Call of the Sea
34 Achievements
1000 XP
6-8h
Epic
Quite a Show
Complete Chapter 4.
30 XP
28.0%
How to unlock the Quite a Show achievement in Call of the Sea - Definitive Guide
This chapter is fairly easy to pass through, until the end where you have to play a set of drums through a series of notes that the wall keeps playing for you that you have to repeat. I'm always bad at audio puzzles like this, so in order to solve it I had to try every possibility on each round, so I had to write them down each sequence. I don't know if the game randomizes this part of the game, but here was my solution (1 = drum on the left, 2 = middle drum, 3 = drum on the right) by rounds of sequences per line:
2
1, 3
2, 3, 1
1, 2, 1
3, 3, 1, 2
1, 3, 3, 2, 2, 2
That should complete the end of this chapter and pop your achieve!
Good luck! I hope your sequence is the same as mine.
2
1, 3
2, 3, 1
1, 2, 1
3, 3, 1, 2
1, 3, 3, 2, 2, 2
That should complete the end of this chapter and pop your achieve!
Good luck! I hope your sequence is the same as mine.
3 Comments
thx
By Har Miggido on 18 Jan 2021 11:59
Clutch!
By DoomScott on 21 Jan 2021 20:50
If you were like me and were stuck on the Mural/Wheel Puzzle... I have an image that should help explain how the puzzle works. For those that want the explanation without the visual help... Explanation is from a Youtube commenter on Maka's Guide Video.
1 Comment
Thank u for the imgr photo! This one had me confused for a couple of days.... Odd thing your journal page on the left in your photo is not like mine... Unless you shopped that left page to help clarify things.... My left journal page is full w. Example: one item
By VoS GypseA on 23 Nov 2021 00:53
Story-related; cannot be missed.
Here is a walkthrough of this chapter, including all miscellaneous achievements, notes, logs, and murals.
Follow the path up the hill, ignoring the path off to the right, and continue up. Look at the structure on the right (Log 1) and then go to the structure on the left to get some dialogue as you're forced to look up at the top (Log 2). Right next to this tower with ladders is a little hut. Go inside and interact with the four pages on the table in front of you and the one page on the box on the right (Logs 3 and 4). Walking out of the hut, go left along the path, ignore the stairs on your right, and instead look at the grave on your left. Interact with the tombstone (Log 5). Head to the end of the path to the workshop area with the turbine (Log 6).
Leave this area back along the path, and this time take the stairs up on your left. At the top of the steps, make an immediate hard left to see a gold mural with some buttons below it. Interact with the mural (Mural 1) (Note 1). Go the other way (as if you made a right at the top of the stairs, automatically getting a log (Log 7). Another mural is on your right to interact with (Mural 2) (Note 2) and then farther along this upper path is a third (Mural 3) (Note 3). Go down the steps at the end of this upper path, on the right. Make a left at the bottom of the steps and you'll get a log (Log 8) as you head towards the toppled mural at the end you can interact with (Mural 4) (Note 4). Turn around and head back the way you came, passing the steps on the right that you came down, and you'll see a huge mural on your right to interact with (Mural 5) (Log 9). Head back up to the top level where the first three murals were, and go to the center where it looks down into a lower area. Right in the middle is a "microphone" on a stand. Interact with it to test it and find it doesn't work. Turn right and interact with the crumbled paper on the case (Log 10), then interact with the recorder and listen to the recording. Go back to the microphone and mash to interact over and over until you start singing, unlocking Soundcheck (25G). Walk straight ahead down the steps and look down to interact with the four white diamonds (Note 5), getting the clue to the diamond buttons under the murals around the area.
Going in the same order we originally interacted with them, starting with the one at the top of the stairs where you made a hard left to see it, press the top diamond on it. Moving along the upper path to the next one, press the right diamond only. For the third one on the path, past the microphone, press the bottom diamond only. Go down the stairs to the right, making a left to the last mural, and press the top diamond (it's the top one from your perspective, but it would be the left if the mural was upright). This will cause a heavy vibration and complete the puzzle.
Head to the turbine area at the end of the lower path by the waterfall, and you'll see the turbine wheel is turning, and there are three handles next to it. Go around to the backside of these handles to see one green button and three little wheels. Press the green button three times such that the hole in the left wheel is at the bottom. Run around to the front and pull the right handle, closest to the spinning wheel, to put that gear in place. Repeat this for each gear, in order from one end to the other, ensuring the hole is at the bottom before you pull the handle, to start up the turbine and activate the device at the left end of it. Interact with this end, and you'll see a circle of buttons, one of which is white and the rest are blue. The goal is to turn all of them white. Pressing one changes its color and the two on each side of it. With one white, there are six blue ones in a row, so with two button presses you can change them all white and complete the puzzle, turning on the lights (Note 6). Now go toward the two switches in the shed and turn them both on to turn on the power. Head back to the tower with ladders and go in the side hut. Turn on the power box on the wall in there, then go up the ladders and turn on the power up top.
