Batman: Arkham Knight
113 Achievements
2,000
60.5-83h
The Curtain Falls
Flawless FreeFlow in every round of the Monarch Theatre as Batman, Robin, Nightwing and Catwoman.
30
0.06%
How to unlock the The Curtain Falls achievement in Batman: Arkham Knight - Definitive Guide
I suggest that you know these things for each battle.
- Round one: Novice. Play normally, evade, block, no special moves necessary.
- Round two: Easy. Knives usually present. But still an easy battle. There is likely one medic you should focus on to kill.
- Round three: Moderate. There are usually stun baton guys who can end your run quickly. Be careful and use caution when dealing with. I suggest evading a lot and staying on the outside.
- Round four: Hard. There are a lot of enemies that will surround you, for everyone but Catwoman, there will be brutes. Eliminate them first. Then focus on medics. For Batman, you have many options to disarm, use that as often as possible after taking out the brutes. For Nightwing, you don't have disarm, take out the brutes with special combo takedown. Then stun and aerial attack the shields. For Catwoman, you have a lot of shields to deal with. Use your aerial attack for them and as soon as you get enough combo, use your crowd control ground spin (A+B), this special move throws a lot of enemies off guard. For Robin, you have two brutes, shields, and medics. I suggest dealing with brutes right away. Shields will swarm you so don't forget your aerial attack, but then focus on the medics.
Here is my ultimate tip. Once you're frustrated and understand what will spawn, switch into detective mode during your battles. You will immediately be taken out of detective mode if you're ever touched and didn't realize it, and it reduces so many distractions. It's basically fighting in wireframe mode.
The low color, X-ray vision shows knives as red, medics as complete yellow guys, and shields as big red shields. The brutes are hard to pick out on detective vision, but are notably larger. Stun batons don't show well so don't use detective vision on round three.
I beat every character using detective mode. It removes distractions and makes you focus on just a few colors.
I hope you all like this solution. I don't contribute often.
Once you get used to fighting it's pretty easy to achieve this, however, Robin sucks! Spent hours, days to do it with him. The rest were on the first few tries.
Good luck out there!
This achievement is pretty straightforward, but a bit hard. I actually did not find this one to be as tough as the "The Chill in the Air" achievement, even though "The Curtain Falls" requirements appear more difficult at face value. The most important part of pursuing this achievement is obviously not breaking your combo meter streak.
You can get hit during this challenge, only if it occurs before you start your streak!
If you break your streak during the fight, restart. You can double check your progress by seeing if you receive the "Perfect FreeFlow" bonus at the end of each round.
The enemy layout for Batman and Nightwing are the same (standard enemies for the first four rounds, one medic in Round 2 and Round 3, and then two medics and four Brutes in Round 4.) The enemy layout for Robin and Catwoman are quite easier and I had no trouble completing their portion of the achievement, mainly due to the fact that Robin has to face only two Brutes, according to a former TA member, and Catwoman has to face none, according to Bikelund, in Round 4.
I have included some generic combat tips below.
Use Evade (+) often. It is very helpful and can be used to dodge the majority of the attacks thrown at you.
Countering () is essential as well, but be wary of the Blade Dodge Takedowns. They can be useful for quickly dispatching enemies, but they also leave you exposed for easy hits if you miss the button hold and releases. Use them at your own discretion.
In the last round, you will face Brutes that have either Blade, Electricity, or Shield abilities. Make sure to use a Combat Takedown (+ when your combo meter is full) to efficiently take them out. As shinyshirthero pointed out, it is important to isolate enemies on the outside of the fighting arena, because it is easy to get hit if you spend too much time in the middle.
I would suggest taking out enemies in the following order: (Thank Twobby for reminding me)
Medics, Guns, Shock Batons, Shields, and generic thugs
I would also recommend knocking out the Brutes first since they can hit you quickly, but they're also not too bad to leave until the very end.
If you have any other tips or you spot any mistakes, let me know in the comments. Thanks and best of luck!
1) Perfect Freeflow bonus: Be very mindful that this bonus appears after each round. Even if you know you performed a continuous combo, make sure this bonus appears on your results each time. On one of my rounds, I had a continuous combo but didn't get the bonus for some reason. I'm unsure if my combo just reset or I did something else to invalidate the combo, but i did get a No Hit bonus for that round. If you don't see Perfect Freeflow, then restart.
