Clicker Heroes
Playsaurus Inc. • Mar 10, 2017
Xbox One
12
Achievements
14,481
TH Points
1,000
Gamerscore
300-500h
Time to Complete
Farmer Boy
Level up heroes 25000 times
How to unlock the Farmer Boy achievement in Clicker Heroes - Definitive Guide
As you advance through the game, you will be hiring heroes and purchasing levels for them in order to raise your DPS and defeat higher, better-paying monsters. As you buy levels, you will progress through the following in-game achievements, symbolized by a star:
* Guide (Level up heroes 100 times)
* Coach (Level up heroes 500 times)
* Teacher (Level up heroes 2,500 times)
* Mentor (Level up heroes 10,000 times)
* Levelupper (Level up heroes 25,000 times)
The achievement will unlock once Levelupper is unlocked.
Tracking of progress in-game can be done two ways:
1) Selecting Levelupper (it'll show progress as # of clicks and % to completion)
2) Going to the in-game stats page, which has a "Total Hero Levels " counter (tenth one down)
This tracking is done for your current run. Ascending will reset the counter back to zero, as you will start with no heroes and will have to re-hire them from the beginning. However, unlocking this without ascending will be close to impossible, aside from a heavy investment in either gem purchases or time. Ascensions provide Hero Souls, which act as a bonus multiplier to your DPS as well as acting as a currency to buy Ancients and level them up. This bonus and the Ancients will, over time, speed up the progress you make. Eventually, they'll allow you to make multiples of your highest-earned money in a fraction of the time.
As a side note, you will earn one Hero Soul per 2,000 hero levels upgraded when ascending. Killing a Centennial Boss (every 100 levels, likely once each ascension) will earn you additional hero souls to use, with more souls at higher levels. However, the most likely source of Souls are from Primal Bosses, encountered after Zone 100 and the first Centennial Boss. Every 5 zones, excluding every 100 / Centennial zones, has a chance of being flagged as a Primal Boss, identified by a note of how many souls they are worth and by a ring effect surrounding them. This flag is for the zone, and only affects the first time you kill the boss. Leaving and returning the zone, or failing to kill the boss will neither take away the primal flag nor assign it. If you kill the boss and claim the Hero Souls, then all future enemies at that zone during the current run will be regular bosses and not be Primal. Leaving and returning to a zone does not change a boss's primal state (neither on nor off). Basically, if you see a Primal boss, kill it for Hero souls, and if it's not Primal, try to get another 5 zones to try for another.
So to get to 25K, you will have to restart via ascension several times, getting farther and farther each attempt with the aid of new Hero Souls (+10% DPS each), Relics, Gilds, and Ancients. In general, I can get about 25K hero levels purchased around Zone 350. At this point, you can buy levels for the hero Dread Knight, and several heroes such as The Masked Samurai will be able to break the 1K Lvl mark.
* Guide (Level up heroes 100 times)
* Coach (Level up heroes 500 times)
* Teacher (Level up heroes 2,500 times)
* Mentor (Level up heroes 10,000 times)
* Levelupper (Level up heroes 25,000 times)
The achievement will unlock once Levelupper is unlocked.
Tracking of progress in-game can be done two ways:
1) Selecting Levelupper (it'll show progress as # of clicks and % to completion)
2) Going to the in-game stats page, which has a "Total Hero Levels " counter (tenth one down)
This tracking is done for your current run. Ascending will reset the counter back to zero, as you will start with no heroes and will have to re-hire them from the beginning. However, unlocking this without ascending will be close to impossible, aside from a heavy investment in either gem purchases or time. Ascensions provide Hero Souls, which act as a bonus multiplier to your DPS as well as acting as a currency to buy Ancients and level them up. This bonus and the Ancients will, over time, speed up the progress you make. Eventually, they'll allow you to make multiples of your highest-earned money in a fraction of the time.
As a side note, you will earn one Hero Soul per 2,000 hero levels upgraded when ascending. Killing a Centennial Boss (every 100 levels, likely once each ascension) will earn you additional hero souls to use, with more souls at higher levels. However, the most likely source of Souls are from Primal Bosses, encountered after Zone 100 and the first Centennial Boss. Every 5 zones, excluding every 100 / Centennial zones, has a chance of being flagged as a Primal Boss, identified by a note of how many souls they are worth and by a ring effect surrounding them. This flag is for the zone, and only affects the first time you kill the boss. Leaving and returning the zone, or failing to kill the boss will neither take away the primal flag nor assign it. If you kill the boss and claim the Hero Souls, then all future enemies at that zone during the current run will be regular bosses and not be Primal. Leaving and returning to a zone does not change a boss's primal state (neither on nor off). Basically, if you see a Primal boss, kill it for Hero souls, and if it's not Primal, try to get another 5 zones to try for another.
