Blur
50 Achievements
1,000
40-50h
Somebody stop me!
Earn every Primary Light on Hard difficulty
50
How to unlock the Somebody stop me! achievement in Blur - Definitive Guide
The races in blur are easy to win, even on hard, just choose the fastest car, which would be the ACS1 Coupe for D class, unless the track doesn't have many corners, if it's all straights use the Rat Rod. For C class use the 69 Camaro. For B class use the Viper ACR or the HHR (Race) if you find yourself getting wrecked a lot. For A class use Shannon's Astra Extreme.
For destruction races focus on hitting a car with every bolt if you can, also aim for the car in front because you may start a combo. Later on the destructions require mass amounts of points, doing combos (drift shots and long shots) are a must. In the later destruction events you will start encountering Blue vipers, when destroyed they emit a barge, always aim for these they can sometimes take out up to 3 other cars giving you massive points. Second aim for the red hummers, they give you the biggest time bonus and points. For D class destruction use either the ACS1 Coupe or the rat rod. For C class use Audi TTS Coupe. For B class use the Chevrolet HHR (Race). For A class use Shannon's Astra Extreme.
Now onto the checkpoints, these are by far the hardest to get 1st on hard. I suggest playing them all on medium before you attempt hard, and don't expect to get 5 lights on your first try either. For checkpoints always choose the car with the most grip and always go for all the stop watches. If you can get all the stop watches and not crash you will almost always get 5 lights. The most important thing is getting stop watches and not crashing, so don't worry about a nitro or slowing down. Riding the walls while using a nitro is much slower than breaking and taking the inside to get a stop watch. For D class checkpoints use the ACS1 Coupe. For C class use the Audi TTS Coupe. For B class use the Focus RS (race) except on offroad tracks use the nemesis. For A class use Shannon's Astra extreme. The hardest checkpoint race will be Mt. Haruna - Descent. As i said before you need to focus on collecting every single stopwatch. If you miss one you may as well restart the race, or continue for practice and you might get lucky. Save your nitro's for when you know that there is a straight with no jump. Nitroing off of a jump will not save you time. Always stay on the road as much as you can so as not to slow down.
The last part of this is beating all the one-on-one's. These are very easy compared to checkpoint races, for more information on each one-on-one go to each individual achievement for beating them. It is still the same requirements and are not that much more difficult, either wreck them (faster and easier to wreck them than it is to beat them) or beat them to the finish. Using bolts or shunts is the easiest to wreck them.
I beat every race on hard and did not get the achievement to pop so what you have above isn't 100% correct.
It's not all about the fastest cars, especially if they don't handle the way you like them to, and depending on the course that you're racing on.
Tracks with mostly dirt or water are much easier if you're not in a low-slung exotic, since they won't slow down to a crawl, while the exotics excel in courses with straights and paved roads.
The following will give you a quick overview of the best cars to use based on the tracks that you're on, and the class of cars that you are given.
**Remember that fastest isn't the best if you can't control it, or if it can never hit top speed because it's too low of a car or there are too many turns.**
**If you know what each of the types of cars does, please continue to the next group of ***** below.
Drifty: Means the car likes to have the back end slide out, and with good control this can be utilized to take very good sharp turns or long, steady, slick turns. Allows cars to exit sharp turns at higher rates of speed. Overall handling is more difficult.
Very Drifty: Means the car will begin sliding if a turn is taken at any significant speed, and will want to remain drifting until the turn is complete or the car has stopped moving. Overall handing is more difficult.
Grippy: Means the car does not do well when the back slides out and begins drifting, or can become very difficult to control once in a drift. The car can take sharp turns at high rate of speed, but will lose control easily on slippery tracks if taking corners too fast. Overall Handling is moderately difficult.
Very Grippy: More noticeable in the Class A cars. With practice, these cars can take sharp corners at very high speeds, but will require much braking and therefore more time to accelerate. Cars that are very grippy are best used on tracks without many turns and that are well-paved. Overall handling is moderately difficult.
Balanced: The Balanced cars represent those cars that will not "stick" to the road like the grippy cars, but will not also slide around a turn like the drifty cars. Balanced cars are a good mixture of slip and grip, where most turns can be taken at a moderately high speed and exited with more acceleration than a very grippy car. Overall handling is average difficulty.
Off-road: Speaks for itself. This cars that should only be used on dirt and water tracks, but excel in handling and control on those specific tracks.
*****
The following is a list of the 'best' cars to use for each area. I say 'best' because these are the ones that will help you the most on each course, but if they are not your driving style then they may hurt you more than help.
The order in which I list the cars per class (from top to bottom per class) are in order of my favorites of the 'best' choices. So the first car I list is my favorite of the cars I have listed, and the last one I list is my least favorite of the 'best' cars to use for that specific class.
