Crash Team Racing Nitro-Fueled
47 Achievements
1,000
40-50h
Xbox One
Xbox Series
Gasmoxian Slug
Beat all of Nitros Oxide's times in Time Trial Mode.
90
0.67%
How to unlock the Gasmoxian Slug achievement in Crash Team Racing Nitro-Fueled - Definitive Guide
So, the Time Trials. Without a doubt this mode is the most difficult in the entire game, even more so than hard mode. It requires a very good knowledge of the tracks and techniques. In this guide I hope to help with at least a few of the techniques and give some tips so that you, yes you the one reading this, don't sit there with not a single clue of how Oxide is flying through these tracks. Just keep it in your mind that this IS possible, but it is NOT easy. If you have any questions, please leave me a comment or message me on xbox (GT: YellowHat07) Lets start with some basics:
*EDIT1 (7/21/19)* Thank you all for the kind words and support. I haven't really been updating this guide like I would have liked, but know that Ive been reading all your comments from time to time. One point of concern is character usage. I've been increasing my times (and managed to get no 3 on Slide Coliseum at one point on Xbox) and I have noticed that if you can manage with Heavy characters, that you can get some pretty fast lap times. Theyre worth trying on wide open tracks without sharp turns definitely, but require some practice on the more complex circuts.
Sacred Fire and Ultimate Sacred Fire (SF and USF): These are your tickets to ride. This is part of how to go fast. Look these up on Google/YT, you'll find plenty videos of them, but for starters, when you drift over a boost pad, you will get these speeds and it is important that you keep power-slide turboing in order to keep the reserves (more on that later).
Sacred Fire occurs when you go over any regular turbo pad. You'll go faster than normal and your speedometer will be in the red.
ULTRA Sacred Fire occurs on a few tracks in the game. When we get to each track Ill explain. Your karts exhaust flames will turn blue and your speedometer will be maxed out. YOU WILL GO FASTER THAN NORMAL SF, thus it will be harder to turn. So mastering power sliding and turning techniques is essential.
RESERVES- The game has a "hidden" reserve system in which every time you boost, turbo gets added to the reserves. This is why your kart still has flames coming out of it after a power slide boost, or after a jump boost. Mastering boost technique means being able to keep your reserves for an ENTIRE lap, or dare I say, an ENTIRE RACE. This is easier said than done. If you have questions about reserves, feel free to ask me or to look up a Youtube video.
One more thing about reserves:
THIS HAS CHANGED SINCE THE ORIGINAL CTR AND YOU NEED TO KNOW THIS!!
-WHEN YOU GET USF AND SF, YOU CAN POWER-SLIDE AND BOOST TO KEEP THE RESERVES AND EFFECTS. THIS WAS NOT THE CASE IN THE ORIGINAL CTR WHERE YOU HAD TO FROGGY/BUNNY HOP TO KEEP THE EFFECTS OF USF.
Now, to the more practical part.
"What Character Should I Use?"
Your best bet is to use any of the Acceleration Maxed Characters. These include: Coco, N.Gin, Pinstripe, Oxide, Nash, and N. Trance. Why? Acceleration matters, and when you're Sf'ing around a track, you dont really need top speed as anyone can go the same speed with turbo, and you dont need super tight handling. So this effectively knocks out the Advanced (whose handling is not good) and Beginner Characters (whose speed and acceleration are meh). The average characters can possibly be used, but the easiest to fly around a track with are the Acceleration Characters.
Now, lets get into the tracks. You must do all 31 tracks in the game (at time of release, this includes all CTR AND CNK tracks)
Crash Cove
OXIDE Time-1:27:52
My time- 1:27:32
Could be a little more optimized on my end (by 2-3 seconds). Get a couple boosts on the main straightaway, use the ramp for some extra boost, and then angle yourself to hit the shortcut. On the bridge after the second support hop off to the left to get a slight boost (anywhere from 63-70 ish). Then just follow the racing line. Use the boost pads to get SF and keep that for the rest of the race.
Mystery Caves
OXIDE Time-2:14
My Time- 2:11:83
This map is about timing the turtles and knowing where things are. Use the pads at the beginning to get SF and then bounce off the turtle thats up to get some air. Cut left and drift on the shortcut that is there. If you dont feel comfortable doing that, then take the absolute inside of the turn. Oxide DOES NOT take the shortcut. After the second set of turtles there is a boost pad to the left, use it and take the left path. Everything else from here is straight forward for the most part. Use your knowledge of a racing line and the turtles to optimize your run. Laps should be sub 45 seconds.
Sewer Speedway
OXIDE time- 1:56:18
My Time- 1:55:41
This shortcut is the bane of my existence, and it will be yours too. Follow Oxides path except go left after the jump. I like going into a left slide here, hitting the half pipe to get air, and then angling myself straight on to the shortcut. This *usually* works. You need good boost speed to make it. I'm sure you also know not to take the whole thing and once you hit the bridge, veer right and get back on the track. Rinse and repeat. The second barrel will be on the right if youre on time with Oxide so far. Lap times are around 37 seconds. This is one of the most difficult. Practice consistently nailing the shortcut. I would also say that this might be a course where using a different character may help. Don't be afraid to try it.
Roos Tubes
OXIDE Time-1:23:65
My Time-1:21:18
Only trick is cutting the corner at the end and keeping the SF throughout. Take the tightest line you can. Good Luck!
Slide Coliseum
OXIDE Time-2:00:88
My Time-1:54:88
Oxide does some weird stuff in the beginning. Just cut the corner at the beginning, and every tire you can hop over, make sure you have enough boost to do so. Angle your powerslide in the direction of the turn while doing so too to make sure your taking the turns at optimal speed. This is one of the, dare I say, easier ones.
Turbo Track
OXIDE Time- 2:06:35
My Time- 1:57:25
The turns in the middle is what's going to save you time. If you know how to froggy around a corner, or at least brake slide mid air to take a corner real tight. Make use of as many boost pads as you can, they all are USF boost pads so you'll be flying around the track, and standing still if you dont have USF.
Coco Park
OXIDE Time-1:29:35
My Time-1:25:98
Oxide cuts the hill at the first turn really tight. Not optimal imo. You can slide across the hill. Make use of the boost pad on the first lap after the first turn to get SF, and keep it. If you can get sub 30 second lap times, you're good. You can cut the second corner slightly too.
