BioShock Infinite

BioShock Infinite

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Scavenger Hunt

Scavenger Hunt

Completed the Main Campaign in 1999 mode without buying anything from a Dollar Bill vending machine.

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How to unlock the Scavenger Hunt achievement in BioShock Infinite - Definitive Guide

Spoiler free text solution, first video contains a very minor spoiler, second is the final battle!

For this achievement, you are not allowed to buy anything from the "Dollar Bill" vending machine; don't worry about touching it or looking at it's contents, just don't purchase anything. Use the Gear upgrade or Vigor upgrade vending machines as much as you want.

1999 Mode can be unlocked at the main menu by using the Konami code (up, up, down, down, left, right, left, right, b, a). In 1999 Mode, there is no navigation aid and you have to pay for deaths (100 Silver Eagles). Dying with no money kicks you to the menu, which is basically the same as restarting your checkpoint. If you've finished Brass Balls, then this should be a walk in the park. Playing through first on normal would definitely assist but is not necessary, and you could potentially accomplish all other achievements in this play-through by following the guide for "Infused with Greatness" or purchasing the Season Pass.
BioShock InfiniteInfused with GreatnessThe Infused with Greatness achievement in BioShock Infinite worth 70 pointsIn the Main Campaign, collect every Infusion upgrade in a single game.

You can reload checkpoints after the game to get the counter achievements ("Kill N enemies with X"), as they're accumulative across play-throughs.


In case you're curious: without a guide or cheating, I earned around $10,000 (less than a quarter of that spent on revives), and ended the game with an extra $1,000 and 15+ lockpicks in stow. Despite opening every lock I could find, I only found 77/80 of the voxophones and must have missed quite a few other secrets.


My Strategy
You're going to have limited resources in this mode, meaning you won't be able to buy much. I chose to mostly upgrade the common weapons (Pistol, Shotgun, Machine Gun, Carbine) Ammo and Damage, and I spent some money on the crucial Charge and Bucking Bronco Vigor upgrades and a single upgrade for the Shock Jockey and Undertow Vigors.

My general strategy was pretty simple: take cover, be patient, and search high and low for supplies. I invested all upgrades into my shield or salts until they were full, and mostly used Vigor combos like shock-shoot to increase damage output on tough enemies. When I encountered a Handyman I would try to always be moving by shooting him a few times and then hopping on a rail to find a hiding spot to regenerate my shield, then rinse and repeat.

For bosses like the ghost, I employed a melee strategy to conserve ammo using the Charge/Charge Aid Vigor coupled with some gear I found laying around: Burning Halo, Executioner, Overkill, and Brittle-Skinned. These are all just random melee perks I had, so if you don't have the exact same perks just pick some similar gear -- stacking melee gear will make your attacks brutal and help conserve ammo. I've attached a video of the fight for you to witness and recreate. After devising this tactic, I used this gear setup for the rest of the game to great effect... Being invincible with Charge Aid is insanely useful even in, or maybe especially in, large crowds. Add Bronco or Shock to the mix and you'll be unstoppable.

Finding Gear
Gear always appears in the same locations, but what the gear is is random (except for a few static pieces) so you will have to make do with what you find! If you find a gear location near a checkpoint, sometimes reloading the checkpoint will randomize the gear again. The specific equipment I mentioned is not necessary, I merely chose the melee perk gear I had to boost my damage output. When combined with Charge and Charge Aid, extra melee damage added to brief invulnerability will help you to cut down heavy hitting enemies with ease. If you don't have the exact equipment, just choose some melee-oriented gear (extra damage is key). Supposedly Burning Halo is always in the beginning behind the first Crow enemy.

Choke Point Videos
These videos contain me playing through the two choke points: the first is the fight with the ghost, in which I use a melee strategy to obliterate her; the second is the final battle sequence and contains some pretty heavy spoilers.

A note aboute the final mission: I didn't think to do it, but you can set 'Return to Sender' traps in front of the blue generator thing to absorb bullets and prolong the life of the generator.

Good luck!
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28 Mar 2013 08:33

60 Comments
Can you use the upgrade machines? I've been playing this whole time not upgrading or buying ammo or anything. Just was wondering I don't want to have to play the whole thing over and over again.

It's pretty easy on 1999 mode without buying anything. Elizabeth gives you stuff as well to keep you going if you can find it.
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By A Batwoman on 28 Mar 2013 09:59
As stated, yes, you can use the Gun and Vigor upgrade machines liberally. In the strategy part of the solution I even strongly suggest upgrading guns and Vigors.

