Cities: Skylines II
36 Achievements
1,000
PC
Key to the City
Unlock each building available in the base game.
50
1.22%
How to unlock the Key to the City achievement in Cities: Skylines II - Definitive Guide
This achievement is for fulfilling the needs of each of the unlockable city tiles.
Many zone types have NA and EU variants that players can set as they fill in new areas. Signature buildings also have NA and EU versions, but players can place both types of zones in one city and thus earn and place every variant. In fact, players can replace an existing zone with NA or EU and quickly earn the other variant without changing the city's demographics. The big downside to this approach is that the replacement buildings start at level one.
Residential Signature Buildings
Rock Musician Mansion/Pop Musician Manor
Milestone 1 2,500 cells of Low Density Housing
+2 Well-Being in 547 yds
Film Actor Mansion/Theater Actor Mansion
Milestone 1 10,000 cells of Low Density Housing 10,000 media goods produced
+4 Well-Being in 1,094 yds
Painter Mansion/Sculptor Mansion
Milestone 1 25,000 cells of Low Density Housing Citizen Happiness: 60%
+6 Well-Being in 1,640 yds
Polaris Suites/Corundum Condos
Milestone 2 500 cells of Medium Density Housing
+4 Well-Being in 1,094 yds
Rubique Apartments/Old Factory Condos
Milestone 2 2,500 cells of Medium Density Housing
+8 Well-Being in 1.2 miles
Gatehouse Residences/Deuclidia Apartments
Milestone 2 5,000 cells of Medium Density Housing
+10 Well-Being in 1.6 miles
Baltar Pines/Vertigo Square
Milestone 1 1,000 cells of Row Housing
+3 Well-Being in 820 yds
Vista Building/Constellation Apartments
Milestone 1 5,000 cells of Row Housing
+5 Well-Being in 1,367 yds
CO10 Condos/Mollari Palace
Milestone 1 10,000 cells of Row Housing
+7 Well-Being in 1.2 miles
Watanabe Tower/Waveform Tower
Milestone 8 50 level 5 High Density Housing Buildings
+6 Well-Being in 1,640 yds
Century Castle/Halo Heights
Milestone 8 100 level 5 High Density Housing Buildings
+10 Well-Being in 1.6 miles
Colossal Tower/The Grass Crown
200 level 5 High Density Housing Buildings
+12 Well-Being in 1.9 miles
Mixed Housing Signature Buildings
Special Bonus
Ironpress Building/Epicurian Garden
Milestone 5 500 cells of Mixed Housing
+1% City Attractiveness +4 Well-Being in 820 yds 5 Attractiveness
Ember Suites/Figura Building
Milestone 5 2,500 cells of Mixed Housing
+1% City Attractiveness +8 Well-Being in 1,367 yds 10 Attractiveness
Cane Residences/Ludo Square
Milestone 5 5,000 cells of Mixed Housing
+1% City Attractiveness +10 Well-Being in 1.2 miles 15 Attractiveness
Commercial Signature Buildings
Name (NA/EU)
Requirements
Special Bonus
Streamline Diner/Villa City
Milestone 1 4,000 cells of Low Density Business
-1% Import Costs +1% City Attractiveness +3 Well-Being in 547 yds 5 Attractiveness
Food Station/Auto Center
Milestone 1 7,000 cells of Low Density Business
-1% Import Costs +1% City Attractiveness +3 Well-Being in 1,094 yds 10 Attractiveness
One Stop Station/Marketplace
Milestone 1 15,000 cells of Low Density Business
-1% Import Costs +1% City Attractiveness +3 Well-Being in 1,640 yds 15 Attractiveness
Square Center/Fashion Square
Milestone 9 60 level 5 High Density Business Buildings
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1,094 yds 10 Attractiveness
The Marvelous Marble/Activity Plaza
Milestone 9 120 level 5 High Density Business Buildings
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1,640 yds 20 Attractiveness
The Capacitor Building/The Emerald Building
Milestone 9 240 level 5 High Density Business Buildings
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1.2 miles 30 Attractiveness
RELATED:
Cities: Skylines 2 - How To Fix Road Conditions
Industrial Signature Buildings
Name
Vehicle Factory
Milestone 3 10 Oil Drilling Hub Buildings
+2% City Industrial Efficiency +10% resources in all Oil Deposits
Ground Earth
Milestone 3 10 Mining Hub Buildings
+2% City Industrial Efficiency +10% resources in all Ore Deposits
Dairy House
Milestone 3 10 Agriculture Hub Buildings
+2% City Industrial Efficiency +2% City Export Profits
Paper Factory
Milestone 3 10 Forestry Hub Buildings
+5% City Industrial Efficiency
Chemical Plant
Milestone 1 8,000 cells of Industrial Buildings