Tiger Temple
OXIDE Time-1:55:91
My Time-1:45:27
I beat him by 10 seconds. Idk how but here we are. You can cut across the grass on the first turn to save some time. The shortcut that is normally closed is open, so make use of it. Keep your SF as long as you can on the second straight after you hit the boost pad to the right. It is difficult to keep reserves on the straights, so practice powerslide boosting in a straight line.
Papu's Pyramid
OXIDE Time-1:46:24
My Time-1:45:07
You need to be able to do the first shortcut. Powerslide to the left approaching it and then hop at the edge. At the incline before the last turn, start at the left and powerslide to the right, you can jump the gap if done correctly and Oxide WILL do this. The other difficult part is hitting the proper angle at the pyramid. I'm still optimizing it myself so dont feel bad if you cant keep boost through it. 34-38 second lap times are what youre aiming for.
Dingo Canyon
OXIDE Time-1:45:47
My Time-1:39:23
Pretty straight forward. Make use of the bumps to get air and stay out of the water. The boost pads can be used to get SF so your goal is to try to keep it as long as possible. 33 lap times are what you're aiming for.
Polar Pass
OXIDE Time-2:46:97
My Time-2:41:26
There is a shortcut that Oxide DOES use that you can get away without. If you can do it consistently, be my guest. Its risky. The shortcut is after the first jump in the middle of the track. You can jump the water if you angle and jump right to cut the turn. It is risky though. Its more important to be able to do the second shortcut over the wall after the 2 seal (s?). The ramp before the final straight is a USF ramp, so make sure you hit it and keep the USF as long as you can. This is where you get you're time.
Tiny Arena
OXIDE Time-3:43:22
My Time-3:31:94
This is the track to practice taking a racing line and powersliding tight corners. Once you can maximize that, and keep your boost around the track, the rest is history. No fancy shortcuts. I would also recommend using a handling (Pura, Polar, etc) character here or the balanced characters.
*Since writing this I've beaten my time by 5-6 seconds repeatedly with the handling characters. They just handle the corners better.
Dragon Mines
OXIDE Time-1:34:62
My Time-1:34:56
Ill preface this (if my time didnt already) with the fact that this is my worst track. The loop bridge is hard to keep speed around. DO your best with this and make use of the turning tech you know. Everything else is nothing special. Cut across the small pond after the second turn when you get there. Also, drift on the black part on the last turn to cut it.
Blizzard Bluff
OXIDE Time-1:28:19
My Time-1:25:85
Sub 1:20 is possible, I think. You need to learn the river shortcut to be successful. Make sure you have SF from the pad before the boulder and then do a left powerslide onto the snow and boost before you jump. You should be able to make it. You can also jump the fence after, but this is difficult unless you have the speed and the angle. Oxide doesnt do this so no worries if you cant do this. Oxide will jump the river though. A 25 second lap time is possible.
Hot Air Skyway
OXIDE Time- 3:09:89
My Time- 2:58:84
Sub 1 min lap times are possible. the key to speed here is keeping the USF you get after the spiral (on the ramp that has the mini shortcut). Contrary to the ps1 version, it is optimal to tae the shortcut since you can keep USF reserves by powersliding and you wont lose the effect. If you can froggy around the corner after the fence, you'll get some wicked lap times. Same goes for the final u-turn. Rip fence shortcut.
Cortex Castle
OXIDE Time-2:36:09
My Time-2:25:14
My god can you fly on this track. Every opportunity should be taken to keep SF. If you can froggy/Mid Air Brake Slide the tight corner where the track splits and before the second spider section, youll shave a few seconds off, and keep your boost going for quite some time. Make sure you angle yourself to hit the shortcut, 3 boost speed should do the trick. When you hit that USF pad, dont hesitate on the corners following. You can potentially keep the boost past the part of the track where it splits. The USF again here will save you time.
N. Gin Labs
OXIDE Time-2:39:65
My Time-2:27:01
The "jump off the side and get USF in the last section" trick still works, and it is recommended that you do it if you lose USF in the section prior. Thanks to Nitro Fueled's reserve change I keep talking about, you can keep USF for the ENTIRE TRACK. If you can do this Oxide will be stupid easy.
Oxide Station
OXIDE Time-3:27:67
My Time-3:26:14
I gotta optimize this on my end, but making use of the many boost pads to keep SF and USF in the 0-grav section is how you'll win here. You might have to slow down on some corners but mist of them you can go boosted speed at. If you lose boost, make sure to get it back right away. Sadly, theres no more shortcuts (as of 6/22/19 :[ )
Inferno Island
OXIDE Time-1:46:47
My Time-1:42:30
Tight turns and SF. Thats it. Dont take the shortcut in the beginning.
Jungle Boogie
OXIDE Time-1:27:38
My Time-1:21:98
If CTR:NF is a testament to how fast you can go, then this track shows it. Velo's time on this was a 1:35, and THAT was hard. You can now FLY around this track. Make use of the shortcut and turn hard when you hit it so you dont lose any speed. This track is just fun :)
Clockwork Wumpa
OXIDE Time-2:23:97
My Time-2:17:97
Another track you abuse USF on. Make sure you can brake slide the last corner and keep the USF. Its how you save time. Take the shortcut in the middle and after you hit the boost pad ramp, keep your SF until the long drop (USF ramp). This one shouldn't take too many tries.
Android Alley
OXIDE Time-2:58:47
My Time-2:47:03
I LOVE this remastered track. Its brighter, more open, the train section doesn't suck, and its less depressing. Take the race line, hit the boost pads, and make light work of Oxide here. The shortcut in the middle where you break the glass is not that much of an issue.
Electron Avenue
OXIDE Time-3:52:23
My Time-3:47:99
Ahh, bright lights, and lots of USF pads. Even with this, the track can be tight at times, so make sure you know what route you're going. Beware of the laser at the end of the track which is different from CNK, it alternates. So depending on how fast you're going you'll need to prepare. Don' touch any of the ! boxes either, the long boost pads are the ones you want to take.