I never once found myself in desperate need of ammo where a Dollar Bill machine was readily accessible, and the melee perks more than made up for a lack of ammunitions.
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By The Nerevarine on 28 Mar 2013 10:28
Do you remember where these melee perks were in the game?
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By Fooga on 28 Mar 2013 11:05
Thanks or the idea, Fooga, I added the locations to the guide.
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By The Nerevarine on 28 Mar 2013 16:53
Thanks a lot. I'll be looking out for these.
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By Fooga on 28 Mar 2013 17:22
Thank you so it is just the dollar bill machines you can't use lol That's easy!
+++1 all the way thanks much!
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By A Batwoman on 28 Mar 2013 19:58
Hey "Nerevarine": Just want to point out that the GEARS LOCATIONS/SPAWNS can be sligthly random. For example: I found the "Brittle Skinned" where you found "Executioner" and vice versa! Other than that a great solution! +1
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By BLAZE VII on 28 Mar 2013 22:24
Yup I can confirm that too. Just found NEW PANTS - ANGRY STOMPERS, where "Overkill" should be!
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By BLAZE VII on 28 Mar 2013 23:09
find an area with gear that has a checkpoint before it, nab the gear and if it isn't your fancy reload the checkpoint until you get what you need ;)
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By Good Detective on 29 Mar 2013 01:04
Are you positive they're random? I found burning halo where you said it would be. I do know that the decisions you make (like choosing to throw the baseball at the inter racial couple), affect certain pieces of gear.
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By Fooga on 29 Mar 2013 02:02
I just found Executioner at a different spot on my 1999 playthrough. On your way to Monument Island once you start using the skylines for the first time, there's an area where you ambush 3 to 4 guards. Booker will say something hear about there being "a skyline up above" and a need for elevation. After swinging onto a balcony and killing two more enemies you'll find the Executioner gear behind the dresser on the right side of the bed. I was surprised to find it here, it has some impressive stats!
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By Zubble Bee on 29 Mar 2013 02:02
Should of refreshed the page before I commented... x)
I feel a little foolish now.
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By Zubble Bee on 29 Mar 2013 02:05
Should of refreshed the page before I commented... x)
I feel a little foolish now.
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By Zubble Bee on 29 Mar 2013 02:30
I removed them... I originally used this list but I can't guarantee it's accuracy given the randomness of the gear:
http://www.gamersheroes.com/2013/03/27/bioshock-inifinte-gui...
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By The Nerevarine on 29 Mar 2013 09:19
Just an extra little tip for this cheevo, if you have the upgrade pack for pre-ordering infinite, just before you pick up a Voxophone, equip the EXTRA! EXTRA! hat each time to get a few more silver eagles. Then just equip whichever hat you wish after you have picked it up. It doesn't give a huge amount but in this difficulty everything helps. Remember to take it back off each time too. A few times I had forgotten to do this!
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By Krammin on 29 Mar 2013 10:15
Also for the CHECKPOINT-RELOADING thing to get a different GEAR is not working on every location. There are some fix spots/spawn, i.e. the one at FINK'S PRIVATE DOCKS (behind the Dollar Bill Machine). I restarted it now for ten times and it's always the "SPARE THE ROD" hat.
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By BLAZE VII on 29 Mar 2013 13:35
Voted negative because of the Gear. I think you should give a different way to beat lady Comstock without the gear.
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By Chizzy on 29 Mar 2013 15:33
I mostly used Bucking Bronco, Devil's Kiss and Possession on my Hard playthrough. I never bothered with Charge. I'll be using Charge as recommended in this solution; hopefully it lives up to its billing :)
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By I Ebon Hawk I on 29 Mar 2013 16:10
Ok and what about the part where you have to fight here again at the Bank. This part is bullshit I don't have enough money to upgrade or I would have already/
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By Chizzy on 29 Mar 2013 17:28
@ King Chizzy: Then you must be doing something wrong or just simply speed-runnin. I am at bank right now and have a lot of things upgraded and still have +3.000 DOLLARS in my pocket, no kidding.

As for the CHARGE-MELEE thing for handy-men or bosses I have to give "The Nerevarine" props. It works like a charm and if you have some decent gear with it you are literally invincible!!! Try it out guys, makes this mode a walk in the park.
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By BLAZE VII on 29 Mar 2013 17:34
Ok well if I go back and do chapter replay can I get more money, then upgrade and come back to where I am stuck?
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By Chizzy on 29 Mar 2013 18:01
You have to play from start to finish, you can't just load a chapter.
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By BlankUsername32 on 29 Mar 2013 18:45
I killed the first crow, then went back to grab the gear behind the bookshelf and reloaded at least 20 times. I only found Urgent Care, Fire Bird, Head Master, and Deadly Lungers (all of them being pants.) So it seems like some, or all, of the locations will only give you certain gear, not just the ones that always give the same one.
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By BlankUsername32 on 29 Mar 2013 20:12
Thank you so much for the Charge attack idea on the three ghost fights. Made that chapter so much easier.
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By Kimieva on 30 Mar 2013 01:22
Thanks for the guide. Got the achievement. Had to do the last boss fight over and over to finally get it.

But pretty much Bronco + sniper (For the little men) and Charge + Shotgun (For Mechanized Patriots and Rocket Guns) pretty much beats it and only put out the song bird on the Zeppelins and Ships with guns on them shooting rockets. There is quite a few Salt everywhere so use a stratgey when to pick it up. Also sometimes use the Skylines when needed but you wanna kind of be close to the power serge thing.

Also it's kind of a glitchy fight at the end because I thought I knocked off the rocket guys and they where shooting outside of the map I rode the skyline and shot them with the sniper on the skyline. There is sniper ammo in different spots you just gotta look for it as well as the shotgun ammo.
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By A Batwoman on 30 Mar 2013 04:12
Is it ok to possess dollar bill vending machines? Hope so... cry
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By FireRaiser1985 on 02 Apr 2013 22:41
great guide. Tks. winter shield really helped out on some of the skyline levels. Devils kiss fully upgraded with overkill was pure beast. Really help out taking out clusters of bad guys.
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By on 03 Apr 2013 12:52
Great guide but I'm having huge issues with checkpoints on my 1999 mode!! Played through the game rescued Elizabeth then went to continue later on and returned to the lighthouse. Arrrgh. That's twice it's fine that...

Any suggestions anyone?
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By MugenKairo on 03 Apr 2013 20:05
Great guide, helped me beat Scavenger on my first playthrough. Now mopping up the collectables on easy!