+1% City Industrial Efficiency
Fuel Plant
Milestone 1 50 level 5 Industrial Buildings
+2% City Industrial Efficiency -5% Industrial Ground Pollution -5% Industrial Air Pollution
Switchon
Milestone 1 1 College 100 level 5 Industrial Buildings
+2% City Industrial Efficiency +1% College Graduation Rate
Pharma
Milestone 1 1 Medical University 10,000 Population
+2% City Industrial Efficiency +1% University Graduation Rate +5% Interest in University Education
Oil Refinery
Milestone 1 1 Technical University 10,000 cells of Industrial Buildings
+2% City Industrial Efficiency +1% University Graduation Rate +5% Interest in University Education
Office Signature Buildings
Special Bonus
Principiis
Milestone 4 2,000 cells of Low Density Office
-2% Crime Rate in 547 yds +5 Well-Being in 547 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 5 Attractiveness
Coder Park
Milestone 4 5,000 cells of Low Density Office
+5 Well-Being in 1,094 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 10 Attractiveness
Incaserium
Milestone 4 10,000 cells of Low Density Office
+5 Well-Being in 1,640 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 15 Attractiveness
Multistory Multimedia
Milestone 10 5 Radio Masts 3,000 cells of High Density Office
+5 Well-Being in 1,094 yds +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 10 Attractiveness
Waterfall Array
Milestone 10 1 Server Farm 6,000 cells of High Density Office
+5 Well-Being in 1,640 yds +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 20 Attractiveness
Stylus Tower
Milestone 10 12,000 cells of High Density Office
+5 Well-Being in 1.2 miles +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 30 Attractiveness
Unlock each building available in the base game.
To unlock this you must not only unlock all the different service buildings through the development tree but also unlock all signature buildings both from the European and the North American style. Luckily, industry and office signature buildings are shared between the two styles.
Many zone types have NA and EU variants that players can set as they fill in new areas. Signature buildings also have NA and EU versions, but players can place both types of zones in one city and thus earn and place every variant. In fact, players can replace an existing zone with NA or EU and quickly earn the other variant without changing the city's demographics. The big downside to this approach is that the replacement buildings start at level one.Residential Signature Buildings
Rock Musician Mansion/Pop Musician Manor
Milestone 1 2,500 cells of Low Density Housing
+2 Well-Being in 547 yds
Film Actor Mansion/Theater Actor Mansion
Milestone 1 10,000 cells of Low Density Housing 10,000 media goods produced
+4 Well-Being in 1,094 yds
Painter Mansion/Sculptor Mansion
Milestone 1 25,000 cells of Low Density Housing Citizen Happiness: 60%
+6 Well-Being in 1,640 yds
Polaris Suites/Corundum Condos
Milestone 2 500 cells of Medium Density Housing
+4 Well-Being in 1,094 yds
Rubique Apartments/Old Factory Condos
Milestone 2 2,500 cells of Medium Density Housing
+8 Well-Being in 1.2 miles
Gatehouse Residences/Deuclidia Apartments
Milestone 2 5,000 cells of Medium Density Housing
+10 Well-Being in 1.6 miles
Baltar Pines/Vertigo Square
Milestone 1 1,000 cells of Row Housing
+3 Well-Being in 820 yds
Vista Building/Constellation Apartments
Milestone 1 5,000 cells of Row Housing
+5 Well-Being in 1,367 yds
CO10 Condos/Mollari Palace
Milestone 1 10,000 cells of Row Housing
+7 Well-Being in 1.2 miles
Watanabe Tower/Waveform Tower
Milestone 8 50 level 5 High Density Housing Buildings
+6 Well-Being in 1,640 yds
Century Castle/Halo Heights
Milestone 8 100 level 5 High Density Housing Buildings
+10 Well-Being in 1.6 miles
Colossal Tower/The Grass Crown
200 level 5 High Density Housing Buildings
+12 Well-Being in 1.9 miles
Mixed Housing Signature Buildings
Special Bonus
Ironpress Building/Epicurian Garden
Milestone 5 500 cells of Mixed Housing
+1% City Attractiveness +4 Well-Being in 820 yds 5 Attractiveness
Ember Suites/Figura Building
Milestone 5 2,500 cells of Mixed Housing
+1% City Attractiveness +8 Well-Being in 1,367 yds 10 Attractiveness
Cane Residences/Ludo Square