Deep Sea Driving
OXIDE Time-2:05:96
My Time-2:05:89
This is obviously with a lot of screw ups and I know I can get sub 2 mins, and maybe you can too. Cut the first corner and go left at the split. EVERY pad in here is USF, so be prepared to fly, it'll get out of control fast. It is possible to not hit any of the blades in the last section while flying by, so you'll save time there. I believe Oxide actually screws up in this section, so don't feel bad if you hit one, just get back up to speed.
Thunder Struck
OXIDE Time-2:58:68
My Time-2:51:40
The time is good, but can be better. The potential to USF around the entire track is there. The last ramp as well as the first big jump both are USF ramps. Make use of them and avoid the swingy spikes of death to zip your way to victory.
Tiny Temple
OXIDE Time-1:47:71
My Time-1:43:40
You're gonna feel like Sonic on lap 2. The last ramp is a USF pad and you can keep your boost for all of lap 2 and 3. A 45,29,29 time set is most likely what you might end up with. Keep left at the split and make the fire go to the right. This is absolutely one of my new favorite tracks.
Meteor Gorge
OXIDE Time-1:39
My Time-1:34:09
Pretty straight forward track. Stay on the path, take the shortcut (and hit the pad just before it), and keep SF all the way to win. Nothing fancy.
Barin Ruins
OXIDE Time-1:55:21
My Time-1:51:38
Same as the previous track, stick to the fastest line and nail the shortcut. Be careful not to hit the walls in the shortcut. There is a pad in it if you need to get back up to SF.
Out of Time
OXIDE Time-2:40:09
My Time-2:32:58
Cut the first corner and make sure you have enough boost to get over the fence. This is harder than CNK's version of the fence cut. Then after the clocktower, on the second ramp, jump to the left to cut the corner. Oxide WILL do this. Keep your USF that you get on the last ramp before the final corner as long as you can (Ideally to the fence at least).
Assembly Lane
OXIDE Time-3:00:41
My Time-2:42:19
The dirt part is straightforward. Make sure you can do the cut before the U-Turn to save time. Oxide does this. Your choice in the factory. The conveyor belt is risky but may be faster. They're honestly pretty similar. The rest is easy. Pay attention to the shortcut on the last part, it is off to the left.
Hyper Spaceway
OXIDE Time-2:40:79
My Time-2:27:91
Well were at the end, and what a way to finish it off. They cut a good portion of this track and made the final part easier. Gone is the time of 1:30 long laps. Theres many USF ramps in this track. Make sure you know how to do the shortcut in the second section, its off to the left and requires speed to fully make. The final tube part you can fly through. Other than that this course is much easier than CNK's version.
Look at that! You now have beaten Oxide on every track and are a lot closer to being a CTR master. I hope this guide was helpful. Some of my times I admit are not the most optimal and I'm working on them myself. If you have any questions, or if anything is wrong, or if you have a better way (were all learning here) please feel free to message me on Xbox. My gt is YellowHat07. If any of the terms I used were unfamiliar, there are plenty of guides up on YT. This applies especially to the more advanced tricks. If I had a capture card I'd be making video guides right now, but alas I don't. I thank you for reading this and wish you the best of luck :)
-YellowHat07
*EDIT1 (7/21/19)* Thank you all for the kind words and support. I haven't really been updating this guide like I would have liked, but know that Ive been reading all your comments from time to time. One point of concern is character usage. I've been increasing my times (and managed to get no 3 on Slide Coliseum at one point on Xbox) and I have noticed that if you can manage with Heavy characters, that you can get some pretty fast lap times. Theyre worth trying on wide open tracks without sharp turns definitely, but require some practice on the more complex circuts.
Sacred Fire and Ultimate Sacred Fire (SF and USF): These are your tickets to ride. This is part of how to go fast. Look these up on Google/YT, you'll find plenty videos of them, but for starters, when you drift over a boost pad, you will get these speeds and it is important that you keep power-slide turboing in order to keep the reserves (more on that later).
Sacred Fire occurs when you go over any regular turbo pad. You'll go faster than normal and your speedometer will be in the red.
ULTRA Sacred Fire occurs on a few tracks in the game. When we get to each track Ill explain. Your karts exhaust flames will turn blue and your speedometer will be maxed out. YOU WILL GO FASTER THAN NORMAL SF, thus it will be harder to turn. So mastering power sliding and turning techniques is essential.
RESERVES- The game has a "hidden" reserve system in which every time you boost, turbo gets added to the reserves. This is why your kart still has flames coming out of it after a power slide boost, or after a jump boost. Mastering boost technique means being able to keep your reserves for an ENTIRE lap, or dare I say, an ENTIRE RACE. This is easier said than done. If you have questions about reserves, feel free to ask me or to look up a Youtube video.
One more thing about reserves:
THIS HAS CHANGED SINCE THE ORIGINAL CTR AND YOU NEED TO KNOW THIS!!
-WHEN YOU GET USF AND SF, YOU CAN POWER-SLIDE AND BOOST TO KEEP THE RESERVES AND EFFECTS. THIS WAS NOT THE CASE IN THE ORIGINAL CTR WHERE YOU HAD TO FROGGY/BUNNY HOP TO KEEP THE EFFECTS OF USF.
Now, to the more practical part.
"What Character Should I Use?"
Your best bet is to use any of the Acceleration Maxed Characters. These include: Coco, N.Gin, Pinstripe, Oxide, Nash, and N. Trance. Why? Acceleration matters, and when you're Sf'ing around a track, you dont really need top speed as anyone can go the same speed with turbo, and you dont need super tight handling. So this effectively knocks out the Advanced (whose handling is not good) and Beginner Characters (whose speed and acceleration are meh). The average characters can possibly be used, but the easiest to fly around a track with are the Acceleration Characters.
Now, lets get into the tracks. You must do all 31 tracks in the game (at time of release, this includes all CTR AND CNK tracks)
Crash Cove
OXIDE Time-1:27:52
My time- 1:27:32
Could be a little more optimized on my end (by 2-3 seconds). Get a couple boosts on the main straightaway, use the ramp for some extra boost, and then angle yourself to hit the shortcut. On the bridge after the second support hop off to the left to get a slight boost (anywhere from 63-70 ish). Then just follow the racing line. Use the boost pads to get SF and keep that for the rest of the race.