2) Pulling aggro: I believe this is what generates what we describe as "inconsistency" or "bs". "Aggro" is when an enemy attacks you. The AI decides which enemies will use which attacks. This happens after particular circumstances, most notably when the player completes an attack or the player is idle. The key is to watch for tells. You can see where the aggro is coming from because enemies will run at you. If you dodge away from the mob, you'll have more time to identify the tell. The tell is the precursor to the actual indicator for the counter attack (the bolts over the enemies heads). Also, as some have mentioned in other solutions, leaving one of the big brutes is a fantastic idea because it seems that so long as the player is pulling aggro, the rest of the mob is idle/posturing. So when you get near a brute, he is prioritized to attack, you know this, he attacks, you increase your distance from him, and then his attack lasts considerably longer than normal enemies. You can use all that time to build a special take-down and go for the medics or enemy of your choice.
3) Perimeter engagement: The most dangerous place to be is in the center of the mob. Ideally, you want to attack enemies on the outside of the mob. Clearly single-out each target so you know which button to press. Sometimes you can dodge completely away from the mob into empty space. This creates distance and time to plan your next move. I saw this concept in a youTube video and at first I thought the player was just being boring, but now I understand they didn't trust the enemies to behave like normal. So perimeter engagement becomes the resort. It takes away from the flow but it's much more reliable.
4) Special take-down recovery: There were a few stinging, startling failures that drove me to always mash A when finishing the animation of a special take-down.
5) Lingering indicators: While performing the above concepts, you'll notice some lingering aggro indicated by enemies just standing there with bolts over their heads. I learned not to trust their compatibility with the Y button. Just keep to the perimeter and stick to the plan.
I think once the player understands these concepts, then they have a good foundation to make an attempt. I feel every attempt I made before understanding these concepts was feeble or lucky. I thought I had completed all 4 characters but my achievement wasn't unlocked so I started to suspect a glitch but I think i missed a bonus with Catwoman. I repeated completions for each character and in doing so, realized how incredibly difficult it was to learn how to make a good attempt versus just brute force trying without thinking about it. The enemies in round 4 feel different than any other part of the game. Understanding why and how to fight in that round is the opposite of assuming it's bs. It's still bs but i know how to get through it and I hope this helps you get through! Simulation complete.
Truest statement ever.
You literally have to evade before performing any action if you want to succeed. I lost my combo on the very last enemy cause he was just standing there ready to get pummeled 5 feet away, but he transitioned into a "charge" for some reason and my last attack didn't track him.
Just don't give up...this challenge is hateful but possible with focus and determination.
On Monarch Theatre, each character will face off against four increasingly difficult waves of enemies. The final wave for each character will differ slightly, though take the following into account:
- In the first round, it's just a few standard thugs.
- In the second round, there are a few standard thugs and one Medic.
- In the third round, there are a few standard thugs, two Stun Baton thugs, and one Medic
- In the final round, the enemies will differ for each character, though standard thugs, Medics, and shielded thugs will be present (e.g. There are no Brutes for Catwoman, there are more shields for Robin, etc.)
The key thing with this achievement is that you need to complete all four rounds in one continuous, uninterrupted combo. This means your combo can never break and you cannot get hit. After each round, make sure the bonuses for "No Hits" and "Perfect FreeFlow" are showing up. If you don't see them after a round, restart the challenge.
As always, there's a key tips worth sharing:
- Evade (A+A, also dubbed "leap frogging") the enemies often.
- Don't be afraid to counter (Y) enemies rather than leapfrogging away.
- In the fourth round for all three male characters, prioritize your Combat Takedowns (B+Y) for the Brutes.
- Use the quickfire Freeze Bomb (RT, RT) while playing as Batman to automatically freeze a Brute in place for a bit.
- Use Batman's Disarm attack (Y+X) to break shields and stun batons.
- Focus your attention on Medic thugs first whenever they appear.
- You can perform an Arial Strike (B+A+A) on shielded thugs, but do not use this on non-shield bearing enemies!!!
- Know your quickfire gadgets; they can prove to be a tremendous help for crowd control
Like the previous achievement, Batman shouldn't be too hard to master here though Robin, Nightwing and Catwoman are going to be tough, more so in their final round than anything. Remember the basics, stay focused, and make sure to restart the challenge if you aren't getting those two bonuses after each round!
The first three rounds are not difficult, we use a jump over the enemy +blow . In the fourth round, we knock out the goon first and use it when we achieve a combo + , since they can throw knocked-out enemies at us, thereby disrupting the combo. Next, we knock out the medics using the same technique so that they do not raise enemies again. Then we jump over the shields and knock out simple unarmed enemies. When they are left alone with shields, we use them on them + and when they are left without a shield, we finish them off.
As Batman, when we play, you can break the weapons of enemies, thereby making the battle easier for yourself, reach the combo counter and press + .