the sniper rifle and do a takedown hen you think you can get away with it. Move away from the body enough so that the words, "Thugs will check...unconscious body...etc." They shouldn't see you hanging from the ceiling, make your way over the gratings over by the furnace and just chill in one until a thug comes by and take him out. Wing it from there.

Police Brutality (EXTREME) This map isn't very tricky it's just bloody annoying. You're not allowed to take any damage so be ready to restart it a few times. You're going to want to take out the jammer first unless you're so good at the game being blind wont hinder you (if you were you wouldn't be reading this would you?) Jump to the vantage point on the left. From here you can see the guy with the backpack jammer coming up the stairs centre of the room). Once he turns away from you leap across the room and perform a silent takedown on him. Immediately hop up to the right and get to the vantage point. TAKE YOUR TIME! Take them out silently (don't use the knock smash) until only two remain. One of them is going to take a hostage. Sneak up to the one that isn't holding the hostage and disarm him (make sure you do it from the back because otherwise he can shoot you and you wont get the medal, so very tragic) lastly sneak up behind the hostage taker and perform the knock out smash. Fun stuff.

Natural Selection (EXTREME): This one is, dare I say it, not all that tough if you get the wall take down first. Wait until the guard coming down the stairs to your right goes right then full out sprint to the left (obviously leave the little room you're in). You'll be in a room with a long grating, go right and hop into the open vent. Go to the second breakable wall and wait for the guard. Do the takedown then run back into the vent. Take out the guards however you wish, just remember to eventually get the sniper (you can do the beatdown on him if no one is near, takes a few seconds though, safest route would be to whip pull or ledge takedown him) get the beatdown and pounce medal at some point but it's really easy to get them.

End of the Line (EXTREME): You're not going to like this one...Sprint to the train on the right then sprint to the right, don't worry about the sniper, make a left and run until you get to the grating, hop in then wait at the furthest part of it. The guard with the backpack jammer will admire the Santa Prisca poster then come your way. Do a takedown as soon as you can then leg it into the open vent. Watch the people who investigate the body and when the coast is clear go into the train the other end of the vent is facing, go right, exit the cabin and look up, there's a large opening in the ceiling, grapple up to it. In this room is a sniper who would normally be a huge pain to deal with but just trip him with the whip and finish him off. Two medals down. The good news is that you're safe in this room or that vent. The bad news is that the last medal is a finicky thing. I kept waiting until I saw what looked like two people might converge and I got to the ledge and did the double takedown. Push that button as soon as it says double takedown otherwise you'll takedown one of them and the other one will play count the bullets with you. Patience and luck is how you'll get the medal.

Lost City (EXTREME): Lots of waiting around on this one. From the gargoyle right in front of you, go to the one furthest to your right. Hop over the armoured guard (to your right) and go down the stairs enough so that you can leap to the ceiling. From there position yourself so you're right under the guard protecting the elevator and do a takedown on him. As soon as you do move towards the globe and way from that body. Look around, there should be four armoured guards. They have to go. You can use the ceiling takedown on all of them but it gets rather tricky to avoid the bodies while crawling about. I'd recommend getting three of them this way and getting the forth by a trip whip takedown. You should be left with four unarmoured guards with punchable faces. Get to a gargoyle (if you haven't already) and scout, wait for one of them to wander off away from the others then punch him once. Anymore and his mates are sure to come along and shoot you. After you hit him once really quick hop to a gargoyle and escape. No one should shoot at you. Do that two more times on different guards. Silent takedown the guards now, do a knochout if you get the chance or do it on the last guy with the hostage.

