Call of Duty: Black Ops Cold War
44 Achievements
1,000
Xbox Series
Reunited with Fidolina
Defeat the Momaback and saved your dear friend.
15
0.13%
How to unlock the Reunited with Fidolina achievement in Call of Duty: Black Ops Cold War - Definitive Guide
This guide is more of an add on to the first guide by Zenész, but too long to have as just a comment on his.
Here are some quick tips that I've learned from the teams I've been on that I haven't seen mentioned yet...
Have the host get Firepower at the fate room. Below is a link you can use to tell the differences between the rocks.
https://www.reddit.com/r/DeadOpsArcade3/comments/jyhvhm/room...
I believe the only way to see the stones in their "true form" is to donate a key to the well. The location of the well is on the circular path up the volcano making your way towards the fate room. You will see a skinny white bridge about halfway up with spikes on it. You will need to cross it. On the right-hand side after you cross the bridge should be the well to donate the key. AFTER you've done that, you should be able to tell the difference in some of the fate stones. It MAY NOT reveal the difference between all the stones. I know it should reveal at least one of the stones.
Next is the strategy my team used to get this done. I was not the one who came up with it. It is much easier done with 4 players and at least two Xbox series x/s. Player 1 (Host), Player 2 (Xbox series x), Player 3 (Xbox series x), Player 4. Player 1 and 4's Xbox's do not really matter. We played normally until we got to higher rounds (40-50) when we started to normally die off and have to keep rejoining. Once we got to that point, then started using this strategy for the rest of the game. Though you and your team can decide to use it as early or late as you want.
At the end of a round make sure Player 2,3,4 all have full lives. If they do not, leave and rejoin the game. While one of the players is out of the lobby, have Player 1(host) send a bunch of join game invites to the team. Make sure Player 1(the host) has 0 lives. Once plenty have game invites have been sent to everyone from the host, everyone has refreshed lives, and the host has 0 lives, you are ready to start the next round.
At the start of the new round you will have player 1 go down at the beginning. Player 2 will donate one of his lives to pick player 1 back up. Doing so will reward him with power drops. Usually boxing gloves. These are the key to the strategy. Once you have the boxing gloves you want to stay in one spot and keep spinning around as fast as you can like a tornado. The rest of the team will stand right next to player 2 while he is spinning around taking out everything. The team will still be shooting at zombies, meatballs, red tank zombies, and anything else coming your way. The boxing gloves last about 20 seconds.
After Player 1 has been revived the first time, he wants to run around and take out everything he can while he has the small amount of invincibility. Once that wears off, he wants to go down again as quickly as possible. Player 2 will then time picking him up towards the end of his boxing gloves running out. If done correctly, he will never run out of boxing gloves during his turn and will also make them last as long as possible. Player 2 will repeat this until they have no more lives. When they run out of lives BUT still have their gloves up, Player 3 will step in and do the same thing. When player 3 donates a life to player 1 he will get the chance at gloves. Once player 3 has gloves player two immediately drops his nuke and quits the game. From there he joins off of player 1's game invites before the round started.
The reason for trying to do this with at least 2 new Xbox's is because they can quit and rejoin the game incredibly fast. It takes roughly 15 seconds for them. Versus the Xbox One may take 30-60 seconds.
Player 3 will now go through his lives donating them to the host, getting gloves, circling. By the time he is done, player 2 should be back. If they are not, player 4 can take their turn. We tended to have player 4 as a backup option/safety net because they had an Xbox One and could not join back in fast. Rense and repeat until the round is over. Once that happens, have everyone leave and come back at separate times to refresh their lives but not leave the host vulnerable from accidentally going down since they have 0 lives.
WARNING.
There are some significant risks to doing this strategy if it's not done properly. If someone is AFK, timing is not done well, or people are not paying attention/focused, it is very easy for all hell to break loose and down the whole team. This whole strategy relies on good timing between the players going down, getting gloves continuously, passing the glove responsibility on to the next player, leaving, and coming back in. If your team is having major trouble doing this, this strategy won't work for you. You can also practice it with your team in the early rounds to get the hang of it.
You also want player 1(host) to be collecting nukes as you progress through all the earlier rounds. They should have 9 nukes and 0 lives by the time they reach the boss fight at wave 64. I'll explain this later on.
ANOTHER WARNING.
It is not guaranteed that boxing gloves will drop when you donate a life. Sometimes you will get a pack a punched weapon. If this happens, the host needs to go down as quickly as possible again and you need to donate another life. Keep doing that until you get the gloves. I'd say we got the gloves about 80-90% of the time we donated our lives.
The gloves will not take out the bigger zombies, special zombies, etc. that I mentioned earlier. So make sure the players that are not spinning gloves at that time focus their guns on those.
Certain spots are better for hoarding the zombies too. On the level with the house, grass, and lawnmower there is a spot at the top of the map next to a fence. You can climb on a lawn chair to climb over the fence to get to it. This is a great spot since they can now only come down the hall and the door in the middle.
Another good spot when doing this strategy on one of the last levels with the fireballs all over would be on the circular-shaped part on the wooden walkway. Zombies can only come from two spots there.
One of my early playthroughs we finished wave 60. After that is a Wild spot. At some point during the Wild area it caused our hosts xbox to crash and ended the game for all of us. In the session I got the achievement 2 of the 4 players back out and rejoined as the other 2 players entered the wild. The 2 joining will sit in a black screen until the other 2 players finish the wild and get to the next round. BUT that allows the players going through the wild to have infinite revives since the game is registering 4 players in the game but only two are actually going through the Wild at that time.
Wave 61 strategy.
When the save starts you will face a Margwa. Have player 2 or 3 constantly join in and leave the game just dropping their nukes. Don't worry about the lives. Just drop the nuke, quit, rejoin. This allows the other 3 players time to focus their firepower on the Margwa until it's done. Once it's done have all the players stay in and resume the boxing glove strategy.
Wave 64 strategy.
This will be a normal zombie round at first. Use the boxing glove strategy here until you see the red text on your screen saying the Boss Battle is happening. From this point on be very careful leaving and joining back in. If you are not back in the game when the boss is killed you will not get the achievement. Everyone should use their nukes one at a time. Similar to the nuke strategy in wave 61 but without leaving and coming back if possible. Then player 1(host) will have their 9 nukes and start using them efficiently. This allows the whole team to focus their firepower on the boss without having to worry too much about the zombies. If you find your team losing lives quickly then have the players that can leave and join quickly do so. But be very careful.
ALWAYS try to leave at least one person with lives in the game with player one(host) until someone else has joined back. If player one goes down and nobody is in there with them that is up, that's game over.
Even using this strategy, this is not an easy achievement to get in my opinion. If people are not focused or not pulling their own weight, it will be very difficult.