Mystery Caves
OXIDE Time-2:14
My Time- 2:11:83
This map is about timing the turtles and knowing where things are. Use the pads at the beginning to get SF and then bounce off the turtle thats up to get some air. Cut left and drift on the shortcut that is there. If you dont feel comfortable doing that, then take the absolute inside of the turn. Oxide DOES NOT take the shortcut. After the second set of turtles there is a boost pad to the left, use it and take the left path. Everything else from here is straight forward for the most part. Use your knowledge of a racing line and the turtles to optimize your run. Laps should be sub 45 seconds.
Sewer Speedway
OXIDE time- 1:56:18
My Time- 1:55:41
This shortcut is the bane of my existence, and it will be yours too. Follow Oxides path except go left after the jump. I like going into a left slide here, hitting the half pipe to get air, and then angling myself straight on to the shortcut. This *usually* works. You need good boost speed to make it. I'm sure you also know not to take the whole thing and once you hit the bridge, veer right and get back on the track. Rinse and repeat. The second barrel will be on the right if youre on time with Oxide so far. Lap times are around 37 seconds. This is one of the most difficult. Practice consistently nailing the shortcut. I would also say that this might be a course where using a different character may help. Don't be afraid to try it.
Roos Tubes
OXIDE Time-1:23:65
My Time-1:21:18
Only trick is cutting the corner at the end and keeping the SF throughout. Take the tightest line you can. Good Luck!
Slide Coliseum
OXIDE Time-2:00:88
My Time-1:54:88
Oxide does some weird stuff in the beginning. Just cut the corner at the beginning, and every tire you can hop over, make sure you have enough boost to do so. Angle your powerslide in the direction of the turn while doing so too to make sure your taking the turns at optimal speed. This is one of the, dare I say, easier ones.
Turbo Track
OXIDE Time- 2:06:35
My Time- 1:57:25
The turns in the middle is what's going to save you time. If you know how to froggy around a corner, or at least brake slide mid air to take a corner real tight. Make use of as many boost pads as you can, they all are USF boost pads so you'll be flying around the track, and standing still if you dont have USF.
Coco Park
OXIDE Time-1:29:35
My Time-1:25:98
Oxide cuts the hill at the first turn really tight. Not optimal imo. You can slide across the hill. Make use of the boost pad on the first lap after the first turn to get SF, and keep it. If you can get sub 30 second lap times, you're good. You can cut the second corner slightly too.
Tiger Temple
OXIDE Time-1:55:91
My Time-1:45:27
I beat him by 10 seconds. Idk how but here we are. You can cut across the grass on the first turn to save some time. The shortcut that is normally closed is open, so make use of it. Keep your SF as long as you can on the second straight after you hit the boost pad to the right. It is difficult to keep reserves on the straights, so practice powerslide boosting in a straight line.
Papu's Pyramid
OXIDE Time-1:46:24
My Time-1:45:07
You need to be able to do the first shortcut. Powerslide to the left approaching it and then hop at the edge. At the incline before the last turn, start at the left and powerslide to the right, you can jump the gap if done correctly and Oxide WILL do this. The other difficult part is hitting the proper angle at the pyramid. I'm still optimizing it myself so dont feel bad if you cant keep boost through it. 34-38 second lap times are what youre aiming for.
Dingo Canyon
OXIDE Time-1:45:47
My Time-1:39:23
Pretty straight forward. Make use of the bumps to get air and stay out of the water. The boost pads can be used to get SF so your goal is to try to keep it as long as possible. 33 lap times are what you're aiming for.
Polar Pass
OXIDE Time-2:46:97
My Time-2:41:26
There is a shortcut that Oxide DOES use that you can get away without. If you can do it consistently, be my guest. Its risky. The shortcut is after the first jump in the middle of the track. You can jump the water if you angle and jump right to cut the turn. It is risky though. Its more important to be able to do the second shortcut over the wall after the 2 seal (s?). The ramp before the final straight is a USF ramp, so make sure you hit it and keep the USF as long as you can. This is where you get you're time.
Tiny Arena
OXIDE Time-3:43:22
My Time-3:31:94
This is the track to practice taking a racing line and powersliding tight corners. Once you can maximize that, and keep your boost around the track, the rest is history. No fancy shortcuts. I would also recommend using a handling (Pura, Polar, etc) character here or the balanced characters.
*Since writing this I've beaten my time by 5-6 seconds repeatedly with the handling characters. They just handle the corners better.
Dragon Mines
OXIDE Time-1:34:62
My Time-1:34:56
Ill preface this (if my time didnt already) with the fact that this is my worst track. The loop bridge is hard to keep speed around. DO your best with this and make use of the turning tech you know. Everything else is nothing special. Cut across the small pond after the second turn when you get there. Also, drift on the black part on the last turn to cut it.
Blizzard Bluff
OXIDE Time-1:28:19
My Time-1:25:85
Sub 1:20 is possible, I think. You need to learn the river shortcut to be successful. Make sure you have SF from the pad before the boulder and then do a left powerslide onto the snow and boost before you jump. You should be able to make it. You can also jump the fence after, but this is difficult unless you have the speed and the angle. Oxide doesnt do this so no worries if you cant do this. Oxide will jump the river though. A 25 second lap time is possible.
Hot Air Skyway
OXIDE Time- 3:09:89
My Time- 2:58:84
Sub 1 min lap times are possible. the key to speed here is keeping the USF you get after the spiral (on the ramp that has the mini shortcut). Contrary to the ps1 version, it is optimal to tae the shortcut since you can keep USF reserves by powersliding and you wont lose the effect. If you can froggy around the corner after the fence, you'll get some wicked lap times. Same goes for the final u-turn. Rip fence shortcut.
Cortex Castle
OXIDE Time-2:36:09
My Time-2:25:14
My god can you fly on this track. Every opportunity should be taken to keep SF. If you can froggy/Mid Air Brake Slide the tight corner where the track splits and before the second spider section, youll shave a few seconds off, and keep your boost going for quite some time. Make sure you angle yourself to hit the shortcut, 3 boost speed should do the trick. When you hit that USF pad, dont hesitate on the corners following. You can potentially keep the boost past the part of the track where it splits. The USF again here will save you time.