Top of the World (EXTREME): Right, this one test your patience for sure. Make your way up to the gargoyle above you. Whip to the gargoyle on the right and look down. There's a room. Hop off the gargoyle grapple to the room (or whatever it's called when Catwoman does it) go into the vent. Select the caltrops and as exit the vent look at the pile of boxes half way between you and the balcony, aim at the left corner of it and wait fr the riddler to speak. When he does, toss those suckers. A guard is going to come patrolling by once he steps on the caltrops do the finisher and sprint back into the vent. Here's the none fun part. Go back and grapple up to the gargoyle you were on. Grapple over two gargoyles to the right (it's Catwoman's left as she's standing on the gargoyle) again another little room which you grapple to. This vent is much more useful. Leave the backpack jammer alone, when the cost is clear sneak up on a guy (I wouldn't recommend going up to the highest ledge in the room because you'll never know when it is safe to come down) and silently take him down. When you're sure only the backpack jammer remains do the beatdown on him.

Sorry there's no videos, hope this helps with getting this achievement. Have a nice day.
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30 Oct 2011 11:02

26 Comments
For TOTW Extreme, where you say to throw the caltrops, I never see a guard walk through there. I just end up waiting and waiting. Any other tips?
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By Zacry072 on 30 Oct 2011 23:48
He always walks by for me. It really has to be the first one maybe you're not at the right part? Are the guards aware of your presence because they shouldn't be...it takes maybe thirty seconds but a guard does go by there. If you jump up to balcony right above you as you start the mission you can shimmy along the outside of the building to the right and you'll enter the room that only has the vent, going through the vent the boxes are the first thing you see as you enter. Toss the caltrops and if done right waiting will show a guard pass over them. I don't know of any other way to do it. Sorry mate.
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By Punderstatement on 31 Oct 2011 01:57
I have a suggestion for an alternate method to obtain Friends Fly Free on End of the Line (Extreme). As soon as the level starts, run straight forward to the pile of lumber ahead of you. Climb on top of it, then immediately turn the camera around and aim it at the gargoyle above you. Quickly hop up to it, then swing over to the gargoyle on the right hand side of the room. This should place you near the first sniper. Now swing over to the other gargoyle on the opposite side of the room from where you started. This should put you above the second sniper, the one hiding in the small room.

If you did this quickly enough, the radio jammer guy should still be moving across the top of the nearby railroad car. Wait for him to drop down, then quickly drop to the top of the car, turn around, then climb up to the ledge that leads into the room with the sniper. Crawl into there to avoid being spotted by him, then disarm him with the whip, do the whip trip move, and take him out.

You'll probably be spotted by an enemy while taking that guy out, and maybe take a little damage. This is okay. Wait for the enemies to stop looking in your direction (doesn't take very long, surprisingly), then quickly hop out onto the top of that same railroad car as before. Now go back to the gargoyle above that room you just in. The key here is the other sniper. He always moves around on the upper level. The middle bridge is too exposed, so wait until he's in the same spot he started in when the level began. Quickly swing over to the gargoyle near him, then drop down and take him out. Now go back up to the gargoyle and swing back over to the one near the room with the other sniper.

Taking an enemy out has the effect of drawing all of the enemies in the room to his location. Now all you have to do is wait for everyone to crowd over the body of the guy you just knocked out. Quickly get over to the underside of the ledge and perform a double ledge takedown. From there, you just have to get a takedown from inside of a grate, and knock out the rest of the enemies. This shouldn't pose a problem, so long as you keep a cool head.

