Defiance Free to Play

Defiance Free to Play

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166-207h

Xbox 360
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The Unbreakable Horn

The Unbreakable Horn

Are you ready to challenge the experts?

25

How to unlock the The Unbreakable Horn achievement in Defiance Free to Play - Definitive Guide

I will update/tweak this if better methods are found but I thought I would get the info out there for anyone that needs it.


For this one you have to complete all the co op maps on Expert. While most of them are pretty straight forward, I'm going to post two specific loadouts you are going to want to use and some general strategies for a few of the more annoying maps. If Trion ever fixes the invisible enemies issue that will alleviate the issues with Soleptor Excavation, but unless they tone down the difficulty on Dekuso, explosions 101 is always going to be a bitch. Here we go....

***************************Loadouts*********************************


Loadout One - DEFENSE - This loadout is centered around pure defense and team support.

Ego power - Cloak

Shield - a Tachyon IV shield with a 90% recharge speed is ideal. The 9+ second recharge delay is irrelevant because every time you get in trouble you activate cloak and it begins recharging immediately and FILLS in like half a second, allowing you to pop in and out of cloak shooting enemies. A Tachyon 3 with a 75% recharge speed is ok too.

Spike - Protection Spike

Stim - Armor Repair Stim

Grenade - Flashbang Grenade

Perks - Shadow's Core, Infiltrator, Self Medicated, Turn The Tide, Phoenix Boost, Combat Medic, Regeneration, Pumped Up, One For All

Weapon - Preferably a decent damage SMG or full auto AR with a small clip and fast reload speed, with BIO NANO (this is essential) for two players and either electric or corrosive nano for the other two players. The bio nano strips ablative armor layer from enemies. Electric keeps them crowd controlled and corrosive increases everyone's damage.

Don't put an extended mag clip on your gun. Use a quick reload clip. This is so that after you use your cloak and it runs out, you keep dumping your clip completely (don't reload mid clip) into enemies and it recharges your cloak VERY fast. Since cloak recharges your shield, this makes your survivability go up 10-fold. Secondary weapon should be whatever high DPS weapon you prefer. Use your secondary on any enemies that already have all their ablative armor layers stripped off.


Loadout Two - OFFENSE - This loadout is less complex and is primarily only used when attempting the one-hit-kill method on Dekuso in explosions 101.

Ego Power - Overcharge

Shield - Irrelevant but I usually use a short recharge delay shield here, so a Respark works decent.

Spike - Damage Spike

Stim - Armor Repair Stim

Grenade - Flashbang Grenades

Perks - Quickcharge, Killing Machine, Cellular Armor, (Your Preferred Nano Boost), Overload, Single Minded, Hunter's Stance, Sucker Punch (one of your detonations might hit him 'from behind'), and Gunslinger

Weapons - Either a Clusterdrop Detonator or Ground Pounder. What you need is a detonator that fires manually detonated grenades that send out smaller clusters of grenades that detonate on impact. Max damage should be at least 14,000x3. Our best guy in one of the groups I did it with was ego 5500+ and had a detonator with max damage of 24,000x3!. I am jealous. Make sure everyone has an EXTENDED MAG mod on this so that they have at least 6 rounds in a clip, and an INCREASED RADIUS mod so that the radius for full damage is wider.

Secondary weapon should be any high DPS AR or SMG that has reasonable accuracy at mid range. I use either a VBI AR or VBI TACC AR.



*************************************************************************

Co op Map strategies:

Soleptor Excavation - Everyone runs DEFENSE but switches out the secondary weapon and uses a Detonator instead of the AR for DPS. In each area everyone uses their BIO nano SMG/AR until all the enemies' ablative armor layers are gone, then switches to detonators to clear the room. You can also skip one of the latter areas of enemies by cloaking and running past them and jumping down the hole in the ground. You have to clear the lower area after jumping down the hole so the fat guy will open the door.

For the hulker fight, make sure to stay spread out and have one or two guys running a BMG in place of their detonator and using LEFT trigger to heal everyone while the other two or three DPS the hulkers. When the rioters come out, flash bang them and BIO smg one of them and kill him. Leave the other one alive so more don't spawn. The hulkers usually kill him eventually. When the hulkers go down to the ground, all 4 players unload on their brain with their SMG. The big problem with this fight is when they go into perma-run mode because they tend to be invisible to everyone much of the time. When they are perma-running and invisible, a detonator is your friend. Spray the center of the room and pray. My best advice is to stay spread out and if you get hit, IMMEDIATELY activate cloak and barrel roll to the side.


Explosions 101 - You can skip 90% of this map. Everyone runs DEFENSE at first. Clear the first area of enemies with your BIO SMG/AR weapons and DPS weapons. Open the gate and grab the charges. Run past all the enemies, cloaking as necessary. When you get to a location to plant a charge, flash bang any nearby enemies and plant it, then move on. When you get to the building with the hulker fight, have one guy cloak into the building and shoot a few enemies after his cloak runs out. He then lures the enemies out of the building. The other three cloak into the building and plant the charges and open the door to the hulker, using flash bangs as necessary.