So to get to 25K, you will have to restart via ascension several times, getting farther and farther each attempt with the aid of new Hero Souls (+10% DPS each), Relics, Gilds, and Ancients. In general, I can get about 25K hero levels purchased around Zone 350. At this point, you can buy levels for the hero Dread Knight, and several heroes such as The Masked Samurai will be able to break the 1K Lvl mark.
31 Comments
So, after about 24 hours, mostly offline idling, I got to but did not beat Zone 210 with 82 hero souls, Lvl 8 Libertas (+200% idle gold), Lvl 3 Mammon (+15% gold), and a Lvl 9 Siyalatas (+225% idle DPS), plus some level-1 relics mostly for idling. I got up to just over 18,000, and might have been able to do another 300, possibly, without grinding too much more. At that point, my first 3 or 4 DPS heroes were at the 1K level mark, which gives a bonus 10x instead of the normal 4x DPS for every 25 levels. And a few were a little over, and would cost about 20,000N to get another set of 25 levels and the sweet bonus it gave.
After ascending with 37 souls, making for 119 total, it took about 20 minutes to get to level 100 and the first Centennial boss (with 1 soul). A few runs earlier, with about 70 souls and a few less levels on my Ancients, it was taking about an hour.
Ancients are the key, but it depends on your playstyle. I'm going for an Idle playstyle, so idle bonuses are good for me, plus the early Solomon that I'm going to need to boost upwards now that I'm getting to level 200.
However, if you're using a turbo controller and playing actively, then click bonuses Ancients are key. Juggernaut gives a bonus (more per lvl) for each click, and the bonus drops every second if you don't click within 280 seconds. An autoclicker can really pile on the bonuses here. And Fragsworth gives a flat +20% per click, which should pair nicely with Juggernaut. The wiki also recommends Bhaal, which gives a bonus to crit clicks.
Basically, Force Multipliers. Doubling some factor, like the level of a hero, may double the DPS you have, but the cost is exponentially larger (in gold, souls, or general time) to upgrade. However, by doing multiple lower-cost things together, they can have a much bigger effect. Two items that apply separate +50% bonuses could be worth +125%. For less than upping just one bonus to 100%.
After ascending with 37 souls, making for 119 total, it took about 20 minutes to get to level 100 and the first Centennial boss (with 1 soul). A few runs earlier, with about 70 souls and a few less levels on my Ancients, it was taking about an hour.
Ancients are the key, but it depends on your playstyle. I'm going for an Idle playstyle, so idle bonuses are good for me, plus the early Solomon that I'm going to need to boost upwards now that I'm getting to level 200.
However, if you're using a turbo controller and playing actively, then click bonuses Ancients are key. Juggernaut gives a bonus (more per lvl) for each click, and the bonus drops every second if you don't click within 280 seconds. An autoclicker can really pile on the bonuses here. And Fragsworth gives a flat +20% per click, which should pair nicely with Juggernaut. The wiki also recommends Bhaal, which gives a bonus to crit clicks.
Basically, Force Multipliers. Doubling some factor, like the level of a hero, may double the DPS you have, but the cost is exponentially larger (in gold, souls, or general time) to upgrade. However, by doing multiple lower-cost things together, they can have a much bigger effect. Two items that apply separate +50% bonuses could be worth +125%. For less than upping just one bonus to 100%.
By Bahaumaut on 21 Mar 2017 02:48
That's what we've been saying, although possibly not as clear as we could be. It must be during a single run, with 25,000 levels-worth of upgrades owned at the same time prior to Ascending. Once you Ascend and get your Hero Souls, your hero level count drops to 0, and you must start again.
Getting 25,000 on your very first run is unadvisable. The price of leveling up each additional level for a hero gets more expensive the higher your current level is. For example, I had Treebeast at level 100. Jumping up to level 200 would cost 537M. At level 200, jumping up to level 300 would cost 466B. And at level 300, the cost to get to level 400 was 404T. For a hundred levels, the price jumped by 867x.
Trying with another character, each and every +10 levels upgraded was almost twice the cost of the previous upgrade. Let's say, just as an example, it cost 1K gold to go from level 0 to level 10 for a hero. And let's round up the factor to an even 2x the cost to make the math easy. Level 20 would cost 2K. Level 30 would be 4K. Level 40 would be 8K. Jumping ahead, level 100 is now 512K. Those 100 levels, in total, would cost you a little over 1M gold. In game terms, that would be = 1e6. It cost you a thousand times more gold, for only a hundred times the added damage.
Now, let's pretend we wanted to level that hero to level 1,000. Say the multiplier for each hundred is the above 867x, and we start at 500K (5e5). The end result is about 1.38e32, which is over 1e26 times the original cost. And your damage doesn't increase at that rate, even with the bonuses earned after level 200.