I'll add anything else to this as I remember it. Please let me know if there is anything I can clarify or missed too. Good luck to all of you!
Here are some quick tips that I've learned from the teams I've been on that I haven't seen mentioned yet...
Have the host get Firepower at the fate room. Below is a link you can use to tell the differences between the rocks.
https://www.reddit.com/r/DeadOpsArcade3/comments/jyhvhm/room...
I believe the only way to see the stones in their "true form" is to donate a key to the well. The location of the well is on the circular path up the volcano making your way towards the fate room. You will see a skinny white bridge about halfway up with spikes on it. You will need to cross it. On the right-hand side after you cross the bridge should be the well to donate the key. AFTER you've done that, you should be able to tell the difference in some of the fate stones. It MAY NOT reveal the difference between all the stones. I know it should reveal at least one of the stones.
Next is the strategy my team used to get this done. I was not the one who came up with it. It is much easier done with 4 players and at least two Xbox series x/s. Player 1 (Host), Player 2 (Xbox series x), Player 3 (Xbox series x), Player 4. Player 1 and 4's Xbox's do not really matter. We played normally until we got to higher rounds (40-50) when we started to normally die off and have to keep rejoining. Once we got to that point, then started using this strategy for the rest of the game. Though you and your team can decide to use it as early or late as you want.
At the end of a round make sure Player 2,3,4 all have full lives. If they do not, leave and rejoin the game. While one of the players is out of the lobby, have Player 1(host) send a bunch of join game invites to the team. Make sure Player 1(the host) has 0 lives. Once plenty have game invites have been sent to everyone from the host, everyone has refreshed lives, and the host has 0 lives, you are ready to start the next round.
At the start of the new round you will have player 1 go down at the beginning. Player 2 will donate one of his lives to pick player 1 back up. Doing so will reward him with power drops. Usually boxing gloves. These are the key to the strategy. Once you have the boxing gloves you want to stay in one spot and keep spinning around as fast as you can like a tornado. The rest of the team will stand right next to player 2 while he is spinning around taking out everything. The team will still be shooting at zombies, meatballs, red tank zombies, and anything else coming your way. The boxing gloves last about 20 seconds.
After Player 1 has been revived the first time, he wants to run around and take out everything he can while he has the small amount of invincibility. Once that wears off, he wants to go down again as quickly as possible. Player 2 will then time picking him up towards the end of his boxing gloves running out. If done correctly, he will never run out of boxing gloves during his turn and will also make them last as long as possible. Player 2 will repeat this until they have no more lives. When they run out of lives BUT still have their gloves up, Player 3 will step in and do the same thing. When player 3 donates a life to player 1 he will get the chance at gloves. Once player 3 has gloves player two immediately drops his nuke and quits the game. From there he joins off of player 1's game invites before the round started.
The reason for trying to do this with at least 2 new Xbox's is because they can quit and rejoin the game incredibly fast. It takes roughly 15 seconds for them. Versus the Xbox One may take 30-60 seconds.
Player 3 will now go through his lives donating them to the host, getting gloves, circling. By the time he is done, player 2 should be back. If they are not, player 4 can take their turn. We tended to have player 4 as a backup option/safety net because they had an Xbox One and could not join back in fast. Rense and repeat until the round is over. Once that happens, have everyone leave and come back at separate times to refresh their lives but not leave the host vulnerable from accidentally going down since they have 0 lives.
WARNING.
There are some significant risks to doing this strategy if it's not done properly. If someone is AFK, timing is not done well, or people are not paying attention/focused, it is very easy for all hell to break loose and down the whole team. This whole strategy relies on good timing between the players going down, getting gloves continuously, passing the glove responsibility on to the next player, leaving, and coming back in. If your team is having major trouble doing this, this strategy won't work for you. You can also practice it with your team in the early rounds to get the hang of it.
You also want player 1(host) to be collecting nukes as you progress through all the earlier rounds. They should have 9 nukes and 0 lives by the time they reach the boss fight at wave 64. I'll explain this later on.
ANOTHER WARNING.
It is not guaranteed that boxing gloves will drop when you donate a life. Sometimes you will get a pack a punched weapon. If this happens, the host needs to go down as quickly as possible again and you need to donate another life. Keep doing that until you get the gloves. I'd say we got the gloves about 80-90% of the time we donated our lives.
The gloves will not take out the bigger zombies, special zombies, etc. that I mentioned earlier. So make sure the players that are not spinning gloves at that time focus their guns on those.
Certain spots are better for hoarding the zombies too. On the level with the house, grass, and lawnmower there is a spot at the top of the map next to a fence. You can climb on a lawn chair to climb over the fence to get to it. This is a great spot since they can now only come down the hall and the door in the middle.
Another good spot when doing this strategy on one of the last levels with the fireballs all over would be on the circular-shaped part on the wooden walkway. Zombies can only come from two spots there.
One of my early playthroughs we finished wave 60. After that is a Wild spot. At some point during the Wild area it caused our hosts xbox to crash and ended the game for all of us. In the session I got the achievement 2 of the 4 players back out and rejoined as the other 2 players entered the wild. The 2 joining will sit in a black screen until the other 2 players finish the wild and get to the next round. BUT that allows the players going through the wild to have infinite revives since the game is registering 4 players in the game but only two are actually going through the Wild at that time.
Wave 61 strategy.
When the save starts you will face a Margwa. Have player 2 or 3 constantly join in and leave the game just dropping their nukes. Don't worry about the lives. Just drop the nuke, quit, rejoin. This allows the other 3 players time to focus their firepower on the Margwa until it's done. Once it's done have all the players stay in and resume the boxing glove strategy.
Wave 64 strategy.
This will be a normal zombie round at first. Use the boxing glove strategy here until you see the red text on your screen saying the Boss Battle is happening. From this point on be very careful leaving and joining back in. If you are not back in the game when the boss is killed you will not get the achievement. Everyone should use their nukes one at a time. Similar to the nuke strategy in wave 61 but without leaving and coming back if possible. Then player 1(host) will have their 9 nukes and start using them efficiently. This allows the whole team to focus their firepower on the boss without having to worry too much about the zombies. If you find your team losing lives quickly then have the players that can leave and join quickly do so. But be very careful.
ALWAYS try to leave at least one person with lives in the game with player one(host) until someone else has joined back. If player one goes down and nobody is in there with them that is up, that's game over.
Even using this strategy, this is not an easy achievement to get in my opinion. If people are not focused or not pulling their own weight, it will be very difficult.
I'll add anything else to this as I remember it. Please let me know if there is anything I can clarify or missed too. Good luck to all of you!
