Chasm: The Rift
26 Achievements
GOG
Insane Time Traveler
Beat the game on hard without dying using only your first weapon
0.6%
How to unlock the Insane Time Traveler achievement in Chasm: The Rift - Definitive Guide
From experience, I can tell you that this achievement is a real doozy. But with the right tactics, and a LOT of quicksave/quickload abusing, you can unlock this too!
A few tips:
-As mentioned above, loading your previous save after a death does not negate this. Save, save, save!
-On saves: quicksave/loads always save/load on the very first slot. I would create saves after every level or so in a save slot below the first slot to create hard saves in case you accidentally create a quicksave after you die. I learned the hard way: if you make a quick save after you die, it overrides the save in slot 1, and if that’s your only save, you’re completely screwed. Go back to the beginning and start all over. Don’t be that guy!
-Get very used to strafe shooting then ducking behind a wall. The hitscanners will tear you up if you remain visible for any real length of time. Strafe beyond the wall, shoot, strafe back behind the wall. Repeat as needed until they’re dead.
-On hard, rocketeers' rockets are homing, so keep this in mind.
-In most cases, the best way to eliminate each enemy/group of enemies is to backtrack and strafe shoot or let them come to you. There are a few chokepoints that may end being ROUGH where this is hard/near impossible to do. I’ll list them below:
MAP02: After entering and clearing out the tank room. I wasn’t quicksaving/loading enough early in the game, and this part with hitscanning soldiers can be a real PITA if you’re low on health. Use the usual strafe killing behind the wall here to take out both soldiers on the left and right sides. After making your first right turn, enemies will pop out of the walls behind you after right turns 2 and 3. You can’t really head to turn 4 without dispatching the two soldiers, because there is a rocketeer that will blow your arse away if you just run ahead recklessly.
MAP03: Upon entering the command center (central console and multiple wall screens). You have very little room to backtrack, and the rocketeer/two riflemen can get to you in a hurry if you’re not careful/unlucky. Even worse, the very next room (metal door opened by the switch in the room blocked by double glass doors) has two more gunners and another rocketeer in a very tight corridor with basically zero room to retreat. Doing this part with low health is almost a suicide mission.
MAP03 (again): End of the level (heading into the air duct behind the middle bike). This normal-looking duct leads to a slew of enemies, including multiple rocketeers of flying/non-flying varieties. If you have to retreat all the way back to the nukes, shooting them can be an exercise in frustration because the nuke’s take up a lot more space than it looks on screen, and dodging the rockets in this short distance is quite difficult. It’s ESSENTIAL, ABSOLUTELY ESSENTIAL to complete the level with a good amount of health because as soon as you start falling into the Sarcophagus pit…
MAP04: This damn level begins. You’re dropped into a pot of harmful, toxic sludge. You have to bunny hop at least halfway towards the “exit”, which actually gets blocked off. You need to turn around and head back behind you to where you finally find safe land. (What a totally douchey move here by the devs IMO. If you set up a save before the end of this level with low health, you’re very likely screwed. The first real section that you could be required to restart the entire game if you don’t have prior saves.)
MAP04 (again): First boss battle. With the increased damage and homing rockets, this absolutely sucks. The very beginning of this battle is the worst, waiting for the door to your right to open. Save before you pick up the armor, for your sake. [check this solution for a walkthrough for this battle.] Luckily, after this is relatively smooth sailing for the next couple of levels.
MAP07: Right from the beginning, really. After a couple of kills in tight quarters, you’ve got to traverse across a lava pit with an island in the middle. One zombie is on either side: try to eliminate them before jumping across if you can, because every trip across this is likely to take some health/armor unless you’re strafe50’ing across this. Immediately after the second jump are two melee gorilla type deals and one grenade throwing one. Luckily, you should be able to stand on the ledge and avoid most damage there. After this, a couple of enemies coming from fake walls behind you throughout the level to the end, but that’s really it. Not too difficult.
