Darkstalkers Resurrection

Darkstalkers Resurrection

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The Chosen King

The Chosen King

Complete the first tier of the award "At the Bottom of the Sea".

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How to unlock the The Chosen King achievement in Darkstalkers Resurrection - Definitive Guide

Darkstalkers ResurrectionThe Chosen KingThe The Chosen King achievement in Darkstalkers Resurrection worth 75 pointsComplete the first tier of the award "At the Bottom of the Sea".

This achievement requires you to complete all 5 Chapters of Rikuo's challenges in Night Warriors. Hit cn_start if you're playing Darkstalkers 3 at the main menu to switch games. Challenges are found by selecting Single Player > Challenges from the main menu. Rikuo is known for having the most difficult trials in the game that require you to Backdash and Frontdash cancel. His two trials that require this are his Chapter 2 and Chapter 5 challenges. However with practice, efficiency, and a small glitch in the game, you will master them.

Chapter 1: Backdash Cancel
Very simple Trial. This is where you'll learn how to backdash. Simply hit a standing forward then double tap away from Sasquatch to Backdash cancel away from him.

Chapter 2: Frontdash Cancel
This is the 2nd hardest challenge of all 5 Chapters. You will need to be very quick in canceling the normal forward attack into a dashing jab. Use what was taught to you in Chapter 1 to perform dash cancels, now you must input both a back and front dash then go into a dashing jab.

The trick to getting this is buffering the first backlash. To do this, when you hit standing forward press Away + Standing Forward. From there, immediately input Back, Toward, Toward , X. The game will read the Away + Forward as the first part of the backdash and the the full combo will connect. This takes practice so keep applying the inputs until you finally get it. My solution:

Away + Standing Forward, Away, Toward Toward(rapidly) then Jab

There is also a glitch you can use. If you want, you can whiff(miss) the standing forward then do a Sonic Wave and it will count the first part of the combo. Now whiff another Standing Forward and input Backdash when you do it. It will count the combo even though it didn't connect. Quickly finish the combo by dashing forward and hitting jab. For more information on this glitch see Chapter 5 Challenge.

Chapter 3: Jab Forward Link
Another very easy Trial. Simply link his dashing jab into standing forward. Timing isn't too strict, but you'll have to do this twice in one Challenge for Chapter 5. Combo Solution:

Toward, Toward + Jab then standing Standing Forward

Chapter 4: Screw Shot Combo
Pretty easy challenge but the Screw Shot must come out pretty fast. Luckily the buffer trick works here so do the challenge like so:

Away + Standing Forward then quickly input Toward + Jab

Chapter 5: Dash Cancel Loop
The toughest trial in the game but fundamentally it's just Challenge 3 twice but with dash cancels in between. There is a small glitch to this trial that makes it slightly less difficult and it also works with other challenges. Apparently if you whiff the first air dash jab and then do an ES Sonic Wave(QCF + Left Bumper) it will actually count the air-dash jab! This will leave Anakaris disabled for around 2 seconds allowing you to finish the rest of the combo. Solution:

Stand back a distance from Anakaris, then input Toward, Toward + Jab(make sure it misses) then input ES Sonic Wave to disable Anakaris. Then perform the rest of the combo from there:

Away + Standing Forward, Away, Toward, Toward, Jab, Standing Forward.

As mentioned in Chapter 2. You'll want to buffer the first part of the backdash by doing Away + Forward instead of just a plain Standing Forward. Then very rapidly input Away, Toward, Toward, then Jab, Forward. The rest will take some time to get down but at least the Sonic Wave glitch gives you an easier window to do the Challenge. I got this one in the corner but it can also be done in the center. You may be able to use this glitch for Challenge 2 along with other challenges as well.