54 Comments
Just make sessions wtf is all this
By alpaca777 on 16 Jan 2021 01:28
Just make sessions wtf is all this
By alpaca777 on 16 Jan 2021 03:06
I just got this info from the call of duty website let’s say you can get this achievement super easy with this new feature if you scroll through the article all the information you need will be there for you but I will keep all info added regarding dead ops arcade 3 for anyone that ain’t familiar with the game mode itself so here it is...
Get a Head Start in Dead Ops Arcade 3 Solo Advanced Start
The Mamaback’s rampage is near-unstoppable, but those looking to bring her down on their own can now get a bit of help through the new Dead Ops Arcade 3 Solo Advanced Start mode.
In this playlist, solo players will get an advanced starting position depending on the highest round checkpoint they have reached in a Dead Ops Arcade 3 Solo playthrough. For example, if you go down in Round 7, which is the next-to-last round in the Jungle arena, the Advanced Start playlist will start you off on Round 5, which is the first round in the Jungle arena. If you die fighting the Mamaback, Advanced Start will take you back to Round 61, which is the first round of the Boss Map, and so on.
To keep things fair for those who conquered Dead Ops Arcade 3 already, all stats, leaderboards, and challenges are disabled in Advanced Start. However, the “Reunited with Fidolina” achievement can still be completed, making it easier for everyone to add this elusive accomplishment to their profile.
Get a Head Start in Dead Ops Arcade 3 Solo Advanced Start
The Mamaback’s rampage is near-unstoppable, but those looking to bring her down on their own can now get a bit of help through the new Dead Ops Arcade 3 Solo Advanced Start mode.
In this playlist, solo players will get an advanced starting position depending on the highest round checkpoint they have reached in a Dead Ops Arcade 3 Solo playthrough. For example, if you go down in Round 7, which is the next-to-last round in the Jungle arena, the Advanced Start playlist will start you off on Round 5, which is the first round in the Jungle arena. If you die fighting the Mamaback, Advanced Start will take you back to Round 61, which is the first round of the Boss Map, and so on.
To keep things fair for those who conquered Dead Ops Arcade 3 already, all stats, leaderboards, and challenges are disabled in Advanced Start. However, the “Reunited with Fidolina” achievement can still be completed, making it easier for everyone to add this elusive accomplishment to their profile.
71 Comments
Firepower or feet is a must
By Galgaldr on 06 Feb 2021 00:51
Enjoy👍👍
By LIMZYY on 04 Feb 2021 02:49
Start game on private dead ops arcade solo. Go to the first deadly dungeon and explore until you find a fate room sometimes guarded by a margwa. If the first dungeon doesn't have it just reset. The fate you need is either Firepower or Furious Feet. If you don't get that one reset. I was always getting 1 or the other never got a different fate. Takes about 2 to 5 resets to find a fate in the deadly dungeon. I did it solo but not with solo mode. Once you have a fate do your best to get as many lives as possible and power ups. I was maxed out on all by the time I reached the second fate room. You can either reach the second fate room on round 5 or 20 I reached mine on 20 as I didn't have enough keys on round 5. You can get keys from underbosses that are found in the wild if you have 2 keys at the start. Take the bridge with the 2 electrical pillars and the spikes open first door and then open the next closest door. You can then make your way around the area looking for keys in hopes to find more keys to the next area and then to the next fate room. You want both furious feet and firepower. Survivability was all about rounding them up and doing lots of left thumb stick spinning to slow the zombies down some so you can make some space to get out of a corner. Use nukes and speed boosts when stuck. Never give up! When I was on round 44 I only had 1 life left. When I finally reached the boss I had 7 lives you can use 3 keys for 3 extra lives only when you run out of lives and only once per run and only on solo so save 3 keys if you can. If you have more keys and are low on lives just open one of those chests that requires a key so that you can get more points and possible life and or keys. Good luck. I could never do this without the 2 fates and when you have the 2 fates it is much easier. I wouldn't waste my time trying with only 1 fate now that I know how much easier it is with 2. I don't know what else I can put in here I am simply giving you what I did to get the achievement and it was much easier. I can confirm that friends joining in at the end will not pop the achievement.
2 Comments
Thanks for the advice. I was only getting one fate, on round 5 or 20 and always tried to get furious feet as I heard is one of the best.
By Victor I3 on 22 Dec 2020 16:48
I can carry anyone. Dm if you need
By TL Wasted on 26 Mar 2023 19:33
~Fates are
~You are always given 3 lives, 2 speed boosts, and 1 nuke up until somewhere in the middle around Round 32. 5 lives, 5 speed boosts, and 4 nukes are given upon restart at an arena in the higher arenas., and you will get a new life with either present boxes, -though they give you a lot of spiders too-, or at every 200,000 points. I think they can maybe also be random rare drops.
~For the Blood Pool Arena, I recommend either Firepower or Furious Feet. Try not to get too angry, even though that arena is probably the most infuriating, after that, it's a little easier. Try to always keep distance and if you can get used to it, USE HIGH CAMERA ANGLE... I cannot stress enough how helpful it is to be able to see what you're walking into... especially with those Shadows of Evil Meatball bois.
~The best drops to see are always Helicopter, Tank, Mech, First Person Mode, or armory items such as nukes or speed boosts.
~You gain temporary invulnerability when either revived, nuke, or speed boost for around 3 seconds after... use it to kill Brutus (The Warden) if he is around or gladiators or any heavy enemy that's not a mini boss.
~Speaking of which, possibly the worst boss fight is the Werewolf from Dead of the Night, his range is annoyingly far, he lunges at you, and can heal himself every time he spawns ghost wolves. Luckily from what I remember, he only spawns in the climb to the fate room in round 20, or the shortcut, either way the volcano run basically... or about 3/4 through round 45 he shows up, ONE BIG THING TO REMEMBER ABOUT ALL MINI BOSS FIGHTS IN ROUNDS... is that there is not unlimited spawning enemies. Kill off all normal zombies if you can. This goes for The Blightfather, The Gegenees, The Werewolf, and The Margwa. It does not go for the actual Mamaback Boss Fight at the end of round 64. There IS unlimited spawning enemies there while fighting her.
~VERY IMPORTANT THING TO REMEMBER... this game relies heavily on good drops, if you're losing lives within the first half of the first round of each arena and it's looking bad, just restart. I don't consider myself an amazingly good DOA player by any means and I was able to get this far within about four days.
~LAST THING AND PROBABLY MOST IMPORTANT! Do not give up. It can get infuriating at times, just step away, and come back every other day or something. I just recently achievement hunted another twin stick shooter being Geometry Wars 3, so I was able to mentally stick it out a bit more than probably the average person. Just take a break when you need to. Good luck to everyone.
EDIT: Now that I have beat the Mamaback Boss Fight... funny cutscene by the way... there is a few things I want to add.