Hope this helps some people.
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By Silent Fanatic on 31 Oct 2011 13:17
Finally got it. All I did for my caltrop trip was place a caltrop trap in front of each doorway of a balcony and then hang off the ledge. Eventually someone would come by and when they started tripping I would immediately pop up and finish the job. I'd then finish the rest of the level normally.
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By Zacry072 on 31 Oct 2011 16:23
Anyone have any idea how to deal with an armoured hostage taker with catwoman? I can't inverted takedown or disrupt his weapon.
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By IHeartParamore on 02 Nov 2011 02:04
Whip then beatdown works the best for me. I usually end up leaving them til last if I can because it takes so long to beatdown an armored guard. I'm not sure if you can trip then takedown, I've never tried it but I doubt it.
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By RagnarokrAwaits on 02 Nov 2011 04:21
Whip then takedown is best for him since you can whip takedown any enemy.
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By Punderstatement on 02 Nov 2011 23:35
Great solution--there are videos on youtube now that you can add if you want!
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By BenJScar on 04 Nov 2011 03:12
Cheers mate, I would if I knew how.
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By Punderstatement on 04 Nov 2011 04:10
Gottcha--I added a solution for mostly combat medals. voted you up.
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By BenJScar on 05 Nov 2011 18:34
Rather--told people to vote you up.
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By BenJScar on 05 Nov 2011 18:34
Once again cheers, don't know why I got a negative view, I assume it's because of the no video but luckily you handled that, well done.
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By Punderstatement on 06 Nov 2011 07:48
Awesome guide man. Some people just give you negative because they hate themselves. Up all the way.
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By 零 on 05 Jan 2012 05:36
every time i see double ledge take down i press y and it changes to single any ?idea why
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By DiZzYLuKe x Pro on 07 May 2012 17:48
Sometimes the double ledge takedowns are extremely time-sensitive. If the enemies are moving apart from each other or one of them is moving away from the edge, it's sometimes only available for a fractions of a second.
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By CovetousCash64 on 09 Jul 2012 05:51
thank you so much for posting this! I was so not motivated after the batmans challenges but using the whip and then beatdown makes the challenges SO MUCH easier!
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By Freezer965 on 11 Feb 2013 19:17
You're absolutely welcome mate, hope they help you get the achievement.
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By Punderstatement on 12 Feb 2013 08:56
Also should be noted that on any challenge where you can't take damage, no matter which character, damage only counts against your health, not against your armor.

So if you've upgraded your armor against firearms, and Catwoman gets shot once in Police Brutality (Extreme), and it takes out her armor, but her main health doesn't go down any, you're still good for the No Damage medal.
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By Bonus Eruptus on 03 Nov 2013 23:01
Thank you. I used your solution for "End of the Line (EXTREME)" and I got 3 medals on my first try!
Thumbs up!
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By rafa1000house on 15 Jul 2014 14:41
Glad to hear it mate, good to know this still helps people.
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By Punderstatement on 20 Jul 2014 14:52
Thanks for the guide, been trying to get all the challenges done for quite some time, just finished all the predator maps for catwoman
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By TubaBoi8136 on 21 Dec 2021 18:09
I would have bought this DLC if it didn't have these annoying medal achievements. "Harley Quinn's Revenge" was great without them.
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By Gilbert Prime on 04 Oct 2022 22:37
I am surprised at how differently Catwoman plays from Batman... I was easily getting double the required scores on the ranked maps with Batman without breaking a sweat and I can't even complete a single one with Catwoman so far.

I'm not a fan of the fact that you can't permanently remove weapons from the battle like Batman can, and I REALLY don't like how much easier it is for Catwoman to lose a combo because you punch air (it seems much more finicky with her, she doesn't "auto-target" henchmen the way Batman does). Not really looking forward to these...
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By Octobot Super on 08 Feb 2023 21:29
I have a suggestion for an alternate method to obtain Friends Fly Free on End of the Line (Extreme). As soon as the level starts, run straight forward to the pile of lumber ahead of you. Climb on top of it, then immediately turn the camera around and aim it at the gargoyle above you. Quickly hop up to it, then swing over to the gargoyle on the right hand side of the room. This should place you near the first sniper. Now swing over to the other gargoyle on the opposite side of the room from where you started. This should put you above the second sniper, the one hiding in the small room.

If you did this quickly enough, the radio jammer guy should still be moving across the top of the nearby railroad car. Wait for him to drop down, then quickly drop to the top of the car, turn around, then climb up to the ledge that leads into the room with the sniper. Crawl into there to avoid being spotted by him, then disarm him with the whip, do the whip trip move, and take him out.

You'll probably be spotted by an enemy while taking that guy out, and maybe take a little damage. This is okay. Wait for the enemies to stop looking in your direction (doesn't take very long, surprisingly), then quickly hop out onto the top of that same railroad car as before. Now go back to the gargoyle above that room you just in. The key here is the other sniper. He always moves around on the upper level. The middle bridge is too exposed, so wait until he's in the same spot he started in when the level began. Quickly swing over to the gargoyle near him, then drop down and take him out. Now go back up to the gargoyle and swing back over to the one near the room with the other sniper.