Note: If you're having trouble inputting the dash cancels fast enough, place your left and right thumb on the left and right d-pads then mash them interchangeably as fast as you can. Since you only need to do one dash backwards then 2 Toward with the aforementioned method, this shortcut should make this Challenge more feasible.
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19 Mar 2013 05:31

8 Comments
Nice man, i hate Rikuo already he along Lilith Morrigan and Bishamon are the hardest, i'm still having troubles with one or 2 challenges for some other characters but for those it's just a matter of time... i don't think i'm gonna have 100% completion on this one but i'll try your guide. THNX
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By 永遠の王hERetIXx on 19 Mar 2013 23:09
Im in the same boat, I got everything down up until the second dash jab. Either it doesnt come out, or when it does come out, the first part of the combo is over. Im so damn close!
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By Ferrara316 on 15 Aug 2013 14:20
Good Guide FelizP, you helped me again, your tips allowed me to earn this achievement. Time to do everything else now.
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By Jakez123 on 08 Aug 2014 02:38
i not to much in fighting games... So can u tell me what is a JAB? it's only the punch with X, or what it mean, it's the only thing i'm missing :/
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By on 07 Mar 2015 00:50
You are correct. The lexicon is based on the Street Fighter series. I'll give you the complete outline.

Light Punch, also known as Jab. The X button in the game’s default controls.
Medium Punch, also known as Strong. The Y button in the game’s default controls.
Heavy Punch, also known as Fierce.
Light Kick, also known as Short. The A in the game’s default controls.
Medium Kick, also known as Medium. The B button in the game’s default controls.
Heavy Kick, also known as Roundhouse.
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By Zenn P on 07 Mar 2015 18:00
I made a little video with pointers on how to do this relatively painlessly using pause buffering and a turbo controller. Even if you don't have urbo you can still use the pause buffer for the forward dash, as described in the video description: https://www.youtube.com/watch?v=8bpMb0TG5Wo

With this method I did it in about 30 minutes, the game is really finnicky about which frame you need to pause at for the back dash to cancel into forward dash properly.
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By Doopliss SWE on 16 Aug 2016 23:41
The Dashing jab doesn't need to be inputted into after you do the front dash cancel. Once the dash comes out there's a good second and a half window for you to input the jab and then go into Standing Forward. To test out the timing for when you can jab, dash toward the dummy and hit jab to learn the window.

If your jab isn't coming out you may not be doing it fast enough. Mashing sometimes works but I wouldn't recommend that until you can get the Back Front Dash cancel out consistently. Once you see Rikuo's dash animation thats the time to hit jab, never anytime before.
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By Zenn P on 25 Mar 2013 02:33
The biggest thing holding me back is connecting the dashing jab after the forward cancel. I'm not quite sure where my timing is off.

I was able to complete challenge 2 without the use of the sonic wave glitch, but it was more out of luck than deliberate planning. At times the dashing jab will come out, but won't count as a combo, other times it feels like I push it too soon and the dashing jab won't come out. Do I need to execute the jab sometime before the dash animation ends, the middle of it or toward the end of the dash cancel. It almost feels like I'm doing it too fast sometimes.

Is it possible though that even though I'm comboing the cancels properly, they aren't happening fast enough for the jab to actually connect as a combo, it seems unlikely since my cancels look pretty similar to the example.
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By Corvus Q7 on 25 Mar 2013 00:58
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This is for completing all of Rikuo's challenges in Night Warriors. To avoid confusion whenever I say forward I mean the kick not the direction. If I am referring to the direction I will say toward. Also if you need any of the terminology below explained to you or you are still stuck on a combo after reading the guide, simply leave a comment and I check TA daily so you shouldn't have to wait too long for an answer.

Before I start I just want to say that while Rikuo's 5 is probably the most difficult one in the game, if you have some trial experience in fighting games you can probably get this with some patience and understanding. It's not like it's the hardest trial ever, it took me about 20 minutes to do, as opposed to third strike where certain characters took hours, so take comfort in the fact that it could be much worse smile It's mainly difficult because the speed of execution is demanding, but I have a few tricks to help you along.