As a not: it appears Winter Shield is always found in the basement of the good time club in cell 8 and is undoubtedly the best gear in the game. Absolutely necessary for handymen in 1999 mode.
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By prawn of war on 03 Apr 2013 23:47
Guys, I just beat 1999 mode on my first try with a few deaths. Here are some tips, use Return to Sender in front of the core. Protects it from basically all bullet damage. And just kill the rest of the enemies normally. Use songbird on the Zepplins first and if? he's free, just use on gunships.
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By Ruriair on 07 Apr 2013 00:25
O and Possession on the Rocket Enemies because I don't think Return to Sender blocks rockets.
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By Ruriair on 07 Apr 2013 00:27
I accidentally hit x on the vending machine do I have to start over? Btw I changed my controls so it might not be x for you
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By Js2Death on 07 Apr 2013 04:59
I just did the first ghost battle and it wasn't anywhere near as hard as my Hard playthrough. I sat back in the mausoleum w/Lady Comstock's casket. I used nothing but Shock Jockey and a couple shots of Devil's Kiss. The battle was over before I even realized it. SJ had both upgrades, but nothing for DK. It was crazy easy.

Just keep spamming SJ, the ghost seems to be relatively weak against it.
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By Rhyolitic on 08 Apr 2013 09:44
Serious props to Nerevarine on the fight with the ghost in the graveyard. I didn't have everything you used, but I did use Burning Halo, Ammo Advantage, Vampire's Embrace and Brittle-Skinned. I also had a fully-upgraded Charge, picked up the Hail Fire over to the right behind a headstone. Walked around and filled up as much as I could on ammo. Once I had control after releasing her, I hit her three times with full Charge and about 20 Hail Fire rounds and she was dead. Maybe a 15-second fight. No problems on this end. +1 to you!
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By TheIcemanCometh on 08 Apr 2013 22:18
Thanks for the wonderful guide! Not sure if I would have finished my 1999 run without it! Cheers!
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By ScottyDaHotty2 on 10 Apr 2013 04:12
@FeralKnight - I did a couple of possessions in my playthrough (didn't get any money, though) and the achievement popped for me.
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By TheIcemanCometh on 25 Apr 2013 15:57
i possessed all 3 machines and still got the achievement.
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By ARCHER MIKE on 25 Apr 2013 20:02
This is exactly what I like to see for achievements like this: Not a walkthrough, but really helpful tips, cause seriously that's all you can get. I now have new strategies to my arsenal, great solution thumbs up from me!
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By Raiderhorn on 07 May 2013 20:38
Just wondering, are you allowed to save game in 1999 mode or do you have to play in one sitting? Also if you happen to die without 100 coins, can you just load your previous save again?
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By Yazite on 26 May 2013 11:45
@TwiK999 Complete the game on 1999 mode in one sitting? You crazy? :P But the "return to sender" tip for the last fight seems helpful! It took me long enough to do on normal, hopefully I'll make it on 1999 mode!
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By Marc Pilkington on 06 Jul 2013 22:54
That video made me fall in love with charge in the last third or so of the game, ridiculously handy.
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By Billargh on 10 Feb 2014 17:36
Good guide and excellent videos linked. Cheers for the help! smile
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By Geordie Scout on 12 Feb 2014 09:44
At the time of this writting, this achievement is worth 199 TA score, just missing a nine
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By MK Dufort on 10 Mar 2014 21:18
Just wondering how do you possess a machine ?
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By That Richman on 15 Apr 2015 21:37
Do you just use your vigors?
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By That Richman on 15 Apr 2015 21:40
I guess I have to play the entire game again on 1999 mode
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By Zaro Karos on 14 Dec 2018 02:19
Well that didn't take as long as I thought it would have.
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By Zaro Karos on 16 Dec 2018 01:55
Too much repetitive work!!! (rips hair out)
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By WTG x RoCK STaR on 01 Apr 2020 19:26
The videos are just wonderful, this guide really helps
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By UnfurledEmu75 on 31 Jul 2023 14:23
The gear locations.... I am sure they are all random. I just found Overkill before the Hall of Heroes
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By Strategy One on 28 Mar 2013 22:47
Thanks BLAZE VII, I actually realized this today while doing some other achievements and updated the guide to reflect it. I also added a video for the final battle for anyone who needed help with that (I received a request on YouTube for it).
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By The Nerevarine on 29 Mar 2013 01:11
Other people are mentioning of gear locations. I don't see them in your guide. Am I missing something or did you remove them?

I have a few, somewhat obvious, tips that might help a few people.
Don't blindly take everything in a container. If it only has food/drinks you need, leave them for later.
You can force an autosave by changing areas.
I always avoided alcohol and cigarettes until I noticed how little they damaged you compared to how much they help.
You can sneak passed some enemies, most importantly the boys of silence (the guys with the spotlight on their heads.)
A lot of the gear is useful to put on for only a few seconds, like Last Man Standing, Kill to Live, or Fire Bird.
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By BlankUsername32 on 29 Mar 2013 06:22
Guys about the gear... I stated quite clearly in the solution what the gear was for and that it wasn't an exact science. As I understand it, Burning Halo is something everyone should have by that point, and the rest is all oriented towards melee attacks, so if you don't have the exact gear just equip something similar, and the same basic battle strategy will still work.