N. Gin Labs
OXIDE Time-2:39:65
My Time-2:27:01
The "jump off the side and get USF in the last section" trick still works, and it is recommended that you do it if you lose USF in the section prior. Thanks to Nitro Fueled's reserve change I keep talking about, you can keep USF for the ENTIRE TRACK. If you can do this Oxide will be stupid easy.
Oxide Station
OXIDE Time-3:27:67
My Time-3:26:14
I gotta optimize this on my end, but making use of the many boost pads to keep SF and USF in the 0-grav section is how you'll win here. You might have to slow down on some corners but mist of them you can go boosted speed at. If you lose boost, make sure to get it back right away. Sadly, theres no more shortcuts (as of 6/22/19 :[ )
Inferno Island
OXIDE Time-1:46:47
My Time-1:42:30
Tight turns and SF. Thats it. Dont take the shortcut in the beginning.
Jungle Boogie
OXIDE Time-1:27:38
My Time-1:21:98
If CTR:NF is a testament to how fast you can go, then this track shows it. Velo's time on this was a 1:35, and THAT was hard. You can now FLY around this track. Make use of the shortcut and turn hard when you hit it so you dont lose any speed. This track is just fun :)
Clockwork Wumpa
OXIDE Time-2:23:97
My Time-2:17:97
Another track you abuse USF on. Make sure you can brake slide the last corner and keep the USF. Its how you save time. Take the shortcut in the middle and after you hit the boost pad ramp, keep your SF until the long drop (USF ramp). This one shouldn't take too many tries.
Android Alley
OXIDE Time-2:58:47
My Time-2:47:03
I LOVE this remastered track. Its brighter, more open, the train section doesn't suck, and its less depressing. Take the race line, hit the boost pads, and make light work of Oxide here. The shortcut in the middle where you break the glass is not that much of an issue.
Electron Avenue
OXIDE Time-3:52:23
My Time-3:47:99
Ahh, bright lights, and lots of USF pads. Even with this, the track can be tight at times, so make sure you know what route you're going. Beware of the laser at the end of the track which is different from CNK, it alternates. So depending on how fast you're going you'll need to prepare. Don' touch any of the ! boxes either, the long boost pads are the ones you want to take.
Deep Sea Driving
OXIDE Time-2:05:96
My Time-2:05:89
This is obviously with a lot of screw ups and I know I can get sub 2 mins, and maybe you can too. Cut the first corner and go left at the split. EVERY pad in here is USF, so be prepared to fly, it'll get out of control fast. It is possible to not hit any of the blades in the last section while flying by, so you'll save time there. I believe Oxide actually screws up in this section, so don't feel bad if you hit one, just get back up to speed.
Thunder Struck
OXIDE Time-2:58:68
My Time-2:51:40
The time is good, but can be better. The potential to USF around the entire track is there. The last ramp as well as the first big jump both are USF ramps. Make use of them and avoid the swingy spikes of death to zip your way to victory.
Tiny Temple
OXIDE Time-1:47:71
My Time-1:43:40
You're gonna feel like Sonic on lap 2. The last ramp is a USF pad and you can keep your boost for all of lap 2 and 3. A 45,29,29 time set is most likely what you might end up with. Keep left at the split and make the fire go to the right. This is absolutely one of my new favorite tracks.
Meteor Gorge
OXIDE Time-1:39
My Time-1:34:09
Pretty straight forward track. Stay on the path, take the shortcut (and hit the pad just before it), and keep SF all the way to win. Nothing fancy.
Barin Ruins
OXIDE Time-1:55:21
My Time-1:51:38
Same as the previous track, stick to the fastest line and nail the shortcut. Be careful not to hit the walls in the shortcut. There is a pad in it if you need to get back up to SF.
Out of Time
OXIDE Time-2:40:09
My Time-2:32:58
Cut the first corner and make sure you have enough boost to get over the fence. This is harder than CNK's version of the fence cut. Then after the clocktower, on the second ramp, jump to the left to cut the corner. Oxide WILL do this. Keep your USF that you get on the last ramp before the final corner as long as you can (Ideally to the fence at least).
Assembly Lane
OXIDE Time-3:00:41
My Time-2:42:19
The dirt part is straightforward. Make sure you can do the cut before the U-Turn to save time. Oxide does this. Your choice in the factory. The conveyor belt is risky but may be faster. They're honestly pretty similar. The rest is easy. Pay attention to the shortcut on the last part, it is off to the left.
Hyper Spaceway
OXIDE Time-2:40:79
My Time-2:27:91
Well were at the end, and what a way to finish it off. They cut a good portion of this track and made the final part easier. Gone is the time of 1:30 long laps. Theres many USF ramps in this track. Make sure you know how to do the shortcut in the second section, its off to the left and requires speed to fully make. The final tube part you can fly through. Other than that this course is much easier than CNK's version.
Look at that! You now have beaten Oxide on every track and are a lot closer to being a CTR master. I hope this guide was helpful. Some of my times I admit are not the most optimal and I'm working on them myself. If you have any questions, or if anything is wrong, or if you have a better way (were all learning here) please feel free to message me on Xbox. My gt is YellowHat07. If any of the terms I used were unfamiliar, there are plenty of guides up on YT. This applies especially to the more advanced tricks. If I had a capture card I'd be making video guides right now, but alas I don't. I thank you for reading this and wish you the best of luck :)
-YellowHat07
60 Comments
Great guide. Thanks for the time you put in to write these. But we need more than good luck sadly
By Gutsy Goddess on 23 Jun 2019 13:55
On Hot Air Skyway you can do the fence shortcut at the end
By xXkenny123Xx on 23 Jun 2019 14:04
YellowHat07's solution is pretty solid and I used every bit of advice for every track I could. So thank you YellowHat for the solution and guidance! I knew some of these were going to be tough so I decided to capture each successful attempt. Now that I have a video of each track, I may as well share my experience as a player that was pretty much new to Crash Team Racing as a whole.
I'd had a brief play of CTR back in the day but when I first started with the Xbox One version, I was a pretty weak racer. After completing Adventure Mode on Easy, I thought I was a CTR-King. After getting left for dust in my first few attempts in Hard mode, I stepped my game up with drifting and the reserve system a lot better.