Taking an enemy out has the effect of drawing all of the enemies in the room to his location. Now all you have to do is wait for everyone to crowd over the body of the guy you just knocked out. Quickly get over to the underside of the ledge and perform a double ledge takedown. From there, you just have to get a takedown from inside of a grate, and knock out the rest of the enemies. This shouldn't pose a problem, so long as you keep a cool head.

Hope this helps some people.
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By Silent Fanatic on 31 Oct 2011 13:04
End of the Line EXTREME certainly is the BIGGEST PAIN IN THE ASS! Partly because catwoman (like batman) will jump up the platform INSTEAD WHAT I WANT: climb to the ledge. I was planning to do a ledge takedown on the very last guy, but the controls suprised me: catwoman jump in front of the guy and got killed. Since then, I have been playing for over an HOUR to get to the same point.

Yes, I was shouting so freakingly hard had my TV-screen just because of this level. Have patience, or try doing something else if it goes wrong. Trust me, it will ruin your day if you don't take your time.

Btw: has somebody have a tip about the 'jump to ledge' thing. My problem is that Batman/Robin/Catwoman sometimes simply jumps straight up the platform instead of jumping to the ledge. The over-simplicity of the controls is killing me!
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By Basanakin on 10 Jan 2012 19:40
After crying tears of blood in frustration, I found a way to do the double elimination (end of the line -extreme) quite safely...
A soon as it starts, head for the upper level on the right side of the room. Wait behind the legde to avoid suspicion from the sniper and sneak behind him (duck) to perform a silent elimination.
As soon as it is done, climb over the ledge and move slightly to your left (hanging on the ledge) in order to be in the corner between the long ledge and the bridge, position yourself hanging from the bridge in that corner (for a weird reason, no one notices you there, but you have to find the exact spot). A soldier will soon come to investigate and shout at the other to come.
You have to move alongside him (from the bridge to the corpse) to remain undetected.
Soon you will have 3-4 foes, including the jammer-guy. It is then possible to perform the double elimination on him (the rest of the mission is easier then...).
Wait a bit to be sure to able to perform the double one. If you are lucky, you might have some time to take another (or two...) down.
If you fail (maeaning eliminating one instead of two at once), repeat at once ! It may work because the thugs will regroup to shoot at you, if you are fast enough, that will be fine.
As soon as this horrible medal is obtained, drop (press B) and run to hide in the ground shafts near by !
Very nice move for you will be able to rest a bit and to focus in order to perform the vent takedown (another medal !)

Then, use the whip to take down the sniper at the far end of the map (climb through the hole to take him by surprise from behind...).

Eliminate the rest as you can... I would recommend the simple ledge takedown when they come on the upper level (very safe...) and the whip + groung elimination (or caltrops...)

Some piece of advice :
With Baman or Catwoman, if you stand too far away form a ledge, you will automatically jump over it instead of just hanging to it. That can be catastrophic. Be as near as you can before attempting this move.
Safe spots in this map : The Sniper's hiding place and the ground shafts on the left (take the stairs, small room with breakable walls, when in a panic, aim for this place, catwheel, dodge, run like hell and it should be ok. Because there is a tunnel allowing to pass between the room and the bigger hall, you can easily escape (and nnot being shot through the grid).
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By khassandr on 17 May 2014 16:54
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First off you should vote "up" Punderstatement's guide because it is spot on so go ahead and do that right now.

But its good to have more than one solution to the tougher achievements like this one for people who are having extra trouble.

COMBAT CHALLENGES:
Batman has force and excellent resources in all the gadgets and disarming moves at his disposal, so switching to catwoman on the fly might be difficult for some people. I suggest doing all the catwoman combat missions separate from the Batman ones as a result.

Catwoman's combat playstyle is about using your acrobatic moves and keeping the thugs off of you. The "A+X" special move is absolutely crucial in nearly every situation.