MAP08: After shooting the rock onto the lever. A deceptively difficult part with only one zombie on each side is highly complicated by the lava pit here. It’s extremely difficult to pick off both zombies without taking damage, so skipping them and bouncing to the megahealth and beyond to the door is definitely a valid strategy. You’ve got a rock thrower beyond this door with virtually no room to backtrack, but might be the lesser of two evils here. And just like that, we’re onto…
MAP08 (again): The Sphinx (boss two). Start by destroying part one of the statue. This will spawn some godawful monster with no legs and a homing ball launcher that puts a real wallop on you. I usually try to duck into the left door as soon as he spawns and try to get some potshots in through the rib cage on the left side. It takes a lot of shots to the second part of the statue, at least a dozen. Once the second part is destroyed is where the real kick in the pants comes in: after a second or two, an unknown, unseen force instantly kills anyone still in the room, including you. Because of this, I try to set up a save one or two shots before the second piece is killed. Charge the piece, killing and running, and run like hell right, right, dodge the final enemy and jump in the portal ASAP before the instakill screws you over. Yet another awful, awful boss battle, but good news: the rest of them are much, much easier than this. Thank the Lord.
(MAPS 9-19 COMING SOON)
-There is no way to turn off auto-switch weapons when you pick up a new weapon. Be careful to not accidentally fire your new weapon when you pick it up, or you’ll negate the whole achievement and have to shift back to an old save.
-Playing this on the PC with mouse & keyboard offers some significant advantages, especially during the aforementioned chokepoints.
-Cheats DO NOT allow you to unlock any achievements. Don’t use them. Cannot confirm whether they invalidate your save or not.
Any other hints in the comments are welcomed and appreciated, and good luck!
A few tips:
-As mentioned above, loading your previous save after a death does not negate this. Save, save, save!
-On saves: quicksave/loads always save/load on the very first slot. I would create saves after every level or so in a save slot below the first slot to create hard saves in case you accidentally create a quicksave after you die. I learned the hard way: if you make a quick save after you die, it overrides the save in slot 1, and if that’s your only save, you’re completely screwed. Go back to the beginning and start all over. Don’t be that guy!
-Get very used to strafe shooting then ducking behind a wall. The hitscanners will tear you up if you remain visible for any real length of time. Strafe beyond the wall, shoot, strafe back behind the wall. Repeat as needed until they’re dead.
-On hard, rocketeers' rockets are homing, so keep this in mind.
-In most cases, the best way to eliminate each enemy/group of enemies is to backtrack and strafe shoot or let them come to you. There are a few chokepoints that may end being ROUGH where this is hard/near impossible to do. I’ll list them below:
MAP02: After entering and clearing out the tank room. I wasn’t quicksaving/loading enough early in the game, and this part with hitscanning soldiers can be a real PITA if you’re low on health. Use the usual strafe killing behind the wall here to take out both soldiers on the left and right sides. After making your first right turn, enemies will pop out of the walls behind you after right turns 2 and 3. You can’t really head to turn 4 without dispatching the two soldiers, because there is a rocketeer that will blow your arse away if you just run ahead recklessly.
MAP03: Upon entering the command center (central console and multiple wall screens). You have very little room to backtrack, and the rocketeer/two riflemen can get to you in a hurry if you’re not careful/unlucky. Even worse, the very next room (metal door opened by the switch in the room blocked by double glass doors) has two more gunners and another rocketeer in a very tight corridor with basically zero room to retreat. Doing this part with low health is almost a suicide mission.
MAP03 (again): End of the level (heading into the air duct behind the middle bike). This normal-looking duct leads to a slew of enemies, including multiple rocketeers of flying/non-flying varieties. If you have to retreat all the way back to the nukes, shooting them can be an exercise in frustration because the nuke’s take up a lot more space than it looks on screen, and dodging the rockets in this short distance is quite difficult. It’s ESSENTIAL, ABSOLUTELY ESSENTIAL to complete the level with a good amount of health because as soon as you start falling into the Sarcophagus pit…
MAP04: This damn level begins. You’re dropped into a pot of harmful, toxic sludge. You have to bunny hop at least halfway towards the “exit”, which actually gets blocked off. You need to turn around and head back behind you to where you finally find safe land. (What a totally douchey move here by the devs IMO. If you set up a save before the end of this level with low health, you’re very likely screwed. The first real section that you could be required to restart the entire game if you don’t have prior saves.)
