Dishonored
80 Achievements
1,640
25-30h
Xbox 360
By My Hand Alone
You made it to Wave 13 in Back Alley Brawl killing all combatants personally
15
How to unlock the By My Hand Alone achievement in Dishonored - Definitive Guide
Wave Breakdown: (#) indicates the total you should have after completing that round. There is a total of 53 enemies you need to kill
(3)Round 1: 3 enemies
(6)Round 2: 3 enemies
***Devouring Swarm***
(9)Round 3: 3 enemies
(10)***Merchant***
(14)Round 4: 4 enemies
(18)Round 5: 4 enemies
***Bend Time***
(22)Round 6: 4 enemies
(23)***Merchant***
(27)Round 7: 4 enemies
(31)Round 8: 4 enemies
***Whirlwind***
(36)Round 9: 5 enemies
(37)***Merchant***
(42)Round 10: 5 enemies (1 Tall Boy)
(47)Round 11: 5 enemies (1 Tall Boy)
***Bloodthirsty***
(52) Round 12: 5 enemies (2 Tall Boys)
(53) ***Merchant***
Achievement should pop once Round 13 starts.
Strategy:
So, my strategy was too always go all out. You have to be aggressive, otherwise two opposing factions that spawn will kill one another. You want to conserve bullets and arrows for later round so focus purely on your sword for getting kills early on. You also want to conserve all your mana until you get Bend Time.
First three rounds, just run around and get the kills (sometimes you will get screwed with two opposing factions that spawn on the opposite side of the map from you, just restart if one kills the other before you get there).
Devouring Swarm will drop after Round 2 and can be useful, but later stages it becomes a waste. I would recommend not using it at all in order to save your mana for Bend Time later.
At Round 4, you start encountering 4 enemies, which means if there are opposing factions, this is where it begins to get tough. I would recommend running with your crossbow out. You can sprint to a target, fire a round in to him to stagger him and then instantly kill him. You will want to retrieve your arrow later so remember where the body is.
Bend Time drops after Round 5. From here on out, I used it once all the enemies spawned (note, this is NOT when the first enemy spawns, since they do not spawn all at the same time). Run with your crossbow and head shot available targets and knife the rest. (I completely ignored Whirlwind and Bloodthirsty since they were never that effective). Limit it to one use per wave until you hit the tall boy section.
At Round 7, you start having Assassins get into the fight. They will spawn on the rooftops and snipe or jump down and get into the fight. These guys are dangerous since their sniping can kill weaker enemies incredibly fast. However, my strategy would be to Bend Time, kill all other enemies on the ground. Retreat to a safe distance and snipe with my crossbow.
At Round 9, you start getting 5 enemies, follow the same strategy.
At Round 10, you get your first Tall Boy and the pain begins! Tall Boys are most annoying since they can immediately one-shot weaker enemies if they spawn nearby. Tall Boys have two spawn locations. One is next to your initial spawn area and the other is on the opposite side. I stood on the roof that houses the whale oil barrel and jumped (press and hold A to ability jump) over for the aerial kill. If it spawns in the other location, I popped Bend Time and went to town with the gun, aiming for the whale oil tank on his back. You can also throw the provided whale oil tank from the dispenser to kill them though may require an extra shot.
At Round 12, you have 2 Tall Boys. You will constantly want to be hitting Bend Time until they are down to make sure they don't kill anyone to quickly. Bring these guys down fast and mop up the rest and the achievement is yours. (I am not sure if you have to kill the merchant between Round 12 and 13, but didn't want to risk it)
I hope that helps and good luck!
(3)Round 1: 3 enemies
(6)Round 2: 3 enemies
***Devouring Swarm***
(9)Round 3: 3 enemies
(10)***Merchant***
(14)Round 4: 4 enemies
(18)Round 5: 4 enemies
***Bend Time***
(22)Round 6: 4 enemies
(23)***Merchant***
(27)Round 7: 4 enemies
(31)Round 8: 4 enemies
***Whirlwind***
(36)Round 9: 5 enemies
(37)***Merchant***
(42)Round 10: 5 enemies (1 Tall Boy)
(47)Round 11: 5 enemies (1 Tall Boy)
***Bloodthirsty***
(52) Round 12: 5 enemies (2 Tall Boys)
(53) ***Merchant***
Achievement should pop once Round 13 starts.
Strategy:
So, my strategy was too always go all out. You have to be aggressive, otherwise two opposing factions that spawn will kill one another. You want to conserve bullets and arrows for later round so focus purely on your sword for getting kills early on. You also want to conserve all your mana until you get Bend Time.