Then came the time trials. I wasn't even 100% on what Sacred Fire and Ultimate Sacred Fire was and I also didn't have a clue about Air-Braking and U-Turning. With plenty of practice, patience and persistence, I succeeded in finally nailing all of Nitros Oxide's times in Time Trials.
Crash Cove
OXIDE Time -1:27:52
My time - 1:26:78
Mystery Caves
OXIDE Time -2:14
My Time - 2:10:89
Sewer Speedway
OXIDE time - 1:56:18
My Time - 1:54:38
Roo's Tube
OXIDE Time -1:23:65
My Time -1:22:14
Slide Coliseum
OXIDE Time - 2:00:88
My Time - 2:00:85
Turbo Track
OXIDE Time - 2:06:35
My Time - 2:03:79
Coco Park
OXIDE Time - 1:29:35
My Time-1:28:42
Tiger Temple
OXIDE Time - 1:55:91
My Time - 1:49:44
Papu's Pyramid
OXIDE Time - 1:46:24
My Time-1:46:23
Dingo Canyon
OXIDE Time - 1:45:47
My Time - 1:44:83
Polar Pass
OXIDE Time - 2:46:97
My Time - 2:41:26
Tiny Arena
OXIDE Time - 3:43:22
My Time - 3:36:65
Dragon Mines
OXIDE Time - 1:34:62
My Time - 1:34:06
Blizzard Bluff
OXIDE Time - 1:28:19
My Time - 1:27:52
Hot Air Skyway
OXIDE Time - 3:09:89
My Time - 3:02:04
Cortex Castle
OXIDE Time - 2:36:09
My Time - 2:28:58
N. Gin Labs
OXIDE Time - 2:39:65
My Time - 2:32:15
Oxide Station
OXIDE Time - 3:27:67
My Time - 3:27:24
Inferno Island
OXIDE Time - 1:46:47
My Time - 1:40:73
Jungle Boogie
OXIDE Time - 1:27:38
My Time - 1:27:02
Clockwork Wumpa
OXIDE Time - 2:23:97
My Time - 2:16:70
Android Alley
OXIDE Time - 2:58:47
My Time - 2:52:83
Electron Avenue
OXIDE Time - 3:52:23
My Time - 3:43:55
Deep Sea Driving
OXIDE Time - 2:05:96
My Time - 1:54:24
Thunder Struck
OXIDE Time - 2:58:68
My Time - 2:48:96
Tiny Temple
OXIDE Time - 1:47:71
My Time - 1:44:57
Meteor Gorge
OXIDE Time - 1:39
My Time - 1:33:42
Barin Ruins
OXIDE Time-1:55:21
My Time - 1:54:38
Out of Time
OXIDE Time - 2:40:09
My Time - 2:32:78
Assembly Lane
OXIDE Time - 3:00:41
My Time - 2:56:84
Hyper Spaceway
OXIDE Time - 2:40:79
My Time - 2:38:02
It is done! Thank you again so much to YellowHat07 for his outstanding solution. Without it, many racers would've been left in the dust or having to spend more time researching techniques and shortcuts and what not for each track. Hopefully the addition of these videos and even more advice from my experience will further the help and guidance available for this pretty challenging achievement.
Thanks for reading if you made it this far!
I'd had a brief play of CTR back in the day but when I first started with the Xbox One version, I was a pretty weak racer. After completing Adventure Mode on Easy, I thought I was a CTR-King. After getting left for dust in my first few attempts in Hard mode, I stepped my game up with drifting and the reserve system a lot better.
Then came the time trials. I wasn't even 100% on what Sacred Fire and Ultimate Sacred Fire was and I also didn't have a clue about Air-Braking and U-Turning. With plenty of practice, patience and persistence, I succeeded in finally nailing all of Nitros Oxide's times in Time Trials.
It's also worth noting that to even attempt to beat N.Oxide's times, you first need to set a good enough time to unlock N.Tropy's times. What that time is, is unknown. Thankfully, they're not record times to beat and unless you truly driving poorly on the tracks, it's not often at all that you won't unlock N.Tropy's time on your first attempt.
Then you must race again after first selecting N.Tropy as a ghost. You'll know he's selected when the tick comes up against his name. Then you need to beat N.Tropy. Once this is done, the option to race against N.Oxide will then appear and the same process applies again to take him on.
You will always have to do each race a minimum of three times for the achievement to count. It doesn't matter if the first or second time you set is faster than Oxide's. The successful time will only count when actually against Oxide's ghost. Obviosuly the same applies for N.Tropy too if you manage to beat his time before even unlocking him.
Here's just a few pointers, help and videos from my attempts at each track from a bit of a noobies perspective:Then you must race again after first selecting N.Tropy as a ghost. You'll know he's selected when the tick comes up against his name. Then you need to beat N.Tropy. Once this is done, the option to race against N.Oxide will then appear and the same process applies again to take him on.
You will always have to do each race a minimum of three times for the achievement to count. It doesn't matter if the first or second time you set is faster than Oxide's. The successful time will only count when actually against Oxide's ghost. Obviosuly the same applies for N.Tropy too if you manage to beat his time before even unlocking him.