The last major difficulty wall you will hit is most likely going to be wave 61-64... no surprise there I suppose... the reason however is the fact that you have 2 boss fights in this set of 4 waves... the latter being an understandably rather long one. I believe a rather good idea of standard is to have at least 2 lives at the end of round 61 after The Margwa fight. This battle isn't terrible but as you damage him he gets increasingly annoyingly fast. I got lucky on both The Margwa and The Mamaback Boss Fight, and I will explain my exact drops as much as I can remember and luck through her fight for an example at "good luck", that way everyone who wants to do it this way has a comparison.
~First of all I was given the Eternal Friendship Fate, which although it is not a speed boost or damage boost, the extra firepower is incredible against boss fights. I managed to get a Tank in The Margwa Boss Fight luckily. I also got Death Machine and First Person Mode drops once in The Margwa Boss Fight, and 2 or 3 times in The Mamaback Boss Fight. I also got a Mech during The Mamaback Fight.
~I somehow also got 2 Keys from Round 61-64, not sure how they just dropped so either I was super lucky or since I had 2 lives still at Round 64, maybe they drop like lives at a certain point score (Every 200k= New Life)... since I was keeping my self alive with pretty often First Person Mode Drops... I would say at least 1 or 2 every round.
~I suppose it's also important to mention that I got the Skeleton Group and Hat (Multiple Clones) Powerup once each during both boss fights. This helped dramatically as both the zombies and the bosses chased down the extra "players", giving me and my chicken (eternal friendship fate) time to spray down both bosses.
~LAST AND INCREDIBLY IMPORTANT, I failed many times to complete either boss because I would forget that you know... there's still ZOMBIES... sounds dumb, I know, but if you focus on dealing too much damage on the bosses and allow the zombies or boss to corner you... it can be infuriating.
OKAY, well... all I can say is I wish everyone well and hopefully people can get it a little easier. Stay strong comrades. GOOD LUCK!
EDIT: Alright they just changed up the solo advanced start basically making this achievement a joke now, so it should be pretty easy for most especially with the new "Solo Advanced Start" or the currently available (as of 2/25/2021), First Person Only mode, which is incredibly fun too, even besides the achievement. Like I highlighted up near the original guide, you can now choose your fate, (Just watch The MoZ Project on Youtube for his Fate Room Guide).
Here's the link to his guide if you'd like it.
You also start with 5 lives, 5 speed boosts, and 4 nukes on restarts instead of 3 lives, 2 speed boosts, and 1 nuke. Personally I think this makes the mode's major achievement a bit of a joke now and I feel bad for the players who earned it even before the "Solo Advanced Start" came out. It feels almost the same way it felt when they handed out the Black Ops 4 Multiplayer Specialists Blackout Achievement to people for no reason. But I digress, good luck to the people who don't have the achievement yet, and stop by and check out that First Person Mode if you want to do this achievement with friends, it's a blast.
EDIT: Well, I have beat the Mamaback Boss Fight on Round 64 using the First Person Only on Solo and it was definitely easier than the normal DOA3. Hardest arenas were definitely the Blood Pool (41-44), and Sleepy Hollows (45-48), I ended up getting two fates from the dungeons ironically, both my first and second dungeon gave me Divine Chalice and Fortune respectively, when I got to the top of the fate volcano, and tried to get a third fate it told me I was too strong, which was great... other than that though, game went great, lots of bonus rooms and exploring. Took me around 3 or 4 hours to complete, though I took a break in between to watch some TV... so... yeah, good luck everyone.
~Fates are
~You are always given 3 lives, 2 speed boosts, and 1 nuke up until somewhere in the middle around Round 32. 5 lives, 5 speed boosts, and 4 nukes are given upon restart at an arena in the higher arenas., and you will get a new life with either present boxes, -though they give you a lot of spiders too-, or at every 200,000 points. I think they can maybe also be random rare drops.
~For the Blood Pool Arena, I recommend either Firepower or Furious Feet. Try not to get too angry, even though that arena is probably the most infuriating, after that, it's a little easier. Try to always keep distance and if you can get used to it, USE HIGH CAMERA ANGLE... I cannot stress enough how helpful it is to be able to see what you're walking into... especially with those Shadows of Evil Meatball bois.
~The best drops to see are always Helicopter, Tank, Mech, First Person Mode, or armory items such as nukes or speed boosts.
~You gain temporary invulnerability when either revived, nuke, or speed boost for around 3 seconds after... use it to kill Brutus (The Warden) if he is around or gladiators or any heavy enemy that's not a mini boss.
~Speaking of which, possibly the worst boss fight is the Werewolf from Dead of the Night, his range is annoyingly far, he lunges at you, and can heal himself every time he spawns ghost wolves. Luckily from what I remember, he only spawns in the climb to the fate room in round 20, or the shortcut, either way the volcano run basically... or about 3/4 through round 45 he shows up, ONE BIG THING TO REMEMBER ABOUT ALL MINI BOSS FIGHTS IN ROUNDS... is that there is not unlimited spawning enemies. Kill off all normal zombies if you can. This goes for The Blightfather, The Gegenees, The Werewolf, and The Margwa. It does not go for the actual Mamaback Boss Fight at the end of round 64. There IS unlimited spawning enemies there while fighting her.
~VERY IMPORTANT THING TO REMEMBER... this game relies heavily on good drops, if you're losing lives within the first half of the first round of each arena and it's looking bad, just restart. I don't consider myself an amazingly good DOA player by any means and I was able to get this far within about four days.
~LAST THING AND PROBABLY MOST IMPORTANT! Do not give up. It can get infuriating at times, just step away, and come back every other day or something. I just recently achievement hunted another twin stick shooter being Geometry Wars 3, so I was able to mentally stick it out a bit more than probably the average person. Just take a break when you need to. Good luck to everyone.
EDIT: Now that I have beat the Mamaback Boss Fight... funny cutscene by the way... there is a few things I want to add.
The last major difficulty wall you will hit is most likely going to be wave 61-64... no surprise there I suppose... the reason however is the fact that you have 2 boss fights in this set of 4 waves... the latter being an understandably rather long one. I believe a rather good idea of standard is to have at least 2 lives at the end of round 61 after The Margwa fight. This battle isn't terrible but as you damage him he gets increasingly annoyingly fast. I got lucky on both The Margwa and The Mamaback Boss Fight, and I will explain my exact drops as much as I can remember and luck through her fight for an example at "good luck", that way everyone who wants to do it this way has a comparison.
~First of all I was given the Eternal Friendship Fate, which although it is not a speed boost or damage boost, the extra firepower is incredible against boss fights. I managed to get a Tank in The Margwa Boss Fight luckily. I also got Death Machine and First Person Mode drops once in The Margwa Boss Fight, and 2 or 3 times in The Mamaback Boss Fight. I also got a Mech during The Mamaback Fight.
