DEUS EX: HUMAN REVOLUTION

DEUS EX: HUMAN REVOLUTION

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Foxiest of the Hounds

Foxiest of the Hounds

Complete Deus Ex: Human Revolution without setting off any alarms.

100

How to unlock the Foxiest of the Hounds achievement in DEUS EX: HUMAN REVOLUTION - Definitive Guide

First off let me state that as of the time I am writing this I have not yet gained the achievement. I attempted it on my first playthrough of the game and somewhere among the hours I made a boo boo. As I have had many conversations about the game, I figured I would compile as much information about this achievement to give myself and anyone reading this a better shot at obtaining it. I am not claiming whole credit of this solution as most of this information is from a variety of sources, a list too long to write down. I am not worried about the votes whatsoever; I just hope this helps with anyone attempting Foxiest of the Hounds. Now to what will most likely be a lengthy solution!

Foxiest of the Hounds is obtained by not tripping an alarm the entire way through Deus Ex: Human Revolution. You will know that you have not tripped an alarm by receiving the smooth operator bonus at the end of each section it is possible for. There is also the ghost bonus which is given by having not a single enemy seeing you. The Ghost bonus does not count towards Foxiest of the Hounds. However, soldiers not seeing you decreases the chances of them setting off alarms. The easiest way I can see this being done is it being the sole achievement that you are going for. By that I mean the less risk you take, the better off you are. I will list each area and mission and section that has the potential of the smooth operator bonus later in this solution. Now on to alarms.

Alarms can come from a number of different sources be it:

1. Being spotted by a camera/turret

2. Spotted by a soldier who runs and activates a wall alarm

3. Failing a hack on a floor that has a sentry bot

4. Walking through wall lasers

5. Hacking a security system and having bot/turret attack enemies

These are the confirmed ways to trip an alarm. There have been other concerns as to soldiers going hostile or the crazies going hostile. According to multiple sources as long as a soldier does not hit an alarm they can go hostile. Being in the alarmed state for both is fine. If they go hostile for a split second before you knock them out you will be fine as well. Obviously bosses going hostile do not count as none of them trigger an alarm. Also, there are many scripted alarms that do not stop you from getting this achievement. As well, neither do the alarms that go off in decontamination chambers. It is unconfirmed if civilians can set off alarms. I know from my own playthrough that civilians will react, by cowering on the ground or running away and screaming, if they see you knock out a guard or see a body on the floor. I do not know if they can trigger alarms. They will also react if they see you. Since I cannot tell you whether or not they can, let's just say we should avoid them all together just in case.

Failed hacks do set off alarms. I have confirmed this personally on areas that have a guard bot that is kept behind a door that literally says "Sentry Bot." The alarm is barely audible and even once it didn't sound, but the sentry bot still came out so be careful when hacking. If it looks like you are going to be caught disconnect and try again.

THE LAST BOSS FIGHT YOU DO NOT HAVE TO DO STEALTHY. I want to make that clear because there are turrets and in some areas cameras, however they have nothing to do with Foxiest of the Hounds.

Mines do not count as alarms. They will get the attention of soldiers which will not cause them to directly go into an alarmed state. I will admit that I didn't know that they could be deactivated. Yes, I know, I am an idiot, but by slow walking or even better crouching, you can deactivate them by pressing x. Once deactivated you can take them and use them at a later time, which will help you immensely as I will describe later on. I was throwing boxes and barrels to make them explode. Deactivating them will not cause this which means we can add another level of stealth. Also, mines come in handy against the bosses when running any set-up.

Now for the missions that I can confirm you need to get Foxiest. Next to the mission sections I will denote whether or not you can get ghost by putting (Gh) and smooth operator by (SO).

Detroit 1:

1. Retrieve the Dead Terrorist's Neural Hub (will sometimes work by convincing Wayne Haas to let you in. On my first playthrough I got SO, on the second I didn't. If you don't and need to infiltrate I suggest going by the sewers it is much easier than the other two access points)

2. Locate and shut down the antennae in Derelict Row (Gh)


FEMA Camp:

1. Infiltrate the mercenary compound (Gh) (SO)

2. Locate the mercenary leader (Gh) (SO)


Hengsha 1

1. Investigate the Penthouse Apartment (Gh)

2. Find and speak with Tong Si Hung (Gh)

3. Escape the Alice Gardens Pods ambush (Gh)


Tai Yong Medical

1. Enter TYM's tower by passing through the Pangu (Gh) (SO)

2. Find and view Van Bruggen's recording (Gh) (SO)

3. Confront Zhao in the Penthouse (Gh) (SO)

4. Escape and get to the hangar (Gh) (SO)

5. Open the hangar door (Gh) (SO)


Picus

1. Escape the ambush by reaching a lower floor (Gh) (SO)

2. Get to the funicular (Gh) (SO)

3. Summon the funicular (many sites and even the guide will tell you that it is possible to get smooth operator here, it isn't possible. I didn't get it and my achievement still popped. I suggest staying hidden anyways)

4. Get inside room 802-11 (Gh) (SO)


Detroit 2

1. Go to the convention center and obtain Sandoval's location from Taggert (can be done through conversation or sneaking into his backstage room) (Gh) (SO)

2. Find and confront Sandoval (Gh) (SO)


Hengsha 2

1. Escape the construction site (Gh) (If you are trying to save Faridah Malik then by all means go right on ahead. It will not affect Foxiest in anyway shape or form.)

2. Find Vasili Sevchenko's GPL device (No ghost nor smooth operator)

3. Rescue Tong's Son (This is a pre-order DLC from Gamestop. If you have it you can get ghost and smooth operator. If you don't have it, it obviously doesn't affect you.)

4. Meet Tong in the Harvester Hideout (No ghost or smooth operator)


Seaport

1. Retrieve Tong's package from the shed (Gh) (SO)

2. Place the C4 on the administrator's desk (Gh) (SO) (you will not see these bonuses pop up because it cuts straight to a cutscene. It worried me at first, but I pressed on. If you are 100% sure you didn't trip an alarm keep going. I suggest making a save file before you enter the building.)


Omega Ranch

1. Disable the signal jammer (Gh) (SO, the only way I found to get this smooth operator bonus was to do it in the first building you see once you leave the storage shed you wake up in. If you try and disable it from the tower you will most likely not get it. I didn't receive it the two times I tried on the tower, but I got it the first time I disbaled it in the building. This will enable this SO and the search for signs of Megan's team SO.)

2. Search for signs of Megan's team (Gh) (SO) (see above)

3. Find and speak with Nia Colvin (no ghost and no SO)

4. Find and speak with Eric Koss (no Gh and no SO)

5. Find and speak with Declan Faherty (no Gh and no SO)

6. Upload the virus to the security computer and enter the restricted area (Gh) (SO)

7. Use the Leo Shuttle to reach Panchea (Whether you save Malik or not there is no bonuses here so feel free do handle this section as you like)


Panchea

1. Get inside the tower and disengage the lockdown (Gh) (SO)

2. Reach the broadcast center (Gh) (SO)


After playing through a second time, the side missions do not have stealth bonuses so feel free to play them without any fear of messing up Foxiest.

The Sarif Manufacturing Plant does not have a smooth operator bonus, but it does have a Ghost bonus. Also, the prologue does not have a smooth operator bonus, but it is highly debated on whether or not it counts, so go ghost.

The end of Tai Yong Medical there are 2 sentry bots guarding the hangar which can be taken out with emp grenades or you can sneak into the two security rooms and shut them down. Either path will still give you the smooth operator bonus.


Now a few words on your set-up.

Travel light. By this I mean settle on two weapons at the start of the game. One should be the stun gun. It is the smallest non lethal weapon and makes next to no noise. We also don't want to use it that much. It is for emergencies only. The more you focus on getting around the guards and alarms the better off you will be. Secondly, choose your lethal weapon for the first boss. Why only the first boss? The Praxis points that should be invested at the beginning of the game are not going to go into adding more inventory room. By the time you reach the second it is possible to add more room, however it is one of the last priorities. Any weapon or ammo you pick up at the beginning should be immediately sold for credits. Credits should be spent on praxis points first upgrades second. Any gun you could want can be found and since I am focusing this around not doing sidequests, the praxis points will become even more valuable.

My choice of lethal weapon up until the first encounter would be the combat rifle. And to tell you the truth it is the best weapon in the game. Crazy as it sounds, you cannot beat it's all around effectiveness. It fires fast and reloads fast and has very little recoil. The target seeking upgrade, silencer and laser target system also make it just that much better. I suggest that whatever upgrades you find or purchase should be dumped into it to make at the very least the first boss fight easier, but you are free to choose whatever fits you better.

I stated before that mines will come in handy. Mines > grenades. You can toss the grenades and it could possibly land no where near your target, which hopefully is only the bosses. The mines will make up for the lack of a power weapon in your inventory and will leave more space for other things. Gas grenades are unnecessary as are emp grendades as obviously, the point is to avoid conflict as much as possible.

The reason I am suggesting to travel light is mainly so that you can stock up on Cryto bars and mines. Cryto bars will give you back energy cells and the mines will help with taking out the bosses. Since 3/4 bosses literally chase after you, you can lay the mines down in their path and make life that much easier. It also saves room instead of carrying the grenade launcher or the rocket launcher.

The other reason is for what you are investing your Praxis points in to. What I believe to be the most necessary for stealth I will list in order of importance.

1. Lift/move heavy objects. I think most would say cloak should be the first that you get, but it honestly is this one. So many vents and air ducts are covered by heavy objects this one should be a no brainer. On my first play-through I didn't activate this one until halfway through the game and after activating it and finding out how much easier it was to navigate the areas with access to all the ducts this one went straight to the top of my list.

2. Cloak. If they can't see you they can't be alarmed. Also cameras and turrets can't track your invisibility as well as giving you the ability to walk through wall lasers without being detected. The guards can still hear your footsteps, but you should be moving slowly anyway. This achievement is going to take patience, lots of patience. Cloak does not work on mines....found that one out the hard way.

3. Hacking Level Increase/Stealth. Level increase and stealth should be alternated that way your risk of detection is lessened as you play. Also, being able to hack higher security levels will give you opportunities to shut alarms down and open new paths once you activate the domination nodes.

4. Cybernetic Legs. Being able to jump a little higher seems pointless at first, but there are many areas where that little extra leap will get you above security systems and guards. Not all areas have boxes to stack or they are too out in the open.

5. Icarus Landing System. Once you are able to access higher areas to get around guards you are going to need the ability to fall from any height, plus the animation looks killer.

6. Punch Through Walls. Another one that will open up new paths and get you around security systems and guards. It is far down the list because of the noise it creates.

7. Energy Cell Recharge Upgrade. Quicker energy recharge will help you move faster since you will have more energy for your "power" moves.

8. Extra Energy Cell. Why is this one so far down and after recharge? Because no matter how many of these you have only the very first one will recharge anyway. In my playthrough I basically did the last 10 hours with only one energy cell. It might slow you down more, but bee lining it will get you noticed as your footsteps will be heard so consider waiting on this one as constraining yourself and helping you to slow down.

9. Dermal Armor. I didn't start upgrading this until halfway through the first playthrough and I was doing fine. Any areas that there is electricity on the ground you can usually stack boxes to get across it. It is helpful eventually.

10. Combat Reflex. Taking down 2 soldiers at once is awesome no one will deny that, but it is truly only necessary later on in the game when more and more soldiers are grouped together.

The rest of the augmentations are either useless or are nice to have, but not as necessary as the ten I have put above. Walking silently is a waste of a point as going invisible and walking slowly is much more useful. Landing silently is nice to have, but there are very few areas where you can call it useful. If by some chance you do have extra points to spend invest in the Typhoon System as it will help you with the bosses although you should be able to make it up by carrying mines with you. Being able to see through walls is another one that is nice, but is not necessary. Most of the guards move around anyways and you can use cloak to quickly look around walls and retreat. Expanding your radar is another nice one, however rarely did I find it truly useful as the standard radar is usually good enough and sneaking around will get you close enough to pick up enemies on.

The whole point of this set-up is to make sure you are unseen and giving you the best chance of avoiding the security systems and guards all together. Taking less risk means not running up and knocking out every guard you see. It doesn't mean it can't be done, it can, however make it easier on yourself by just getting around them and focusing on not setting off alarms and getting to the endgame.

Find the eBooks. I know I said to focus solely on Foxiest, but most of the eBooks are usually right by you and since there are 29 of them at 200xp a piece that is enough experience for a Praxis point and then some. This is a good way to get some extra points and for the most part they are in areas that are in city hubs out of mission or in secure places for you to take refuge in.