Crash Cove
OXIDE Time -1:27:52
My time - 1:26:78
Mystery Caves
OXIDE Time -2:14
My Time - 2:10:89
Sewer Speedway
OXIDE time - 1:56:18
My Time - 1:54:38
Roo's Tube
OXIDE Time -1:23:65
My Time -1:22:14
Slide Coliseum
OXIDE Time - 2:00:88
My Time - 2:00:85
Turbo Track
OXIDE Time - 2:06:35
My Time - 2:03:79
Coco Park
OXIDE Time - 1:29:35
My Time-1:28:42
Tiger Temple
OXIDE Time - 1:55:91
My Time - 1:49:44
Papu's Pyramid
OXIDE Time - 1:46:24
My Time-1:46:23
Dingo Canyon
OXIDE Time - 1:45:47
My Time - 1:44:83
Polar Pass
OXIDE Time - 2:46:97
My Time - 2:41:26
Tiny Arena
OXIDE Time - 3:43:22
My Time - 3:36:65
Dragon Mines
OXIDE Time - 1:34:62
My Time - 1:34:06
Blizzard Bluff
OXIDE Time - 1:28:19
My Time - 1:27:52
Hot Air Skyway
OXIDE Time - 3:09:89
My Time - 3:02:04
Cortex Castle
OXIDE Time - 2:36:09
My Time - 2:28:58
N. Gin Labs
OXIDE Time - 2:39:65
My Time - 2:32:15
Oxide Station
OXIDE Time - 3:27:67
My Time - 3:27:24
Inferno Island
OXIDE Time - 1:46:47
My Time - 1:40:73
Jungle Boogie
OXIDE Time - 1:27:38
My Time - 1:27:02
Clockwork Wumpa
OXIDE Time - 2:23:97
My Time - 2:16:70
Android Alley
OXIDE Time - 2:58:47
My Time - 2:52:83
Electron Avenue
OXIDE Time - 3:52:23
My Time - 3:43:55
Deep Sea Driving
OXIDE Time - 2:05:96
My Time - 1:54:24
Thunder Struck
OXIDE Time - 2:58:68
My Time - 2:48:96
Tiny Temple
OXIDE Time - 1:47:71
My Time - 1:44:57
Meteor Gorge
OXIDE Time - 1:39
My Time - 1:33:42
Barin Ruins
OXIDE Time-1:55:21
My Time - 1:54:38
Out of Time
OXIDE Time - 2:40:09
My Time - 2:32:78
Assembly Lane
OXIDE Time - 3:00:41
My Time - 2:56:84
Hyper Spaceway
OXIDE Time - 2:40:79
My Time - 2:38:02
It is done! Thank you again so much to YellowHat07 for his outstanding solution. Without it, many racers would've been left in the dust or having to spend more time researching techniques and shortcuts and what not for each track. Hopefully the addition of these videos and even more advice from my experience will further the help and guidance available for this pretty challenging achievement.
Thanks for reading if you made it this far!
You obviously need to be quite skilled for this, and prior experience with the original version will definitely help. I consider myself pretty good at the game yet not mind blowing, so I'm gonna try and give a tutorial for each level based on the minimum skill needed to beat Oxide's time on it. I'm mainly going to focus on the CTR levels as the CNK tracks are far easier barring one which is probably close to the hardest time. All of the new tracks post release don't count toward it and neither does Retro Stadium so I'm not going to cover them.
Anyway it's a given at this point that you can turbo boost while power sliding so I'm working under the assumption that you're reasonably experienced with that mechanic. If you're not then you don't really have a hope of getting this just yet and need to improve your skills. I'm also assuming that you're using a Speed engine for this as once you master it you have a much wider margin for error when going for the times. The lower turning stat also allows you to take turns much tighter and maintain a straight line when drift boosting, not to mention Oxide's ghost are Acceleration class so racing with a Speed class gives you a distinct advantage when mastered.
Crash Cove: One of the harder times. Oxide has a significant speed boost going into the last lap from the boost pads so you will need to maintain large boost fire (colloquially known as Sacred Fire) at this point as well by drift boosting as you go over the pad then maintaining it via perfect drift boosts for as long as you can. If you can maintain this at the earliest opportunity (end of the first lap) then you're golden. Shortcut from the water is obviously a massive help as well.
Roo's Tubes: Not much to say here. Try and maintain boost pad fire and take the shortcut at the end and you shouldn't struggle too much.
Sewer Speedway: MUCH easier now than when I did it given the shortcut fixes.
Mystery Caves: Taking the shortcut near the start just past the first turtles on your left with large boost fire (and hopping to maintain your speed) helps but isn't strictly necessary. Just go fast.
Coco Park: Surprisingly easy considering it's a straight circuit. Cutting across the turf at the first big turn helps but isn't wholly required. Just go fast and try and preserve large boost fire like everywhere else.
Tiger Temple:One of the easiest ones. I got hit by fire numerous times and still comfortably beat him. Take the shortcut obviously, though.
Dingo Canyon: Oxide's performance here highlights just how poorly programmed this track is in this version of the game. The river section is pretty bad here with the ramps requiring far stricter timing than the original version with not much of a benefit for using them. Stick to the land parts and avoid jumping off the start of them and you should be fine. It's surprisingly easy compared to some of them.
Papu's Pyramid: Not a very difficult one provided you're experienced with the track. Taking the obvious shortcut near the middle and the one at the end of the track will clinch it.
Blizzard Bluff:Taking the lake shortcut over the three laps is obviously mandatory and the shortcut at the start of the track helps as well, but thankfully the annoying fence shortcuts at the end can be safely ignored.
Polar Pass: You should be taking the obvious wall shortcut as standard now, but I wouldn't call the lake skip essential over maintaining blue flame (or Ultimate Sacred Fire) as long as possible. Oxide used the lake shortcut but I ignored it given my lack of consistency with it and still beat him. Maybe aim for it once?
Tiny Arena:A very easy one. There's no shortcuts or tricks to master here; he's really quite slow and very beatable if you're at least reasonable at the game.
Dragon Mines: One of if not the hardest time in the game for a number of reasons. The spiral near the end is the main killer obviously, but like Crash Cove he maintains large boost fire from the one pad in the game for the last lap so you will need to do likewise and it helps if you can do it for a couple of laps. The poor programming rears its ugly head again here considering Oxide slams into the wall of the spiral himself on the third lap. Mastering air braking helps immensely for that section. And those bloody mine carts.....
Cortex Castle:Nothing of note here to worry about. Take the end shortcut and maintain blue fire for at least even a little bit into the next lap and you should be fine.
N Gin Labs:I don't think you need to be perfect here but maintain blue fire out of the tunnel for a while obviously helps a lot.
Hot Air Skyway: One of the easier ones surprisingly. Maintaining blue fire off the jump for a little while helps although he is quite slow here.
Oxide Station:Certainly the hardest N Tropy time in the game at least to the point where Oxide's time isn't much better than his, which still makes this one of the harder ones. I used an Acceleration character here for better turning, as you will need to maintain blue fire as soon as you get it to close to the end of the track during at least one of the laps in order to triumph here. Not easy by any stretch.
Slide Colosseum: One of the easiest in the game, if not the easiest of the CTR tracks. Take the jumps and time saves but there is altogether nothing to worry about here.