~I somehow also got 2 Keys from Round 61-64, not sure how they just dropped so either I was super lucky or since I had 2 lives still at Round 64, maybe they drop like lives at a certain point score (Every 200k= New Life)... since I was keeping my self alive with pretty often First Person Mode Drops... I would say at least 1 or 2 every round.
~I suppose it's also important to mention that I got the Skeleton Group and Hat (Multiple Clones) Powerup once each during both boss fights. This helped dramatically as both the zombies and the bosses chased down the extra "players", giving me and my chicken (eternal friendship fate) time to spray down both bosses.
~LAST AND INCREDIBLY IMPORTANT, I failed many times to complete either boss because I would forget that you know... there's still ZOMBIES... sounds dumb, I know, but if you focus on dealing too much damage on the bosses and allow the zombies or boss to corner you... it can be infuriating.
OKAY, well... all I can say is I wish everyone well and hopefully people can get it a little easier. Stay strong comrades. GOOD LUCK!
EDIT: Alright they just changed up the solo advanced start basically making this achievement a joke now, so it should be pretty easy for most especially with the new "Solo Advanced Start" or the currently available (as of 2/25/2021), First Person Only mode, which is incredibly fun too, even besides the achievement. Like I highlighted up near the original guide, you can now choose your fate, (Just watch The MoZ Project on Youtube for his Fate Room Guide).
Here's the link to his guide if you'd like it.
You also start with 5 lives, 5 speed boosts, and 4 nukes on restarts instead of 3 lives, 2 speed boosts, and 1 nuke. Personally I think this makes the mode's major achievement a bit of a joke now and I feel bad for the players who earned it even before the "Solo Advanced Start" came out. It feels almost the same way it felt when they handed out the Black Ops 4 Multiplayer Specialists Blackout Achievement to people for no reason. But I digress, good luck to the people who don't have the achievement yet, and stop by and check out that First Person Mode if you want to do this achievement with friends, it's a blast.
EDIT: Well, I have beat the Mamaback Boss Fight on Round 64 using the First Person Only on Solo and it was definitely easier than the normal DOA3. Hardest arenas were definitely the Blood Pool (41-44), and Sleepy Hollows (45-48), I ended up getting two fates from the dungeons ironically, both my first and second dungeon gave me Divine Chalice and Fortune respectively, when I got to the top of the fate volcano, and tried to get a third fate it told me I was too strong, which was great... other than that though, game went great, lots of bonus rooms and exploring. Took me around 3 or 4 hours to complete, though I took a break in between to watch some TV... so... yeah, good luck everyone.
The guides already posted are excellent, but I wanted to chime in and say that you can absolutely get this achievement in the dedicated first person mode. I played the Dead Ops Arcade First Person Solo and can confirm that you can get this achievement.
Do note, though, that progress made in the dedicated First Person mode does not count towards the Advanced Start mode. That means if you go for this achievement in First Person, you need to get through all 64 levels in one sitting.
As someone who's decently good at regular zombies and crap at twin-stick shooters, this was a relief. First person offers a number of advantages, like being able to sprint, slide, and even get hit up to three times before dying. The only major downside is not being able to see the fireballs that land on the map during the later levels - so keep your head on a swivel!
Do note, though, that progress made in the dedicated First Person mode does not count towards the Advanced Start mode. That means if you go for this achievement in First Person, you need to get through all 64 levels in one sitting.
As someone who's decently good at regular zombies and crap at twin-stick shooters, this was a relief. First person offers a number of advantages, like being able to sprint, slide, and even get hit up to three times before dying. The only major downside is not being able to see the fireballs that land on the map during the later levels - so keep your head on a swivel!
Just unlocked this achievement today! I want to start off by saying thanks to everyone's guides already posted here they helped a lot, I'll briefly share my tips on how I unlocked this:
With the Dead Ops Solo Advanced Start mode this achievement is made a lot easier to get. It took me about 2 days total (with sleep) to get past every checkpoint and make my way to the final checkpoint at rounds 61-64. With enough repeated tries you'll eventually get it, I started early rounds post fate (round 20) with Eternal Friendship (Golden Chicken) but found that Furious Feet is a much better choice to carry you through the entire way. A lot of the times (if not all) require some good item drops, so if you feel like you're wasting your lives too much early on in the round you might as well restart to save time. With Solo Advanced Start your goal is to just keep passing each checkpoint until you kill the Skeleton King in the wild after round 60 to enter the final checkpoint.
In beginning of round 61 there will be a mini boss. Take it down first or focus the zombies, either works. I found killing the boss first then dealing with all the zombies was easier, but once you kill all the zombies in this round no more will spawn unlike the Mamaback boss fight, where zombies will continuously spawn. Beat this round and the following two and you'll reach round 64. You really do not want to waste lives in these early rounds, so if you find yourself dying early, just restart and keep trying. Going into the Mamaback fight in round 64 I suggest having at least 2 lives. Remember you cannot use any keys for extra life during the boss fight.
You're going to have to kill some wave of zombies before the actual fight. Again I used Furious Feet because I think the speed outweighs any extra firepower. The fight will heavily rely on good item drops (tank, heli, siegebot, skeletons, top hat, fps) and use invul to your advantage. When I got the achievement I started the fight with 2 lives, no boosts, and 6 nukes, and I got a tank very early on and fps near the end. Item drops are very key in this fight so sometimes it is luck just having a good run. That is why solo advanced start made this achievement way easier, so you can just keep restarting at checkpoints if you have a bad run. The achievement will pop a few seconds after you defeat the Mamaback.
EDIT: as a side note remember the last checkpoint you need to reach isn't until after you teleport out of the wild after round 60. This requires you to defeat the Skeleton King, which TheMozProject has a very good video on. A tip on fighting the Skeleton King: his missile things will do 90% damage to you, so you must make sure those do not hit you by continuously being on the move while shooting. Take your time in this solo, nothing sucks more than dying here and having to replay the previous checkpoint entirely. After he dies you can ignore his loot and continue to exit to reach the next checkpoint. There may be spiders after you kill it that may end up killing you so you need to be careful and just rush to the teleport platform after you kill it.
Here's a video of full boss fight in round 64 where I unlock the achievement in solo advanced start. GL everyone! :)
With the Dead Ops Solo Advanced Start mode this achievement is made a lot easier to get. It took me about 2 days total (with sleep) to get past every checkpoint and make my way to the final checkpoint at rounds 61-64. With enough repeated tries you'll eventually get it, I started early rounds post fate (round 20) with Eternal Friendship (Golden Chicken) but found that Furious Feet is a much better choice to carry you through the entire way. A lot of the times (if not all) require some good item drops, so if you feel like you're wasting your lives too much early on in the round you might as well restart to save time. With Solo Advanced Start your goal is to just keep passing each checkpoint until you kill the Skeleton King in the wild after round 60 to enter the final checkpoint.