Here are your core moves:
Strike "X"
Counter "Y"
Whiplash "A+X"
Instant Takedown "B+Y"
Beat Down "B, X, X, X, ..."

With these core moves you can 3-star any basic challenge against infantry-class enemies. The MOST IMPORTANT thing if your combo.

Variation:
This many moves used in one flowing combo will give you variation x5 for a meager 250 points (I believe). If you add-in a regular stun "B" and a Re-Direct "A, A" then it climbs to x7 for 1000 points. Add a knife takedown and an aerial attack and you have a huge amount of extra points at the end of the round.

Other moves:
Whip Trip- "B+A"--useful but I often forget to use it because its not necessary.
Aerial Attack- "B, A, A"- Use this to take away shields because when used against a shield-carrying enemy you become invulnerable during the animation...You are NOT invulnerable when you use this against an infantry-class enemy (who is not carrying a shield).
Ground Pound- "Rt+Y"- Incredibly risky but gives a lot of points--don't even try this unless you only have a few people left and have separated one enemy from the rest. This is the number 1 combo-breaker in the game so be careful.
Ultra-stun- "B, B, B"- very useful and with a huge area of effect. Use it if you remember.

Gadgets:
Catwoman has three gadgets--and there is no reason not to use at least 2 of them every round. Using one gadget gives you an extra 250 points and using 2 gives you 500 points--which is the same bonus from finishing the round without getting hurt! Using all three is a free 1000 points--and here is the best part--they don't even have to be in one combo! If you lose your combo for some reason, you might as well just use all three gadgets for a free 1000 points. You never NEED to do this but its a free 1000 points so if you get the chance you may as well...its only three moves.
-Quick Whip "Lt+Y": use your quick whip after a "Whiplash" combo move because it is reliable at a distance and you will always have time to recover and counter your next foe's attack without losing your combo.
-Quick Bolas "Lt+X": Use this second because it is even quicker--so you can use it without needing to clear the immediate area with Whiplash.
-Quick Caltrops "Lt+B": this is a gadget that might ruin your combo accidentally. It trips up enemies who come near them for a little while--and if that enemy has started to attack you, you might go to counter them just to have them tripped by the caltrops--which will register as a missed counter and your combo will be ruined. I suggest either throwing these at a far-away enemy or only if you've lost your combo already.

But the MAIN thing you want to do is keep your combo--and the way to do this is to not get ahead of yourself and use that Whiplash move to keep your space and to buy you time to think.

A good way to get into the right mindset each round is to start with a counter--wait for your enemy to approach and react appropriately. I find that if I start too aggressively I lose my combo from getting too hotheaded. My highest combo in one round is x83 so I feel my method works :)

From here you want to start striking with X, then counter when appropriate. As soon as you get the special combo move, use "A+X" to get some room and buy some time. The reason you don't want to perform an instant takedown is because A+X doesn't remove an enemy from the round--but it increases your combo multiplier. The instant takedowns should be left for later in the round when you have a much larger multiplier to take advantage of their boosted point values.

From here I typically use a gadget. Catwoman only has three and using all of them in one round (and not necessarily one combo) gets you an extra 1000 points. If you use the whip "Lt+Y" or the bolas "Lt+X" you will always have time to counter your next enemy's incoming attack--the caltrops are not a good idea.

Repeat your moves until you can use the other of your main gadgets or an instant takedown.

You want to end the match with one or 2 beat-downs. Beatdowns are worth 50 points just like an instant takedown, but Beatdowns have the special distinction of being able to raise your combo by extra. If you perform an instant takedown your combo meter will rise by x1...a beatdown could have it raised by x3 or even x8! That is an extra 100 - 350 points!