Hopefully I have answered any questions that anyone might have. I plan to use all I have said when I go through on hard mode. I know it's not a solid solution, but I hope that you find some good tips in there or at least something to lead you down the right path. Any questions you have just leave them in the comments section. Happy Hunting!!
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30 Aug 2011 04:33

186 Comments
Undervip to the rescue again!!
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By Darth Bieber on 30 Aug 2011 16:52
does the turret have to shoot at you or can it see you for a split second turn red and no back up comes does that still count?
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By Chi T0wn420 on 30 Aug 2011 14:31
On that I am not too sure. I am pretty sure that if it goes red, but does not fire you are ok as it doesn't have a positive lock on you. Everyone time anything went red on me I reloaded an earlier save, I didn't take any chances. Save often and cloak whenever possible. I became very adept at using quick bursts of cloak to look around corners or move from cover to cover. This is where I found cloak the most useful was in quick short uses. It helped me move faster and let me conserve energy. If you think you are about to be seen by anything use a quick burst of cloak and get to the nearest cover.
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By Darth Bieber on 30 Aug 2011 14:56
As long as a turret doesn't shoot at you, you're fine. It can turn hostile all it wants as long as it doesn't fire.
At the end of TYM when fighting the mechs, I had both of them shooting at me and I still got the achievement. I assume it's because the alarm was already sounding from the previous area after Zhao traps herself in the panic room. So, you don't have to sneak past them if you don't want to. By that time in the game I was itching to kill something though.
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By Undervirp on 30 Aug 2011 16:51
What if they see you during the prologue? Does that void it, as the alarm is already going off?
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By SallyNasty on 30 Aug 2011 18:34
Thanks buddy - much appreciated. I did not get any kills, and am going for pacifist as well:)
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By SallyNasty on 30 Aug 2011 20:58
Pacifist should not trouble you. And just another tip that if you get the Kevorkian Complex achievement for giving Brent Radford a lethal dose of morphine it will not stop you from getting Pacifist.
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By Darth Bieber on 30 Aug 2011 21:02
A small note, setting off mines does not affect this. It would only affect it if a guard sets of an alarm after the mine goes off. I set off a few through my run due to running along and not noticing them until they exploded.

I would say the battery recharge should be a higher priority. I never used punch through walls on my run. I didn't find any scenario where I wished I could go through a wall so would say that one is personal preference.
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By Kornfan2007 on 31 Aug 2011 10:59
It is very possible that when you killed everyone one of the soldiers saw the body and alerted everyone. Numerous sources say just go stealth and let Malik die.
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By Darth Bieber on 31 Aug 2011 19:15
You have to get Smooth Operator when waiting for the funicular? All I did was hide and all of the soldiers came barging in only to wander around aimlessly. No alarms or anything. Then when the funicular got there I cloaked and boarded it, but no Smooth Operator.
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By Zacry072 on 01 Sep 2011 03:00
Nevermind I think I got Smooth Operator on the objective you mentioned. Still, I don't remember getting the bonus on some of those objectives you listed and not a damn soul has seen me so far in this game. If I don't pop this achievement I'm going to be piiiiiissed.
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By Zacry072 on 01 Sep 2011 03:06
I was after my first playthrough zac. I thought no one saw me but to no avail at the end I only got pacifist. I can break down the missions further if you need me to.
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By Darth Bieber on 01 Sep 2011 03:19
Was wandering about an smooth operator yesterday in the Sarif manufacutring plant until I read this -.- No ass spotted me and I got only Ghost. Are you sure you get SO while talking your way through Haas?
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By AkkonShinigami on 01 Sep 2011 06:32
I actually got it on my normal playthrough, but on hard I had to sneak in to receive smooth operator. It was strange. I remember getting the first time because I got the explanation of what it was and I had talked to Haas.

There is no smooth operator on Sarif as the alarms are going off as is. I know there are cameras, but I have checked everything and there is no smooth operator bonus for it. The first time you can receive it is at the Detroit Police Station.
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By Darth Bieber on 01 Sep 2011 06:49
not all of the objectives you've written down give smooth operator bonus: for example escaping alice garden pods or talking to Tong
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By craxide on 01 Sep 2011 10:34
I picked those up from a table that included both the ghost and smooth operator bonuses and didn't differentiate between the two. Basically it had a check mark if you could get them. I will try and go in later when I am not posting from my phone and be more specific if I can.
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By Darth Bieber on 01 Sep 2011 19:11
Don´t know what´s the problem is with that achivement. I got it in the first try on Deus Ex, i got 12 Upgrade Points left at the end and i ALLWAYS reload after i see my radar screen goes red. I don´t kill anything, no robots, no human, nobody! Don´t mind about ghost, smoth operator and all the other status. Just play and get no red radar, thats all.

Be carfull at the glicht with the gang, nothing more.
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By TAI JASON on 01 Sep 2011 19:39
Can anyone clarify if the sarif manufacturing plant counts? I think i failed a hack then and I'm kinda worried... Although he states alarms only go off in a failed hack when there's a bot around?
Thanks in advance
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By Pingyzoid on 01 Sep 2011 22:43
Sarif Manufacturing does not count. It has no smooth operator bonus. You are fine in that regard Sir Pingy.
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By Darth Bieber on 02 Sep 2011 00:32
Recently did a few edits to the solution regarding where and where you can not get the SO bonus.
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By Darth Bieber on 02 Sep 2011 00:38
Under Hengsha 2, I got Ghost on the first one but not SO (don't think you can even get SO on that part) and for the second one I know I never set off an alarm and didn't SO for that one either.
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By Zacry072 on 02 Sep 2011 03:58
There are none those are all Ghost missions. You don't pick back up on SO's until the Seaport.
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By Darth Bieber on 02 Sep 2011 06:03
It has been edited accordingly.
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By Darth Bieber on 02 Sep 2011 06:04
I saved Malik as well. I believe Ghost is only possible on that area. The last part I took slowly, but found some interesting routes to take that I will use on my third playthrough.
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By Darth Bieber on 02 Sep 2011 13:46
Is anyone absolutely sure about this "You have to get the smooth operator thing" because I sneaked through so many areas with not even alerted enemys and still get no smooth operator in some above mentioned Main Missions.
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By AkkonShinigami on 03 Sep 2011 12:00
You only get smooth operator in areas in which there is an alarm that could be set off, I believe.

Also, you don't need ghost. You could, theoretically, go in all guns blazing and still get Foxiest as long as no one hits the alarm panel. I wouldn't recommend it as a primary option, but if all else fails this could work.
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By The Silvatung on 03 Sep 2011 12:04
I am 100% sure you need smooth operator as I followed my gameplan and received it 2 nights ago. It took an extreme amount of patience (and more than a few dozen reloads) but yes you need smooth operator.
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By Darth Bieber on 03 Sep 2011 14:11
I actually have to edit further on which ones are for sure having SO and which only have Ghost. I apologize for my lack of editing.
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By Darth Bieber on 03 Sep 2011 22:51
This guide is bad. You don't need Smooth Operator on all the missions listed, It sometimes doesn't come up...
It didn't for me on loads of the missions listed above, and yet I know I didn't set off any alarms. And I got the achievement still.
I hate to think how much time some people are wasting replaying entire levels because they didn't get "smooth operator" bad bad guide.
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By Major Alenko on 03 Sep 2011 22:51
Like I said I have more editing to do. According to the official guide and numerous sites these are the missions where it is available. I have to go in and make edits on which ones have ghost and which ones have smooth operator. If you notice I began the process, but as yet to finish it.
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By Darth Bieber on 03 Sep 2011 23:16
Sorry, the achievement sucks doesn't it, they didn't explain it properly at all. Would of been so simple if they added just a ordinary stats page like the majority of games have these days. The rest of your guide is great though.
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By Major Alenko on 03 Sep 2011 23:31
Thanks man I appreciate it. I am going to fix it tonight when I get back to my house and am not posting on my cell phone. I actually have it written down on paper which ones are ghost which ones are smooth operator so I will be able to clear that up so people won't have to reload ad much as I did.
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By Darth Bieber on 04 Sep 2011 01:30
Edits are done. Hopefully there is good enough classification for everyone to know which missions they need to be stealthy on and which they can go crazy one.
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By Darth Bieber on 04 Sep 2011 03:43
wow i wished i read these comments before starting my play through -_- how i hate these achievements..
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By Tank Force UK on 04 Sep 2011 15:42
It isn't so bad Hahaha. The solution is actually fully edited now so it tells you exactly which mission has smooth operator available at and the rest is more of what worked for me. More like guidelines than actual rules....can't believe I just quoted that movie.
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By Darth Bieber on 04 Sep 2011 15:58
I just got SO on both Detroit 2 missions:
I spoke with Taggart won the verbal battle then followed him backstage and SO
I just did the Sandoval mission by cloaking through the first laser gate, crept passed the mines and got Ghost and SO after talking him out of the gun.

I think your Detroit 2 section needs revamped a bit...
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By Weazel IV on 04 Sep 2011 23:56
I will re-edit weazel appreciate the good look. I must have taken it down wrong.
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By Darth Bieber on 05 Sep 2011 01:31
No worries brother - your guide definitely helped me - every time I got an SO and it matched up with your guide I did a big sigh of relief..

I replayed Omega Ranch #7 several times over and never got SO or Ghost to unlock so I just pressed on anyways. I finally unlocked the achievement about a 1/2 hr ago. With these minor differences in my pay through the guide was spot on. Thank you for your efforts in posting this for us!
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By Weazel IV on 05 Sep 2011 03:31
For a lengthy achievement such as this it sure would have been great to add a stats page as Legendary stated... Probably my only gripe about the game would be the lack of reassurance Pacifist and Foxiest were going to unlock at the end.
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By Weazel IV on 05 Sep 2011 03:35
No problem man I am glad I could help out. It is a good achievement and challenging but not knowing where you screwed it up on a 10-40 hour game is frustrating because you have to just start from scratch. After my initial playthrough when it didn't pop I was like NOOOOOOOOOOOOOOOOO!!!! Same way I felt on my second playthrough when I didn't get doctorate NOOOOOOOOOOOOO!!! Haha third time is hopefully a charm.
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By Darth Bieber on 05 Sep 2011 03:36
Oh man they totally missed out with a stats page. Especially for the Doctorate achievement. I would have also known how many hours I invested in my playthroughs. Hopefully for the next time or they will include it in the dlc that is coming out in October.
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By Darth Bieber on 05 Sep 2011 03:37
I can confirm that the smooth operator has nothing to do with the achievement. I got this one several time in my hard playthrough while shooting through everything. They raised the alarm multiple times and I still got the smooth operator on many occasions.
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By AkkonShinigami on 05 Sep 2011 16:35
Derelict row is ghost only there is no smooth operator
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By Darth Bieber on 10 Sep 2011 02:45
I shot them mostly with my silenced 10mm Pistol BUT they found the bodys and raised the alarm on panels. I got the smooth operator in the elevator defend scene, the tv station, the tv station basement and the omega ranch for example.
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By AkkonShinigami on 06 Sep 2011 05:09
That's highly strange. Not saying it didn't happen, but I know that anytime i raised an alarm I did not receive smooth operator. I have to go through it a 3rd time for the doctorate achievement I think I will try the silenced 10mm pistol approach and see how it fairs. What difficulty were you on if you don't mind me asking?
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By Darth Bieber on 06 Sep 2011 05:13
Hmm why does the name of this achievement remind me of MGS, I wonder
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By Yuhans on 06 Sep 2011 09:37
Hahaha whether its sarcasm or not it is in homage to the greatest of stealth games. Too bad you can't cardboard box yourself in game....I tried.
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By Darth Bieber on 06 Sep 2011 13:31
Best, guide, ever.
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By Lord Azure on 06 Sep 2011 15:36
Thanks Matt!
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By Darth Bieber on 06 Sep 2011 15:43
do you have to be on a certain difficulty to get this or can you playthrough on say easy and still get it
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By PedanticJase on 06 Sep 2011 20:59
It is available on every difficulty. The only thing difficulty changes is the amount of damage enemies can receive and inflict and how accurate they are.
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By Darth Bieber on 06 Sep 2011 21:06
If we enter in the central police station by talking to Wayne Haas i will get the achievement or not please ?
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By Mr Naoufal on 06 Sep 2011 21:32
You will not. I did not get smooth operator from talking to him and neither did MattAtom. Break in through the sewers, it is the easiest way.
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By Darth Bieber on 06 Sep 2011 21:35
i got to the police station by persuading the guy and got the achievement. There must be something else you did wrong.
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By Yuhans on 06 Sep 2011 21:42
As I have stated before on my first playthrough I got so on but my second i didnt and had to break in. Either way you can always do a reload. It may be a glitch like the pocket secretary glitch on the Talion AD mission.
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By Darth Bieber on 06 Sep 2011 22:01
That was my Hard playthrough 10 mm silenced Pistol is absolutely imbalanced because it kills everything with one headshot except for the Spec Ops Ogres. If you have the Armor Piercing Upgrade of course
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By AkkonShinigami on 08 Sep 2011 05:27
i just completed the game w/o killing or setting off any alarms but did'nt get the cheevos... i fuckin hate this game now, stupid achievements like that should not exist!
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By GodSpeed Qc on 08 Sep 2011 06:24
Callum a failed hack inside the police station will cause an alarm. So you will have to do it over.
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By Darth Bieber on 08 Sep 2011 15:23
do the 'crazies' count at the end, as they dont raise alarms? just chase you?
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By Defrosted Jay on 08 Sep 2011 19:49
The crazies I am going to say don't count however I have yet been able to confirm that. Panchea is a rather short mission so save once you arrive and go through the mission. If you don't receive so at the elevator then reload.
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By Darth Bieber on 08 Sep 2011 20:18
ok. thanks, i'll let you know how that goes
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By Defrosted Jay on 08 Sep 2011 22:15
I would appreciate that.
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By Darth Bieber on 08 Sep 2011 22:31
That last bridge jay has two catwalks on the left and right that you can access VIA breaks in the railing. You won't need the silent walking Aug you just need to hug the wall and use cloak when on the catwalk.
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By Darth Bieber on 09 Sep 2011 14:23
... wish id know that earlier, thanks tho, didnt even notice a second one
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By Defrosted Jay on 09 Sep 2011 22:23
I didn't either. Took me an hour of trying different things and I happened to look that way and went "Wow, I am a dumbass."
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By Darth Bieber on 09 Sep 2011 22:43
can anyone confirm on derelict row if you can get smooth operator? i played through without anyone seeing me and no smooth operator but got ghost.... is that cause there is no alarm to set off? third play through and kind of over the game now....
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By ERNDAWWG on 10 Sep 2011 02:26
Suspicious cameras are ok. Unless it goes red and hostile you will still get so.
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By Darth Bieber on 10 Sep 2011 14:09
What about the alarm when that woman goes into here panic room ?
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By Dropkick Hope86 on 11 Sep 2011 17:28
That is a scripted alarm and doesn't count. However being spotted by the guards while it is going off does count. As long as make it to the hangar without any guards seeing you you will be fine.
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By Darth Bieber on 11 Sep 2011 17:46
Brilliant cheers. One other thing I was wondering about is when I complete missions I don't get Ghost or Smooth Operator. I am not being seen by any one. Any ideas why ? I am getting more xp for getting things done this time through compared to my last playthrough though.
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By Dropkick Hope86 on 11 Sep 2011 18:05
I went through the comments and didn't really see the one I was looking for.. if I missed it, sorry if it has been answered. At the end of the Omega Ranch, I uploaded the virus and got Ghost and Smoother Operator then after talking with Pritchard everything went into an alarm status which I assume was unavoidable. Then dealt with the boss and after the boss I never really dealt with an other enemies other than the crazies which Malik helped with generously.