I have raced online over 1,500 races, have been 1st place 900 of those races and top 3 in 1,300 of them, so I'm doing something right. :)
Again, this is just a guide for which cars should give you the most advantage, if you prefer using another car instead of my choices, that's fine too, as long as you're comfortable with how it drives.
Amboy, Brighton, Mount Haruna
Class D:
Challenger SRT8 (Balanced)
Rat Rod (Very Drifty)
Class C:
F-150 SVT Raptor R (Off-Road)
Shelby GT500 (Drifty)
Camaro SS (Balanced)
Class B:
X5 xDrive48i M Sport (Off Road)
Challenger SRT8 Tuner (Drifty)
Nemesis (Off-road)
Ford GT (Drifty)
Class A:
FR-100 (Very Drifty)
Mustang GT-R Concept (Drifty)
Challenger SRT8 Race (Drifty)
Barcelona Gracia, Hackney, LA Docks, LA Downtown, NY Dumbo, San Fram Sausalito, Tokyo Shutoko
Class D:
Challenger SRT8 (Balanced)
Supra (Drifty)
ACS1 Coupe (Drifty)
Class C:
M3 E92 Tuner (Balanced)
Supra Smooth (Balanced)
Ford Shelby GT500 (Drifty)
Camaro SS (Balanced)
Class B:
ZR1 (Very Drifty)
Viper ACR (Drifty)
M3 E92 Drift (Very Drifty)
Class A:
CCX-R (Balanced)
Shannon's Astra Extreme (Balanced)
Mustang GT-R Concept (Drifty)
Monaro VXR Drift (Very Drifty)
Barcelona Oval:
Class D:
Challenger SRT8 (Balanced)
ACS1 Coupe (Drifty)
Class C:
M3 E92 Tuner (Balanced)
Ford Shelby GT500 (Drifty)
Camaro SS (Balanced)
Class B:
ZR1 (Very Drifty)
Viper ACR (Drifty)
M3 E92 Drift (Very Drifty)
Class A:
CCX-R (Balanced)
Shannon's Astra Extreme (Balanced)
Mustang GT-R Concept (Drifty)
Hollywood Hills
Class D:
Challenger SRT8 (Balanced)
Rat Rod (Very Drifty)
Class C:
M3 E92 Tuner (Balanced) - "Hollywood Rift" only
Shelby GT500 (Drifty)
Camaro SS (Balanced)
Class B:
ZR1 (Very Drifty) - "Hollywood Rift" only
Viper ACR (Drifty) - "Hollywood Rift" only
X5 xDrive48i M Sport (Off Road)
Challenger SRT8 Tuner (Drifty)
Nemesis (Off-road)
Ford GT (Drifty)
Class A:
Shannon's Astra Extreme (Balanced) - "Hollywood Rift" only
FR-100 (Very Drifty)
Mustang GT-R Concept (Drifty)
Challenger SRT8 Race (Drifty)
LA River:
Class D:
Challenger SRT8 (Balanced)
Rat Rod (Very Drifty)
Class C:
M3 E92 Tuner (Balanced) - "Concrete Basin" only
Shelby GT500 (Drifty)
Camaro SS (Balanced)
Class B:
ZR1 (Very Drifty) - "Concrete Basin" only
Viper ACR (Drifty) - "Concrete Basin" only
X5 xDrive48i M Sport (Off Road)
Challenger SRT8 Tuner (Drifty)
Nemesis (Off-road)
Ford GT (Drifty)
Class A:
CCX-R (Balanced) - "Concrete Basin" only
Shannon's Astra Extreme (Balanced) - "Concrete Basin" only
FR-100 (Very Drifty)
Mustang GT-R Concept (Drifty)
Challenger SRT8 Race (Drifty)
Here is my Videoguide incl. all Fansprints on Hard.
The Videos shows One Full Racecatalog. In the Youtube Describion of the Racecatalog was every Race linked.
Playlistlink:
http://www.youtube.com/playlist?list=PLA84CEA2C5E06E69C
Questions? Ask me in the Comments
PS: Sorry for the horrible english, i´m german.
General Tips:
1. Car selection is very important on Hard. Do not take on an off road course with cars such as the Nissan 350Z or the Supra, pick the Trucks that have high grip and can manoeuvre through the off road tracks with ease. If you keep failing with one car, try another.
2. Wait until you reach the max fan level of 25 so you have the best selection of cars for every race. You should get to 25 before the end of your first run on career mode.