First three rounds, just run around and get the kills (sometimes you will get screwed with two opposing factions that spawn on the opposite side of the map from you, just restart if one kills the other before you get there).
Devouring Swarm will drop after Round 2 and can be useful, but later stages it becomes a waste. I would recommend not using it at all in order to save your mana for Bend Time later.
At Round 4, you start encountering 4 enemies, which means if there are opposing factions, this is where it begins to get tough. I would recommend running with your crossbow out. You can sprint to a target, fire a round in to him to stagger him and then instantly kill him. You will want to retrieve your arrow later so remember where the body is.
Bend Time drops after Round 5. From here on out, I used it once all the enemies spawned (note, this is NOT when the first enemy spawns, since they do not spawn all at the same time). Run with your crossbow and head shot available targets and knife the rest. (I completely ignored Whirlwind and Bloodthirsty since they were never that effective). Limit it to one use per wave until you hit the tall boy section.
At Round 7, you start having Assassins get into the fight. They will spawn on the rooftops and snipe or jump down and get into the fight. These guys are dangerous since their sniping can kill weaker enemies incredibly fast. However, my strategy would be to Bend Time, kill all other enemies on the ground. Retreat to a safe distance and snipe with my crossbow.
At Round 9, you start getting 5 enemies, follow the same strategy.
At Round 10, you get your first Tall Boy and the pain begins! Tall Boys are most annoying since they can immediately one-shot weaker enemies if they spawn nearby. Tall Boys have two spawn locations. One is next to your initial spawn area and the other is on the opposite side. I stood on the roof that houses the whale oil barrel and jumped (press and hold A to ability jump) over for the aerial kill. If it spawns in the other location, I popped Bend Time and went to town with the gun, aiming for the whale oil tank on his back. You can also throw the provided whale oil tank from the dispenser to kill them though may require an extra shot.
At Round 12, you have 2 Tall Boys. You will constantly want to be hitting Bend Time until they are down to make sure they don't kill anyone to quickly. Bring these guys down fast and mop up the rest and the achievement is yours. (I am not sure if you have to kill the merchant between Round 12 and 13, but didn't want to risk it)
I hope that helps and good luck!
27 Comments
Congrats on this, because this one is pretty hard.
By R0Y4LEwitCHEESE on 15 Dec 2012 09:33
I can't get all the guys before the bend time appears because of those stupid thugs who breathe fire >.<
By Chevelle#9698 on 15 Dec 2012 23:52
If you're struggling in rounds 10-12 like I was, I worked out a way to make those last 3 rounds VASTLY easier.
Using this method I only needed 2 grenades (one for the music box guy in round 8 and round 12), and still had 3 mana vials and 3 health vials left at the end of round 12 when I got my achievement.
Be warned: This method takes TIME. If you wind up failing anyway after doing this (I failed twice after setting up my oil cans), you will waste about 20 minutes each attempt setting this up. BUT, if you do it right you should get it within a few tries.
Step 1: Complete rounds 1-5 as normal, taking out enemies with whatever means you're comfortable with. Personally for me, beginning round 3 I grab the oil tank and stand on the far stairs from the spawn and throw it at the first 2 enemies I see fighting, or the nearest enemy to my left. Leave the last enemy alive each round until another oil tank spawns to use at the start of the next round.
Step 2: Complete round 6 (and 7 if you can, but it's not necessary) WITHOUT using bend time. I was able to complete rounds 6-8 without using bend time by using the same oil can method as above to clear out the first enemy, shooting the 2nd and 3rd, and leaving the 4th alive to respawn an oil can for the next round.
Step 3: On round 9, LEAVE THE LAST ENEMY ALIVE. Preferably, leave an assassin alive as the soldiers have a tendency to get eaten by rats occassionally while you're setting up the cans (step 4) and it's really frustrating.
Step 4: While hiding from the last enemy, let an oil can spawn and place it on the Tall Boy spawn nearest the oil can dispenser. Hide and wait 1 minute for another to spawn and repeat. Place 5 oil cans at the nearest tall boy spawn, then proceed to place 5 at the far tall boy spawn. Position them close together without being so close as to risk killing/damaging yourself (because if they touch/bump each other they can explode easily). You can lure the last enemy away from the oil can/tall boy spawns then blink away from him to disappear if need be. Just let your mana refill if you do.
Step 6: After placing 5 oil cans at each tall boy spawn, kill the last enemy. Kill the merchant ASAP, then pull out your bend time and face the tall boy spawn near the oil can dispenser, as round 10's tall boy has a tendency to spawn there.
Step 7: Whether you see a tall boy or not, hit your Bend Time after the round starts. Shoot the oil can if the tall boy is there, or turn to the other spawn and shoot those oil cans. This will one shot kill the tall boy and you'll still have Bend Time left to clear THREE enemies.
