Brink
43 Achievements
1,250
20-25h
Tough as nails
Win all storyline campaign missions (exc. What-If missions) in either Online Versus, or in Hard mode
80
How to unlock the Tough as nails achievement in Brink - Definitive Guide
If you decide to go the hard route, you are in for a lot of frustration due to the AI in this game. If this is how you want to do it, go with a heavy body style for the extra health, because you're going to be getting shot a lot and you'll pretty much have to do all the work on your team. Also, it's very much worth it to start a new character for playing on hard, since the enemy AI won't be as amazing due to having less abilities. It is also possible to do this in co-op hard mode, making this somewhat easier due to the added human players on your team that actually help you capture objectives.
The more reasonable route is to play the game in online versus. This is chosen on the level select screen by changing the availability to everyone and choosing versus. If you're lucky, you'll get into a match with humans on your team and only bots on the other team.
You should be able to obtain this achievement while joining a match halfway through, as long as you are there when it ends.
Finally, this achievement is obtainable across multiple characters. For instance, if you complete 11 of the levels on your first character and then complete the last level on a second character, the achievement will unlock.
As soon as the last match finishes, you'll get the achievement.
You need to go into campain and select everyone and versus (difficulty will be blanked out). Then you must win Day 1,3,4,5,6,8 as Security and Day 1,2,3,6,7,8 as Resistance. My advice would be to play as your high level character for the missions that you need to defend an objective. That way you can use your turrets and mines and keep the bots (or humans) from advancing on the mission. For the missions where you must assault (blow up, hack, etc) use a level 1 character. That way the bots(or humans) will not have turrets and will be easier to conquer. The achievement is obtainable by using different characters.
After many hours trying to figure this achievement out it was easy to obtain by following these steps. Hope it helps those who were lost.
I recommend starting a new character and holding him at level one. Reset completely after each level, even unsucessful ones. Complete the challenges to at least tier two to unlock all guns and mods. They give you the only advantage you'll have.
You should always be the objective's class, as your teammates are often useless. When you have an universal goal, I recommend Engineer. The damage boost is the most important buff. The soldier's fire grenade is nice, and you won't ever run out of ammo. It's never worthwhile to give a teammate ammo. The medic's self heal takes too long to be of much use. The operative is just bad. My favorite weapons were:
Primary Weapons:
Mossington Shotgun with Speed sling. With a damage boost, this will one-hit kill at two meters. Otherwise, one shot will stop short of a one-hit kill. Camp next to a defend objective and shoot anyone coming for it. Useful on offense, but not overwhelming.
Euston AR with High-capacity mag, red dot sight (I like Yeotek), and speed sling or Front grip. All-purpose weapon. If you want more range, try the Rhet AR.
Lobster GL. This weapon is too random for most levels, but if you're having trouble with a well-defended objective, you could give it a try. It's good at disorganizing opponents.
Secondary weapons:
Tampa SMG with CoGA scope, High capacity magazine and Speed sling or front grip. Go with the speed sling if you have the shotgun in front, otherwise they're even; use whichever you like best. If you use the lobster, you may want to switch to a red dot sight and Muzzle brake. Short, controlled bursts are a must.
Barnett light rifle with COGA Scope and Speed Sling. Most of brink's levels don't reward sniping, but this is the best long range option that is still useful as a backup.
Missions:
Day 1: Hostage Rescue. Bring a Shotgun and SMG. The objective room will always have bots hiding. Make sure you have two bars of energy before entering. Rapidly throw both grenades at enemies, then use your shotgun to finish them. Quickly attach the bomb, then guard it. The second part is really easy. Make sure to capture the command posts.
Day 3: Smash and Grab. The mainframe area is perfect for the shotgun. It's an easy hack. Change to engineer and an AR/SMG combo. Cracking the safe is tough, but they can't undo your progress so you will eventually succeed. Then there's the run out. This is tough. Exit the safe room on the side of your spawn, run up the escalator, then go straight and turn left when you must.
Day 4: Dirty Bomb is easy enough. AR/SMG or AR/LR is the best combo here. Most of the objectives are generous with the time given. Delivering the sample is hard, but you should have 15 mins to try and get lucky.
Day 5: Prison Break. Play engineer throughout and use your mines. Use whatever weapons you like best. The size of this map makes it easy to get lost or be in the wrong place.Once you know where to go, Defending the conduit and Stopping the prisoner are both fairly easy.
Day 6: Early launch. I think this is the hardest mission in the game. If you can, set up a boosting session to get this. It took me over 50 tries to succeed against bots. This is the strategy I used. If you keep trying I'm sure you'll get it.
For the first part, Shotgun/SMG is best. Rush the crane controls before the barriers are up. While you're repairing it, couch and use the panel for cover. You can hold out surprisingly long from this position.