After the cutscene, you can press to open your journal and unlock The Norahnomicon (25G). Follow the relatively linear path through the desert and up into the house. You need to interact with the doorway to enter. Once inside, head straight up the stairs and all the way to the room at the end of the hall where the fireplace is. On the left side of the fireplace is a blue picture you can interact with and rotate to read, which unlocks Greetings from Y'ha-nthlei! (20G). Turn arond and interact with the music box on the armchair, which unlocks 506 East Hampden Avenue (25G).
Head up to the microphone and pull the handle on the power box to the right of it, then interact with the microphone to open the mountain door, then head inside (Log 11). After passing a little campsite on your right, there will be a series of five murals on the right side to interact with, one right after another (Murals 6, 7, 8, 9 and 10). Head into the little room, and on your right are two boxes. The back one has a page to interact with (Log 12). Interact with the purple podium to take the elevator up to the top (Log 13). At the top, interact with the four large murals around the room (Murals 11, 12, 13 and 14/14) (Notes 7, 8, 9 and 10). On the crate by itself by the end mural (not at the tent) is a paper to interact with (Log 14). Head over to the tent and interact with the page on the crate (Log 15), the letter on the sleeping bag (Log 16), the page on the crate next to the upright sack (Log 17), and then on the table, the document on the left (Log 18), the next page (Note 11), the third page (Note 12), and the fourth page (Note 13). Head farther left and interact with another document on a crate (Note 14). Head farther left to the stone done and interact with the broken bottle on the ground in front of it (Log 19), and then look up and interact with the panel on the stone door (Note 15). Lastly, look left on the wall to see symbols and one circled in white that you can interact with (Note 16).
Now to solve this puzzle, while facing the mountain door where the broken bottle is, the first wheel on your left press the button once (so the diamond is on the right side) and the farther left one doesn't need to be touched (diamond should be on top). From the mountain door to the right, both diamonds on that side should be on the bottom (press both buttons twice). The door will open when done correctly. Two screenshots are provided below to show the solutions.
Head through the newly opened door, and on top of the steps interact with the page on the crate on your right (Log 20). Now interact with the drums. I'll refer to the drum on the left as 1, the middle as 2, and the right as 3. Start by interacting with the middle one to start the sequence and make purple shapes appear on the wall. Now interact with the following drums in these sets. At the end of each set, more purple will be revealed on the wall.
1 3
2 3 1
1 2 1
3 3 1 2
1 3 3 2 2 2
When done, a portal will assemble. Interact with the middle of it to end the chapter.
Here is a walkthrough of this chapter, including all miscellaneous achievements, notes, logs, and murals.
Follow the path up the hill, ignoring the path off to the right, and continue up. Look at the structure on the right (Log 1) and then go to the structure on the left to get some dialogue as you're forced to look up at the top (Log 2). Right next to this tower with ladders is a little hut. Go inside and interact with the four pages on the table in front of you and the one page on the box on the right (Logs 3 and 4). Walking out of the hut, go left along the path, ignore the stairs on your right, and instead look at the grave on your left. Interact with the tombstone (Log 5). Head to the end of the path to the workshop area with the turbine (Log 6).
Leave this area back along the path, and this time take the stairs up on your left. At the top of the steps, make an immediate hard left to see a gold mural with some buttons below it. Interact with the mural (Mural 1) (Note 1). Go the other way (as if you made a right at the top of the stairs, automatically getting a log (Log 7). Another mural is on your right to interact with (Mural 2) (Note 2) and then farther along this upper path is a third (Mural 3) (Note 3). Go down the steps at the end of this upper path, on the right. Make a left at the bottom of the steps and you'll get a log (Log 8) as you head towards the toppled mural at the end you can interact with (Mural 4) (Note 4). Turn around and head back the way you came, passing the steps on the right that you came down, and you'll see a huge mural on your right to interact with (Mural 5) (Log 9). Head back up to the top level where the first three murals were, and go to the center where it looks down into a lower area. Right in the middle is a "microphone" on a stand. Interact with it to test it and find it doesn't work. Turn right and interact with the crumbled paper on the case (Log 10), then interact with the recorder and listen to the recording. Go back to the microphone and mash to interact over and over until you start singing, unlocking Soundcheck (25G). Walk straight ahead down the steps and look down to interact with the four white diamonds (Note 5), getting the clue to the diamond buttons under the murals around the area.
Going in the same order we originally interacted with them, starting with the one at the top of the stairs where you made a hard left to see it, press the top diamond on it. Moving along the upper path to the next one, press the right diamond only. For the third one on the path, past the microphone, press the bottom diamond only. Go down the stairs to the right, making a left to the last mural, and press the top diamond (it's the top one from your perspective, but it would be the left if the mural was upright). This will cause a heavy vibration and complete the puzzle.