Since the gear is random there's only so much I can suggest in the guide in regards to it, but it's a pretty important aspect to the game so if I didn't mention it, that would be worse. The point is that if you don't have the gear and you're struggling with a boss, you'll have to take a few deep breaths and figure out what gear you have that will work with the approach I've outlined. The invulnerability is from the Charge Aid, and you can purchase it at the checkpoint before the fight with Lady Comstock, so you'd be hard-pressed to find a better strategy than the one I've devised and shared with you here.
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By The Nerevarine on 29 Mar 2013 15:49
I just finished 1999 mode and I didn't get this! I have no memory at all of buying anything from the dollar bill machines, but I did occasionally use possess to collect money from them - surely that doesn't count? Gaah, I'll have to play it again AGAIN in a few months.
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By I am James on 30 Mar 2013 00:54
re:Ghost. I just got to that part of the game. The first time, she kicked my ass because I was unprepared. So I tried a second time. I immediately ran up to the area with the Crank Gun... she ended up just sitting in the center of the graveyard, doing nothing. She had revived a few ghosts at the very beginning, but I just pulled out my sniper rifle, killed the ghosts, and then head shotted her until she died. Easy. One person isn't a pattern, but perhaps if other people have seen this glitch too, it might be worth putting into your solution.
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By Peaches 518 on 30 Mar 2013 01:22
When I fought the Siren, I died pretty fast. I had exactly enough cash to buy charge aid. I took a gamble, and I'm glad I did. Using your video my fights with her were very brief.

After that I pretty much spammed charge, with a few lightning bolts here and there. I ended up maxing charge, putting the explosive damage on it as well. For lightning I put the chaining effect on it. I tried to always hold on to a crank gun and one of my upgraded guns (they were upgraded in damage and ammo only), which were the pistol, carbine, and machine gun. For gear I had the 4 pieces you originally posted: Burning Halo, Executioner, Brittle-Skinned, and Overkill.

The last fight was stupidly easy with this setup. It felt even easier then when I did it on my first playthrough on normal. I would just charge Patriots and shoot the crank gun on them, and then switch to an RPG to finish off infantry (with an occasional charge). Thanks for your guide, man. Really appreciate it. Infinite is now 1000/1000!
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By Fooga on 31 Mar 2013 13:55
Has anyone confirmed if you can possess dollar bill machines or not? The achievement description seems to imply it is ok, but a few people in this thread has expressed issues. I haven't yet but am strapped for cash in my playthrough and would love to be able to if it is ok.
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By FeralKnight on 25 Apr 2013 15:55
saves are still there, but i'm not sure about the 100 coins. you should always make sure to have as much money as you can. maybe this guide helps: http://winreview.com/how-to-beat-bioshock-infinite-on-1999-m...
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By NE0182 on 26 Jun 2013 02:39
SPOILERS BELOW

Just a small tip for beating the GHOST BOSS.

So basically the main problem with the ghost fights is the fact that when you kill an enemy, Lady Comstock will resurrect the enemies you've spent your time killing. Now, if you zap the enemies with Shock Jockey and then kill them while they are still affected by the vigor they will simply disintegrate and they can no longer be resurrected. Whilst all the enemies were out of the picture I found something to hide behind and took my time headshotting the ghost. Took a good few minutes to finish her off but it was better than being killed every 2 or 3 minutes.

Hope this helps a few people.
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By Nath360skillz on 15 Jul 2013 21:39
these 3 tips may help out:

1) spend all but 500 coins before starting the last fight because i had over 2000 coins left and only died twice. it would of allowed me to purchase more upgrades and the fights would of been even easier.

2) when fighting bosses thruout the game, you should restart checkpoint rather then losing money on the revives when you die. that way you can purchase more upgrades and the boss always starts with full health when you revive so it doesnt make sense not to restart.

3)on the final battle I used amenazamenor JF tip on purchasing "return for less" on the 'return to sender' vigor. I then placed 6 of them at the beginning of the fighting and 6 more towards the end to block incoming firepower.

in case any of you are wondering how long does it take from the last battle til the achievements pop, its about 15 minutes.
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By ARCHER MIKE on 04 Apr 2013 09:42
View all 60 comments Show less comments
Scavenger Hunt

External image


OK! so I just finished the game and I am not going to lie, once I found this amazing trick I had no problem. I finished the ending without even messing up! Don't worry I will share my awesome strategies!


Beginning strategy:



Ending Tactics:


The ending

DONT READ UNLESS YOU WANT IT SPOILED OR ARE AT THE END


If anyone has questions, comments, see any typos, let me know! I am so happy to finish this so easily once I found this trick out.

Have fun GL!
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28 Mar 2013 22:41

26 Comments
Not ALL gear is random.

5 pieces of gear are guaranteed to be in the same spot

1. Burning Halo
2.Spare the Rod
3.Rising Bloodlust
4.Health for Salts
5.Spectral Sidekick

The other 34 pieces of gear are, as you said random
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By Mr AToMiiK on 29 Mar 2013 00:13
Ok, well you can still farm just about ANY piece of gear but these 5, just because you cannot get 5 gear pieces, doesnt mean you should down-vote...
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By Strategy One on 29 Mar 2013 05:12
Just a small note, heavies do not suicide when you possess them.
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By Krammin on 29 Mar 2013 10:06
I should fix that word, I do not mean HEAVIES, Im talking about the RPG humans. They Aim down and blow themselves up. I have tested this already.
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By Strategy One on 29 Mar 2013 10:25
Good guide, I don't know why you have so many down votes
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By BlankUsername32 on 29 Mar 2013 20:03
I got 1 positive, then 5 negative the first tip. I should have waited until I finished it hahahha :)
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By Strategy One on 29 Mar 2013 23:09
Great guide, once I started using that gear combo, life was good.
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By GrimaceTheGrey on 30 Mar 2013 09:02
I KNOW RIGHT! I was so happy when I found this trick out!
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By Strategy One on 30 Mar 2013 09:05
Geezz I was spoiled! Neg -1 vote lol jk. Great guide I used the gear bonus Last Man Standing & Ammo Advantage
Pretty much used that and one shoted alot of eniemies with the sniper and bronco. HEADSHOTZ!!