For Hacking the missile controls, You'll want to capture the health command post ( will give directions). Take the stairs from there and look at the hack area. You want to plan how you're going to take these guys out. I recommend grenading one and jumping at another with a damage-boosted shotgun. If there's a third, you should have enough health to take him down, but a fourth guy in that area is deadly. Quickly place the hack box, then retreat to underneath the area you jumped from. There's a small, easily defended area. You should have time to shotgun anyone entering. If the hack percentage goes down, quickly exit, kill anyone standing next to the hackbox and rehack.
Day 8: Fallout. This one is very easy. Use whatever weapons you like.
Day 1: Getting answers. Defending the door is hard, but hold out as long as you can. Stopping the agent is easy. Capture the health station, construct the stairs MG, then go try to slow down the agent. If they reach the stairs, Grab the MG. Keeping the agent down is easy with it.
Day 2: Break out. This one isn't hard, but you do need to rely on your ally bots. There's a lot of random factors that go into winning this one. When hacking the safe, use the glass to shield yourself from enemies, then shotgun them once they close. Change to engineer before delivering the code, so you can one-hit kill with the shotgun. Be sure to buff your allies while escorting Nechayev.
Day 3: Chen's Plans. Again, the mainframe room is a great place for the shotgun. The same factors that made this mission tough for security make it easy for you.
Day 6: Black Box. Approach the pillar just like the first door. Both grenades, then kill before they get up. Guarding the bomb is tougher here, but not impossible.The bridge is best rushed. The enemy has a lot of trouble removing it, so if you stick it, it's good. You can probably ignore escorting the bot and race right to the hackbox, slipping by the defenses. Once you can, started hacking and hide behind the nearby table, next to a back entrance. From here, you should be able to surprise any defenders rushing in.
Day 7: Attack on CCity. The generous time limit hurts you here. I lost in overtime dozens of times. Try it with a higher-level heavy with a Chinzor MG (high-capacity magazine). Right next the bomb site is a hole that you can shoot the soldiers from. If the enemy reaches the crane control, I usually reloaded, the second half of this mission is hard.
Day 8: airborne. This is also easy. You have plenty of time and each of the objectives has cover. When delivering things to the plane, use the back entrance. The enemy won't guard it at all.
EDIT: I've sold this game and am no longer able to help people. Sorry.
You will have the most luck doing this in Versus. Since you have to do Versus to get all audio logs anyways, then it's automatically what you must play. Only those who do not have online access might think to play on Hard mode. If you join a match that has 5 seconds left and your team wins, then that counts as a win even though you didn't start the match or do anything in it. If you seem to have horrible luck with this game, it might be best to quit out and try your luck getting into matches that are near over.
This can be proven difficult on Hard mode solo, since the AI is not that smart in the game. You can do it over different characters, but not over different saves. Thanks Jamby for the confirmation.
For this particular trophy, you’ll have to win every campaign mission, not including the What-If missions on Hard or Online Versus. I advise you to jump straight into online and play against other players to earn this trophy and the other campaign related trophies.
If you do start on Hard or play Online Versus, play through every mission except the What-If missions. You can do the What-If on Hard or Online Versus, but it’s not needed. When you complete your first mission (or What-If), you’ll earn the “The start of something big” trophy. Once you complete either the Security or Resistance campaign, you’ll get yourself the “You’ve saved the Ark” and the “You’ve escaped the Ark” trophy. If you also complete all the 4 What-If missions, you’ll earn the “To serve and protect” and the “Viva la revolution!” trophy. If you did all this either on Hard or Online Versus (not including What-If), you’ll earn yourself this (“Tough as nails”) trophy.
How to obtain this trophy In online Versus.
Start a new Character, select campaign and pick a match. Have the settings set up like this:
- Visibility -- Everyone
- Play Mode --Versus
- Rank availability -- My rank
Having it set up that way will only allow people at level zero (0) into your game. Now after each win, back out and purchase an ability () and then Sell it (). Doing that will bring your level back down to zero and you will have no abilities at all. Making the enemy AI the same as they were when you first started the game. There will also be no one able to enter your game, unless they are that same level.
You can do this with a partner, just make sure they are level zero (0), that way they can enter the game and you can get each level done as quickly as possible. Thanks Gukoff (PSN Name) for the Tip.
I recommend starting a new character and holding him at level one. Reset completely after each level, even unsucessful ones. Complete the challenges to at least tier two to unlock all guns and mods. They give you the only advantage you'll have.
You should always be the objective's class, as your teammates are often useless. When you have an universal goal, I recommend Engineer. The damage boost is the most important buff. The soldier's fire grenade is nice, and you won't ever run out of ammo. It's never worthwhile to give a teammate ammo. The medic's self heal takes too long to be of much use. The operative is just bad. My favorite weapons were:
Primary Weapons:
Mossington Shotgun with Speed sling. With a damage boost, this will one-hit kill at two meters. Otherwise, one shot will stop short of a one-hit kill. Camp next to a defend objective and shoot anyone coming for it. Useful on offense, but not overwhelming.