When I entered the Leo Pod I never saw the Ghost or Smoother Operator bonuses come up, are you sure those pop up? I am almost positive the short time I came from the boss fight to the end of that area I never encountered an enemy, as the crazies were dealt with on their own. So maybe if you had to deal with them you would get the bonuses, however if not - they don't come up?
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By RaajTM on 12 Sep 2011 07:46
Raa looks like you found a mistake on my part and I appreciate it. There is no ghost or smooth operator when getting to the Leo Shuttle from uploading the virus. However you should see both ghost and smooth operator once you have uploaded the virus. Once done making it to the Leo Shuttle has only a Getting Things Done bonus.
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By Darth Bieber on 12 Sep 2011 09:18
Edit has been made. Thanks again Raa sometimes it is hard to catch all the mistakes.
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By Darth Bieber on 12 Sep 2011 09:20
@Darth Bieber - Ah alright, either way thanks for the post. Been using your guide to check and see when I should see these bonuses and its been very helpful, more so putting me at ease knowing when I should see them pop up or not.
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By RaajTM on 12 Sep 2011 15:18
Not a problem man if you have anymore questions just let me know I will do my best to answer them
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By Darth Bieber on 12 Sep 2011 15:30
Finished the game and I didn't get it to unlock (doh), almost positive I might have done something in the beginning of the game when I was first starting to fudge it up as I wasn't sure how to react to alarms or what triggers them. No worries though, I am fairly confidant that I can do this now as I probably did well against the harder parts of the game, so replaying it again to get this and everything else I missed and will continue to use the guide. Still a thumbs up for me!
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By RaajTM on 13 Sep 2011 03:48
@I BR side missions have no stealth bonuses and do not count towards foxiest so you can do whatever.

@Raa it is relatively easy on hard once you have played through it once.
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By Darth Bieber on 13 Sep 2011 14:07
On retreiving tong's package I only got Smooth Operator and no Ghost.
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By dropK1CK ninJA on 13 Sep 2011 21:30
You are fine then Mr. Former Newshound! Ghost means a guard saw you but if you got smooth operator then he didn't sound an alarm which means you are ok with continuing towards this achievement.
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By Darth Bieber on 13 Sep 2011 21:50
Just because they went hostile means nothing unless you hear an audible alarm. Also if you did it while out of mission, in free roam if you will, then it shouldn't be a problem.
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By Darth Bieber on 13 Sep 2011 23:33
You are correct, sir! Achievement just popped!

Just two things to confirm for other achievement hunters:

1. I talked my way into the police station but hacked really nothing unless I was absolutely sure there was nothing to spot me.
2. Any failed hacks, I reloaded an old save.
3. If the radar went red, regardless of how briefly, I reloaded.
4. I killed the sentry bots in the Tai Yong Medical tower with rocket launchers and heavy gun. Not exactly sneaky.

All that worked for me :D

Best of luck.
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By dropK1CK ninJA on 14 Sep 2011 00:28
I also talked my way into the police station and I got the achievement. I hacked nearly everything there as well.
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By risseless on 14 Sep 2011 01:21
Thanks guys. I wasn't sure about Wayne Haas as when I played my second time through and talked to him there was no SO bonus given.
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By Darth Bieber on 14 Sep 2011 03:30
One question. When in Montreal, when you need to escape to a lower floor (which you can either access via a drop if you have icarus, or via the elevator) and noone even sees me, i still dont get SO... any advice on why?
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By DreamKnife on 15 Sep 2011 19:21
Icarus isn't a silent drop which may or may not cause a guard to hit an alarm. I am guessing you are talking about the Picus building.
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By Darth Bieber on 15 Sep 2011 20:13
Also don't leave a taken down body in an open area, make sure it is hidden and nobody will find it. If a enemy spots a body he will try to set off alarms. In that case even if you go to the next area without setting off alarms yourself it still counts. I guess this is most people's problem.
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By Echo Yin on 04 Jan 2016 06:35
The turret at Sarif does not count as it went read for me when I was trying to get the E-Book in the security office, yet the achievement still popped. It is quite possible that you may have missed an SO and didn't notice it as that happened to me on my first playthrough.
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By Darth Bieber on 25 Sep 2011 16:18
For the "Plant the C4" mission, one way to check you got the SO bonus is to check how much XP you earned. I got 1750, which I think is 1000 for the mission, 500 for Ghost, 250 for SO - anyway I got the achievement at the end of the game.

Thanks for the guide!
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By ardlive on 02 Oct 2011 08:04
Does anyone know how to disable the bonus level you get when you got the game day 1, will save me time
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By paddycfc22 on 07 Oct 2011 20:38
Go into your memory and find Deus Ex. Erase the dlc. You can download it again later.
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By Darth Bieber on 07 Oct 2011 22:43
It isn't impossible to get smooth operator on summon the funicular. I received smooth operator 4 times throughout the Picus level. There are two boxes in that room near the console for deactivating the camera and turret. I used the small bos to block the door and the large block, laying on it's side, across the the open entrance. Nobody entered the room I just stood there and waited in peace.
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By Sneaky G Wizard on 19 Oct 2011 01:23
Second what Sneaky G wrote, I moved the turret to block the door and used the vending machine + boxes to block the opening. I could read the newspaper while i was waiting for the elevator thingy...
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By Spiffert on 25 Oct 2011 07:31
So what your saying is it doesnt matter if the enemies go hostile during the escape from the construction site? I tried to cloak right through to the elevator but even in cloak they go hostile but its not at me its at the chopper and I still dont get ghost and thats after 5 or 6 attempts...so if I save Malik it doesnt void the Foxiest achievement? im doing it on the hardest difficulty btw that and Foxiest are the only achievements im missing and im going for both in 1 run.....I've not had a single alarm go off without me reloading and trying again in that certain area ive had countless enemies become alarmed but not actually trigger a wall alarm, take for example the tv studio they were alarmed without even knowing I was there and never seeing me but thats it they just stayed permantly alarmed without activating an alarm and as for the lift you trigger and have to wait for the 2 guards were in alarmed state before I even got to the room they never saw me I cloaked to the button hid in the vents and cloaked when the lift arrived.....by my understanding the achievement means what it says...dont have the enemie activate an alarm at any point?...so you can be seen by cameras as long as a soldier doesnt hit the alarm
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By Deranged Asylum on 26 Oct 2011 20:15
The construction site doesn't count towards it, so feel free to go ape shit. Guards can be alarmed and that is fine. If they go hostile right before a takedown you are fine. If a camera sees you and goes alarmed you are boned. The Funnicular doesn't have a smooth operator bonus even though multiple sources, including the official guide, says it does. That pertains to waiting for it to arrive after summoning it.
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By Darth Bieber on 26 Oct 2011 20:18
Thanks for the info, I figured there was no way you could get SO in the broadcasting station because you get a call from Pritchard telling you its a trap so they already know your in the building just not where exactly....every area I came to they had no clue I was there but as soon as I got round the corner from them they went straight into alarmed state, the cameras may have gone suspicious but thats it im usually back in cover and it goes away quickly I have a list of some of the harder hacks so I wont trigger it that way, during the escape from the alice garden pods its the same they are already alarmed and act like they know your there eve though they've not seen you...I clumsily triggered a mine in the showers a couple guards came but I cloaked and vanished and their status didnt change from alarmed which they were anyway.
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By Deranged Asylum on 27 Oct 2011 12:04
Mines don't count luckily. It is a good idea that you approach them slowly and deactivate them to keep them for bosses.
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By Darth Bieber on 27 Oct 2011 21:02
Ok completed the game on the hardest difficulty and got the alarm achievement so thanks for the tips, at the end when you come to the walkway with a whole bunch of crazies i had 1 bar of cloak no rebreather and no praxis kts so i equipped my rifle and emps hit them with the emps and just went batshit killing all of them...the boss fights on hard are pretty easy the end boss and previous boss damn easy all in all im happy to get the 1000 now just need the add on to complete it 100%, thanks for the help mate :)
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By Deranged Asylum on 29 Oct 2011 19:14
No prob!
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By Darth Bieber on 29 Oct 2011 21:10
I forgot to thank you, Darth Bieber, for your guide. I kept it in mind while trying to get my cheevos.

:)
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By ArchTirannus on 30 Dec 2011 14:53
Glad to know it came in handy!
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By Darth Bieber on 30 Dec 2011 16:36
Hey guys,

After reloading the Neural Hub mission because i went through the front door of the Police Station by persuading Haas and not getting SO, i attempted the sewer route as suggested. This time the police were white and not green on radar, i saw the mortician guy but no-one else and when i got back to my apartment to look at the drive on the computer i STILL DIDN'T get SO.

Anyone else having this issue and will it 100% affect/not affect foxiest. Some people seem to think you need GH or SO every story mission, others say it doesn't matter
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By Skinstakovic on 08 Jan 2012 13:09
OK, finally managed to get it to pop, did a third attempt where the 3 guys in the sewers didn't see me either and i got both GH and SO as soon as i interacted with the corpse.
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By Skinstakovic on 08 Jan 2012 14:13
mate i love you thank you the 'gh' and 'so' really helped to understand it abit better i kept messing up in the police station and talking to that guy to let me in, sneaked in this time tho and just got my achievement :) 7 playthroughs to try get this bloody achievement :)
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By Huginho19 on 17 Jan 2012 23:58
Congrats!!!!!! And I always accept stranger love hahahaha!!!
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By Darth Bieber on 18 Jan 2012 00:46
Err, I can do this on easy, right?
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By Kitsun3 on 19 Jan 2012 02:50
Yes you can.
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By Darth Bieber on 19 Jan 2012 06:34
4. Get inside room 802-11 (Gh) (SO)

Didn't get the SO. Don't know why. I lost the achiev??
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By Pereira ViP on 10 Feb 2012 03:16
apols if mentioned before I found that in the Sarif Manufacturing plant, when you go through the vent to get behind the turret, you can drop a couple of carboard boxes over the front of the turret blocking it's line of sight. Then go back and just the camera to deal with easily. This way you won't risk the turret spotting you.
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By yossariano on 13 Feb 2012 14:07
Great guide but honestly the first upgrade I go for is the Radar upgrade. Knowing where all your enemies are is a HUGE boon to stealth. If you don't have the radar upgrade then you have to visually capture every potential enemy and also the increased radar also doubles the range. I would hardly say that is useless.
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By Hyperglide on 13 Feb 2012 19:00
Three playthroughs I never once found it a necessity. Especially in the third playthrough once I knew were everything was and remembered guards paths.
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By Darth Bieber on 13 Feb 2012 19:11
Oh and thanks man hahaha that post kind f came off making me sound like a caddy prick.
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By Darth Bieber on 13 Feb 2012 19:21
Wow, amazing number of Thumbs Up, and comments. So Darth Bieber, since you are The Man on this one, does reloading save negate the alarm? I'll be honest, I did not read through all this, yet, but I am curious. I'm a save-often junkie, so I'm just curious if that will save my butt if I go after this one. Thanks.
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By Onza on 18 Feb 2012 02:27
Yes reloading will save aforementioned buttocks from getting screwed! It helped me a few times when I went for this cheev, so save often and if you mess up reload!!
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By Darth Bieber on 18 Feb 2012 03:29
Excellent guide, it helped me a lot. I can also confirm that the crazies in panchea dont affect the achievement, they saw me and attacked me. They do affect smooth operator though ( at least i did not get that) but i still got the achievement. +1 from me
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By Cenrail on 03 Mar 2012 10:34
Thanks Cenrail glad I could hit with an assist!!
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By Darth Bieber on 03 Mar 2012 16:48
Yeah and sometimes for me it didn't even show up on screen!
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By Darth Bieber on 12 Mar 2012 00:13
Thanks for the guide, it helped me ding 100% in the game yesterday, on my first playthrough.
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By DauntingAbyss on 19 Mar 2012 17:47
Glad it helped!!
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By Darth Bieber on 20 Mar 2012 03:10
In the Seaport, in Hengsha 2, is it possible to make it through the last warehouse area without the mech or security camera elevating to an "alarmed" status? Does it even matter for the achievement?
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By Bardan Jusik on 06 May 2012 04:17
Great guide, didn't get the cheevo the first time round (for some reason) so I used your guide for the second playthrough and got it.
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By BlinkFandangoII on 08 May 2012 23:48
Thank you for this guide! I finally got the achievement on my third playthrough. By the way, it is possible to get the smooth operator bonus when you summon the funicular.
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By Bardan Jusik on 09 May 2012 04:38
I didn't start getting smooth operator til half way through the Tai Yong Medical medical missions.
Nor did I get it when uploading the virus at omega ranch.
I did get it when summoning the elevator
I talked my way into the police station.
I got into fire fights a few time but made sure nobody touched a wall alarm and cameras didn't see me.
I also turned turrets and bots against enemies sometimes.