Similarly, getting a blade takedown late in the match is grants incredible point bonuses! EDIT: but watch-out, its a high-risk, high-rewards move that could destroy your combo if you misjudge the timing. (Thank you Punderstatement)

Point Values:
Strike- 10 pts
Counter- 10 pts
Beatdown finisher- 50 pts
Instant takedown- 50 pts
Ground pound takedown- 75 pts
Blade dodge takedown- 100 pts
Aerial Attack- 25 pts
Titan Takedown- 100 pts

Enemy Specifics:
-Shield-carriers: Need to be attacked with the Aerial attack. If you aerial attack a shield carrier you will be invulnerable during the animation. They cannot be countered.
-Stunrod guys: Need to be attacked from behind. Redirect "A, A" then strike once or twice, or you can stun then do the same without going into an aerial attack. You can't aerial attack a guy with a stunrod. You ALSO cannot quickwhip a stunrod carrier and this will end your combo. Be careful.
-Armored thugs: you cannot strike an armored thug or else your combo will end. You can counter their attacks without breaking your combo, but you need to stun them before yous trike them--and then you might as well use a beat-down (if another enemy gets close you may have to counter them midway through, but your combo will have risen a lot by just hitting these guys!). these are more of a blessing in disguise--they're not hard to beat and they can increase your multiplier by A LOT.
-Blade-carriers: treat these as a normal enemy, but instead of countering them, do the blade instant takedown by holding Y and back on the stick, then releasing Y during subsequent slashes. NOTE: assassins' strikes are closer together and there are four of them rather than 3. The blade instant takedown is 100 points, so get it when your combo is high.
-Lieutenants: These guys are annoying and should be taken-out first. The easiest way of doing this is by jumping over them with "A, A", strike twice, then jump over again and repeat. You are invulnerable while jumping, it keeps your combo up (even if you do it constantly), and it resets enemy attacks--so even if they had initiated a strike against you, it will never hit you if you "A, A" in time. They are also stunned by your Whiplash move so use this to your advantage.
-Titans: Catwoman cannot ride titans...learned this the hard way. Use ultra-stun, then do the same thing as the lieutenants. Remember to ultrastun every once in a while to keep them from getting you.

Any questions? Ask me!

PREDATOR CHALLENGES:
Punderstatement had a pretty good method but I posted some videos anyway because sometimes it is easier to watch.

For challenges that require caltrops, I usually had trouble getting wary guards to trip themselves. I found that if you throw them directly behind a guy he will usually hear them and turn around to check on it, but the turning counts as walking over them so he will fall down.

As far as "End of the Line (EXTREME)" goes you need a lot of luck and even then you need even more luck. It took me 17 consecutive tries to get things to work out right, and even then I had to improvise. Watch the video and take the thugs down methodically. The reason you take that first thug down right off the bat is so you can kite the enemies to that area so you can take that annoying sniper out early. Then take the enemies out in whatever way you like and when there are three or so left, use a silent takedown on a thug near a ledge so that two thugs will go to that spot. You then hang over the ledge and do the double takedown you need. REMEMBER that you can't use a silent takedown on an armored thug.
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05 Nov 2011 18:22