You simply hit a wall where your damage cannot keep up with the cost of upgrading heroes. You'll be stuck at a boss that you cannot beat due to its HP being too high versus your DPS, even with all skills active. And the rate of gold you'll earn will remain static, unchanging, despite the cost for the next level getting higher and higher, taking longer and longer to get the next upgrade.
At this point, I had about 26 hero souls in the morning after a fresh ascension. I did some quick upgrading, went to work, came back home, spent a few additional hours leveling and gathering gold, and I was then able to ascend again with 10K levels giving 5 Hero souls. Not to mention the level 100 boss and a few Primal bosses that gave extra souls. So, less than a day, I ascended, and gained another 10 souls to make 36. As you increase your hero souls, you'll blow by the earlier stages quicker thanks to the multiplier to your DPS. Additionally, if you harvest Rubies, you can also buy the 2x DPS upgrade, which only speeds things up more. And as you get by more bosses, the gold you earn per second increases, thus allowing you to get a few more levels for your heroes before the next Ascension.
Getting 25,000 on your very first run is unadvisable. The price of leveling up each additional level for a hero gets more expensive the higher your current level is. For example, I had Treebeast at level 100. Jumping up to level 200 would cost 537M. At level 200, jumping up to level 300 would cost 466B. And at level 300, the cost to get to level 400 was 404T. For a hundred levels, the price jumped by 867x.
Trying with another character, each and every +10 levels upgraded was almost twice the cost of the previous upgrade. Let's say, just as an example, it cost 1K gold to go from level 0 to level 10 for a hero. And let's round up the factor to an even 2x the cost to make the math easy. Level 20 would cost 2K. Level 30 would be 4K. Level 40 would be 8K. Jumping ahead, level 100 is now 512K. Those 100 levels, in total, would cost you a little over 1M gold. In game terms, that would be = 1e6. It cost you a thousand times more gold, for only a hundred times the added damage.
Now, let's pretend we wanted to level that hero to level 1,000. Say the multiplier for each hundred is the above 867x, and we start at 500K (5e5). The end result is about 1.38e32, which is over 1e26 times the original cost. And your damage doesn't increase at that rate, even with the bonuses earned after level 200.
You simply hit a wall where your damage cannot keep up with the cost of upgrading heroes. You'll be stuck at a boss that you cannot beat due to its HP being too high versus your DPS, even with all skills active. And the rate of gold you'll earn will remain static, unchanging, despite the cost for the next level getting higher and higher, taking longer and longer to get the next upgrade.
At this point, I had about 26 hero souls in the morning after a fresh ascension. I did some quick upgrading, went to work, came back home, spent a few additional hours leveling and gathering gold, and I was then able to ascend again with 10K levels giving 5 Hero souls. Not to mention the level 100 boss and a few Primal bosses that gave extra souls. So, less than a day, I ascended, and gained another 10 souls to make 36. As you increase your hero souls, you'll blow by the earlier stages quicker thanks to the multiplier to your DPS. Additionally, if you harvest Rubies, you can also buy the 2x DPS upgrade, which only speeds things up more. And as you get by more bosses, the gold you earn per second increases, thus allowing you to get a few more levels for your heroes before the next Ascension.
By Bahaumaut on 16 Mar 2017 04:03
This guide was translated automatically.
In the statistics there is an item about the general level of the characters. Focus on it. You will see how many times you have already increased.
1 Comment
Apparently, you need to level up 25,000 lvl characters in one ascension.
will break out on its own on the way to 100%
will break out on its own on the way to 100%
By DIABOLICI on 22 Mar 2017 14:25
This guide was translated automatically.
To get this trophy. You must level up the heroes 25,000 times in one playthrough, after ascension the counter resets to 0 and you will need to start everything from scratch.
You should not try to get this trophy on your first or even second playthrough; it will come on its own as you play. Because trying to reach 25,000 levels without patriarchs will be doomed to failure by simple mathematics. The price of leveling up increases with each new level. Let’s say for “Forest Cat” from 100 to 200 it will cost 537M, and from 200 to 300 it will cost 466B. Finally, from 300 to 400 you will need a 404T. For every 100 levels the price will be multiplied by 867.
You should not try to get this trophy on your first or even second playthrough; it will come on its own as you play. Because trying to reach 25,000 levels without patriarchs will be doomed to failure by simple mathematics. The price of leveling up increases with each new level. Let’s say for “Forest Cat” from 100 to 200 it will cost 537M, and from 200 to 300 it will cost 466B. Finally, from 300 to 400 you will need a 404T. For every 100 levels the price will be multiplied by 867.