Basically, if you don't hear the honk of a siren that is set off by either a cam, a wall panel, or failed hack you should be good for this achievement.
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By ICoN xLeViAtHaN on 13 Jun 2012 16:50
It's a glitchy cheev bud. How dare you try and one up me you buster!!! Hahahaha
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By Darth Bieber on 16 Jun 2012 00:47
Just to add something else incase my experience helps anyone, I got this achievement and pacifist at the same time and I had regular hostiles and full on firefights (with me using tranquiliser), didn't even bother to go stealth on the last level, hacked everything, killed most robots and turrets throughout the game and did every quest. I fully expected to have to do this again so was pleasantly surprised!
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By Jezza69 on 19 Jun 2012 09:09
know this guide is a bit old, but i gotsa question. if you set off an alarm, get killed, and then reload to a save prior to it, does it still count against the achievement? because in one particular area of picus communications i set off a turret alarm while i was also going for the doctorate cheevo, and then when i reloaded and interacted with the ebook that i had found in the alarm save, no scholar xp came up. sooooooo. making me kinda antsy as to whether or not the alarm stats are actually erased when you reload.
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By UsedRobot on 24 Jul 2012 18:34
at least, when you reload after you get killed.
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By UsedRobot on 24 Jul 2012 18:35
No it won't count against you. Reverting to a previous save gives you a clean slate.
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By Darth Bieber on 25 Jul 2012 00:35
I'm on my second playthrough. I must have tripped an alarm somewhere not knowingly even though I reloaded about 200+ times. Anyways, I saw on the first part of Detroit you mention you got Ghost when you retrevied the neural brain thing. I convinced Hass to let me in and did not get ghost. Does this mean I have to go through the building sneaking around to make sure I get ghost on this part or does it matter?
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By Zymotic on 20 Aug 2012 08:54
Some people said they got Haas to let them in and got the achievement still. Personally, on my Foxiest playthrough, I snuck through the sewers.
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By Darth Bieber on 20 Aug 2012 13:03
I am in the progress of getting this cheev currently, so far I have picked up SO at every point your guide says it is possible, and it is very reassuring to know where it does and soes not count. You have put a lot of work into this guide, really good job.
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By GrimaceTheGrey on 28 Aug 2012 20:39
I just unlocked the achievement and did not Ghost through the prologue. I didn't kill anyone in it, but there were definitely shots fired as I was trying to sneak by the enemies.
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By Kaisar Villhelm on 29 Aug 2012 05:42
I just received SO for "Summon the Funicular" perhaps it was the "Wait for the Funicular" objective that you did not receive SO for? But it should be noted that there is a SO bonus for this objective.
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By GrimaceTheGrey on 29 Aug 2012 09:03
It's glitched. Some receive it on screen, some don't. I didn't and repeated that part several times without seeing it on screen. I believe there was a few comments about it somewhere in these comments. I think the comments have actually become longer than the solution hahahaha
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By Darth Bieber on 29 Aug 2012 11:17
For the "Summon the Funicular" part, this is very easy to do in a sneaky way

Make sure you have the "Heavy Lift" perk, and move the 2 vending machines in front of the 2 doors in that room. This way the guards will be unable to enter the room. Just hide behind some crates near the elevator and you're done. Found this out while doing a second 'alternative' playthrough (using fridges to kill everyone xD)
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By k0ngzor on 26 Jul 2013 14:33
In the Funicular, there is a crouch passage under the stairs right by the elevator. Hide under there after you've summoned the elevator. When it arrives, cloak and get to it. That may be how one can get SO.

I believe that I had one turret fire at me. That was early on where it's at the end of a tunnel and you've gotta get across the hallway to shut it off or for an ebook. It may be that they can in fact fire at you, so long as no guards are around or the camera sees you. Of course, given the length and shittiness of having to do a no alarm run, it would make sense to not let them fire.

I did not figure this out till way late in the game...being able to shut off the cameras. When I finally figured that out, I wanted to kick myself. That made sections hella easy.
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By Rhyolitic on 25 Oct 2013 08:13
@ Rhyolitic: If you went with the Heavy Lift upgrade first, you could have moved that turret against the wall making it useless.
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By a Fi1thy Casual on 10 Dec 2013 21:45
I have the game of the year edition, and completing the The Missing Link DLC is required to complete the game, it counts for the achiev?
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By Tropoebus on 01 May 2014 23:27
Does this count in the prologue when you go around the guards and make them hostile? No alarms are triggered but shots are fired
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By Breadword on 11 Jun 2014 16:02
@ Runsen: The alarms are already triggered during the prologue, so you do not need to worry about that section. Besides, the enemies you find are the ones infiltrating Sarif Industries, so even if there were no scripted alarms at the jump, it would be pretty contradictory of the game to make an enemy trigger an alarm once you were spotted (in the prologue only)
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By a Fi1thy Casual on 11 Jun 2014 16:43
Can someone help me? I finished the game 5 times, did only the main quest, always got SO or GH on the missions enlisted and still didn't got the achiev.
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By Tropoebus on 17 Jun 2014 19:27
@ Tropoebus: There are cameras/turrets at the end during the last boss fight - if you do not hack the terminal fast enough, and you get spotted by either the camera/turrets, or the drones, then it counts as setting off an alarm.

I had to learn that the hard way myself...
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By a Fi1thy Casual on 17 Jun 2014 19:36
@EMPATH1C MIM1C: I did this. Cloacked from the start, put the password and hide behind a column over a ledge, then waited 'till the time to go and finish her. The drone get suspicious but nothing more... I play on GOTY edition and for this achiev, i played on Tell me a history, to be easier pass by enemies... and still nothing.
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By Tropoebus on 17 Jun 2014 20:19
I played the GOTY edition on the PS3 - if I remember correctly you have more missions that require the SO bonus for this achievement than you do on the standard game (i.e. the Missing Link DLC). If you set off an alarm during that section of the game, I believe it will negate the achievement (but I am not 100% certain, nor do I remember which parts have an alarm which can be activated).

Also, at the end, I just turned off the alarm, ran to Zhao and spammed the typhoon - I didn't wait for anything at all. As a matter of fact, I think I had her down before drones came out (but this was, literally, years ago, so I could be mistaken)
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By a Fi1thy Casual on 17 Jun 2014 20:26
I'm pretty sure this is bugged. I never got spotted by a camera or turret, never failed a hacking attempt, no alarms set off by enemies, but no achievement. Got all the other completion-achievements (including Legend and Pacifist) no problem.
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By WhyattThrash on 20 Jul 2014 05:11
@ lLeXXuzl: That goes without saying - "Suspicious" does not trigger an alarm.

Also, I don't think the "insane people" at the end had an alarm to trigger...the only problem was if you killed any of them, you did not get the "Pacifist" achievement.
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By a Fi1thy Casual on 15 Sep 2015 12:08
Destroy a camera or a turret also counts as setting off alarm. Even though it didn't. Way to avoid camera is use stun gun to stun it. For turret just go stealthy.
But destroy a sentry bot is fine. As long as it doesn't spot you.
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By Echo Yin on 04 Jan 2016 06:24
@ DarylDixon681: Not sure what you did for the "Save Malik" bit, but I found that if one of the bots exploded near someone I knocked out, then that counted as a kill from me, and negated the pacifist achievement. I can not think of another instance in the game where you could kill someone without knowing.

As for the Foxiest achievement, if you do not get to the keypad fast enough during the last boss fight, I believe the cameras in the room will spot you and thus negate this achievement. I have not played this game in some time, but that is what I remember screwed me out of the deal when I played it. I reloaded my checkpoint, made a B-line to the security node, and then typhooned the boss, and the achievement unlocked.
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By a Fi1thy Casual on 01 Feb 2016 14:02
YEEHAW !!!! This wasn't too bad at all just make sure you save often and if you down an enemy make sure to hide him in a fridge and B careful that they don't smell your butt so wipe it well.......
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By Thunder Rolling on 17 Feb 2016 17:40
I'm in the construction site, where I must choose if I save Malik or go away and whatever I do, even if I turn invisible the radar turn hostile... Why is that? And is it a problem?
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By ParadoxReal8 on 04 May 2016 13:27
I got ghost by the way so nobody saw me like always, but the were hostile???
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By ParadoxReal8 on 04 May 2016 13:31
I definitely got Ghost and Smooth Operator on "Summon the funicular" i.e. up to where you push the elevator button. However, you don't get anything for "Wait for the funicular" or "Use the funicular to descend to the sub-basement" that happen directly afterwards (where enemies try to rush in.)
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By platinumpwnzor on 18 Jun 2016 20:40
Just got this achievement today and used MrMDGamers playlist guide - was a great help!!

https://m.youtube.com/playlist?list=PL8900FB214C5D15E4

I also didn't get Ghost or SO when waiting for the Funicular
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By metallicafan459 on 03 Sep 2016 11:56
Hmm, so you're saying guards can't see you and go hostile if a scripted alarm is going off?

That must be where I failed then, since 2 guards saw me at the part where Zhao enters her panic room. Even though everything I've read says guards can go hostile all they want, as long as they don't press a wall alarm.

Not a huge deal....yet, was doing two playthrough anyway, wanted to see the differences in the Director's Cut, after my first playthrough on the original version of the game. I was planning on doing Pacifist next, so hopefully I can get both.

Just gonna do what the Xbox Achievements.com guide suggests, never let anyone go hostile at all.
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By EarthboundX on 25 May 2017 15:11
Alright, just got it, made sure to never make anything hostile, and it popped just fine.

I bet it was because I failed some hacks in my first playthrough, not ones that turned on any noticeable alarms, but just failing a hack. Actually, I bet it was a turret or robot going hostile for a split second.

I noticed in my second playthrough that the first turret in the game you run into, can't be snuck by when it's facing you, because it'll see you for a tiny second and go hostile, even if you do the cover to cover movement. I had to use that first Praxis Kit to get the better strength upgrade, to move the turret against the wall, before I could enter the security room to be able to turn it off.
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By EarthboundX on 31 May 2017 12:54
So I managed this one last night. Combined it with pacifist, doctorate and hardest difficulty. A few points from my experience, which I'm sure have been mentioned already.
1) I convinced Haas to let me into the Police Station.
2) I reloaded whenever I saw anything was hostile (except for boss fights, Malik saving etc.)
3) I paid no attention to GH or SO, I just followed the walkthrough
4) Stealth (invisibility) in the late game allowed me to skip essentially all of Panchea and Omega Ranch
5) Protein bars make the game easy mode, I pretty much saved all mine for late game
6) There was a turret early on that will always see you, I just placed a crate in front of it
7) Security cameras can go Suspicious
8) Guards can be alarmed, I used bodies as bait all the time
9) Hostile is unavoidable during the saving of Malik, I just cloaked and ran to the elevator (I did put it on easy and took everyone down first in order to get the save malik achievement, then reloaded to continue my playthrough and letting her die).
10) Save before every hack attempt, no reason to risk it
11) The hardest part for me was getting into the harvester hideout (maybe I was just tired). Eventually just went invisible and entered a code in the front door to get in (got the code online)
12) Hacking is great for exp, but every code is available online for the hacks you may need to do quickly. (ie, if it's in front of a patrol path, camera or laser beam)
13) I hated this game when it came out and couldn't bring myself to finishing the game. However, I sat through this, took about 20-25 hours, following the walkthrough and it was bearable. kind of enjoyed it too this time around with the added challenge of going for every achievement in 1 playthrough.
14) I only used the tranq gun and stun gun.
15) Bosses are easy, first one just throw barrels at him. Second stun gun her face over and over. Third one has a one punch glitch. Final boss just turn off life support and waited until the glass broke and punched her in the face.
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By SquidCzy on 30 Jun 2019 23:29
I did get smooth operator on "summon the funicular".
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By mph spartan on 21 Aug 2019 10:29
Excellent guide!
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By Bashemgud 03 on 13 Jun 2020 20:16
15) Bosses are easy, first one just throw barrels at him. Second stun gun her face over and over. Third one has a one punch glitch. Final boss just turn off life support and waited until the glass broke and punched her in the face.
I also love using maxed-out Typhoon to turn boss fights into easy mode. Just don't get the biochip upgrade/fix/patch!
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By Amarand Agasi on 18 Sep 2020 18:31
If you’re having trouble unlocking this achievement quick tip don’t play the director’s cut version of the game. I played this game through 3 times failing to get this acheevo of course I was playing the director’s cut disc. Once I switched to the original disc (launch version) unlocked it first try. Most be something with how they integrate the dlc into the main game.
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By WarMachine9494 on 12 Aug 2021 06:12
It might be best to heed WarMachine's words above. From a completionist's perspective, you'll want to hunt for the achievements on the standard version instead. I originally got the 2 disc Director's Cut, which is a physical only 2013 release, and after I was unable to unlock "Foxiest", I simply played the digital version and popped it first try. Apparently there's a glitch where if you ever reload a "latest auto-save" then it can void Foxiest (which I never did). Aside from "Foxiest of the Hounds" being purportedly glitchy, the Director's Cut also has a host of other issues that you'll want no part of such as:

- The game cannot be installed to HDD
- Loading times are atrocious (45 second wait each time)
- Frequent lag anytime the game loads something (including achievement unlocks)
- Story Campaign is longer due to "Missing Link" DLC being integrated, meaning you're forced to play through it every time and also get through it without being detected, killing, etc. (depending on the achievement being attempted).
- Director's Cut also ads in the extra pre-order mission where you rescue Tong's son from jail in Hengsha.
- Broken graphical textures (sometimes areas don't even load in properly)
- Random radio sounds
- Frame stuttering and textures popping in and out

Bottom line: You should obtain the original 2011 release or simply download the digital version; it is the standard version and also backwards compatible. In the Director's Cut, the story campaign integrated the pace-breaking "Missing Link" DLC. This makes the achievements more difficult since you have to play through more sections without triggering alarms (including the Hengsha pre-order mission). Yes, the Director's Cut does remove the gold filter and adds some weapons and useful items but these additions are ultimately marred by all the technical issues that came with it.