Race Tips:
1. Take advantage of Fan Demands and the power-ups they give you. A.I opponents cant pick them up so purposely fail the Fan demand to continuously get its power-up
2. Mod Selection is important, use whichever mod fits your preference however i recommend the mod Fan Nitro, which is unlocked after you defeat Rhymer in Fan Service. For every 500 fans you get a Nitro power-up which can help you widen the gap against those annoying A.I
3. Once your in the lead stay defensive and drive smart, pick up Shields and power-ups to deflect endless Shunts.
Destruction Tips:
1. Know your target: if your aiming at the Yellow Hummer only shoot 2 Bolts, ff your aiming at a green or blue car it only takes 1. Don't waste your Bolts carelessly
2. Ammo: Feel free to unload 3 Bolt shots as soon as you see a new Bolt power-up coming up when you already have a full stock of them
3. Wreck them fast: the faster you wreck the vehicles the more that re-spawn. Don't wait for them to be in site, look for the beam of light and if its in your range of fire go for it.
4. Shoot from an angle: Some events will require a large amount of points and you need to stay alive for that, don't shoot too close to the point where there recoil is unavoidable.
Checkpoint Tips:
1. Save Nitro for straights or tight corners, with the tight corners you can drift into them and then Nitro your way out to keep yourself at a high speed
2. On Hard the Stopwatches hold a huge factor, collect AS MANY as you can, any that cross your path.
3. If you keep failing try different paths on the course, you may find one way a lot more beneficial then another.
To earn this achievement you complete the primary goals on every race with your difficulty set to Hard. While you are in the stage select screen you press to bring up the difficulty select screen. Set it to Hard, and complete all the races coming in first. You don't have to do Fan Targets or Fan Runs for this. As those are secondary lights, not Primary. If you are unsure of wither you've completed a race on Hard, in each race that you completed in 1st place on Hard, there will be a little orange pyramid in the upper right hand corner of the race selection similar to the achievement tile.
General Tips:
- Car selection is very important on Hard. Do not take on an off road course with cars such as the Nissan 350Z or the Supra, pick the Trucks that have high grip and can maneuver through the off road tracks with ease. If you keep failing with one car, try another.
- Wait until you reach the max fan level of 25 so you have the best selection of cars for every race. You should get to 25 before the end of your first run on career mode.
Race Tips:
- Take advantage of Fan Demands and the power-ups they give you. A.I opponents cant pick them up so purposely fail the Fan demand to continuously get its power-up
- Mod Selection is important, use whichever mod fits your preference however i recommend the mod Fan Nitro, which is unlocked after you defeat Rhymer in Fan Service. For every 500 fans you get a Nitro power-up which can help you widen the gap against those annoying A.I
- Once your in the lead stay defensive and drive smart, pick up Shields and power-ups to deflect endless Shunts.
Destruction Tips:
- Know your target: if your aiming at the Yellow Hummer only shoot 2 Bolts, ff your aiming at a green or blue car it only takes 1. Don't waste your Bolts carelessly
- Ammo: Feel free to unload 3 Bolt shots as soon as you see a new Bolt power-up coming up when you already have a full stock of them
- Wreck them fast: the faster you wreck the vehicles the more that respawn. Don't wait for them to be in site, look for the beam of light and if its in your range of fire go for it.
- Shoot from an angle: Some events will require a large amount of points and you need to stay alive for that, don't shoot too close to the point where there recoil is unavoidable.
Checkpoint Tips:
- Save Nitro for straightaways or tight corners, with the tight corners you can drift into them and then Nitro your way out to keep yourself at a high speed
- On Hard the Stopwatches hold a huge factor, collect AS MANY as you can, any that cross your path.
- If you keep failing try different paths on the course, you may find one way a lot more beneficial then another.
If you still need help on a certain race, refer to this guide.
Race:
D Nissan 350Z Nismo S-Tune
C Chevrolet 69 Camaro Foose
B Chevrolet HHR
A Opel Shannon's Xtreme
PS: Mod Fan Nitro 100% win. The resulting Nitro is useful for turning (not Back Nitro). Plus, pick up shields to block attacks first. 1-2 shields are enough to overcome Shock attacks. The enemy starts using them when you are in first place. Especially on the last lap. Can be combined with the You can't touch this trophy.
Checkpoint:
D Nissan 350Z Nismo S-Tune
C Audi TTS Coupe
B Ford Focus RS (Race)
A Opel Xtreme
PS: There are only two tracks where you need to collect all stopwatches: Hollewood Hills. In the rest, missed hours can be compensated by picking up and using Nitro. Completed all routes without Back Nitro
Destruction:
D Audi S3 Nissan 350Z Nismo S-Tune
C Ford Bronco
B Ford Focus RS (Race)
A Shannon's Opel Astra Xtreme