In beginning of round 61 there will be a mini boss. Take it down first or focus the zombies, either works. I found killing the boss first then dealing with all the zombies was easier, but once you kill all the zombies in this round no more will spawn unlike the Mamaback boss fight, where zombies will continuously spawn. Beat this round and the following two and you'll reach round 64. You really do not want to waste lives in these early rounds, so if you find yourself dying early, just restart and keep trying. Going into the Mamaback fight in round 64 I suggest having at least 2 lives. Remember you cannot use any keys for extra life during the boss fight.
You're going to have to kill some wave of zombies before the actual fight. Again I used Furious Feet because I think the speed outweighs any extra firepower. The fight will heavily rely on good item drops (tank, heli, siegebot, skeletons, top hat, fps) and use invul to your advantage. When I got the achievement I started the fight with 2 lives, no boosts, and 6 nukes, and I got a tank very early on and fps near the end. Item drops are very key in this fight so sometimes it is luck just having a good run. That is why solo advanced start made this achievement way easier, so you can just keep restarting at checkpoints if you have a bad run. The achievement will pop a few seconds after you defeat the Mamaback.
EDIT: as a side note remember the last checkpoint you need to reach isn't until after you teleport out of the wild after round 60. This requires you to defeat the Skeleton King, which TheMozProject has a very good video on. A tip on fighting the Skeleton King: his missile things will do 90% damage to you, so you must make sure those do not hit you by continuously being on the move while shooting. Take your time in this solo, nothing sucks more than dying here and having to replay the previous checkpoint entirely. After he dies you can ignore his loot and continue to exit to reach the next checkpoint. There may be spiders after you kill it that may end up killing you so you need to be careful and just rush to the teleport platform after you kill it.
Here's a video of full boss fight in round 64 where I unlock the achievement in solo advanced start. GL everyone! :)
I do carries on this game. If you want all doa. 3 achievements message me on discord
Wasted#2767
It takes on average 3h15
No skill or knowledge required
I dont want anything in return
Just be respectfull and have a mic
I speak english, dutch, french and understand a few more
Wasted#2767
It takes on average 3h15
No skill or knowledge required
I dont want anything in return
Just be respectfull and have a mic
I speak english, dutch, french and understand a few more
I cannot stress enough how much easier this is in first person than top-down. Several reasons why:
1. You go down in 3 hits instead of 1.
2. You get a brief period of invincibility after you get hit making escapes while surrounded extremely doable
3. You can sprint, slide, and jump which are obviously valuable movement tools
4. The zombies seem to move much slower in first person
5. You get a minimap that shows you exactly where the zombies are coming from and when
6. The zombies are much more visible from the ground. Oftentimes with the top down it would be hard (or even impossible) to see if something is coming up behind you. (Specifically in the blood pool area I found the zombies to be practically invisible when playing top down.) Once again the minimap is unbelievably helpful.
7. Various hazards in the arena no longer instakill you. For example if you happen to bump into an active pylon you will not instantly die but rather take the equivalent of 1 zombie hit. Spike traps and floggers also fall into this category. Also on the arena with the house and the lawnmowers going back and forth, I got hit by the lawnmowers on about a dozen different occasions. Never died.
Once I continuously failed the blood pool area time and time again I figured that giving first person a try was at least worth a go. At first, I was skeptical about first person because I was worried about the limited field of view. But once I gave it a try I managed to complete the last 24 rounds I needed in 1 go without ever even worrying if I was going to have to reset. It’s worth noting that I did the first 40 rounds in solo top-down mode.
I was able to continue my progress in first person via the first person advanced start option in the menu. So it’s worth noting that any progress you make in solo top down mode does in fact carry over to the first person advanced start as well as the top-down.
Also, when choosing your fate stone choose firepower (the only stone that is red on the inside). The minigun is so op and just mows through everything no problem. Your walk speed while firing is faster than the zombies can run so as long as you’re moving in one direction you’ll never get hit in the back.
Moral of the story - use first person and this achievement goes from nearly impossible to very easy.
1. You go down in 3 hits instead of 1.
2. You get a brief period of invincibility after you get hit making escapes while surrounded extremely doable
3. You can sprint, slide, and jump which are obviously valuable movement tools
4. The zombies seem to move much slower in first person
5. You get a minimap that shows you exactly where the zombies are coming from and when
6. The zombies are much more visible from the ground. Oftentimes with the top down it would be hard (or even impossible) to see if something is coming up behind you. (Specifically in the blood pool area I found the zombies to be practically invisible when playing top down.) Once again the minimap is unbelievably helpful.
7. Various hazards in the arena no longer instakill you. For example if you happen to bump into an active pylon you will not instantly die but rather take the equivalent of 1 zombie hit. Spike traps and floggers also fall into this category. Also on the arena with the house and the lawnmowers going back and forth, I got hit by the lawnmowers on about a dozen different occasions. Never died.
Once I continuously failed the blood pool area time and time again I figured that giving first person a try was at least worth a go. At first, I was skeptical about first person because I was worried about the limited field of view. But once I gave it a try I managed to complete the last 24 rounds I needed in 1 go without ever even worrying if I was going to have to reset. It’s worth noting that I did the first 40 rounds in solo top-down mode.
I was able to continue my progress in first person via the first person advanced start option in the menu. So it’s worth noting that any progress you make in solo top down mode does in fact carry over to the first person advanced start as well as the top-down.
Also, when choosing your fate stone choose firepower (the only stone that is red on the inside). The minigun is so op and just mows through everything no problem. Your walk speed while firing is faster than the zombies can run so as long as you’re moving in one direction you’ll never get hit in the back.
Moral of the story - use first person and this achievement goes from nearly impossible to very easy.
I’m late to making a guide for this but hopefully it helps some people out. Here’s the two cents I have from my knowledge and experience with the game.
- First person advanced start is the easiest version of the game, because it’s first person, you get checkpoints every 4 rounds, and the zombies have less health. In advanced start, the zombies have around 60% of the health they would normally have. You’re guaranteed a bonus room after the first round of an advanced start game as well.
- If you decide to do a full game run, it WILL take you 3.5-4.5 hours, mostly depending on how long you take to go through the wild. The rounds themselves are timed. The time increases about 10-15 seconds each time you enter a new area. On round 1 the rounds are like, 45 seconds but by 64 the rounds are about 3.5 minutes.
- I do not recommend resetting for an extra fate in solo. It is a very rare occurrence and not worth adding time to an already long game. Check the dungeons, be hopeful but if you don’t get one, it’s not worth restarting for.
- When you get to the wild, I HIGHLY recommend that you do the entirety of the wild in one go. The zombies health will INCREASE WITH EVERY WILD VISIT. You are required to go to the wild twice on round 4 and round 60. Do everything and get your fate in the round 4 wild so you don’t come back on round 20 and 36 and make it harder for yourself. Watch videos on how to get through the wild and where everything is.