19 Comments
Nicely done mate, though I find the guys with knives to be better to beatdown as I can't count on the knife not ending my combo, also I never used her gadgets in a combo, just thought I should mention that if you attempt an aerial attack make sure there's not a an armoured thug around, always seemed to be unfortunate enough to get that one when there's a group and it always ends the combo. Nice videos.
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By Punderstatement on 06 Nov 2011 08:00
What pisses me off about Catwoman is that she can't destroy weapons. So you're constantly having to deal with the shield carriers and stunners. Is it that damn hard to destroy a stun baton? Funhouse Brawl (Extreme) and Survival of the Fittest (Extreme) are the hardest combat challenges IMO. Namely due to the excessive numbers of shields/stuns plus those damn Titans.
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By Rhyolitic on 20 Jan 2012 18:48
if it werent for the freakin dlc achievment rock steady jammed into this game i would be completed this game except im tryning to complete a n achievement that is half the patrtys over achievement thanks a lot last batman game im getting
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By FIELDMOCHA55 on 14 Jun 2012 01:06
I agree with Rhyolitic, Funhouse Brawl (Extreme) and Survival of the Fittest (Extreme) are a b!tch and a half!!!! I get a good combo going then the damn titan bull rushes me!! Gonna try to keep him "triple whipped" until all the guys are gone....batman's was a piece of cake compared to this....not looking forward to Robin's or Nightwing's shot at this, lol
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By Warboy925 on 26 Jun 2014 18:48
@Warboy925 Nightwing is actually pretty easy--he has a lot of crowd-control moves like Catwoman but he has the ability to ride the titan thugs, so that makes things PRETTY easy :)
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By BenJScar on 27 Jun 2014 03:53
@ SmokingBmbr465, I got ALL of the predator maps out of the way FOR ALL CHARACTERS, just killing off the combat maps now
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By Warboy925 on 27 Jun 2014 08:38
Any tips on how to beat Funhouse Brawl (Extreme)? I went into round 4 several times with over 60k and I get my @$$ handed to me....help?
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By Warboy925 on 30 Jun 2014 12:59
Thank you SmokingBmbr465, I just beat it!! I found a really cheap ass way to do it after messing with this for the last 3 days (not even joking), and I wrote a solution on it just now...but thank you so much for your quick reply anyways....now its on to Nightwing!!!!
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By Warboy925 on 30 Jun 2014 16:29
Hahah, good luck!
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By BenJScar on 30 Jun 2014 17:46
I changed my mind...I figured that its better to do Catwoman's campaign challenges while her moves are fresh on my mind....then off to Nightwing...save Robin for last
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By Warboy925 on 30 Jun 2014 18:10
I promise that once you finish Catwoman, Nightwing and Robin will feel like cake in the freeflow
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By BenJScar on 03 Jul 2014 14:10
I just got Origins on Tuesday, I actually like it...combat system is just a lil off
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By Warboy925 on 04 Jul 2014 14:11
YES. That's exactly how I feel--it is good, but not tight enough. Whenever I get hit, it's rarely a feeling of "I deserved that" and more "f*^&*(g glitches!"
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By BenJScar on 09 Jul 2014 01:05
Just bought AA GOTY 3D Edition for my now complete Arkham collection.....

P.S...That Remote claw is SO badass!! But makes predator missions way too easy!!
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By Warboy925 on 11 Jul 2014 16:35
P.S.S.....No Deathstroke cheevos? That Sux!!
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By Warboy925 on 11 Jul 2014 16:37
great guide, got stuck on newgame+ on the cat on ivy fights, i didnt play for ages, so moves list helped alot
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By Blazing Noble on 09 Jan 2016 21:53
Just letting you know but your last video is unavailable.
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By AbyssalOrc33 on 24 Oct 2019 06:48
@Warboy925, Hmmm...Priority 1 should be the hammer guy--not only does he get your combo way way up, but he can hit you from anywhere on the map. Watch the titan out of the corner of your eye and remove the hammer guy first (redirect (A, A) over enemies to escape the titan when it charges). After you kill the hammer bro, feel free to take down that titan as your next priority. Hold on to your special move (B+Y)--don't use it right away when it becomes available. Instead, whenever something looks like it is about to get you (hammer or titan) and you can't avoid it, you can use your Special Combo Takedown (B+Y) at THIS moment to both avoid damage (you are invulnerable during the animation) and to plan out your next move. It is really only this mission where you should be using your special combo takedown to avoid damage in this way (defensively rather than offensively)--because there are so many big brutes.
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By BenJScar on 30 Jun 2014 16:16
Some comments/tips:

1. Shield bearers should be taken out ASAP using aerial attack (B+A+A). With his combo, you are invulnerable to attack while knocking down the shield bearer and making him drop his shield. Do NOT add the X to the end of the combo. If you do, you are not invulnerable.

2. Don't counter attacks unless you are very confident of your ability to succeed. The easiest way in the game to build combo points (with any character) is to attack once (X) then evade/redirect (A+A), then rinse and repeat. Assuming you don't get distracted, you can repeat this until every basic enemy is dead and no one will lay a finger on you. If you do get hit, it's because you're starting your evade too late - you can often start it just before you finish the animation for your attack. You'll only need to vary your approach for shield bearers, armoured enemies, titans and the abramavichi brothers.