This solution as well as the wiki are both a great point of reference especially if you're paranoid about voiding Foxiest:

https://deusex.fandom.com/wiki/Smooth_Operator#Events_that_d...
https://deusex.fandom.com/wiki/Foxiest_of_the_Hounds

All Security Panel Codes, and Terminal Passwords:
https://deusex.fandom.com/wiki/Keycodes_(DXHR)
https://deusex.fandom.com/wiki/Passwords_(DXHR)
https://segmentnext.com/deus-ex-human-revolution-key-codes-h...

Hope this info helps anyone else out there who might be considering playing the physical Director's Cut version. If you have the option, just avoid the Director's Cut and instead go with the standard version to spare yourself any possible frustration achievement-wise.
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By Styles Plural on 06 Dec 2021 15:34
Can't you install the DC version on the Xbox One? Pretty sure that's what I did, could be misremembering though.
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By EarthboundX on 15 Dec 2021 08:43
Just got this now. My best advice would be to delete all of your saves if you notice Ghost and Smooth Criminal aren't popping as they should. After ten long years, that finally did the trick for me!
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By Silent Fanatic on 05 Feb 2022 03:20
I need help. When I'm heading to China for the second time, Malik's plane is hit and Adam Jensen jumps off it, and when we start playing again the screen already shows that the enemies have detected me. I've tried several times to tighten the cloak really fast, but it doesn't work. Could this stop me from earning the achievement?
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By Well1son on 14 Jul 2022 16:30
I am pretty sure there were a lot of places where I didn't get any of the bonuses, and I have both foxiest and pacifist achievements!!!
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By JimmieWorld on 15 Aug 2023 02:36
The mechs don't count towards smooth operator. You can fight them or sneak along the left side and use the scaffolding to reach the office where there is the computer to shut them down.
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By Darth Bieber on 30 Aug 2011 17:08
Prologue according to the guide does not count for foxiest, it does however count for pacifist. I would still try and be as stealthy as possible as it is good training in patience for the rest of the game.
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By Darth Bieber on 30 Aug 2011 19:32
I did the whole thing in 1 playthrough, hard/non-lethal/alarm free and did all of the sidequests, took around 28 hours but it was so much fun playing it like that!

Praxis priority for me was

1. max out hacking to lvl 5
2. max out battery recharge
3. max out cloacking
4. Add turrent and bot hacking and lvl 2 hacking stealth
5. Icarus system
6. Higher jump + Heavy lifting
7. Reflex booster
8. Pretty much spend points on what you want after this if you are going for a sneak/non-lethal playthrough.

Getting you hacking/battery/cloak maxed out early was the key for me, pretty much broke large portions of the game on hard.
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By Dimmock on 31 Aug 2011 12:08
I just got the achievement and to add about Panchea, I sprinted directly to the end ignoring the calls of Taggart and Sarif and all the enemies saw me, were hostile, and chased me. I either threw a gas grenade or jumped over them. So alerting them does not affect the achievement.

Also I saved Malik. I ran around using the tranq gun, stun gun, and using take downs. I was seen by multiple enemies this I know because they were shooting directly at me and the mech was shooting at me as well. I also got the Pacifist achievement at the same time as this one.
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By KDogg5150 on 02 Sep 2011 08:03
Then you need to call the official guide, Eidos Montreal and whomever else confirmed that smooth operator is everything to do with the achievement. When shooting through everything did they become alarmed or did they actually run and set off a wall alarm?
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By Darth Bieber on 05 Sep 2011 16:39
I'm worried. In the mission that you sneak around the Police Station, the first time you go to Detroit where you speak to Wayne Haas. Can anyone remember this one?

Well, I was sneaking around and I think I failed a hack once because I didn't pause to speak to someone. Anyway, an alarm didn't go off but I found out later in the area where you fight the first boss that sometimes a failed hack can activate an alarm elsewhere in the area. After I had completed my objective in the Police Station, I didn't get "Ghost", which I thought nothing of at the time. Have I screwed myself out of the achievement?
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By Crimson Ridley on 08 Sep 2011 08:08
Just to be clear - side missions do not count in regards to this achievement, right? I am doing the mission for Jenny Alexander and, as this is my second playthrough (and I have pacifist completed), I am bowing before my augmented urge to lay waste to every gun-holding bastard I find. I got into the gang area undetected (for the extra exp) but I left a massacre in the second area. People got hostile.

Anyway, I have not received the Ghost bonus for this (obviously) but as there are no alarms I am thinking I am ok. Can you confirm?
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By a Fi1thy Casual on 23 Jan 2013 17:10
you get a positive vote from me thanks for the quick response. I suppose if I read the whole solution then i would have seen the annotation to the side of each mission. now a question on the cameras.... you listed the cameras as one of the ways of tripping an alarm if they see you, but if i'm not mistaken if the camera is suspicious then it does not count, i had several suspicious cameras on the way down to infiltrate the compound and still got smooth operator.
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By ERNDAWWG on 10 Sep 2011 13:47
Not quite sure about that. Getting things done is just an experience bonus for completing a section of a mission or the mission itself. It doesn't even change on the different difficulties. Getting things done also doesn't compound ghost and smooth operator either so you should see the individual bonuses pop up on the screen.

Come to think of it you might be getting a higher score because you are doing more within the mission than you previously did, but that is just a thought not a confirmation.
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By Darth Bieber on 11 Sep 2011 19:46
So what your saying is it doesnt matter if the enemies go hostile during the escape from the construction site? I tried to cloak right through to the elevator but even in cloak they go hostile but its not at me its at the chopper and I still dont get ghost and thats after 5 or 6 attempts...so if I save Malik it doesnt void the Foxiest achievement? im doing it on the hardest difficulty btw that and Foxiest are the only achievements im missing and im going for both in 1 run.....I've not had a single alarm go off without me reloading and trying again in that certain area ive had countless enemies become alarmed but not actually trigger a wall alarm, take for example the tv studio they were alarmed without even knowing I was there and never seeing me but thats it they just stayed permantly alarmed without activating an alarm and as for the lift you trigger and have to wait for the 2 guards were in alarmed state before I even got to the room they never saw me I cloaked to the button hid in the vents and cloaked when the lift arrived.....by my understanding the achievement means what it says...dont have the enemie activate an alarm at any point?...so you can be seen by cameras as long as a soldier doesnt hit the alarm
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By Deranged Asylum on 26 Oct 2011 20:03
As sneaky as I am it took me a while to figure out approaching them slowly to deactivate them though the one I triggered I had no idea was there luckily I still had 2 bars of battery and cloaked away to safety then watched the guard give up looking, I only have the last 2 missions to get through im currently on the ship...as far as I know ive not triggered any alarms, there pretty unmissable as they make quite a bit of noise and when I have set them off ive simply reloaded and tried again like the laser room theres a certain area that always gets me...takes me 3 or 4 attempts to get past one of the lasers.
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By Deranged Asylum on 28 Oct 2011 07:46
Well I've just finished the standard game and get the pacifist and the foxiest cheevos and I'd like to share with you a couple things I've realized:
1) It is possible to unlock the "foxiest" cheevo sneaking from the crazies in the final stage; I used the cloaking device (fully upgraded), the cyber-leg augmentation (fully upgraded, as well) and all the batteries-and-rechargeable-rate fully upgraded too. It's easy as a pie just sneak from cover to cover without getting even in alarmed status since they neither hear you nor see you. I managed to pass through the whole level with a couple cyber protein jar (purchased in the limb clinic within the pangaia complex). The final boss battle does not count in order to get the foxiest cheevo.
2) Getting the turrets and cams in alarmed status does not count either. I mean in yellow status. If they turn red, just reload a previously saved game (I don't know for sure if it screw the achievement, but jus in case).
3) I didn't get the "Smooth Operator" bonus in every mission (sincerely, I didn't realize if I got it) so it seems it is not a key in order to get the foxiest.
4) If going after 'Pacifist', try to sneak with the cloaking device amongst every enemy if you are able to; it is possible to get through entire levels without even getting spotted.

Hope it helps.
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By ArchTirannus on 29 Dec 2011 17:39
Done and done. Thanks for the help. Took two tries to get Pacifist. Long story... This came easier. Biggest complaint was the mission summary and knowing if you got SO and/or Gh. Sometimes it scrolled by too fast.
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By Onza on 11 Mar 2012 23:29
From this solution: 'Also, the prologue does not have a smooth operator bonus, but it is highly debated on whether or not it counts, so go ghost.'

For anyone still wondering, getting seen in the prologue doesn't matter. The enemies turned hostile on me near the end, but I just ran toward the exit and I just unlocked this achievement. But sure enough, it's better to go ghost.
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By AquilaXBL on 03 Jun 2012 22:03
Great guide. in the process of going through this now. Would put in one bit from observation. The "alarm" can only be triggered if the enemies are in a home base. This is why they cannot trigger the alarm in the prologue. They are invading so hitting an alarm wouldn't make any sense. This applys to other areas to a lesser degree I believe. (Mostly city hubs come to mind.)
Also if you dont wanna do the side missions for fear of screwing this up, but you're having a hard time trying to get through with the reduced amount of upgrades, might I suggest this:
http://www.gamefront.com/deus-ex-human-revolution-infinite-e...
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By Aura of Heroism on 19 Aug 2012 02:44
I have went for the PACIFIST & FOXESIEST Achievements several times now. And from all I read from various sites is that if a guard, camera, turret, droid goes hostile that you can reload from a previous save BEFORE the so called Hostile state that you can still get the achievement. I have went thru the game 3 times now using nothing but stealth and if need be a simple NON Lethal take down (if the enemies got in the way) anyways I have gotten neither achievement for this game. And its becoming a pain in the butt. I always make sure to reload if anything sees me and I don't hardly fight anyone at all. So whats stopping me from getting these 2 achievements. Also one question, since I have the DC version of this game. Does the game still count that as part of the playthrough for the PAC & FOX cheeveos? Because I was seen a couple of times there...please anyone help me if you can
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By GothicPoison on 31 Jan 2016 08:51
I have also run through this game twice. First time, I got all achievements except Foxiest, even though I was 100% certain that I never set off an alarm (or I immediately reloaded if I did). I did get Pacifist, so was very surprised (& disappointed) that I didn't get Foxy.

Ran through the game a second time, going only for Foxy. Again, am 100% certain I did not set off any alarms. As I was only going for the one achievement, it was easy to keep track of. Needless to say, I still didn't get the achievement for all my effort.

No alarms, no failed hacks, no guards discovering bodies, etc. Also wiped all my earlier saves prior to starting as an earlier post said this achievement may be glitched, and I was taking no chances. All for nothing.

My mind balks at just the thought of having to go through this game a third time, only to still not get the Foxy.

I am going to try the suggestion above concerning the final boss (though I was told boss fights didn't affect the achievement) as I have a save file before that fight. If that still doesn't unlock it, I am going to assume this achievement is glitched as others have stated. If I unlock it, Casual is my new hero. I'll let you know.
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By Hyyr on 19 Feb 2016 23:14
After talking to Zhao Yun Ru in her penthouse. The checkpoint starts with the alarm already going off and all enemies as “Hostile” with no alarm panels for enemies to activate, but you can still fail the SO bonus here. And there’s a couple other similar sections. I managed to get SO in these missions but noticed that during those missions that require the SO bonus where the alarm is already active with no alarm panels around. you can miss SO bonus by being seen. Doesn’t matter if they didn’t run to an alarm or if you take them down the moment you’re spotted. To be honest I’m not sure if they have to go full hostile on you and attack or if they just have to catch a quick glimpse. But I replayed my manual save in those spots several times to try and figure it out. The only times I got the SO bonus were when I snuck past without any visual sightings. I ran past invisible a couple times and was heard running but I still got the SO bonus.
Anyway, hope that helps.
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By OoDeathBliss on 30 Jun 2023 17:30
ok, just finished my deus ex playthrough and im 95% sure the only 'alarm' i set off was the crazies at the end, both on the silo area when the hamanity group contact you and on the bridge leading to the boss fight.

reloaded and got past the silo area fine, the only time one turned hostile was just before i neutolized him, but couldnt get past that brige at the end without them going hostile (didnt have the silent running aug) so either i missed something earlier on or crazies do count if more than one is alerted.

kinda a wasted playthrough as i know 100% i didnt kill anyone and didnt get the pasifist achievement either, only fired my assault rifle on first 2boss fights and only fired grenade launcher on last 2. and only killed the final boss none of the crazies. but hey thats a diff solution to moan at.

still left a thumbs up for the sheer depth this solution goes to and the quick replies given
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By Defrosted Jay on 09 Sep 2011 09:07
I was worried about talking my way into the police station, but I can confirm that you can talk your way past Wayne Haas to get free access to the police station and still get the achievement. I even took out the police officer in the armoury (from the vent), hacked the computer, and raided the weapons/ammo in the armoury.