- For rounds that have bosses, I strongly suggest that you focus on the boss and not much else. That’s a big reason why I see people die on boss rounds, they don’t kill the boss so they create a huge problem. Kill the bosses as quick as you can and do your best to train the regular zombies while doing so. Use a nuke and boost, a couple if you have to. Even dying once or twice is fine, but make sure you kill them asap. When you die you’re invincible for 7.5 seconds, use 5 seconds or so to shoot the boss then use the last couple seconds to get some space and clear some zombies.
- Same thing on 64 with the mamaback, focus on her and train as best you can at the same time. You move faster than she does, even without feet, so walk backwards and shoot her. I’d say you’re looking alright if you go into the boss fight 555, having more than that is great and it is doable with less but that’s a good spot to be going in. Beware that nuking often causes her to jump and drop banana bombs which emit gas that will slow you down. Make the most of your invincibility after dying as well, stand there and shoot her for 5 seconds.
- This game is all about maximizing the space you have and maintaining control of the zombies. If you run around all willy-nilly you’ll probably have a tougher time than if you think about where they are and where to go. Don’t just run right into them and get killed because you’re panicking, try to calmly think of the situation and what’s best to stay alive. In first person I’m always looking at my minimap and seeing where they’re spawning and where they are, then planning on where to go based off that info.
- Do your best to save nukes and boosts for the mamaback. It’s not completely necessary to use one if you get hit twice. I often see people get hit twice and use something even though there’s plenty of room to maneuver and heal. Unless you’re certain you’ll get hit again and die, or are completely trapped, try to save the nukes and boosts. Technically, it’s easier to get lives than it is to get nukes and boosts, so dying is sometimes the best choice.
- There’s a lot of little things to this game that I could write about but those are the major points I wanted to share. I will leave you with a video of me completing all 64 rounds without dying a single time if you’d like to see how I handle any of the rounds or boss fights. DISCLAIMER: Do not follow the route I took through the round 4 wild. The way I did it is advanced and high score based. There are much simpler routes to do it.
https://www.twitch.tv/videos/1676180338
Good luck with your attempts, it’ll happen if you keep trying! I believe in you!
- First person advanced start is the easiest version of the game, because it’s first person, you get checkpoints every 4 rounds, and the zombies have less health. In advanced start, the zombies have around 60% of the health they would normally have. You’re guaranteed a bonus room after the first round of an advanced start game as well.
- If you decide to do a full game run, it WILL take you 3.5-4.5 hours, mostly depending on how long you take to go through the wild. The rounds themselves are timed. The time increases about 10-15 seconds each time you enter a new area. On round 1 the rounds are like, 45 seconds but by 64 the rounds are about 3.5 minutes.
- I do not recommend resetting for an extra fate in solo. It is a very rare occurrence and not worth adding time to an already long game. Check the dungeons, be hopeful but if you don’t get one, it’s not worth restarting for.
- When you get to the wild, I HIGHLY recommend that you do the entirety of the wild in one go. The zombies health will INCREASE WITH EVERY WILD VISIT. You are required to go to the wild twice on round 4 and round 60. Do everything and get your fate in the round 4 wild so you don’t come back on round 20 and 36 and make it harder for yourself. Watch videos on how to get through the wild and where everything is.
- For rounds that have bosses, I strongly suggest that you focus on the boss and not much else. That’s a big reason why I see people die on boss rounds, they don’t kill the boss so they create a huge problem. Kill the bosses as quick as you can and do your best to train the regular zombies while doing so. Use a nuke and boost, a couple if you have to. Even dying once or twice is fine, but make sure you kill them asap. When you die you’re invincible for 7.5 seconds, use 5 seconds or so to shoot the boss then use the last couple seconds to get some space and clear some zombies.
- Same thing on 64 with the mamaback, focus on her and train as best you can at the same time. You move faster than she does, even without feet, so walk backwards and shoot her. I’d say you’re looking alright if you go into the boss fight 555, having more than that is great and it is doable with less but that’s a good spot to be going in. Beware that nuking often causes her to jump and drop banana bombs which emit gas that will slow you down. Make the most of your invincibility after dying as well, stand there and shoot her for 5 seconds.
- This game is all about maximizing the space you have and maintaining control of the zombies. If you run around all willy-nilly you’ll probably have a tougher time than if you think about where they are and where to go. Don’t just run right into them and get killed because you’re panicking, try to calmly think of the situation and what’s best to stay alive. In first person I’m always looking at my minimap and seeing where they’re spawning and where they are, then planning on where to go based off that info.
- Do your best to save nukes and boosts for the mamaback. It’s not completely necessary to use one if you get hit twice. I often see people get hit twice and use something even though there’s plenty of room to maneuver and heal. Unless you’re certain you’ll get hit again and die, or are completely trapped, try to save the nukes and boosts. Technically, it’s easier to get lives than it is to get nukes and boosts, so dying is sometimes the best choice.
- There’s a lot of little things to this game that I could write about but those are the major points I wanted to share. I will leave you with a video of me completing all 64 rounds without dying a single time if you’d like to see how I handle any of the rounds or boss fights. DISCLAIMER: Do not follow the route I took through the round 4 wild. The way I did it is advanced and high score based. There are much simpler routes to do it.
https://www.twitch.tv/videos/1676180338
Good luck with your attempts, it’ll happen if you keep trying! I believe in you!
I used the advanced start on solo and it was one of the hardest things I have ever done. Every 4 rounds gives you a permanent checkpoint so you can casually progress at your own pace over time. Worth noting that there is a decent RNG reliance as drops can either be generous or dreadful too. View the whole game as 4 rounds, focus on trying to make it past each area rather than the whole game and you will have a much easier time of this using everything at your disposal.
Rounds 1-40 you can probably just mindlessly grind, just make sure you get into the room of fate somewhere along this so you can start with a fate on new checkpoint attempts on higher rounds. Also research what each fate rock looks like before hand as there's a certain fate tied to each one.
41-44 I couldn't complete it with any boost apart from the divine fate, but the footwork fate did hold up well against the meatball round. THIS IS THE HARDEST PART OF THE ENTIRE GAME MODE simply because you can't see any enemy zombies as they blend into the background and there's a meatball challenge round in this area too that's guaranteed to down you.
45-49 Firepower fate (The rock that has red gems on it instead of blue), works well against the werewolf boss.
57-61 Footwork fate works best here and don't forget to use the pylons to your advantage as there's lots of them covering chokepoints. BE CAREFUL, there is an extra round you need to complete against a boss skeleton too before you get an advanced start checkpoint.