Also more gears here:

http://www.ign.com/wikis/bioshock-infinite/Gear
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By A Batwoman on 30 Mar 2013 11:55
Thanks!!! Electric Punch is making my life easier!!! I never really paid attention to the clothes....
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By Dissolusion on 02 Apr 2013 13:23
Yea the Gear is VERY important!
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By Strategy One on 02 Apr 2013 20:06
So basically, shield broken, then use charge. You are invincible the whole time shield is down?
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By Ruriair on 03 Apr 2013 00:41
Yes Rurair, like 1-3 seconds, its very usefull especially against handymans.
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By Strategy One on 03 Apr 2013 04:29
@Ruriair I did it my first try, did not need return to sender, and I only had to use songbird 4 times
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By Strategy One on 07 Apr 2013 01:10
excellent guide. used winter's grasp instead of executioner and return on the final mission and never got hurt with ease!
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By shredsector on 07 Apr 2013 05:01
"When you use 1 charge, you are invincible until your shield is fully recharged."
Why? What gives such ability?
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By MadMaxxx on 07 Apr 2013 15:53
It's one of the upgrades for Charge. It's handy and helps with meleeing Handymen.
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By Rhyolitic on 09 Apr 2013 05:27
8 people just didnt give it a try hahah... Yea its that amazing.
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By Strategy One on 10 Apr 2013 11:26
@Rhyolitic, thx, but figured it out myself.
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By MadMaxxx on 10 Apr 2013 17:12
Thanks shooter, ill add that giving you credit of course.
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By Strategy One on 26 Apr 2013 06:57
Can i purchase stuff from the other vending machines just not the dollar bill 1 ?
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By Da Mitch Man 90 on 07 May 2013 00:44
Yes Mitch you can purchase from others, just as long as it doesn't say Dollar Bill on it.
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By Strategy One on 07 May 2013 03:02
For the ghost fight I watched a awesome vid on youtube, use Devils kiss traps right where the video shows and you never have to shoot ect. very effective. I take no credit for finding this amazing trick :)
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By xWEEDMAN 89x on 08 Jun 2013 13:39
Great guide. Just a small addition, the "moral" choices in this game actually have no effect on the game.

You mentioned the couple in the beginning; if you don't throw the ball at them, they give you gear later. If you do throw the ball at them, Flambeau (Fink's man) gives it to you instead, praising your "savagery".
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By Wynnloss on 22 Jul 2013 03:07
Guys, I just beat 1999 mode on my first try with a few deaths. Here are some tips, use Return to Sender in front of the core. Protects it from basically all bullet damage. And just kill the rest of the enemies normally. Use songbird on the Zepplins first, and if? he's free, just use on gunships.
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By Ruriair on 07 Apr 2013 00:35
For the second encounter of the ghost, I let her revive all her minions while I stayed in the vault. All of them came in but she stayed outside, I killed all the minions then went outside the vault and she was all by herself. I proceeded to beat her down and it was much easier than the first time i had to fight her as you only had to deal with her.
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By STREIGHTSHOOTER on 26 Apr 2013 06:07
View all 26 comments Show less comments
Just some comfirmation on some things. You definitely CAN use the vigor and weapon vending machines (so like the description says, only the "Dollar Bill" machines for consumables are off limits). Also, you can open up or possess the machines just fine as long as you never actually buy anything from the machines.

As long as you carefully loot areas and swap weapons when appropriate, running out of supplies shouldn't really ever come up.
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28 Mar 2013 08:15

If you can get it, the most useful gear is one which makes you briefly invincible when you jump on and off skylines or hooks. This means that in any battles with skylines or hooks you can just keep jumping on and off them so that you don't take any damage.

I would just jump onto skylines or hooks and dive at enemies, melee a few times and jump back on before repeating it. The invincibility lasts long enough to do this.

This makes the later battles much easier, particularly the final one, and means that you don't have to spend money on reviving. I combined it with gear which gives you health back for melee kills so the skylines essentially made me unstoppable.

I managed to make it through the game without ever spending money on reviving. I would restart the checkpoint if ever I died so that I could save money for weapon upgrades. I found the damage ones best since it meant that I wouldn't use as much ammo.
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30 Mar 2013 12:44

A quick note. There is a vending machine that Elizabeth can summon in the room where you fight Slate inside The Hall of Heroes. This vending machine sells a couple of pistol upgrades at 50% off but is labeled "Dollar Bill"; you can safely buy from this machine and the achievement will still pop up.
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03 Apr 2013 15:07

THIS SOLUTION CONTAINS MILD SPOILERS

So i myself really struggled with the lady comstock ghost battles especially the final one. So i just thought i would share this amazing guide i found. Please be aware that the traps for the final battle must be prepared before opening the final tear.I would also advise having alt least one upgrade for devils kiss but this is not necessary it just means you will need to lay slightly more traps. (all credit for the video go to the owner xol2000)
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09 May 2015 23:03

Here is a link to a full guide on 1999 Mode under the Scavenger Hunt achievement restriction. It has full commentary and should help players of all skill levels overcome this challenge.

http://www.youtube.com/playlist?list=PLTaOHX8kEkD5pPNkOGlFL6...

Hope this helps.

(if there is any problems with the link not working, please let me know. Youtube has a habit of breaking them when they change the UI)
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16 Apr 2013 14:26

The one two punch works wonders for conserving ammo. And taking out the ghost.

Simply hit an enemy with a stun vigor (such as shock jockey, -it the cost the least salts) and while they are stunned you deal significantly more damage.
Using shock jockey with the hand cannon I could take down enemies from a safe enough distance with one bullet. The shotgun or any aimed head-shot works perfectly as well.
The blue vials containing salts often glow or stand out, making them fairly easy to find. Still I recommend upgrading salts quite a bit in order to restore more salts with each vial. Salts are much more valuable then they appear, Your shield and health prevent only so much damage on 1999, but a stun prevents ALL damage as long as you have salts. Keep that in mind when you make your decision.

