Destiny

Destiny

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1,250

310-400h

Xbox 360
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Rising Vanguard

Rising Vanguard

Complete a Strike.

20

How to unlock the Rising Vanguard achievement in Destiny - Definitive Guide

Strikes are much harder than the basic levels. The first Strike, "The Devil's Lair" is marked as a level 8 mission, but even with three people, it's harder than basic level 12 missions. For earning this achievement, You can come back to a strike at any level, or complete it with a high-level friend.

"The Devil's Lair" is three tough arenas, with some minor enemies between. For the first one, You deploy your ghost to break a lock, while you fight off three waves of hive and Fallen foes, including many captains and wizards. After deploying your ghost, turn around. There's a ledge behind you. Jump up there. From the ledge, you have a good view of the battlefield. There's some cover on the left.

The second arena is a large open field with six-legged tank at the far end. Captains and other fallen will spawn regularly until the tank is dead. The tank has high health and armor, but has a weak point in its legs, especially the bright yellow line. Shoot a leg enough, and the tank's front armor will slide down, exposing its "neck." Shoot the neck for extra damage. The tank also has some very powerful forward mounted weapons. Be careful!

Ideally, the three members of your strike team should spread as far as possible. Hide when the tank faces you, and shoot the legs when it doesn't. Don't revive dead teammates, wait the 20 or 30 secs for them to self-revive. Don't forget about the fallen infantry, and this fight is easy, but time-consuming. However, the tank can easily wipe a bunched-up fire team in seconds. This can be a very frustrating fight for a poorly coordinated fireteam.

The final arena is the fight against the prime sphere. Again, Fallen infantry will spawn until the sphere is defeated. Unlike the tank fight, they are much more aggressive. The arena is laid out so it's hard to protect against both the sphere and the infantry. If you have cover from the sphere, the fallen can shoot you; but if you hide from the fallen, the sphere has a clear view to shoot you.

The best strategy I've found is to stand in the entrance way to the arena, and focus on the fallen infantry. Once there's no threat from them, shoot the sphere. However, a fallen captain will spawn immediately to the left of this area, and he can quickly charge you. I recommend saving your super moves for that guy. The prime sphere has a weak point in the center of its eye.

Keep in mind that gaining some extra levels or working with some friends makes strikes much easier.

Edit: Updates have changed other strikes quite a bit. This strike hasn't changed much yet, but please let me know if it does.
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10 Sep 2014 05:14

1 Comment
Nice guide mate. Me and two fellas went in under levelled and the only thing we did differently was spread right left and centre on the final fight. The fallen were never concentrated enough to call us problems and if one did get into trouble there was enough breathing space to fall back and reassess
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By Deeeco on 05 Dec 2015 13:46
If your struggling to find a decent fire team, especially if you have joined late, I have set one up called "Destiny Late Starters" to hopefully create an active Clan that doesn't require a join confirmation to help with getting fire teams together with these clan related achievements in mind too.
I have found many bigger groups/clans to be not as active.

https://www.bungie.net/en/Clan/Detail/1652851

Make sure you set it as your Xbox account clan as well. You should see the option where you clicked request to join
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18 Aug 2016 18:51

Hello everyone!

A strike is a cooperative activity designed for a fireteam of three.

Strikes will unlock, after you've finished some story missions before. The first Strike you're able to participate is called the Devil's Lair in the Cosmodrome.
You will find a specific Icon for Strike (a Skull) on the Earth Map.

Your Goal is to clear some areas before you reach the climatic bossbattle, which is pretty much everytime just a big bullet sponge. After finishing the Boss the Trophy will be yours

The higher you Progress (Light / Level and Story) the more Strikes you're going to unlock and the first ones (like mentioned The Devil's Lair will become much easier, while the Nightfall and weekly strike activities will be still challenging enough to have some fun doing them.
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21 Mar 2015 07:53

Strikes are much harder than the basic levels. The first Strike, "The Devil's Lair" is marked as a level 8 mission, but even with three people, it's harder than basic level 12 missions. For earning this achievement, You can come back to a strike at any level, or complete it with a high-level friend.

"The Devil's Lair" is three tough arenas, with some minor enemies between. For the first one, You deploy your ghost to break a lock, while you fight off three waves of hive and Fallen foes, including many captains and wizards. After deploying your ghost, turn around. There's a ledge behind you. Jump up there. From the ledge, you have a good view of the battlefield. There's some cover on the left.

The second arena is a large open field with six-legged tank at the far end. Captains and other fallen will spawn regularly until the tank is dead. The tank has high health and armor, but has a weak point in its legs, especially the bright yellow line. Shoot a leg enough, and the tank's front armor will slide down, exposing its "neck." Shoot the neck for extra damage. The tank also has some very powerful forward mounted weapons. Be careful!

Ideally, the three members of your strike team should spread as far as possible. Hide when the tank faces you, and shoot the legs when it doesn't. Don't revive dead teammates, wait the 20 or 30 secs for them to self-revive. Don't forget about the fallen infantry, and this fight is easy, but time-consuming. However, the tank can easily wipe a bunched-up fire team in seconds. This can be a very frustrating fight for a poorly coordinated fireteam.

The final arena is the fight against the prime sphere. Again, Fallen infantry will spawn until the sphere is defeated. Unlike the tank fight, they are much more aggressive. The arena is laid out so it's hard to protect against both the sphere and the infantry. If you have cover from the sphere, the fallen can shoot you; but if you hide from the fallen, the sphere has a clear view to shoot you.

The best strategy I've found is to stand in the entrance way to the arena, and focus on the fallen infantry. Once there's no threat from them, shoot the sphere. However, a fallen captain will spawn immediately to the left of this area, and he can quickly charge you. I recommend saving your super moves for that guy. The prime sphere has a weak point in the center of its eye.

Keep in mind that gaining some extra levels or working with some friends makes strikes much easier.

Edit: Updates have changed other strikes quite a bit. This strike hasn't changed much yet, but please let me know if it does.
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20 May 2018 16:56

Strike missions require a full 3-player fireteam to attempt, and are unlocked at Level 8. The Crucible Strike matchmaking is unlocked at Level 16 if you'd like to couple this achievement with maxing out your Vanguard score. There are currently Strikes available on Earth (Level 8), the Moon (Level 12), Venus (Level 14), and Mars (Level 18).

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Required players: 3

Strikes are first available after completing the mission "The Last Array". The first that you’ll unlock is The Devil’s Lair on Earth. It has matchmaking, but you can also get two friends and complete it. Any Strike can be completed. The list of strikes and their location is below.

Earth - Cosmodrome:
The Devil’s Lair
The Will of Crota (TDB)
Fallen S.A.B.E.R. (TTK)

Earth - Plaguelands:
The Wretched Eye (ROI)

Moon:
The Summoning Pits
Shadow Thief (HoW)
Blighted Chalice (TTK)

Venus:
The Nexus
Winter’s Run
Echo Chamber (TTK)

Mars:
Cerberus Vae III
The Dust Palace
The Undying Mind (TDB)

Dreadnaught:
The Sunless Cell (TTK)
Shield Brothers (TTK)

Some strikes have updated versions and to play them, you will need to select the Normal (320) difficulty to play the new version.

Updated Strikes -
The Devil's Lair/Sepiks Perfected (ROI)
Summoning Pits/Abomination Heist (ROI)
The Nexus
The Will of Crota
The Shadow Thief
Winter's Run (Taken or Fallen version is chosen at random)

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