For the hulker fight just use your SMG/AR as the small clip with Pumped Up will allow you to cloak frequently if you get whacked. Fortunately these two aren't invisible nearly as often as Soleptor. Once you drop them, three guys take the cerberus and one guy runs cloaked across the bridge to the Dekuso building. Hide behind the far left stack of boxes and clear the area with your BIO nano SMGs/ARs.

Now, everyone repair their armor and switch to OFFENSE loadouts with detonators. Have three guys change their spikes to Protection and one guy keep his Damage spike ready. When you enter the room, EVERYONE shoots their detonators up to the EXACT CENTER of the ceiling directly above the center of the room and leaves them there (do not detonate).

Now all four players shoot the LEFT and MIDDLE turrets until they explode. NO ONE shoots the right turret yet. As soon as the left and middle are gone, Damage spike guy and two others bring out their detonators. The 4th guy destroys the RIGHT turret now. When it is at 50% he calls out "spike". At this point damage spike guy plants a spike in the center of the room. Next, as soon as the 4th guy destroys the turret he calls out "Boost" and everyone activates overcharge and stands in the damage spike crouched down looking up (not aiming though, don't hold left trigger so that the detonations count as hip firing). Within about 3 seconds Dekuso will appear above the center of the room. When he appears EVERYONE should call out "NOW!" (everyone calls out because he may only be VISIBLE for one player) and EVERYONE detonates their detonator stickies. This SHOULD kill him.

One of my successful runs he was at 5-10% health. If this happens, everyone plants more detonators on the ceiling ASAP, then two guys use flash bangs to control the raider enemy adds while two guys use Cloak and their SMG/AR to destroy the turrets again. Once the turrets are down again, watch for Dekuso and repeat the "NOW!" callout. If he is at 5-10% and even one person gets their detonator to hit him he *should* go down. Good luck! Personally I find this one easier than Soleptor Excavation now because the invisible hulkers are a bitch.

Commander Cronkite - Everyone can run Defense or Offense, whatever their preference. At the very beginning, do a 180 and look at the door in front of you. Equip Decoy as your Ego power. Sprint at the door, jump, and right when you touch the door double tap X to put out your decoy then warp to its location. This will warp you through the door. Now turn 90 degrees to the left and jump off the side of the platform you're on. You will land on top of a circular room on the lower portion of the map. There is a tunnel leading at a sloping angle down and away from you, down to the next area.

Head to the bottom of the slope and go over to the 'door' beneath you. Turn around and look at the blue circle (it should be slightly above you now) and activate your decoy then hit X to warp to it. This should put you in the blue circle. Then have your group 'Kick' you out and you can activate the blue circle. Once that's done, the group can re-invite you. Voila! You've skipped 80% of the map or so. Now just blast your way through to the end and kill the boss (he's not very hard) and you're done in a fraction of the time it would've taken.
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21 Apr 2014 06:16

22 Comments
dont forget it makes it easier if you run clockwise on the hulkers to throw them and give you more time to heal and to use infectors so when you they are invisible you can still them through the infectors
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By Achvement on 23 Apr 2014 22:50
on soleptor evocation there is a way to kill them easier the door the hulkers come out of you can go inside their this map is really glitched but you can go inside that door thar the hulkers comes out of thing is it rarely opens
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By Achvement on 23 Apr 2014 22:53
but as soon as you go down if you back up enough it looks like it has opened up so you can go in sometimes it stays open if it stays open for you then go inside and stay there do not come out if everyone else has died they will spawn up at top on the hill you need at least 1 person to go down and run around with the hulkers and 2 people stay up and shoot but the person in the door always stays there and the person in the door stay near the door but dont come out of it
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By Achvement on 23 Apr 2014 23:14
use infectors etc when you get up top but when you are getting ready to face them always look for an opening through the doors and go through as soon as it opens for anyone and always call out if you get in the door and noone else doesnt so people can spawn up at top
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By Achvement on 23 Apr 2014 23:16
make sure everyone has the one for all perk going through these maps because its a bitch and the easiest one of all is the motherlode just takes sometime to beat
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By Achvement on 23 Apr 2014 23:34
i have beaten dekuso in less than 2 mins by the way and i was the person who was behind the door with the 2 hulkers while my friends kill themselves and spawned up at top if you still need help at this message me online or pm me i will still be on defiance for at least another month because of the daily dlc contract achievement they made again
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By Achvement on 23 Apr 2014 23:38
if everyone has a bio weapon through all the maps that would be helpful to to elimnate sometime being in the map for hours everything is just about easy the longest and most boring is scrapworks salvage so be prepared to feel pain of being bored and shoot for about 2.5 hours lol i have this achievement btw so pm or send me a message om xbox live will try to respond as quick as i can if im not doing anything good luck my fellow achievement mates and happy hunting and happy dieing :)
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By Achvement on 23 Apr 2014 23:50
im on everyone by the way
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By Achvement on 23 Apr 2014 23:53
Liberate the lost is easy as heck. We rarely even had people go down against bio man at the end. Compared to dekuso (if you dont use the detonator trick) or the soleptor hulkers, Liberate the Lost is a cake walk.