3. Unless the last remaining enemy is armoured, ALWAYS take them out with a triple stun (B+B+B) followed by a ground takedown (RT+Y). Ground takedowns are the most valuable move, and a ground takedown when you have a 50+ combo count is worth 3,750 points all by itself.

4. If the last enemy is armoured, usually use a beatdown instead. Against normal enemies, a beatdown is worth 3 or 4 hits at most, but I believe that against armoured enemies, EVERY hit counts to your combo. If you're feeling really lucky, you could even try starting a beatdown, racking up 6-7 hits and then triple stunning for the ground takedown.
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By CovetousCash64 on 09 Jul 2012 06:05
View all 19 comments Show less comments
Batman: Arkham City

All Predator Maps With CatWoman

Still uploading at this time. give me time they will all be here very soon

Click Here For all the playlist for batman

http://www.youtube.com/playlist?list=PLEA2B5EC6B00FD5B2&...

Click Here for More Guides

http://www.youtube.com/user/NeedtoAchieve?feature=mhee
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09 Nov 2011 08:34

1 Comment
Why!!! For the love of Captain Crunch doesn't the damn goons behave for me like in the videos???? I do EXACTLY the same thing and I get killed when I just hang waiting for the two "sniper goons"!!!!
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By Warboy925 on 22 Jun 2014 12:31
Just a quick hint for top of the world (extreme)...a tactic that works really well is to take down an enemy then run to a rail and just jump off the building. It returns you to a safe spo every time, meaning you can hit, run, jump, and be put in a safe spot. Good luck!
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09 Nov 2011 22:53

I am coming back to add more later but I had to post this while it was fresh on my mind, and I just got the cheevo.........

Ok....after watching all the youtube videos and realizing that I am not that good, I found a cheap-@$$ way to beat Funhouse Brawl (Extreme)

Knowing that you are invincible while "aerial attacking" (B-A-A) guys holding shields, and jumping over thugs....here we go..

For round 1, try to get at least 2 beatdowns, and finish with a ground pound....finishing with at least 2500+ is a good start

For round 2, this is where it gets kinda cheap, and its a great level to practice because you WILL DEFINITELY need it for round 4......just keep jumping over the Lieutenant, you can take some pop shots, and "aerial attack" the "shield-guy(s)" when its clear, but the Lieutenant and the Titan will help you clean house...try to finish with AT LEAST 15,000 points

For round 3, this is where you will start to make up points....just jump and strike and ONLY use "take-downs" on the two armored thugs, feel free to use the (X+A), and the (A+B) for everyone else, if you finish with at least between 50,000-60,000, you are in GREAT shape!!

For round 4, this is where jumping over the Lieutenant becomes a necessity, it WILL take longer, but you can hit the Lieutenant enough to build up a combo, and use take-downs to make it go faster, then go back to jumping over the Lieutenant, and the awesome part is? You never lose your combo!! With the 2 Titans hitting each other, the Lieutenant, and other thugs, you should finish with no problems!!
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30 Jun 2014 16:25

For the combat challenges, use the same basic strategies that you used for Batman. The main differences with Catwoman are that she is much faster than Batman (helpful in the combat challenges) and that she has a more limited move set (not so helpful in the predator challenges). Of course, the predator challenge medal requirements are different, even though the maps are the same. The requirements can be seen by pushing at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.

Below is Catwoman’s moves list.
+ or hold + - Whip Disarm
+ - Caltrops
+ - Bolas
+ or hold + - Whip Trip

Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.

  • The Joker's Carnival
  • Iceberg Lounge VIP Room
  • Black Mask
  • Freight Train
  • Wayne Manor Armory
  • Wayne Manor Main Hall
  • The Batcave
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Catwoman's challenges are fairly similar to Batman's and are done on all the same maps. See this thread for videos.

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Catwoman's challenges are fairly similar to Batman's and are done on all the same maps. See this thread for videos.

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Catwoman's challenges are fairly similar to Batman's and are done on all the same maps. See this thread for videos.

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