Euston AR with High-capacity mag, red dot sight (I like Yeotek), and speed sling or Front grip. All-purpose weapon. If you want more range, try the Rhet AR.
Lobster GL. This weapon is too random for most levels, but if you're having trouble with a well-defended objective, you could give it a try. It's good at disorganizing opponents.
Secondary weapons:
Tampa SMG with CoGA scope, High capacity magazine and Speed sling or front grip. Go with the speed sling if you have the shotgun in front, otherwise they're even; use whichever you like best. If you use the lobster, you may want to switch to a red dot sight and Muzzle brake. Short, controlled bursts are a must.
Barnett light rifle with COGA Scope and Speed Sling. Most of brink's levels don't reward sniping, but this is the best long range option that is still useful as a backup.
Missions:
Day 1: Hostage Rescue. Bring a Shotgun and SMG. The objective room will always have bots hiding. Make sure you have two bars of energy before entering. Rapidly throw both grenades at enemies, then use your shotgun to finish them. Quickly attach the bomb, then guard it. The second part is really easy. Make sure to capture the command posts.
Day 3: Smash and Grab. The mainframe area is perfect for the shotgun. It's an easy hack. Change to engineer and an AR/SMG combo. Cracking the safe is tough, but they can't undo your progress so you will eventually succeed. Then there's the run out. This is tough. Exit the safe room on the side of your spawn, run up the escalator, then go straight and turn left when you must.
Day 4: Dirty Bomb is easy enough. AR/SMG or AR/LR is the best combo here. Most of the objectives are generous with the time given. Delivering the sample is hard, but you should have 15 mins to try and get lucky.
Day 5: Prison Break. Play engineer throughout and use your mines. Use whatever weapons you like best. The size of this map makes it easy to get lost or be in the wrong place.Once you know where to go, Defending the conduit and Stopping the prisoner are both fairly easy.
Day 6: Early launch. I think this is the hardest mission in the game. If you can, set up a boosting session to get this. It took me over 50 tries to succeed against bots. This is the strategy I used. If you keep trying I'm sure you'll get it.
For the first part, Shotgun/SMG is best. Rush the crane controls before the barriers are up. While you're repairing it, couch and use the panel for cover. You can hold out surprisingly long from this position.
For Hacking the missile controls, You'll want to capture the health command post ( will give directions). Take the stairs from there and look at the hack area. You want to plan how you're going to take these guys out. I recommend grenading one and jumping at another with a damage-boosted shotgun. If there's a third, you should have enough health to take him down, but a fourth guy in that area is deadly. Quickly place the hack box, then retreat to underneath the area you jumped from. There's a small, easily defended area. You should have time to shotgun anyone entering. If the hack percentage goes down, quickly exit, kill anyone standing next to the hackbox and rehack.
Day 8: Fallout. This one is very easy. Use whatever weapons you like.
Day 1: Getting answers. Defending the door is hard, but hold out as long as you can. Stopping the agent is easy. Capture the health station, construct the stairs MG, then go try to slow down the agent. If they reach the stairs, Grab the MG. Keeping the agent down is easy with it.
Day 2: Break out. This one isn't hard, but you do need to rely on your ally bots. There's a lot of random factors that go into winning this one. When hacking the safe, use the glass to shield yourself from enemies, then shotgun them once they close. Change to engineer before delivering the code, so you can one-hit kill with the shotgun. Be sure to buff your allies while escorting Nechayev.
Day 3: Chen's Plans. Again, the mainframe room is a great place for the shotgun. The same factors that made this mission tough for security make it easy for you.
Day 6: Black Box. Approach the pillar just like the first door. Both grenades, then kill before they get up. Guarding the bomb is tougher here, but not impossible.The bridge is best rushed. The enemy has a lot of trouble removing it, so if you stick it, it's good. You can probably ignore escorting the bot and race right to the hackbox, slipping by the defenses. Once you can, started hacking and hide behind the nearby table, next to a back entrance. From here, you should be able to surprise any defenders rushing in.
Day 7: Attack on CCity. The generous time limit hurts you here. I lost in overtime dozens of times. Try it with a higher-level heavy with a Chinzor MG (high-capacity magazine). Right next the bomb site is a hole that you can shoot the soldiers from. If the enemy reaches the crane control, I usually reloaded, the second half of this mission is hard.
Day 8: airborne. This is also easy. You have plenty of time and each of the objectives has cover. When delivering things to the plane, use the back entrance. The enemy won't guard it at all.
EDIT: I've sold this game and am no longer able to help people. Sorry.
I saw the game on sale for a very low price, felt nostalgic about PS3/360 era shooters, saw this and other guides that basically sum it up as enjoyable and easy 15 hour platinum. That is, pardon my french, bull sh*t. You can easily spend 15 hours on the Early Launch mission alone, and not get it done. There is one challenge mission that is borderline impossible as well, until you get a lucky run that may never happen, so if you are considering starting this game (as a solo player), do so knowing that hours of frustration awaits, don't believe for a moment that "you can casually win every mission".