Having said that, I was playing for Legend, Pacifist, and Foxiest on my second playthrough and Foxiest didn't pop even though I am absolutely sure that I did everything perfectly (reloading if I was in any way doubtful) - getting Ghost (which you don't need) and Smooth Operator at every place possible. The only thing I can think of was during the very first main mission: Serif Industries/Rescue Hostages. The turret on the corridor before the suicide hacker went momentarily red, but did not fire, as I rolled across the corridor at the other end to get to the room with the eBook and terminal to deactivate the camera. I know that you don't need to do this as you can sneak through the vent, but I like to do everything. On my third playthrough I used the vent to pick up the turret and turn it to face the wall before going back.

So I can absolutely confirm that I did every mission/side quest and I got Foxiest my third playthrough.

It seem to me that based on a number of comments I've read here and elsewhere it is quite possible that this achievement is bugged.
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By Euler13 on 25 Sep 2011 11:33
Just got this today and wanted to comment on a couple of things:

1.) The exp hack glitch is VERY useful - I got 10 extra praxis points just for hacking Adam's PC at Sarif inductries. If you are not aware of it, look it up on youtube or something.

2.) Cloak is your best friend. It makes cameras, turrets, and sensory lasers a breeze to get by. Unlock this and upgrade it as soon as possible.

3.) The Ghost bonus is not necessary, but Smooth Operator is - if you pass a part and don't get the GH bonus, but get SO then you are fine.

4.) You can get SO at the funicular, and honestly it is not that difficult. There are only two guys in the room with the elevator-that-takes-forever, and I took care of both of them with a silenced sniper rifle. Also, if you don't want enemies barging into the room once you summoned the funicular, use the vending machine and the automated turret to block entrances - enemy soldiers will not be able to move them.

5.) DO NOT TURN TURRETS OR ROBOTS AGAINST YOUR ENEMIES! This will negate the SO bonus.

6.) If you have a password, don't bother hacking. If you don't have a password and don't need whatever is in front of you hacked, leave it alone.

7.) With the exp glitch I had everything unlocked by the end of the game, and almost everything maxed out. Most crap you don't need (for example fortify hack, see through walls, leg upgrades) but honestly, everything is badass. If you get all the main stuff this guy talked about, go ahead and go nuts with the skills.

8.) ENERGY BARS, ENERGY BARS, ENERGY BARS - Stock up on these. Seriously, they are a lifesaver.
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By a Fi1thy Casual on 31 Jan 2013 13:19
Alright, I just unlocked "Foxiest of the Hounds" while playing the 2-disc physical Director's Cut Edition. Despite already completing the game, I went ahead and attempted a Foxiest run again on the Director's Cut and was finally able to unlock it on a dummy account. So yes, it is indeed possible. The achievement is very much obtainable on that version despite some bugs. I was just really curious and wanted to have full closure with my initial failed run. Here are my notes:

- I started from a fresh New Game save file (no previous saves)
- Played on "Tell me a story" difficulty (Easiest)
- If spotted, I only ever reloaded using "Previous auto-save" or manual saves (never loaded "latest auto-save")

I've now unlocked the achievement in both versions of the game; after buying the game twice, I figured I might as well test the achievement out on both versions. Actually while the Director's Cut does have some technical setbacks, in some areas, it's actually easier to obtain Foxiest as well due to:

- On Easy, the game auto charges 2 battery cells instead of 1 (for better cloaking)
- The exclusive AUD items make it easier to bypass locked doors and terminals
- You can use New Game+ to unlock the achievement (confirmed)

But unfortunately you still have to put up with the horrendous load times, frequent lag, and being forced to play through all the extra content altogether in one playthrough. My suggestion stands that you should just avoid the Director's Cut and play the original version instead. Though perhaps some are limited to the Director's Cut and if so, you have nothing to worry about as the game is fully completable on that version as well. Just know that there is no way to download the Director's Cut for Xbox; it is physical only. If you download the game that will always be the standard version.

But yeah, just posting here to confirm that this achievement is indeed obtainable in the Director's Cut so no worries to those coming here searching for answers. toast
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By Styles Plural on 15 Dec 2021 05:50
View all 186 comments Show less comments
Here is a link to a complete walkthrough of the game on it's hardest difficulty with zero kills or alarms and full commentary. It is as streamlined as possible with only the story missions - so no sidequests.

http://www.youtube.com/user/TheSeraphim17#grid/user/8C0C7DE7...

Hope this helps
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05 Sep 2011 13:49

15 Comments
Ah man your a legend, followed your guides and love the commentary. Brilliant stuff man!
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By True XenoBlade on 05 Sep 2011 16:24
Great effort with this guide mate, will definitely be using this! i was actually dreading going for these achievements but this has given me hope!
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By The Nolla on 05 Sep 2011 16:47
Damn... can I kiss you ?
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By Fatal RusH on 05 Sep 2011 20:18
no problem guys, it's actually a lot easier than it sounds. I was surprised how smooth the recording run was.
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By Seraphim17 on 05 Sep 2011 22:34
i can't find it the answer anywhere yet. does anybody know if you get caught and reload the game would it ruin this achievement?
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By PaganMike on 06 Sep 2011 03:54
I failed it while going for paci/give me deus ex/foxiest... Not really sure where I would have tripped an alarm, gonna use your guide from scratch on the easiest difficulty now. :)
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By Fatal RusH on 06 Sep 2011 10:19
worked like a charm.... just and FYI for people... I also did all the side quest and was able to get all 3 achivos... just becareful when you do them... think about how you are going to do before hand. I did it all and never went "hostile" statues. so it is doable on this difficulty what I will recomemend is that you 1st upgrade your cloak all the way then just the battery recharge. after that you are golden.
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By ComanderDrizzle on 06 Sep 2011 22:28
Thank you so much Seraphim. I sent you a PM on youtube to express how thankful I am for your guide. Subscriber for life my friend.
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By Skurkitty on 11 Sep 2011 02:50
Thank you a lot your guide helped me but i didn't unlocked the achievement :( i think i missed it in the first part of the game cause it's an excellent game so i will restart it from the begining :)
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By Mr Naoufal on 12 Sep 2011 01:09
i got my achiveo thank you very much your guide is great i also subscribed thank you again but you do kno that instead of waiting for the lasers you can just put on your stealth and walk threw them right ?? it works for me
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By Daradarka on 12 Sep 2011 01:18
I am right about to fight the first boss, and so far it has worked like a charm. Thank you for putting the time and effort into the video guide. I'm also using your guide for the skill books. Well done.
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By tdcobra99 on 12 Sep 2011 16:47
Brilliant guide. Used it on my second play through since all I'd missed was Pacifist and Foxiest. The number of ways through any given area is incredible since there were a number of places where you took a completely different path than I did my first time through; sometimes your way was easier, occasionally mine was.
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By tintmylf on 18 Sep 2011 00:15
This is a brilliant guide don't understand what retard voted negative, followed the guide an got all 3 achievements commentary was brilliant cannot fault this guide whatsoever.

I subscribed to your YouTube channel muchly appreciated for doing this.
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By Nalsarius on 27 Sep 2011 02:51
Thank you for going to all that trouble to help people out mate.
Great videos.
Thanks again
+'ive vote
(i couldnt work out how to get to Sandoval without BOOMING through a wall until you told me about the button in the bathroom LOL)
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By Big Dibs theDog on 05 Oct 2011 13:45
A brilliant guide, managed to get all three achievements in about two gaming sessions. I thoroughly enjoyed your commentary, where I think I went wrong originally was how I was over complicating my strategies to get Foxiest of Hounds. I never expected some of your tactics to work like cloaking and sprinting and cloak and leap tactic on the bridge towards the end of the game. If I ever get a Youtube account, you'll be an instantly Subscribed! Only downside to the guide was the exclusion of saving Tons son, that nearly cost me. On the whole a worthwhile and enjoyable experience with great quality and comedic commentary. Thanks for the pleasure Seraphim17.
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By LlamaZoid on 04 Nov 2011 22:00
View all 15 comments Show less comments
I just got 100% of the achievements (excluding DLC) using this guys video tutorial. He shows you how to get everything you need to do in a single play through. Extremley helpful, just follow what he does in the videos and you will get 100% completion
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13 Feb 2012 22:27

12 Comments
Thank you so much for this helpful guide :)
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By BeatboxingKing on 29 Feb 2012 22:24
I've been following this guide and I'm nearing the end now an I havnt got the achievement for rotten business and the fall , but other than that the guide is great . Just make sure when you get to china to do them two achievements if you wanna do it in one play through , just make a new save for this achievement if your going for foxiest and pacifist when you've done it reload because I'm not sure if it'll count when you chuck the guy off the roof
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By AL DOT BIZZLE on 14 Mar 2012 12:58
also doing this youll need to use another guide for the ebooks achievements
ive just finished this using this guys walkthrough an i didnt get the achievement for all ebooks!
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By AL DOT BIZZLE on 14 Mar 2012 19:17
hmmm, you should have gotten 100% on everything, i don't remember if he missed one of the e- books or not.
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By colostome boy on 16 Apr 2012 03:17
Yup, can confirm that this guide is extensive and complete. It covers everything! And the dude is quite funny as a nice added bonus as well. It is broken down into 37 episodes (and they are nummerized). The comments from Asbo Aaron only prove that he made errors himself since this guide is perfect. Just reached 100% completion 1 hour ago using this guide on my 2nd playthrough :)
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By Silverhellspawn on 01 Jul 2012 22:16
Yeah, followed this guy's guide to the letter and I was able to get the full 1,000GS in a single playthrough. It's likely that ASBO AARON picked up an ebook and then reloaded to an earlier save due to alerting guards or failing a hack.

Thanks for the links. Wish this guy covered the DLC too.
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By Entitled Gamer on 29 Sep 2012 22:45
Hi I finire vien of your guide and complete except for eBook more a person has already told you and you did not change your guide toujour
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By death note cole on 03 Dec 2012 21:22
The best guide ever, I got all the achievements in a single playthrough by following it. That guy plays well, explains precisely what to do, and is funny, so I enjoyed it all along.
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By Gabwe on 03 Feb 2013 05:32
thanks m8 excellent guide 10/10... for who ever reads this looking for a good guide this is it
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By Mr Redeploy on 20 Mar 2013 10:04
This is a phenominal guide. I will caution one of two things. I got to the end and got every achievement except for Pacifist. Now that's not this guides fault. It was either because of "the fall" achievement or, more likely, when saving Malak I threw an emp grenade and the self destruct explosion of the robot killed a guy. I've watched his completely pacifist way of saving Malak and he mentions this. Worst case scenario both of these places can be avoided if you just save beforehand and reload once the achievements pop. Neither are necessary for the Pacifist achievement. Just a heads up.
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By JasonsOkay on 09 Apr 2014 13:22
This guide does NOT work for the ebooks, this is my second time doing this and still no achievement. It`s a great guide, except for the collectibles. Not looking forward to a 3rd playthrough.
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By RagingCobra78 on 29 Jul 2015 23:35
he doesn't actually do the balls achievement.....
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By CanaDa Fwend on 13 Mar 2016 06:35
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I just got this achievement last week using the guides above which are very helpful. One item that I'd like to add is that if you do not get this on your first play-thru, like me, and you do a second play-thru just for this achievement then I would recommend deleting all your save files from your first play-thru. I got to the mission where you infiltrate the FEMA base and did not get the smooth operator bonus even though I know I didn’t set off any alarms. I retried and still didn’t get it.

I did some research online and found that there is a bug with over writing old saves. Once I deleted my saves and started the game again from the beginning I started getting the smooth operator bonus.

Refer to the wikia here:
http://deusex.wikia.com/wiki/Smooth_Operator
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12 Feb 2013 15:43

A few things to add:

First, There are many story related alarms/ cameras. So, stick with your gut and keep moving on if you know that it doesn't matter.

Second, Enemies can go hostile all they want. As long as they don't run over and flip on an alarm you're good to go. So, don't worry about being perfectly stealthy. The achievement ONLY seeks to make sure you don't trigger any electronic alarms. Humans being in the alarmed state doesn't matter.

3rd, make sure to always back out of a hack. It is not worth the risk just to wing that.

Finally, save yourself some time and make a ton of saves. You're allowed max 20, so save away! (autosaves are frequent, I just feel better with using a lot of manual saves).
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09 Sep 2011 02:15

Just to add to the above regarding summoning the funincular.

Sneaking around the back of the turret and moving it to face the wall with the lifting heavy objects augmentation seemed to work well as it can't pick you up that way. In fact this is how I dealt with most turrets I had to get around.