Pick the firepower fate for 61-64, you need the damage against the mamaback and margwa. Fortune fate can work under certain circumstances if you get lucky with drops as it increases the duration of them all, it also gives you a lot more points which means more lives. Lighting is bad here and zombies can hide in the darker patches of the map easily so be careful. If you get a vehicle drop on the mamaback round then you should have this achievement!
Rounds 1-40 you can probably just mindlessly grind, just make sure you get into the room of fate somewhere along this so you can start with a fate on new checkpoint attempts on higher rounds. Also research what each fate rock looks like before hand as there's a certain fate tied to each one.
41-44 I couldn't complete it with any boost apart from the divine fate, but the footwork fate did hold up well against the meatball round. THIS IS THE HARDEST PART OF THE ENTIRE GAME MODE simply because you can't see any enemy zombies as they blend into the background and there's a meatball challenge round in this area too that's guaranteed to down you.
45-49 Firepower fate (The rock that has red gems on it instead of blue), works well against the werewolf boss.
57-61 Footwork fate works best here and don't forget to use the pylons to your advantage as there's lots of them covering chokepoints. BE CAREFUL, there is an extra round you need to complete against a boss skeleton too before you get an advanced start checkpoint.
Pick the firepower fate for 61-64, you need the damage against the mamaback and margwa. Fortune fate can work under certain circumstances if you get lucky with drops as it increases the duration of them all, it also gives you a lot more points which means more lives. Lighting is bad here and zombies can hide in the darker patches of the map easily so be careful. If you get a vehicle drop on the mamaback round then you should have this achievement!
This achievement is a lot easier than it looks on paper, the easiest method is using the Dead Ops Arcade Solo First Person Advanced Start mode, this mode allows you to get a game over and try again from a checkpoint, this is massively beneficial as a full playthrough takes easily over an hour, the first person mode also allows you to take multiple hits instead of dying instantly on contact with a zombie. There’s multiple fates that you can acquire in the Room Of Fates, but the Fate of Firepower is by far the best one as it gives your character a permanent Death Machine that will allow you to kill everything, including the final boss much more effectively.
This guide was translated automatically.
Dead Ops Arcade Mode
You need to reach the 64th round and defeat the Boss.
Update: With the release of the new patch from 02/04/2021, we added a new mode to Solo, which will make it easier to complete.
In the new mode, after death, you continue from the last phase-area, and not from the beginning of the game.
You need to reach the 64th round and defeat the Boss.
Update: With the release of the new patch from 02/04/2021, we added a new mode to Solo, which will make it easier to complete.
In the new mode, after death, you continue from the last phase-area, and not from the beginning of the game.
12 Comments
At 41-44 the best perk is the divine shield or firepower, at wave 41, if you have firepower, you can easily pass without losing a life by standing under a waterfall where there are 3 bombs in the upper corner in the bushes and from there pour all the meatballs, and make the camera higher so that you have time to notice the approaching balls from all sides, they cannot fall on your head, but they can roll there, which happens rarely, then only luck and randomness will decide everything, with a shield it is simpler, much simpler but you need to run, run a lot from power up to power up and the shield gives an orange glow from time to time, which allows you to survive 1 zombie hit and survive, as well as 2 bombs and most importantly boxing gloves, if boxing gloves fell out, then spin like a top and knock everyone down, but beware of meatballs, gloves do not work on them, it is better to shoot them right away, scattering zombies all
On waves 45-48 I also recommend a shield and boxing gloves
At 49-52 fast legs or a combat vehicle or a shield, you can easily drag them with any perk, in theory, just lead everyone to the ladder and watch the other 2 exits and shoot everyone on the ladder diagonally
On wave 53-56 firepower works best, but in principle with any other perk you can pull it there, just stand behind the fence where the sun lounger is and shoot forward along the line, guarding the zombies running out from the upper floor, very simple waves
At wave 57-60, my personal recommendation is to use the shield again or try your luck with firepower, but firepower basically only helps in the wastelands at wave 60 on the boss, but the shield will just help you survive and survive until wave 61
At 61-64 and the boss we take firepower and only it because with it you can kill the mid boss on the 61st wave in 20 seconds and tear apart the mambek much faster, the main thing is that you are lucky and at the moment with the mambek you are left with 4-5 lives and then the monkey is done for and the trophy will be yours
With a shield you can drag her up to 64 and the boss, but at 61 you will be beating the mid boss for a very long time unless you get a power up of a powerful weapon and there are very few power ups on the mamaback, so either you will be lucky and you will be able to rip her apart by shooting from a simple machine gun, or you will only take off 1/3 of her life and fall to the ground from a crowd of zombies that run around with her
On waves 45-48 I also recommend a shield and boxing gloves
At 49-52 fast legs or a combat vehicle or a shield, you can easily drag them with any perk, in theory, just lead everyone to the ladder and watch the other 2 exits and shoot everyone on the ladder diagonally
On wave 53-56 firepower works best, but in principle with any other perk you can pull it there, just stand behind the fence where the sun lounger is and shoot forward along the line, guarding the zombies running out from the upper floor, very simple waves
At wave 57-60, my personal recommendation is to use the shield again or try your luck with firepower, but firepower basically only helps in the wastelands at wave 60 on the boss, but the shield will just help you survive and survive until wave 61
At 61-64 and the boss we take firepower and only it because with it you can kill the mid boss on the 61st wave in 20 seconds and tear apart the mambek much faster, the main thing is that you are lucky and at the moment with the mambek you are left with 4-5 lives and then the monkey is done for and the trophy will be yours
With a shield you can drag her up to 64 and the boss, but at 61 you will be beating the mid boss for a very long time unless you get a power up of a powerful weapon and there are very few power ups on the mamaback, so either you will be lucky and you will be able to rip her apart by shooting from a simple machine gun, or you will only take off 1/3 of her life and fall to the ground from a crowd of zombies that run around with her
By Breoreus on 15 Feb 2021 08:35
It takes about 4 hours to complete this creation, given that you can lose at any time and the game will be over! Many arenas are created in such a way that it is extremely difficult to see anything on them, opponents merge with the background, plus even more inconspicuous spiders, transparent zombies, etc. periodically jump out. In general, all the conditions are created to drive players crazy. Very difficult mode.
For those who decide to go solo, I would recommend taking the permanent bonus for fast running (Furious Feet), how to get it has already been described in the tips above. As you correctly noted, you can take two bonuses, but in case you are unlucky with the dungeons, do not be upset, fast legs will be enough for passing.
For those who decide to go solo, I would recommend taking the permanent bonus for fast running (Furious Feet), how to get it has already been described in the tips above. As you correctly noted, you can take two bonuses, but in case you are unlucky with the dungeons, do not be upset, fast legs will be enough for passing.
By Stefanos on 10 Jan 2021 15:07
This guide was translated automatically.
The trophy drops in first person mode, the game takes about 3 hours to complete.
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