Chapter 1
Simply press away+forward then very quickly press away again.

Chapter 2
Refer to chapter 5 as this is the same combo but without the dash jab at the start or the standing forward at the end.

Chapter 3
Basic, just do a dash jab followed by a standing forward. If you look at the text on screen you should input forward as the dash jab disappears from the text.

Chapter 4
Again basic, just press away+forward then immediately after press toward+jab.

Chapter 5
First make sure you learn the timing of doing a dash jab to a standing forward, you're going to be pretty pissed if you land the whole combo but miss the standing forward at the end. Also as FeLizp already mentioned if you whiff the dash jab you can do a Sonic Wave to make the combo easier. It doesn't have to be an ES version, personally I'd recommend to whiff the dash jab close to the opponent and then do the jab version of Sonic Wave, QCF jab.

Now if you're struggling with speed of execution then what I am about to say should help you. After the sonic wave lands walk towards the opponent and when you are right next to them pause the game. Now when you unpause it press away+forward then away then pause it again, do this as quick as you possibly can, but don't spam away make sure you just press it twice, otherwise you'll probably cancel the forward entirely, the idea is you want the forward to hit the opponent but still have the second away buffered so that the backdash comes out as you unpause it. So to clarify unpause away+forward, away, pause, do this at the speed of light. Almost everyone should be able to press the buttons this rapidly when it's only for a short period of time.

What you want to do is practice this in Chapter 2, the most important part is to instantly pause it when you press away for the second time. You can actually do it so quick that if you look at the writing in the upper left while the game's paused, forward will be gone yet it still says backdash, then when you unpause it backdash will disappear even though you haven't pressed anything since unpausing it. This happens when you have input the backdash command and have paused it before any animation for the backdash has started. By doing this you have systematically put yourself in the best position to cancel the backdash with the frontdash.

Take a breather for a few seconds while the game is paused, then when you feel you can muster all of the strength and dexterity in your hands, spam the toward button like a crackhead then unpause it while spamming toward for an instant frontdash cancel, you should be pressing it so quick that when you unpause it you'll be able to press jab almost instantly to do the dash jab, from there it's just a case of linking it to the standing forward.

Now if you still lack the speed to spam toward quick enough even though it's only for a short time then there is always the turbo controller option. The only one I can vouch for is the Hori EX 2 on the max turbo setting. Turbo forward from the get go, then do the combo without a turbo on any other buttons up to the point where you've paused it before doing the towards. Then turbo toward and jab and then unpause it while holding toward. Hold jab the moment you unpause it while still holding toward, don't hold jab before unpausing it. Then get ready to hold forward the moment you think the jab will come out.

There's a few things to bear in mind. If you use a turbo controller it won't always do what you want it to, about every 4 times the combo would come out as intended, the others it would either miss the link from dash jab to forward, or instead of doing a dash Rikuo would spasm on the spot or do a Screw Shot, so it may take a few more goes with a turbo but is good if you can't press buttons quickly enough or your hands get tired.

Regardless of whether you use a turbo or not this will still require some patience and precision. However doing everything in controlled bursts, and giving yourself the maximum amount of time to readjust your hands and do the frontdash cancel should help considerably. As I said it took me 20 minutes to do it the way the game intended, but I could do it once a minute using this method, you'll just have to learn what the animations look like when you've paused it correctly. I hope this helps.
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23 Mar 2013 23:30

This Trophy will unlock once you cleared all 5 Challenges for Rikuo in Night Warriors.


Trophy difficulty on 10: ??????????

Rikuo is without any doubts known to be the character with the hardest challenges in the game. Luckily there are some glitches and buffer tricks to make some challenges slightly easier but it still remains really hard to pull them out. His challenges (mainly 2 and 5) will test your patience, speed and perseverance to its limits. If you are unsure about a specific challenge regarding timing, position or anything else, remember you can watch the demo any time (by hitting and choosing 'exit', which will bring you back to the trial menu for the given character). All challenges below are described with the default buttons, unless specified otherwise but you can remap some buttons for ease of execution.