Keep salts high before fighting the larger enemies, and then just use shock jockey on them whenever the stun effect wears off. They will fall very fast.

When fighting enemies armed with launchers, you can simply possess them. They deal lots of damage, have deep health bars, and kill themselves when the effect wears off, making them the best target in the game for possession.
Possession is also useful when entering rooms with turrets, as turrets can take many resources to take down, even in 1v1. Luckily enemies can take take apart turrets with ease, while revealing their backs to you. If you can simply avoid a turret, you should do so.

The charge upgrade (that grants invulnerability) is very useful if you don't already have a gear that grants invulnerability. The ability becomes great for mobility, evasion and can act as a bullet sponge.

>Handy Men<
Handy men are weak to fire and only stunned effectively by crows. They are slow making it easy to deal with them last if you move around effectively. I alternate between crows and a launcher. Launchers trigger the devils kiss effect, creating the flaming crow vigor combination, which keeps a handy man unable to fight back while his health drops rapidly.
In the first (finkton) handyman fight you can glitch him to stop him from moving.
The second fight (Factory) happens in an arena with a volley gun and full ammo for it near the arena's entrance, the arena also allows for some very fluid movement to evade him.
The third (emporia) features numerous factions fighting each other and a turret you can pull through a tear, you can hide, and just let the fight play out on its own.
The last handyman (hand of the prophet) can be run past with any invincibility proc (certain gears, or charge upgrade)


>Ghost Fight<.
Another use of the shock jockey one two punch technique, is it causes the enemies to have their heads explode. This is crucial during the ghost fight, as the ghost needs a person with a full body to resurrect them.
In two of the three ghost fights the ghost just died after I decapitated enough enemies w/out me ever attacking the ghost so this seems to be a much easier strat then going for the actual boss. If the ghost doesn't die she is still very easy to fight 1v1 since she can only melee. So just keep a safe distance and pop in a bullet or two when you can. If you die decapitated enemies stay decapitated, and you'll get more salts.


>hand of the prophet<
This fight was very hard, ....until I realized how broken return to sender was. Just lay return to sender traps in front of the engine core, Either on the ground at the edge of the platform, or on the core itself, and then go about the fight however you want. Keep in mind the return to sender traps can wear off and explosions will cut right through them, so use the skylines to put pressure on launcher users whenever possible. Always prioritize zeppelins over motorized patriots. Killing a patriot before a removing all zeppelins just causes another pair of patriots to appear. Laying shock jockey traps on the platform in-front of the core can greatly slow the opposition as well, since they tend to just stand there and shoot in the same place. Sometimes an enemy will get stuck on something during this fight. -Dont agitate him- while he's stuck you'll have plenty of time to search around for resources, before killing him and triggering the next wave.


That's all the advice I have, good luck, and happy hunting!
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11 Jul 2013 19:10

1999 Mode is the hardest difficulty in the game. Not only do enemies have a lot more health, but they do a lot more damage to you. There is no Aim Assist and ammo is in less frequent supply, meaning you have to carefully manage your weapons and Vigors to gain as much of an advantage as you can. Your objective marker is also removed, so you really have to know your way around the map and exactly where you’re going. To compound your woes, you are not allowed to purchase anything from a “Dollar Bill” vending machine. You can, however, buy upgrades from “Minuteman’s Armoury” and “Veni Vidi Vigor” machines. If you accidentally access the "Dollar Bill" machine, do not worry as only actually buying something from it will lock you out of this trophy.

Just like in the other difficulties, you will be revived when you die. However, in 1999 Mode it costs $100 per respawn, and if you run out of money you will be sent to the Main Menu and you will have to reload your save from the beginning of the last Chapter. There is an exploit for this if you have no money however, which is to pause the game when you die and choose “Reload Checkpoint” from the menu. This will set you back to your last autosave, which are far more frequent checkpoints than the beginning of Chapters.

Tips and Strategies:

  • The first and most important thing you should remember is patience. If you run headlong into a fight, you're going to have a bad time. You will die extremely quickly if outnumbered, so hang back and try pick enemies off. Use cover as much as possible, either using the environment or the specific Tears labelled "Cover".
  • Following on from this, the Sniper Rifle is your best friend. Always have it with you as your primary weapon and upgrade it as quickly as possible. This way, you can stay out of the heat of battle and pick enemies off from a distance. If you take damage, take cover until your shield regenerates before popping out again.
  • Your secondary weapon should either be the Shotgun or the Hand Cannon (depending on their availability and the amount of ammo you have, or just your personal preference), so upgrade these next. The Volley Gun is also useful as it does a lot of damage and has more range than Shotgun and Hand Cannon. When fully upgraded, headshots are one-shot kills on normal enemies even on 1999 Mode and do significant damage to the more powerful enemies if combined with Shock Jockey for the "1-2 Punch". Weapons such as the Pistol and Machine Gun are useless in this mode. Even if upgraded with damage and ammo capacity upgrades, you will expend most of your clip taking down just a couple of enemies.
  • The Possession Vigor is absolutely vital. Make sure that this is the first one you fully upgrade. Every time you are about to fight, scout the area for any turrets or machines you can Possess to greatly help you thin out the enemies. Also use it immediately on any heavily armoured or RPG enemies as they will distract enemies, allowing you pick them off with you sniper. They will then commit suicide once the effect wears off, meaning you don't have to deal with them yourself. Using Possession on Patriots not only turns them on other enemies, but makes them turn around and expose the weak point on their backs, allowing for a much easier kill. Possessing vending machines will also give you as much as $40 (but only once), which is useful for buying upgrades.
  • Other Vigors are good for certain situations. The secondary Vigor I used the most was Bucking Bronco. Even the vanilla version hits multiple enemies at once and throws them in the air (meaning you can do significantly more damage with your weapons), whereas Shock Jockey and Devil's Kiss only affect individual enemies unless powered up wth expensive upgrades. Murder of Crows is great for staggering multiple enemies at once, giving you an opportunity to take them out or run into cover and recover your shield. Undertow is an excellent Vigor to use when outside, as you can push many enemies off the edges of Columbia and conserve ammo. Return to Sender is particularly useful for enemies with a lot of firepower such as Patriots. You can absorb a lot of bullets before unleashing it back on them to deal considerable damage.
  • Collect as many Infusions as you can during your playthrough. Use the guide listed under the Infused with Greatness trophy description for locations. If you have bought the Season Pass, the "Early Bird DLC pack" will greatly help you wth this as it will give you 5 Infusions from the start when you pick them up in the Blue Ribbon Restaurant. I recommend fully upgrading health first with perhaps one or two Salt upgrades thrown in, before focusing on Salts second and finally Shield.
  • You don't always have to fight! Many battles can be skipped by running past the enemy and opening a door or activating a switch. Of particular note is that only the second Handyman fight is unavoidable, the other three can be skipped by quickly rushing to the next area.
  • Elizabeth isn't just your AI partner; she is also incredibly useful. During fights, if you are running low she will provide you with health packs, Salts and ammo. When the prompt appears, press to catch the items she throws at you. You are also invincible when this animation is playing.
  • Loot everything you come across. The money you earn from this will be invaluable, as will the ammo. If you know you are about to enter a fight and you are near max health or Salts, don't pick up health packs or Salt bottles in containers just for the sake of it. Be smart and memorise where the container is, and during the fight head back there for the resource if you are running low.
  • The absolute best piece of Gear is "Winter Shield". This gives you 10 seconds of invincibility every time you jump on and off a Sky-Line or freight hook without any form of cooldown. This makes every outdoor fight where there is a Sky-Line (such as all of the Handyman fights) a breeze. Coupled with Fire Bird (fire damage to all enemies within a small radius of your landing point), you can just keep jumping to a Sky-Line and attacking each individual enemy with Sky-Line Strikes at the cost of no ammo and no health loss.
  • A great piece of Gear for indoor battles is "Blood To Salt", which gives you a 40% chance of automatically receiving Salt packs when you kill an enemy. This is particularly useful for players who tend to use Vigors more than weapons.
  • Unfortunately, each piece of Gear is random. Therefore, you may get the ones mentioned above right at the start of the game, near the end, or not at all. However, there is a workaround. When you find a piece of Gear and it is not to your liking, pause the game and restart the checkpoint. Find the piece of Gear again and it will be something completely different. Do this as many times as required until you get the one you want.
  • If you are struggling on any particular section, you may want to check out this thread which contains a wide variety of tips from different players: The Official 1999 Mode Progress/Help Thread

Infinite money and lockpicks exploit:

You can farm unlimited money and lockpicks in Chapter 12: "Return to Hall of Heroes Plaza". This is immediately after exiting the Hall of Heroes. Farming lockpicks will come in handy when going for all of the collectables as some collectables are behind locked doors that require lockpicks to open. The maxiumum amount of lockpicks you can carry is 30, which is more than enough to open all the locks from this point in the game onwards.

The money farming can be a big help on your 1999 Mode playthrough, as you get a random amount of money (anywhere between $10 and $40) everytime you possess this particular machine. You can use the money to first upgrade the weapons and Vigors you want, and after that, you can use the money to cover the $100 cost of your deaths. Farming the money does take some time, but if you farm this for an hour or two, you will have thousands of coins to have as back-up for when you die.

For the farming method, follow the steps below:
1) Possess the Dollar Bill vending machine on the left side, after leaving the Hall of Heroes.
2) Use the Sky-Line on the right-hand side until you come to a platform. There are some enemies on the platform. Jump down and pick up the lockpick. It's on a wooden plank under the stairs.
3) Return to the Hall of Heroes, refill your Salts with the Salt machine if needed (can be refilled unlimited times).
4) Go back outside and repeat what you did earlier. The machine can be possessed again and the lockpicks respawn.

If you kill the enemies in front of the Hall of Heroes, they won't respawn. So you can keep farming without having any trouble with them.

Here is a video walkthrough explaining this method (thanks PowerPyx):

Note: This exploit has been patched somewhat. You can still repeatedly farm the vending machine for coins, but you'll only get around 500 per hour as opposed to the thousands you used to get. It probably isn't worth farming now, as you should have more than enough money to get through 1999 if you consistently loot and search everywhere. It is handy, however, to max out on lockpicks.

Of course, if you delete your game data and decline the numerous patches, this method will still work.

