Deadfall Adventures: Heart of Atlantis
47 Achievements
PS3
Perfectionist
Unlock all automatic upgrades for all weapons.
15.3%
How to unlock the Perfectionist achievement in Deadfall Adventures: Heart of Atlantis - Definitive Guide
This guide was translated automatically.
If you want to get platinum, then approach this trophy very, very carefully, since on the xx360 platform this trophy is glitchy (a glitch is in the game servers according to statistics, one or 2 guns are stupidly not counted, although in the game itself everything is fine). To get this trophy (if the PS3 version is not buggy), you need to kill 500 enemies with each weapon and specifically in multiplayer (survival does not count) (there are about 20 weapons in total). It's very long and very tedious (even with boost).
Just wanted to warn you. Looking at the PS3, it’s possible that this trophy will be fixed. Although....
Just wanted to warn you. Looking at the PS3, it’s possible that this trophy will be fixed. Although....
1 Comment
On PS3 everything is OK with the trophy. A total of 21 guns, each with 500 kilos
By lennoks on 03 Aug 2017 10:59
This guide was translated automatically.
The longest trophy in the game, it will take several tens of hours. To get all modifications for all weapons, you need to get 500 kills from each in multiplayer. There are 21 weapons in total - 12 main ones (machine guns, shotguns, rifles) and 9 pistols. There are no weapon statistics on kills in the game, but you will learn about receiving an upgrade directly in the match, so there will be no problems with determining when to upgrade your weapon.
The multiplayer is absolutely empty, so the only thing that can save you here is a boost. Boost requires 2 players. On all maps you can find places where, when you kill an enemy, the enemy will respawn in the same place. This is what you need to take advantage of.
A number of modes (ranked matches) are suitable for boosting. You can start with Team Treasure Hunt to simultaneously make trophies related to treasures and blessings. Then you can go to Capture the Artifact mode - there are 3 matches of 10 minutes each without rebooting (you won’t have to waste time waiting for loading and skipping maps). I always played on the Oasis map (the game allows you to skip maps in the lobby to the desired one). I don’t know how it is on other maps, but according to my observations, the game has one feature - after death, the player always respawns in an area close to his starting (first) respawn. Thus, on the Oasis map I found 2 key points where you can kill the enemy and he will respawn there constantly throughout the match. The first point is in a niche near the wall opposite 3 statues resembling sphinxes. In this case, the killing player stands opposite behind a broken wall next to the vases (to the left of this place there is a room with cartridges). 2nd point - in the location where there are 2 trucks, there are two huge statues of sitting pharaohs, and so the spawn point is behind one of the statues in the corner under a palm tree. In this case, the killing player stands opposite, at the entrance to the temple, near a column near the wall. Which point will be working depends on the respawn of the killed player. To which point is closer to where the player being killed first spawned, that point should be used in the current match.
After the point is determined, we take a position and start shooting. To respawn, the player being killed needs to press . With machine guns and rifles everything is easy and quite fast, but with most pistols and shotguns (there are 2 of them) the distance is too long. Therefore, for weak pistols and shotguns, the player being killed needs to run closer. The distance you need to run up to is different for each weapon and can vary from 0.2-0.7 times the distance between players. If you have a turbo controller, then the matter can be automated. The player being killed needs to hold down turbo R2 (for example, with a coin) and fix the left stick in the forward position (I used a regular wad of paper). At both respawn points, the player being killed will have something to rest against, it will be a little inconvenient at the 1st point due to the interfering statue, also because of the turbo R2, the player being killed will continuously shoot forward and in rare cases can kill you.
If you need to do some action, such as running for ammo or going to get blessings for another trophy, wait until the player you kill spawns, otherwise he will be moved.
I recommend shooting the entire pistol and the main weapon, after which you can run for ammo (at the 1st point) or the player being killed can simply kill you (at the 2nd point) or you can throw a grenade under you. On average, in a 10-minute match, depending on the power and type of weapon being upgraded, you can score 80-140 kills.
PS I discovered an interesting bug in the game, but using it to speed up the process is quite difficult. The bug is the following - if you shoot at an enemy during respawn with a rifle (there are 3 of them in multiplayer) a split second before respawn, then with this shot you will make a kill and see a corpse falling out of the respawned player, and you can make another kill immediately. Not a bad bug, but it requires precise timing and can be used for boosting with great difficulty.
The multiplayer is absolutely empty, so the only thing that can save you here is a boost. Boost requires 2 players. On all maps you can find places where, when you kill an enemy, the enemy will respawn in the same place. This is what you need to take advantage of.
A number of modes (ranked matches) are suitable for boosting. You can start with Team Treasure Hunt to simultaneously make trophies related to treasures and blessings. Then you can go to Capture the Artifact mode - there are 3 matches of 10 minutes each without rebooting (you won’t have to waste time waiting for loading and skipping maps). I always played on the Oasis map (the game allows you to skip maps in the lobby to the desired one). I don’t know how it is on other maps, but according to my observations, the game has one feature - after death, the player always respawns in an area close to his starting (first) respawn. Thus, on the Oasis map I found 2 key points where you can kill the enemy and he will respawn there constantly throughout the match. The first point is in a niche near the wall opposite 3 statues resembling sphinxes. In this case, the killing player stands opposite behind a broken wall next to the vases (to the left of this place there is a room with cartridges). 2nd point - in the location where there are 2 trucks, there are two huge statues of sitting pharaohs, and so the spawn point is behind one of the statues in the corner under a palm tree. In this case, the killing player stands opposite, at the entrance to the temple, near a column near the wall. Which point will be working depends on the respawn of the killed player. To which point is closer to where the player being killed first spawned, that point should be used in the current match.
After the point is determined, we take a position and start shooting. To respawn, the player being killed needs to press . With machine guns and rifles everything is easy and quite fast, but with most pistols and shotguns (there are 2 of them) the distance is too long. Therefore, for weak pistols and shotguns, the player being killed needs to run closer. The distance you need to run up to is different for each weapon and can vary from 0.2-0.7 times the distance between players. If you have a turbo controller, then the matter can be automated. The player being killed needs to hold down turbo R2 (for example, with a coin) and fix the left stick in the forward position (I used a regular wad of paper). At both respawn points, the player being killed will have something to rest against, it will be a little inconvenient at the 1st point due to the interfering statue, also because of the turbo R2, the player being killed will continuously shoot forward and in rare cases can kill you.
If you need to do some action, such as running for ammo or going to get blessings for another trophy, wait until the player you kill spawns, otherwise he will be moved.
I recommend shooting the entire pistol and the main weapon, after which you can run for ammo (at the 1st point) or the player being killed can simply kill you (at the 2nd point) or you can throw a grenade under you. On average, in a 10-minute match, depending on the power and type of weapon being upgraded, you can score 80-140 kills.
PS I discovered an interesting bug in the game, but using it to speed up the process is quite difficult. The bug is the following - if you shoot at an enemy during respawn with a rifle (there are 3 of them in multiplayer) a split second before respawn, then with this shot you will make a kill and see a corpse falling out of the respawned player, and you can make another kill immediately. Not a bad bug, but it requires precise timing and can be used for boosting with great difficulty.