Chapter 1: Backdash Cancel
Difficulty rating: ?

A very simply challenge, learning you the backdash cancel, and slowly preparing for the harder challenges to come. Start with a standing forward () then quickly cancel the move with a backdash (,)


Chapter 2: Frontdash Cancel
Difficulty rating: ?????????

Be prepared to face the second hardest challenge, of all the character challenges included. You will need to be lightning fast in cancelling the normal forward attack into a dashing jab, since the frame window to backdash cancel into a frontdash jab is really really small! Luckily you can buffer the first part of the backdash cancel during the standing forward (+). From there, immediately input the dash cancel to dashing jab (,,+). The game will read the back + standing forward as the first part of the backdash so you 'just' need to input the rest of the combo. Using apostrophes when using the word 'just' above, since finishing the combo is still really hard. The key to this combo is how fast you can input backdash into the dashing jab. Keep practising and it should come out sooner or later with a lot of patience and fast fingers. Rikuo being on the left side: Standing forward (+),,,+ (backdash cancel to dashing jab).

Extra note: Using a glitch in the game, you can whiff(miss) the Standing Forward, then input Sonic Wave and it will still count as part of the trial (registering the standing forward). During the 2 seconds stun from your Sonic Wave, quickly whiff(miss) another Standing Forward and back dash cancel, dash jab during it. It's a lot more to build up, but it increases the frame window slightly for you to input the back dash cancel to dashing jab.

*Alternative method, with credits to Illdie for posting this method and video:

 

Chapter 3: Jab Forward Link
Difficulty rating: ???

The only difficulty in this challenge resides in how well you can manage link combos (in this case dashing jab to standing forward). You can refer to the following link here for more information about links or p-linking (making linking slightly easier). Keep in mind while p-linking that the commands are reversed compared to Street Figher 4. In Darkstalkers, the lightest strength button gets priority over the harder ones, compared to SF4 where hard gets priority over low.
Rikuo being on the left side: Dashing jab (,+), link to standing forward ().


Chapter 4: Screw Shot Combo
Difficulty rating: ???

Another easy challenge since the first part of the Screw Shot combo (,+any punch) can be buffered during Rikuo's standing forward ().
Rikuo being on the left side: Standing forward (+ - while keeping pressed), then quickly input the Screw Shot (+). The key is in buffering the Screw shot since it has to come out really fast after Rikuo's standing forward.


Chapter 5: Dash Cancel Loop
Difficulty rating: ??????????

Without doubt the hardest challenge in the game! Basically you will revisit challenges 1 to 3, all into one challenge, adding a linked standing forward at the end. This trial will test your patience, speed and perseverance for sure. Start the combo with a dashing jab (,+), link to standing forward (+ - buffering the first part of the back dash cancel). From there, immediately input the dash cancel to dashing jab (,,+) and finish with a linked standing forward ().

Luckily there is a small glitch to make this challenge 'slightly' easier.

*Credit for finding this glitch goes to xXNinjAOfFAtEXx*
The trick is to miss/whiff the first air dash jab and immediately inputting a ES Sonic Wave which will be registered as a dashing jab! This will leave Anakaris disabled for around 2 seconds allowing you to finish the rest of the combo! That way you don't need to worry about the first link of the combo and it's basically challenge 2 revisited (with a linked standing forward at the end). You can remap the 3 punches to for the ES Sonic wave, although I can confirm, after some testing, that a normal Sonic wave will work too!

Rikuo being on the left side: Space yourself from Anakaris and do a dashing jab (,+), making sure it misses, then quickly input ES Sonic Wave (+). After the stun, immediately input standing forward (+ - buffering the first part of the backdash), followed by a lightning fast backdash cancel to dashing jab (,,+), and finish with a linked standing forward ().

*Alternative method, with credits to Illdie for posting this method and video:

 

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