MAP04 (again): First boss battle. With the increased damage and homing rockets, this absolutely sucks. The very beginning of this battle is the worst, waiting for the door to your right to open. Save before you pick up the armor, for your sake. [check this solution for a walkthrough for this battle.] Luckily, after this is relatively smooth sailing for the next couple of levels.
MAP07: Right from the beginning, really. After a couple of kills in tight quarters, you’ve got to traverse across a lava pit with an island in the middle. One zombie is on either side: try to eliminate them before jumping across if you can, because every trip across this is likely to take some health/armor unless you’re strafe50’ing across this. Immediately after the second jump are two melee gorilla type deals and one grenade throwing one. Luckily, you should be able to stand on the ledge and avoid most damage there. After this, a couple of enemies coming from fake walls behind you throughout the level to the end, but that’s really it. Not too difficult.
MAP08: After shooting the rock onto the lever. A deceptively difficult part with only one zombie on each side is highly complicated by the lava pit here. It’s extremely difficult to pick off both zombies without taking damage, so skipping them and bouncing to the megahealth and beyond to the door is definitely a valid strategy. You’ve got a rock thrower beyond this door with virtually no room to backtrack, but might be the lesser of two evils here. And just like that, we’re onto…
MAP08 (again): The Sphinx (boss two). Start by destroying part one of the statue. This will spawn some godawful monster with no legs and a homing ball launcher that puts a real wallop on you. I usually try to duck into the left door as soon as he spawns and try to get some potshots in through the rib cage on the left side. It takes a lot of shots to the second part of the statue, at least a dozen. Once the second part is destroyed is where the real kick in the pants comes in: after a second or two, an unknown, unseen force instantly kills anyone still in the room, including you. Because of this, I try to set up a save one or two shots before the second piece is killed. Charge the piece, killing and running, and run like hell right, right, dodge the final enemy and jump in the portal ASAP before the instakill screws you over. Yet another awful, awful boss battle, but good news: the rest of them are much, much easier than this. Thank the Lord.
(MAPS 9-19 COMING SOON)
-There is no way to turn off auto-switch weapons when you pick up a new weapon. Be careful to not accidentally fire your new weapon when you pick it up, or you’ll negate the whole achievement and have to shift back to an old save.
-Playing this on the PC with mouse & keyboard offers some significant advantages, especially during the aforementioned chokepoints.
-Cheats DO NOT allow you to unlock any achievements. Don’t use them. Cannot confirm whether they invalidate your save or not.
Any other hints in the comments are welcomed and appreciated, and good luck!
3 Comments
One absolutely necessary tactic that is needed to get past certain ambush rooms(the small room with the three viking guys in stage 10 is a great example) is to bait out attacks from melee enemies so that you don't get cornered, as getting cornered is a death sentence.
Also, don't be afraid to cheese enemies by shooting them around corners or using the environment to your advantage. This game has no problem with cheesing you, so don't be afraid to cheese back.
Also, don't be afraid to cheese enemies by shooting them around corners or using the environment to your advantage. This game has no problem with cheesing you, so don't be afraid to cheese back.
By stuntmanjbc on 26 May 2023 03:34
One thing I found very helpful was shooting a wall in the next room to lure out a few of the enemies to my location, instead of letting them all ambush me at once. Also, in level 12 I believe, there's an ambush of 4 vikings in a small room with a switch. I was able to spawn in the ambush and jump back through the bars before they closed.
Also, for anyone struggling with the 1st boss, there's a pillar to the left of the armor that opens his chamber that you can sit behind until the wall to the right opens up. Since he can't see you, you won't aggro him as long as you don't shoot. This way, you don't have to dodge his attacks in that 1st room.
Also, for anyone struggling with the 1st boss, there's a pillar to the left of the armor that opens his chamber that you can sit behind until the wall to the right opens up. Since he can't see you, you won't aggro him as long as you don't shoot. This way, you don't have to dodge his attacks in that 1st room.
By a fat turkey on 31 May 2023 09:41