More of a tip than a solution but the guys before did a pretty fine job with this achievement already :-)
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17 Jan 2012 19:29

I just want to add some suggestions to what I feel is the most sensitive part to the achievement:

1. When you have to wait for the funicular, and if you are going for pacifist on the same run(as I did), then you have to move the refrigerator machine on the room adjacent to the turret, and then disable the turret.

After that, you have to jump and call the elevator, and hide again under the stairs. More guys will appear, and you just have to wait. When Pritchard tells you it's time to move go up the stairs next to the security hub and take down the top guy.
You can also go back through to the adjacent room and takedown the guy there.
After that it should be simple to sneak in the elevator and go.

Make sure you don't activate any turrets, cameras and robots, and skip any unnecessary mission or exploration.

Also, use the 20 saves. Save often.
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12 Jan 2012 16:39

As I've received it a few days ago, I also like to confirm that you will get FotH if:

- You talk your way into Police Station
- You get attacked consequently in your apartment
- You sometimes don't get the SO bonus when you should have
(at least 5 times it did not shot up after completing a mission)
- You end the Hyrons suffering
- You get spotted and shot at by human enemies

dance
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There is often confusion regarding this trophy, mainly centered around the radar, and the messages associated with being spotted. I hope to clarify a few things below, as well as give some tips on how to complete this trophy with relative ease.

First and for most: this trophy requires that every area with the "Smooth Operator" bonus available be achieved. If you make it through a section and see that bonus appear, then congratulations: you are one step closer to obtaining this trophy.

The following missions contain the Smooth Operator bonus:

Detroit 1:

Retrieve the Dead Terrorist's Neural Hub (can also be done by convincing Haas to let you through, obtaining the "Silver Tongue" bonus instead)

FEMA Camp:

Infiltrate the mercenary compound
Locate the mercenary leader


Tai Yong Medical

Enter TYM's tower by passing through the Pangu
Find and view Van Bruggen's recording
Confront Zhao in the Penthouse
Escape and get to the hangar
Open the hangar door


Picus

Escape the ambush by reaching a lower floor
Get to the funicular
Summon the funicular
Get inside room 802-11


Detroit 2

Go to the convention center and obtain Sandoval's location from Taggert (can also be done by confronting Taggart and ontaining the "Silver Tongue" bonus)
Find and confront Sandoval

Seaport

Retrieve Tong's package from the shed
Place the C4 on the administrator's desk (this one is tricky, since you can not see the bonuses due to an immediate cutscene, however if you know what you EXP was before planting the bomb was set, then you can figure it out. If you get an extra 1k exp once the smoke clears, the congratulations - you got the Smooth Operator bonus)

Omega Ranch

Disable the signal jammer
Search for signs of Megan's team
Upload the virus to the security computer and enter the restricted area


Panchea

Get inside the tower and disengage the lockdown
Reach the broadcast center


Every mission that has the "Smooth Operator" bonus also has the "Ghost" bonus. PLEASE NOTE: You do NOT need the "Ghost" bonus for this trophy.

I REPEAT: You do NOT need the "Ghost" bonus for this trophy.

Alerting an enemy, and even making enemies go hostile, will negate the "Ghost" bonus, but as long as you can take care of them BEFORE they hit any alarms (panels on the walls with the hand print) then you will be fine. But be aware that there are others ways to set off alarms, and these are listed below:

1.) Alarm panel - as stated above, these can be activated by an enemy OR civilian if they see you fire a weapon, take someone down, or find an unconscious / dead body you left behind.

2.) Camera's / Turret's - being spotted by these things, destroying these things (EMP's or otherwise) or these things spotting someone you left dead or unconscious will trigger the alarm.

3.) Failing a hack - if you are hacking something, and just botch it royally, then you better believe an alarm will sound.

4.) Security Laser's - these are those wonderful red beam's you see blocking your path sometimes will trigger an alarm if you try to walk through them.

So, I hope that clears up confusion regarding what this trophy requires. If not, please ask in the comments or a PM, and I will clarify whatever needs be and update this solution.

Now, what augments can we acquire that would benefit us for this trophy?

I have a few suggestions...wink These are in no particular order, either (meaning you can snag these whenever - no real hierarchy on what you should get first except maybe the hacking upgrades).

Stealth Hacking - often times you do not have a passcode or a password for whatever you are trying to hack, and maybe there is something behind that door, or in that safe, that would really help you out. Having a fully upgraded Stealth Hacking augment knocks nodes 3 and below down to 15% chance of being detected, which is VERY helpful.

Hacking - these is primarily so you have access to every area available. Often times there are vents you can use to bypass 90% of the enemies, but these are behind doors with a 4 or a 5 security level. Being limited can be very time consuming, to say the least.

Cloak - this will be a lifesaver IF AND ONLY IF you understand how to properly utilize it. Cloak may seem like a hindrance, and a waste of time and energy (fully upgraded one energy cell will give you 7 seconds of invisibility) however this wonderful augment will get you past:
1. Enemies
2. Camera's / Turret's
3. Security laser's
You are literally a ghost while using this one, and it comes in very handy. I would often use this while behind cover to quickly navigate an area without waiting for guards to look away. Also, getting past security beams (Tai Yong) without searching for a control panel.

Energy Cell recharge - You start with only 2 energy cells, but to be honest that is all you really need. The last cell will always recharge back to full, but that is it. No other cells recharge, so having more than one cell becomes, really, more of a hassle, and a waste of praxis points. Having that 1 cells recharge quickly, however, is something in your favor as it will provide you many more options in a short amount of time.

Lift Heavy Objects - More often than not, there is a vent behind something big. Being able to move them will give you an edge. Also, during the area while waiting for the funicular, if you barricade the doors with the turret and then vending machines (all require uber strength wink) then you don't have to worry about baddies running into the room and ruining your day (essentially guaranteeing the "Smooth Operator" bonus).

Break through walls - I actually used this quite a bit later in the game, specifically for opening pathways and avoiding enemies. Great thing is that, despite how loud it sounds, practically no one hears a wall crumble unless they are 2 feet away laugh.

Everything else I found to be extremely fun (seeing through walls, chemical rebreather, marking enemies) but not really necessary for obtaining this trophy.

If you have any suggestions or questions regarding the upgrades, please leave them below in the comments field.

And, as always, if you throw a negative vote please explain why in the comments section.
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21 Oct 2013 14:22

This is the achievement where you'll need to make sure you don't make any mistakes when trying to avoid being caught. First off, I recommend you save often to save any heart ache. Save once you get to a new area, save when you get past a tricky spot even if you're still trying to pass it, save before hacking etc.

Next up you'll want some certain Augmentations to help make this a smoother ride. Most are listed in the Roadmap above, so please refer to that. The main one that will save you from getting spotted is the Skin Augmentation - Cloaking System. With this and some quick recharge you can bypass a whole area with getting spotted or worrying about movement timing. 

Now onto the things you don't want to do:

  • Never make a guard, camera or turret turn Hostile. If this happens, reload a last save. Having anything Alerted or Suspicious is fine.
  • When hacking a turret, don't make it turn against anyone. This will count as kills and sound alarms.
  • When you knockout anyone, hide the bodies. The last thing you want is a guard or camera spotting them and setting off an alarm.
  • Save before you hack. If you mess it up, they will lock down and may set off an alarm.
  • Some areas in the game it'll automatically go into a Hostile state. This is is fine so don't worry. It normally happens after a cutscene and that you're in the surrounding area, so it's part of the story. But be warned, you'll actually start these bits without actually being seen, the AI just know you're about! Just get out of the area without actually being spotted and you should be good to go.
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Edit: I put the most important part at the bottom like a mong originally.

The top rated guide contains a lot of useful information and you should reference it for combined knowledge of the community. I am writing this to add some things I learned after 3 separate completionist/total stealth playthroughs with no alarms I detected, yet all three failed to give up foxiest.

There are three points of consideration I have to suggest for anyone going for this achievement, one being a serious ease of play suggestion which eliminates variables at the end, one suggestion is unsubstantiated but logical, the final one is substantiated by virtue of me finally getting the achievement and could save you a good deal of time.

Point of consideration 1)
THIS IS VERY IMPORTANT:
Make a save right before you go into Tai Yong Medical Upper City, and do not delete or overwrite it.

I had a save just before pressing the button to take the elevator to the upper city. This is likely the most important consideration for those who like the stealthy completionist style.

The rationale is, if you make it to the end playing how you normally would, and do get Foxiest, great!

If you don't get Foxiest however, it seems that there is a trip-up point for those who play like I do (100% enemy knockout + total stealth + all the things) somewhere after this point in the game where even if you think you're not tripping any alarms and the game gives you no reason to believe you are tripping alarms, apparently the game trips an alarm somewhere

I finally got my achievement to pop by going back to this save, loading it, and finishing the game by speed running the rest of the game with liberal use of cloaking, and ignoring basically all sidequests and enemies. The completionist and total stealth style I used prior to this set me up to still have basically all the augmentations by the end of the game even opting out of most combat and sidequests after this point.

It actually only takes a couple hours if you opt out of most of the game from this point on, so having this lifeboat save might save someone a few hours...or a few runs of the game potentially. wink

If anyone is interested I'll post my speculations as to "why" this point is the best place to make this save in the comments, but I'm not sure how much that speculation would add to this point of consideration as the important point is the lifeboat save location, and my speculation is an awful lot of text.

Point of consideration 2)
Get the laser rifle, and ideally upgrade it, before the final boss.

Doing so makes the final boss fight quite literally the least complicated encounter in the game and skips basically all the complexity of that fight, and thus any potential variables in the fight related to crazy workers and turrets.

With the laser rifle, the strategy is, give yourself full energy, pull out the laser rifle, cloak right as the fight starts, run over to the boss lady, aim at the boss lady's head, and fire. The laser goes through the shield and takes less than 800 ammo to finish the fight in under 30 seconds.

Note that there are plenty of upgrades after the first laser rifle you find (Harvester's Hideout, in the room with Tong) to get its magazine size to 800 if you know where to look.


Point of consideration 3)
This potential gotcha is a theory I have not been able to investigate further (as I now have the achievement), but it is specifically about loading the game after failing a hack, but before leaving the hacking interface. This is based on how the unlimited EXP/hacking node rewards glitch works, see:

Note that the glitch appears to work by exploiting uncleared data somewhere in the game which is preserved between loads by loading without leaving the hacking interface.

A few things about the glitch to explain my rationale:
1) The glitch does not work if you exit the hacking interface before loading, the load must occur when the message in the interface displaying rewards acquired is on the screen in the hacking interface.
2) Note that if you look at the pause menu while in the hacking interface to trigger this glitch, you should notice that the game has made the "save" button inaccessible (it will appear red and be unselectable).
3) The glitch does not only work with EXP nodes, but seemingly any reward nodes, so credits and worms as well, can be duplicated by this method. This indiscriminate nature of the glitch I think is important.
4) The message indicating a hack has failed in the hacking interface looks a heck of a lot like message with the rewards, and pausing the game at this time shows the behavior noted in point 2...suggesting the game might be in the glitch state at this time.

Putting all those factors together, based on how the glitch functions it is logical to suggest that failing a hack and loading before exiting the hacking interface for that failed hack, may cause an "alarm" flag to be carried forward if you then save later after loading (to avoid the failed hack) in this game. After all, it makes sense to load after failing to avoid the alarm going off, and I noticed that I was loading exactly this when I failed a hack.

TL;DR, my suggestion is that you go out of your way to avoid failing a hack at all, but if you fail, do not load without fully exiting the hacking interface.

Based on point number 2 (red save button) I would also be extremely wary of loading in any situation you see the save button disabled in the pause menu after you do trigger an alarm. Wait until you see the save button enabled again before loading.

What I have been able to confirm is that if you just use the glitch to acquire rewards but do not fail a hack, it does not void the achievement, as my final run that got the achievement I used the glitch to make everything go just a bit faster by glitching myself two extra praxis points after the manufacturing plant mission.

If anyone has an opportunity to disprove or prove this theory and would like to try, PM me if you would like advice on how to set up a run to test this, as I have the methodology worked out if you can isolate a run to test this theory.
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12 Nov 2021 09:10

Highly Missable! Checkout our Strategy Section for what constitutes an alarm and how you can determine if you're safe or have screwed up. If you need a guide, checkout the Video Walkthroughs.

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On bourgeois forums they write that the trophy is not at all as difficult as it looks, and enemies can only activate the alarm using the hand button (which is not available everywhere), or it is activated if caught in the camera lens for too long. They also write there that you can at least arrange a shootout, and as long as you don’t let enemies get close to the button, everything is fine. But I think it would make me nervous about the trophy. So I went a slightly different route.

I took the trophy on the second playthrough together with the pacifist, having collected all the other tinsel on the first.

It is better to set the difficulty level to easy. Here they write that this does not affect, but on a light one the battery is replenished faster, which is vital for stealth.

Of course, I’m a play-by-play man, but I reason like this: if you don’t stun enemies, then their comrades won’t run into them and raise the alarm, and no one will die because of a stun bug. He passed, knocking out four (a bandit in the apartment of Sharif's huckster, a dude in the Belltower dock, in the next room from the bomb, and a couple of people in Sandwall's shelter), but they probably could have been left alone. There is always a safe workaround, and 7 seconds of stealth from a rechargeable battery is usually enough to avoid enemies.

Check out the practice guides and be sure to grab the scattered ones for free!