Cloak loadout with a fast firing small clip bio smg is your friend. :-)
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By LifeExpectancy on 24 Apr 2014 01:47
yeah that is true but you should put that up their for people who dont know lol so they wont be raging half the time :)
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By Achvement on 24 Apr 2014 03:27
and cloak doesnt really help against the hulkers etc only the piercer
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By Achvement on 24 Apr 2014 03:29
Actually cloak does help against the hulkers because if you have a high armor rating shield with a long recharge delay but a fast recharge speed, like an 11,000+ armor Tachyon IV, you can use cloak to instantly start regenerating your shields each time you get hit. And if you're running a fast reloading SMG like the VOT Tachmag Pulser with Bio on it, you take the Pumped Up perk and you can recharge your ego power FAST, meaning that whenever you get hit/get in trouble against the hulkers you pop your cloak and instantly get your shields back, plus they keep regenerating each time you pop in and out of cloak. I included all of this in the solution, hence why I said that the Defense loadout is the best one to run the majority of the time for survivability. :)
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By LifeExpectancy on 24 Apr 2014 05:16
yeah put the medic loadout up their as well
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By Achvement on 24 Apr 2014 11:37
The cloak loadout I have on there is the medic loadout. Take a look at the perks.
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By LifeExpectancy on 24 Apr 2014 12:28
Great guide as well. Everything is easy except doing deck legit and 2 hulks at end of solep.
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By Solario32 on 24 Apr 2014 13:06
solair their is a glitch for the 2 hulkers i was saying on soleptor evocation bud as i was telling lifeexpectancy
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By Achvement on 24 Apr 2014 20:09
Is it true that you have to be level (ego rating) 5000 before you can play the coop missions on expert difficulty? That seems like a pretty significant detail for no one to have mentioned it...
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By TetraVega on 12 Feb 2015 04:19
I would also add in all the maps needed (checklist) so we know what ones are needed.
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By Juicyjams on 06 Mar 2015 12:55
@xs Silence sx

Just so everyone knows, you need to be 5,000EGO to start the expert maps, not play in them.
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By THE DEADLY DOG on 15 Jul 2015 01:48
now for explosions 101 pretty simple except what i am about to say lol just use your normal guns untill you get to the two hulkers in this map use infectors again to always continuing to drain their health and see them overcharge will work alot and damage spikes alot and run clockwise if someone gets down if you hate on you which is if the hulkers on running and trying to kill you dont pick them let someone who doesnt have a hulker on them pick them and make sure you have the all for one perk on so if 3 people go down you revive 1 person it revives the whole team so always save your self revive
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By Achvement on 23 Apr 2014 23:21
IF you dont beat dekuso then im sorry you have to start all over because if you try to go back in the 2nd 3rd and so and so you will fighting enemies as soon as you get in their you want the same thing like the 1st time you went in their no enemies and having a 3 to 5 min span before they actually start arriving if u fail at your first attempt you will get swarmed with enemies and it adds 5 to 10 more enemies when you go back in which makes it impossible
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By Achvement on 23 Apr 2014 23:32
almost forgot there is another that is really hard in my offence liberate the lost there is no glitch this time sadly but you must have the all for 1 perk on or you will die have overcharge on and have at least 1 guy running around using a bmg to heal everyone to save some dieing time when you first go in their light him up he will start to retreat when 65 to 80 percent of his health is gone he will retreat 3 times he heals himself to full health all those times everytime he heals himself he he calls for backup he brings out these cleavers guys if they hit you you go down quick or you are about to die from another hit so take those guys out faster take all the enemies out every single time if you can then focus back on the boss which is the piercer
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By Achvement on 23 Apr 2014 23:45
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The "The Unbreakable Horn II" pursuit requires you to complete all seven of the original co-op maps on Expert difficulty. They are:

  • Soleptor Excavation
  • Explosions 101
  • Liberate the Lost
  • The Motherlode
  • Island of the Lost Soldiers
  • Commandeer Cronkhite
  • Scrapworks Salvage

You'll need to be EGO level 5,000 or higher to have access to the Expert difficulty for the co-op maps. If you're under EGO 5,000, you'll have to group up with someone of that level to get in. The enemies on Expert are all threat level 10, so expect a tough fight if you're under EGO 5,000, or have poor load outs.

You'll need to work with your group to get these completed effectively. For strategies, check out this thread:
https://www.xboxachievements.com/foru...d.php?t=574280

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