Head to the turbine area at the end of the lower path by the waterfall, and you'll see the turbine wheel is turning, and there are three handles next to it. Go around to the backside of these handles to see one green button and three little wheels. Press the green button three times such that the hole in the left wheel is at the bottom. Run around to the front and pull the right handle, closest to the spinning wheel, to put that gear in place. Repeat this for each gear, in order from one end to the other, ensuring the hole is at the bottom before you pull the handle, to start up the turbine and activate the device at the left end of it. Interact with this end, and you'll see a circle of buttons, one of which is white and the rest are blue. The goal is to turn all of them white. Pressing one changes its color and the two on each side of it. With one white, there are six blue ones in a row, so with two button presses you can change them all white and complete the puzzle, turning on the lights (Note 6). Now go toward the two switches in the shed and turn them both on to turn on the power. Head back to the tower with ladders and go in the side hut. Turn on the power box on the wall in there, then go up the ladders and turn on the power up top.
After the cutscene, you can press to open your journal and unlock The Norahnomicon (25G). Follow the relatively linear path through the desert and up into the house. You need to interact with the doorway to enter. Once inside, head straight up the stairs and all the way to the room at the end of the hall where the fireplace is. On the left side of the fireplace is a blue picture you can interact with and rotate to read, which unlocks Greetings from Y'ha-nthlei! (20G). Turn arond and interact with the music box on the armchair, which unlocks 506 East Hampden Avenue (25G).
Head up to the microphone and pull the handle on the power box to the right of it, then interact with the microphone to open the mountain door, then head inside (Log 11). After passing a little campsite on your right, there will be a series of five murals on the right side to interact with, one right after another (Murals 6, 7, 8, 9 and 10). Head into the little room, and on your right are two boxes. The back one has a page to interact with (Log 12). Interact with the purple podium to take the elevator up to the top (Log 13). At the top, interact with the four large murals around the room (Murals 11, 12, 13 and 14/14) (Notes 7, 8, 9 and 10). On the crate by itself by the end mural (not at the tent) is a paper to interact with (Log 14). Head over to the tent and interact with the page on the crate (Log 15), the letter on the sleeping bag (Log 16), the page on the crate next to the upright sack (Log 17), and then on the table, the document on the left (Log 18), the next page (Note 11), the third page (Note 12), and the fourth page (Note 13). Head farther left and interact with another document on a crate (Note 14). Head farther left to the stone done and interact with the broken bottle on the ground in front of it (Log 19), and then look up and interact with the panel on the stone door (Note 15). Lastly, look left on the wall to see symbols and one circled in white that you can interact with (Note 16).
Now to solve this puzzle, while facing the mountain door where the broken bottle is, the first wheel on your left press the button once (so the diamond is on the right side) and the farther left one doesn't need to be touched (diamond should be on top). From the mountain door to the right, both diamonds on that side should be on the bottom (press both buttons twice). The door will open when done correctly. Two screenshots are provided below to show the solutions.
Head through the newly opened door, and on top of the steps interact with the page on the crate on your right (Log 20). Now interact with the drums. I'll refer to the drum on the left as 1, the middle as 2, and the right as 3. Start by interacting with the middle one to start the sequence and make purple shapes appear on the wall. Now interact with the following drums in these sets. At the end of each set, more purple will be revealed on the wall.
1 3
2 3 1
1 2 1
3 3 1 2
1 3 3 2 2 2
When done, a portal will assemble. Interact with the middle of it to end the chapter.
Explore the top of the mountain thoroughly, taking care to interact with the four large pillars with murals on them (one of them has been tipped over). Head towards the big stone door and on one of the steps you'll find a white drawing of a diamond, interact with it. In your journal, you'll find the four symbols and pictures of the four murals, with one symbol in each mural. You want to click on the corresponding button under each mural, using the diamond image to determine which button to push.
Next you'll need to restart the generator, head to the turbine and on the back side are three rotating discs. One at a time, rotate the discs until one of the dots is at the bottom of the circle, then head around the front and pull the corresponding lever. Do this three times to restart the power, then pull the nearby switches. Head back to the tents near the stone door and pull the two switches, one in the tent and one up the ladder. After you've left the house, return to the stone door and flip the final switch and interact with the microphone.
On the other side of the stone door, interact with the murals as you head through the passageway, then head up top. Interact with the murals and any info on the walls or nearby papers. From left to right, the white diamond under each mural needs to be in the following positions: Up, Right, Down, Down. Head through the door and repeat the pattern on the drums to end the chapter.
Next you'll need to restart the generator, head to the turbine and on the back side are three rotating discs. One at a time, rotate the discs until one of the dots is at the bottom of the circle, then head around the front and pull the corresponding lever. Do this three times to restart the power, then pull the nearby switches. Head back to the tents near the stone door and pull the two switches, one in the tent and one up the ladder. After you've left the house, return to the stone door and flip the final switch and interact with the microphone.
On the other side of the stone door, interact with the murals as you head through the passageway, then head up top. Interact with the murals and any info on the walls or nearby papers. From left to right, the white diamond under each mural needs to be in the following positions: Up, Right, Down, Down. Head through the door and repeat the pattern on the drums to end the chapter.