Milestone 5 5,000 cells of Mixed Housing
+1% City Attractiveness +10 Well-Being in 1.2 miles 15 Attractiveness
Commercial Signature Buildings
Name (NA/EU)
Requirements
Special Bonus
Streamline Diner/Villa City
Milestone 1 4,000 cells of Low Density Business
-1% Import Costs +1% City Attractiveness +3 Well-Being in 547 yds 5 Attractiveness
Food Station/Auto Center
Milestone 1 7,000 cells of Low Density Business
-1% Import Costs +1% City Attractiveness +3 Well-Being in 1,094 yds 10 Attractiveness
One Stop Station/Marketplace
Milestone 1 15,000 cells of Low Density Business
-1% Import Costs +1% City Attractiveness +3 Well-Being in 1,640 yds 15 Attractiveness
Square Center/Fashion Square
Milestone 9 60 level 5 High Density Business Buildings
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1,094 yds 10 Attractiveness
The Marvelous Marble/Activity Plaza
Milestone 9 120 level 5 High Density Business Buildings
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1,640 yds 20 Attractiveness
The Capacitor Building/The Emerald Building
Milestone 9 240 level 5 High Density Business Buildings
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1.2 miles 30 Attractiveness
RELATED:
Cities: Skylines 2 - How To Fix Road Conditions
Industrial Signature Buildings
Name
Vehicle Factory
Milestone 3 10 Oil Drilling Hub Buildings
+2% City Industrial Efficiency +10% resources in all Oil Deposits
Ground Earth
Milestone 3 10 Mining Hub Buildings
+2% City Industrial Efficiency +10% resources in all Ore Deposits
Dairy House
Milestone 3 10 Agriculture Hub Buildings
+2% City Industrial Efficiency +2% City Export Profits
Paper Factory
Milestone 3 10 Forestry Hub Buildings
+5% City Industrial Efficiency
Chemical Plant
Milestone 1 8,000 cells of Industrial Buildings
+1% City Industrial Efficiency
Fuel Plant
Milestone 1 50 level 5 Industrial Buildings
+2% City Industrial Efficiency -5% Industrial Ground Pollution -5% Industrial Air Pollution
Switchon
Milestone 1 1 College 100 level 5 Industrial Buildings
+2% City Industrial Efficiency +1% College Graduation Rate
Pharma
Milestone 1 1 Medical University 10,000 Population
+2% City Industrial Efficiency +1% University Graduation Rate +5% Interest in University Education
Oil Refinery
Milestone 1 1 Technical University 10,000 cells of Industrial Buildings
+2% City Industrial Efficiency +1% University Graduation Rate +5% Interest in University Education
Office Signature Buildings
Special Bonus
Principiis
Milestone 4 2,000 cells of Low Density Office
-2% Crime Rate in 547 yds +5 Well-Being in 547 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 5 Attractiveness
Coder Park
Milestone 4 5,000 cells of Low Density Office
+5 Well-Being in 1,094 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 10 Attractiveness
Incaserium
Milestone 4 10,000 cells of Low Density Office
+5 Well-Being in 1,640 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 15 Attractiveness
Multistory Multimedia
Milestone 10 5 Radio Masts 3,000 cells of High Density Office
+5 Well-Being in 1,094 yds +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 10 Attractiveness
Waterfall Array
Milestone 10 1 Server Farm 6,000 cells of High Density Office
+5 Well-Being in 1,640 yds +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 20 Attractiveness
Stylus Tower
Milestone 10 12,000 cells of High Density Office
+5 Well-Being in 1.2 miles +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 30 Attractiveness
12 Comments
How to get level 5 for High Density Housing Buildings? In my city all high density housing buildings stuck at level 3-4, but happiness is green and taxes are low. Is it a bug in simulation, I got relatively slow CPU (Ryzen 5 5600)?
By SLowRider Dima on 04 Jan 2024 13:15
It takes fucking hours. I mean serious hours.
I just maxed my high density out by basically deleting the rest of the city, I have 381k population atm. The trick to it is: Don't over Area everything. Make sure there's no 'unoccupied houses' anywhere.
I just maxed my high density out by basically deleting the rest of the city, I have 381k population atm. The trick to it is: Don't over Area everything. Make sure there's no 'unoccupied houses' anywhere.
By THEpaynexkiller on 06 Jan 2024 06:35