Turbo Track: Not too hard either although you will need to be at least decent with maintaining blue fire. He struggles with the hairpin turns as well so don't worry too much.
Tiny Temple: This is the only CNK track I'm going to list as it's really the only difficult one, but it's one of the most difficult in the game. You will need to maintain blue fire as soon as you get it for practically the entire rest of the race as that is what Oxide does. You might want to switch to an Acceleration character here just for the better manoeuvrability. Maintaining it is the same principle as with regular large fire (perfect drift boosting).
Anyway I hope this helped you get an idea of the minimum skill level you need to beat these times.
Good Luck!
Anyway it's a given at this point that you can turbo boost while power sliding so I'm working under the assumption that you're reasonably experienced with that mechanic. If you're not then you don't really have a hope of getting this just yet and need to improve your skills. I'm also assuming that you're using a Speed engine for this as once you master it you have a much wider margin for error when going for the times. The lower turning stat also allows you to take turns much tighter and maintain a straight line when drift boosting, not to mention Oxide's ghost are Acceleration class so racing with a Speed class gives you a distinct advantage when mastered.
Crash Cove: One of the harder times. Oxide has a significant speed boost going into the last lap from the boost pads so you will need to maintain large boost fire (colloquially known as Sacred Fire) at this point as well by drift boosting as you go over the pad then maintaining it via perfect drift boosts for as long as you can. If you can maintain this at the earliest opportunity (end of the first lap) then you're golden. Shortcut from the water is obviously a massive help as well.
Roo's Tubes: Not much to say here. Try and maintain boost pad fire and take the shortcut at the end and you shouldn't struggle too much.
Sewer Speedway: MUCH easier now than when I did it given the shortcut fixes.
Mystery Caves: Taking the shortcut near the start just past the first turtles on your left with large boost fire (and hopping to maintain your speed) helps but isn't strictly necessary. Just go fast.
Coco Park: Surprisingly easy considering it's a straight circuit. Cutting across the turf at the first big turn helps but isn't wholly required. Just go fast and try and preserve large boost fire like everywhere else.
Tiger Temple:One of the easiest ones. I got hit by fire numerous times and still comfortably beat him. Take the shortcut obviously, though.
Dingo Canyon: Oxide's performance here highlights just how poorly programmed this track is in this version of the game. The river section is pretty bad here with the ramps requiring far stricter timing than the original version with not much of a benefit for using them. Stick to the land parts and avoid jumping off the start of them and you should be fine. It's surprisingly easy compared to some of them.
Papu's Pyramid: Not a very difficult one provided you're experienced with the track. Taking the obvious shortcut near the middle and the one at the end of the track will clinch it.
Blizzard Bluff:Taking the lake shortcut over the three laps is obviously mandatory and the shortcut at the start of the track helps as well, but thankfully the annoying fence shortcuts at the end can be safely ignored.
Polar Pass: You should be taking the obvious wall shortcut as standard now, but I wouldn't call the lake skip essential over maintaining blue flame (or Ultimate Sacred Fire) as long as possible. Oxide used the lake shortcut but I ignored it given my lack of consistency with it and still beat him. Maybe aim for it once?
Tiny Arena:A very easy one. There's no shortcuts or tricks to master here; he's really quite slow and very beatable if you're at least reasonable at the game.
Dragon Mines: One of if not the hardest time in the game for a number of reasons. The spiral near the end is the main killer obviously, but like Crash Cove he maintains large boost fire from the one pad in the game for the last lap so you will need to do likewise and it helps if you can do it for a couple of laps. The poor programming rears its ugly head again here considering Oxide slams into the wall of the spiral himself on the third lap. Mastering air braking helps immensely for that section. And those bloody mine carts.....
Cortex Castle:Nothing of note here to worry about. Take the end shortcut and maintain blue fire for at least even a little bit into the next lap and you should be fine.
N Gin Labs:I don't think you need to be perfect here but maintain blue fire out of the tunnel for a while obviously helps a lot.
Hot Air Skyway: One of the easier ones surprisingly. Maintaining blue fire off the jump for a little while helps although he is quite slow here.
Oxide Station:Certainly the hardest N Tropy time in the game at least to the point where Oxide's time isn't much better than his, which still makes this one of the harder ones. I used an Acceleration character here for better turning, as you will need to maintain blue fire as soon as you get it to close to the end of the track during at least one of the laps in order to triumph here. Not easy by any stretch.
Slide Colosseum: One of the easiest in the game, if not the easiest of the CTR tracks. Take the jumps and time saves but there is altogether nothing to worry about here.
Turbo Track: Not too hard either although you will need to be at least decent with maintaining blue fire. He struggles with the hairpin turns as well so don't worry too much.
Tiny Temple: This is the only CNK track I'm going to list as it's really the only difficult one, but it's one of the most difficult in the game. You will need to maintain blue fire as soon as you get it for practically the entire rest of the race as that is what Oxide does. You might want to switch to an Acceleration character here just for the better manoeuvrability. Maintaining it is the same principle as with regular large fire (perfect drift boosting).
Anyway I hope this helped you get an idea of the minimum skill level you need to beat these times.
Good Luck!
This guide was translated automatically.
The Nitros Oxide ghost on the track opens after you beat the record of the Nefarious Tropy ghost in Time Trial mode, which also needs to be opened, look at the trophy - The New Time-Master
There are 31 tracks to complete - 18 Crash Team Racing tracks and 13 Crash Nitro Kart tracks (Retro Stadium bonus track, not needed)
Video walkthrough of all Time Trials.
There are 31 tracks to complete - 18 Crash Team Racing tracks and 13 Crash Nitro Kart tracks (Retro Stadium bonus track, not needed)
Video walkthrough of all Time Trials.
3 Comments
I sat on Dragon Mines for a whole hour, I lost a lot in time, after watching and studying the timing from this video , I finished it in 20 minutes.
By riv666 on 24 Jul 2019 13:27
Get rid of the fact that if the ghost of Nitros Oxide is ahead of you on the first lap, this does not mean that you will not make it on time and you need to restart. With the exception of a few maps, he makes the biggest mistakes - he doesn't fit into the spread or doesn't hit the turbo drop at all, and you can easily outrun him. Ideally you overtake by a very decent time.
By NGHTIMRE on 19 Jul 2019 01:34
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