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It is worth adding that you cannot ONLY buy from the Dollar Bill vending machine - this machine sells first aid kits and ammunition. The remaining two machines (for pumping up weapons and magic) CAN be used!
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01 Apr 2013 18:41

3 Comments
A few tips that will help with the passage and make it much easier.
1. Search anything and everything. Including killing all enemies without missing battles. And search them. Unlike Bioshock 1 and 2, enemies here do not respawn. Since we can't buy anything at Dollar Bill, we will need food, salt and money. Find master keys and open safes. There are always large sums there.
2.Weapons.
Choose according to your play style. But, the 1999 regime does not forgive an open battalion commander and here they are carried out in a couple of shots/blows. Stealth is our everything. I played with a long-range sniper, a close-range shotgun, and a mid-range carbine. At the end of the game I alternated them with the Volley Gun. Accordingly, I spent money only on upgrading this weapon and only on upgrading Damage. I don’t have much money, I didn’t spend it on anything else. The only thing is that I also bought the Volley Gun range upgrade, which helps a lot at the end of the game.
3.Vigors.
-Possession is the first and main energy engineer. Upgrade it completely as soon as possible. Helps everywhere, especially with annoying grenade launchers and shooters who, after shooting others, will self-destruct. Where there are turrets, especially two, use Possession on one of them to set them against each other, as a result, one turret will be destroyed, the second will have a significant drop in health. It's the same with mosquitoes.
-Shock Jockey. We pump it completely. Very effective in group battles with leveling up a chain of enemies and duration. Paired with a shotgun. Plus, unlike Bucking Bronco, it works on heavy opponents like Patriot (but not on Handyman, more on him below)
-Charge. My main energy drink at the end of the game. We're fully pumping! The first level of pumping adds shield restoration, the second attack with an explosion. As a result, paired with Electric Punch, Blood to Salt, Brittle Skinned, Overkill clothes, you will forget that you are playing on a difficult level. Charge-melee-Charge-melee, and the entire area is cleared without loss of health, plus salts are often restored.
-Return to Sender. It is only necessary in 2 cases: in a battle with snipers, we turn it on, otherwise they will take it out right away. And at the final battle we set traps around the generator. I only leveled up the first level. The second level of pumping (selection of cartridges) is not needed.
-The rest of the energy drinks didn’t seem so effective to me. Except Murder of Crows and Bucking Bronco at the beginning of the game. There is no point in upgrading. Undertow was disappointing. Even with pumping, the distance and effectiveness are small. It's easier to use Possession.
4.Clothing.
A critical point. Properly selected clothing will make the passage much easier. And vice versa. Without the right clothes, after some fights you will want to quit this game. I have read about this more than once on the forums. There is one caveat. Since clothes drop randomly, you need to farm them at the beginning of the game. The glitch with farming clothes through the store in Hall of Heroes seemed very long to me, there is a simpler method. For the first half of the game, many Gears are located near the checkpoint. Therefore, if the required Gear does not appear, we reload the checkpoint. If you are not sure when the checkpoint was, click Exit to Main Menu, and you will receive a warning with the time of the last checkpoint and you refuse to exit to the menu knowing your checkpoint. The most important Gear - Winter Shield drops out very rarely, I reloaded the checkpoint 100 times until it dropped. But when I fought with Handyman in the final battle, I repeatedly told myself that it was worth it.
So, for fights where there is a Skyline/hook:
-Electric Punch/Burning Halo (Punch is better on all enemies except Handyman - I used Burning Halo for him)
-Winter Shield
-Firebird
-Newton's Law
For fights where there is no Skyline/hook:
-Electric Punch/Burning Halo (Halo against Sirens only)
-Blood To Salt
-Brittle Skinned
-Overkill
Eventually:
- Handymen. All 4 cases have Skyline. In the first case, you can glitch it as written in the commentary for the trophy for shooting in the heart. In the rest, we put on the right clothes, and jump up and down on the rail constantly to maintain the shield and attack Handyman from above. The main thing is to lure him to a place where it is convenient to jump (a horizontal rail above the ground), and the battle will turn into simple entertainment.
- Siren
In all cases with Lady Comstock, I used a fully upgraded Charge and the set above with Burning Halo. The fight lasted no more than 10 seconds each time.
- Final battle.
Place Return to Sender traps around the generator. We update them periodically. We constantly jump onto the Skyline and back, killing all the enemies from above. As soon as the bird is gathered, we attack the airship with it. Didn't use any weapons at all. This tactic passed without any loss of health at all and with only a 15% loss of generator.
-The rest of the enemies.
We actively use Possession, Shock Jockey and Charge. Fortunately, Blood to Salt clothing helps
5. If you killed/didn’t complete the episode, we restart the checkpoint, otherwise they’ll take $100.
6. Initially, we spend infusions only on the shield and salts, pumping them alternating until the end. If you search everything, then there will be enough for 8 health upgrades after the shield and salts are fully upgraded. But it will not be particularly critical with the tactics that I wrote.
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By wism on 02 Aug 2019 12:35
The difficulty level is not available immediately, but after completing the game. However, using the Konami cheat you can immediately open it before starting the game in the main menu. After successful entry, a window appears about unlocking the mode + the first achievement, if there was none before.
Using the D-Pad (d-pad) quickly enter the combination: Up, Up, Down, Down, Left, Right, Left, Right, O, X
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By crazysom on 09 Feb 2020 00:41

This combination of clothes helped a lot. The hat freezes enemies, boots replenish life in melee, pants increase melee range by 3 times.
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By SNEG_RUS on 19 Apr 2020 13:15
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Most importantly DO NOT BUY ANYTHING from Dollar Bill! If you accidentally looked at Dollar Bill, it’s okay, you can purchase upgrades for weapons and skills. If you don’t want to lose money after death, you can press pause immediately after death and restart the checkpoint. I want to add a little of my strategy for 1999:
First pump up Devil's kiss to the maximum, and after Charge, be sure to restore shields. Of the items, put Electric Touch on your hat, on your Blood to Sault jacket, on your Overkill boots and on your Brittle-Skinned pants, if you don’t have such things, improvise with damage from melee attacks, because Charge deals damage in melee. The tactics are simple, we slowly shoot the opponents from cover, if there is none, or the enemy becomes impudent, we rush with Charge into hand-to-hand combat from one to the other and finish off with firearms, all battles are quite simple, and the final battle does not cause difficulties and can be completed in one go.
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02 Apr 2013 17:22