Leveling up: first of all, in Detroit 1, we download the social corrector (it allows you to speak your way in a couple of places like the police station and the Hive, it’s worth its two praxis), hacking up to level 3 (this game is impossible without it), we begin to download the invisible, as far as we can dragging heavy objects (it really allows you to cut a lot of places). You can also try breaking through walls, but only because it’s a freebie, sir. Swing, break through the wall in the sewer under the bandits and regain your praxis. Hensha 1. We push hacking and stealth to the limit, preparing for the meeting with the second boss, pumping up the typhoon, pumping up recharge and the number of batteries, improving our chances of not being noticed. In general, this is all that is needed for a comfortable passage. After Hensha 1, the swing becomes less stressful. I’ll just add that for the Belltower docks (Hensha 2) it’s a good idea to have a leg upgrade for jumping over the wall and climbing onto the office roof, as well as lung protection for safely crawling through the basements of the base. And for the final battle, prepare protection from electricity, but this has already been written about. Threat quiet steps can be pumped up, but they seemed useless to me. In Invis, you can even walk around your enemies on your head; they worry, but don’t raise the alarm.

Quests: To minimize risks, it is better to avoid quests that push us into skirmishes with enemies. Detroit 1. Maternal care is a completely safe quest, in a lesser evil one will have to be stunned, but you can agree, but it is better to refuse the police task. Hensha 1. The task of Malik and the bartender is safe, it is better to bypass the tasks of the prostitute. Further, in Destroit 2 and Hensha 2, all tasks are related to neutralization. You can only agree to a police assignment in Detroit, and only if you don’t mind your nerves.

Weapons: in general, they are not particularly needed. It is ineffective for boss battles and is only good for sale. You can only carry a tranquilizer rifle with you as a last resort. The first easy boss is killed in 10 seconds with three mines filmed in Detroit on the way to the FEMA base. The rest fall with 2-3 typhoon hits.

Walkthrough: Remember that there is always a walkthrough. If in front of us is a door with a level 5 lock, a camera, a laser grille and a pair of guards, then there is probably a way around it. Where it is not clear how to get around (for me it was the entrance to the Tonga base in Hensha 2 and crowds of madmen in Panchaea) the pumped-in battery capacity will come in handy. Passage of such places can be purchased for chocolates. (: We fill the energy scale and quickly run, hack, etc.

This method took me one busy gaming day.
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18 Sep 2011 07:30

8 Comments
Attention everyone! If you do not plan to get a red radar, then at the very beginning, when entering the police station, talk to your old friend, but in no case lead to blackmail (using KASI), otherwise after returning from Montreal he will give you a warm welcome with red radar...
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By Umbra on 04 Feb 2013 13:29
I wrote in my hint that “this was the real DeusEx”...I was wrong, the real DeusEx is the Director's Cut version. The main problem is this:

1) The game has a mission to save Tong’s son, but at the very beginning you are not given bonuses from the Demolition and Tactical sets, respectively, you will not have +10,000 money and unnecessary junk to sell. Savings are now in the first place, we are purchasing Praxis only for the first time in Detroit, then we will have to be very economical with them.

2) The game has the Lost Link DLC built into the game, and this is... Ummm... Something more difficult than the Pacifist, Legend and Slick, namely the Factory Zero trophy. At the very beginning of the DLC, all your leveling and inventory are taken away from you. After escaping, the first mission is to return the equipment, this is what is important: near the equipment there is a suitcase with Praxis, and on the box there is a suitcase with your weapon (according to my method - a shotgun). At the end of the DLC, all Praxis will be returned to you for redistribution, and near the cryochamber there will be a suitcase with all your inventory before the start of the DLC. By the way, in the DLC there are many unified weapon upgrades, so in the DLC your shotgun will receive even more enhancements.

3) But now the three story bosses can be killed using alternative methods, which essentially all boil down to opening new zones in which you need to hack the electronics so that turrets or robots start firing. With the second boss - Fedorova - there is even the opportunity to poison her with gas. To be honest, the proven tactics of three salvos from the enhanced Typhoon are still effective...

In connection with what was written above, I recommend doing one of the playthroughs with a combination of the Pacifist, Rogue, Legend and Factory Zero trophies.

I can only give comments about the passage of Factory Zero:

1) Act EXACTLY as in this video - https://www.youtube.com/watch?v=ErH1ulv4zjU and don’t even think about some points, here the person has prepared for himself a couple of simplifications for the end of the DLC in those territories that you will later have to return. The first case is a break-in at Berkan's office on the second floor (code 6325, if anything) until there are two guards there who spoil all the raspberries. The second case is the opening of a hatch to a gas flask on the first floor of the prison on your first visit to the prison - this is a VERY important condition, because without breaking the flask, you will not get a Pacifist! By the way, at the very beginning of the DLC I recommend repairing the broken cryochamber; perhaps the death of the person inside affects the Pacifist.

2) Since Plant Zero cannot be upgraded, non-switchable laser security systems will be your main enemy. There are only two tactics: look for a way around or use guards. By luring them closer to the lasers (open the door in front of the guard - he will go check it), they turn off, you need to have time to rush past while the guard is moving away.

3) Pacifist Pacifist, and in the DLC in any case you will have to stun the enemies at the very end - together with Berk. I advise you to stun him first by sneaking unnoticed into his room, since after he is switched off (don’t kill him!!!) the turrets and robots break down, then you just need to stun the rest of the enemies in the room, there are 5 of them, including the machine gunner on the roof of Burke’s room, with Be careful with this type, one of the stunning animations is a good blow to the cabbage soup, from which the enemy will bark, this enemy can even fall from the roof, but we don’t need that...

4) I caught one glitch that forced me to boot a bunch of times: after the first return from prison and overcoming the biometric scanner, the guard behind the next door reached one of his stopping points and... remained standing there forever. Moreover, he has three of these stopping points, and we need two of them to pass... The glitch was not cured by loading or restarting the game, so we had to load right in front of the bio-indicator scanner and wait a while for the enemy to end up at a certain point on his route, and then freeze at LEFT aisle from you. It is noteworthy that he gets stuck only after the scanner; standing in front of the scanner you can see how this enemy on the radar makes its full route.

Through trial and error, I made my first playthrough of Legend, Pacifist, Rogue and Factory Zero, so that later on New Game+ I could simply complete all the additional missions and collecting.
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By Umbra on 02 Feb 2014 12:12
So, I got this trophy without knocking out anyone at all. In addition to everything written above, I would like to add this:

1) Save up Praxis, at the very beginning it makes sense to upgrade the hack to level 3, level 5 is not needed at all for a “quick” run through the game. Next, we save Praxis and use it only situationally. By the way, the module for lifting weights, high jumps and breathing in an atmosphere of poison is not needed at all, I completed it without pumping them in! I can say the same about KASI, this corrector rather gets in the way, giving 6 options instead of 3, and among the first 3 there is always the correct one. At the end of the first visit to Henshi in the hangar with two robots, you need to learn the skill of hacking the turrets, and then the robots, then disable them! On Panchaea, in the end, only EMP protection was useful.

2) Before the second boss - Fedorova - it’s time to spend money on the Typhoon system, buy 5 sets in PROSTEZ - on easy difficulty you don’t need more.

3) I only needed invisibility when I arrived in Montreal, after which I actively used it. Along with invisibility, pump up the batteries to the maximum approximately in front of the place where you need to wait for the cable car. Until this point, invisibility is not really needed.

4) In PROSTEZ, it makes sense to purchase Praxis kits only at the beginning, in Detroit, and for the first time in Henshi, otherwise we spend money only on cyber-pro energy in all its forms! We are saving it for Panchaea, so that we can sneak past the maddened ones in invisibility.

5) Don’t put a spoke in your own wheels: persuade your former partner in an amicable way or sneak into the police station. It is better to drive Sandoval to suicide, and then talk him out of it.

6) Forget about additional missions, either accept them but not complete them, or refuse them. Experience and money are enough for a quiet passage.

7) For the last boss, I took a regular shotgun, increased only the magazine capacity to 10, in the end it took no more than 80 rounds, so calculate the space in your inventory something like this. By the way, the inventory was not expanded.

8) You can shoot the camera with a paralyzing gun so that it passes out for 10 seconds; this is not an alarm, but it does not destroy the camera either. I only had to do this once, and that was out of laziness.

9) Malik's crash alarm doesn't count - we run invisibility to the elevator.
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By Umbra on 06 Feb 2013 18:59
For those who are playing the Director's Cut version of the game, I advise you to be very careful during the battle with the first boss (Barret). This character loves to throw fragmentation grenades and sometimes destroys one of the cameras with them, which blocks this trophy even if you manage to turn off both cameras through the terminal. Therefore, be sure to check after the battle whether the cameras have been destroyed.
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By A_D89 on 15 Jan 2016 16:11
If you want to get the trophy easier, then go through the game on easy difficulty. Upgrade your invisibility and you can literally sneak between your enemies' legs. You will also need the skill of hacking computers, robots and turrets. Especially useful somewhere in the middle of the game. We are pumping Typhoon in front of Fedorova. Upgraded to level 2 = 2 charges for Fedorova and 2 charges for Namir. We kill Barrett as described in the Bull tip. The last boss is complete garbage. Acquire social corrector abilities and persuade Darrow to give you the code. When the final battle begins, turn on invisibility and run to the stand with the spinning turrets. Walk around it to find the security panel. Enter the code and quickly run back to the hill. It’s better to get a laser rifle, or something else heavy. We run closer to Zhao and shoot at the glass with a rifle. 1-2 seconds and you're done. Final choice, credits, trophy. I also confirm that if the opponents are alarmed, the trophy is still given. The main thing is that you are not completely detected and the frame does not turn red.
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By Anngei on 19 Sep 2016 20:47
If you follow the storyline, then there are 17 xp dodgers in the game!
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By Diezstone on 17 Mar 2016 18:32
Before taking on this trophy, I advise you to already get all the others, so that you don’t have to be distracted by side quests where there is a chance of being exposed. And so we only go through the story campaign, the maximum weapon is a pistol with a silencer (and then for the case when you are lazy to bypass the patrolman).

The most important thing is that if you are noticed (the enemy is alarmed but the radar frame is yellow), then everything is in order, quickly hide and wait until everything calms down. But if the frame is red, then we start with the recording. In some levels, if patrolmen notice something (alarmed, yellow frame) suspicious, they press the alarm button (therefore it is better to avoid any detection at all - it is not as difficult as it seems).

It is necessary to download - invisibility, hacking, the ability to fall from a height (we do not download breaking through walls, patrol officers notice holes). During missions, always move on your haunches, so the enemies will not hear your steps (there is no point in upgrading noiselessness). If you neutralized the guard, then hide him in the ventilation (otherwise he may be discovered).
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By Free-DiverSergej on 12 Sep 2012 13:19
Received the trophy under the following circumstances:
- saved Farida, and one of the soldiers shot at me;
- in Sandoval’s hideout, a cut-scene of the fight with the latter started, despite the stealth. At the end of the video, he went into Invis, went in from the left and put him to sleep. Most likely this is due to the fact that I did not completely convince Taggart, but despite this, he still told the whereabouts of Isaiah.
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By Dimtyr on 09 Jul 2017 23:32
View all 8 comments Show less comments
Save often, don't get caught by the cameras, when the enemy is yellow it's okay, they start shooting at you, reboot.
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28 Aug 2011 01:33

7 Comments
Unsuccessful hacks do NOT count - Verified. A simple guideline: If the edge of your radar turns red, do a restart.
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By Noizzles on 29 Aug 2011 01:16
Video guide .
Here is part 1, watch it and then in order. In addition to stealth, the guy collects books for the Doctorate trophy
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By clearskyman on 23 Feb 2012 09:51
Farida in the moment with the helicopter can be saved in stealth without blocking the trophy, the red mini-map and the absence of the “Ghost” and “Trickster” bonuses in this episode are not scary (personally verified). Some forums claim that this is a safe zone and you can go through it with a rocket launcher at the ready, without fear for the trophy, but no one can give a 100% guarantee, it’s better to play it safe and stealth.

https://www.youtube.com/watch?v=CR5aP4tVI-c
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By alexander-lizhin on 25 Sep 2011 03:48
In the helicopter crash mission, if the mini map frame turns red, don't worry... just move on. At the beginning of the level, I turned on my disguise and rushed to the elevator.
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By IronMan on 12 Apr 2012 22:53
If in a mission with Sandoval, the latter did not meet you and did not chat with you, but just started firing (the icon lights up red, then do not despair), just reload the save and the icon will turn yellow again, as before.
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By OldGamer on 12 Sep 2011 15:35
The missions in Tai Yun, Montreal, Porto, and Shanghai are worth special mention. These missions have a separate alarm, activated by a panel in the shape of a hand. The trick is that if the patrolmen notice their killed or stunned partner, as well as the holes we made in the walls, then this panel will activate the alarm and the trophy will disappear.
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By Ralph on 13 Sep 2011 16:02
In the Picus office, where there is a room with a turret and you need to call the elevator: carefully knock out two soldiers, BEFORE pressing the button to call the elevator, turn off the turret, take the largest HEAVY box and lean it against the front door (in front to the left of the elevator), take the soda machine, turn it over side, place it across the entrance opening (to the right of the elevator). As a result, we call the elevator: the soldiers cannot enter, we wait quietly and peacefully for the elevator, we sit down - the GHOST and the TRICK are guaranteed.

In the mission to rescue Malik, the alarm is activated by default - this mission does not affect the trophy, Malik can be saved.
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By INTELLcorp on 02 Feb 2012 08:21
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