Step 8: Once again, leave the last enemy alive and replace the 5 oil cans you destroyed. Kill the last enemy, and get in position for round 11 in the same method. Round 11's tall boy usually spawns opposite from where 10's did, at least it always did for me.
Step 9: Complete round 11 the same way (bend time, shoot oil cans wherever the tall boy spawns, clear 3 more enemies, then keep last one alive to replace oil cans). You can set mines while the last enemy is alive like the other solution mentions, but with the oil cans allowing you to one shot both tall boys, and lots of bend time left, you shouldn't need them.
Step 10: At the start of round 12 you ought to have PLENTY of mana vials left and hopefully a health vial or 2 although you probably wont need them. Hit your bend time as soon as you see a tall boy spawn facing one of them at round start. Shoot his oil cans and IMMEDIATELY turn and shoot the oil cans at the other tall boy spawn. Now that both are cleared, hit another Bend Time (pop a mana vial if need be) and clear out the 2 'regular' enemies. Your last enemy will probably (and should) be the music box bastard. Take your time and savor the moment, then grenade him or whatever you like. Kill the merchant for kill #53, and watch as your well-earned achievement pops.
Using this method I only needed 2 grenades (one for the music box guy in round 8 and round 12), and still had 3 mana vials and 3 health vials left at the end of round 12 when I got my achievement.
Be warned: This method takes TIME. If you wind up failing anyway after doing this (I failed twice after setting up my oil cans), you will waste about 20 minutes each attempt setting this up. BUT, if you do it right you should get it within a few tries.
Step 1: Complete rounds 1-5 as normal, taking out enemies with whatever means you're comfortable with. Personally for me, beginning round 3 I grab the oil tank and stand on the far stairs from the spawn and throw it at the first 2 enemies I see fighting, or the nearest enemy to my left. Leave the last enemy alive each round until another oil tank spawns to use at the start of the next round.
Step 2: Complete round 6 (and 7 if you can, but it's not necessary) WITHOUT using bend time. I was able to complete rounds 6-8 without using bend time by using the same oil can method as above to clear out the first enemy, shooting the 2nd and 3rd, and leaving the 4th alive to respawn an oil can for the next round.
Step 3: On round 9, LEAVE THE LAST ENEMY ALIVE. Preferably, leave an assassin alive as the soldiers have a tendency to get eaten by rats occassionally while you're setting up the cans (step 4) and it's really frustrating.
Step 4: While hiding from the last enemy, let an oil can spawn and place it on the Tall Boy spawn nearest the oil can dispenser. Hide and wait 1 minute for another to spawn and repeat. Place 5 oil cans at the nearest tall boy spawn, then proceed to place 5 at the far tall boy spawn. Position them close together without being so close as to risk killing/damaging yourself (because if they touch/bump each other they can explode easily). You can lure the last enemy away from the oil can/tall boy spawns then blink away from him to disappear if need be. Just let your mana refill if you do.
Step 6: After placing 5 oil cans at each tall boy spawn, kill the last enemy. Kill the merchant ASAP, then pull out your bend time and face the tall boy spawn near the oil can dispenser, as round 10's tall boy has a tendency to spawn there.
Step 7: Whether you see a tall boy or not, hit your Bend Time after the round starts. Shoot the oil can if the tall boy is there, or turn to the other spawn and shoot those oil cans. This will one shot kill the tall boy and you'll still have Bend Time left to clear THREE enemies.
Step 8: Once again, leave the last enemy alive and replace the 5 oil cans you destroyed. Kill the last enemy, and get in position for round 11 in the same method. Round 11's tall boy usually spawns opposite from where 10's did, at least it always did for me.
Step 9: Complete round 11 the same way (bend time, shoot oil cans wherever the tall boy spawns, clear 3 more enemies, then keep last one alive to replace oil cans). You can set mines while the last enemy is alive like the other solution mentions, but with the oil cans allowing you to one shot both tall boys, and lots of bend time left, you shouldn't need them.
Step 10: At the start of round 12 you ought to have PLENTY of mana vials left and hopefully a health vial or 2 although you probably wont need them. Hit your bend time as soon as you see a tall boy spawn facing one of them at round start. Shoot his oil cans and IMMEDIATELY turn and shoot the oil cans at the other tall boy spawn. Now that both are cleared, hit another Bend Time (pop a mana vial if need be) and clear out the 2 'regular' enemies. Your last enemy will probably (and should) be the music box bastard. Take your time and savor the moment, then grenade him or whatever you like. Kill the merchant for kill #53, and watch as your well-earned achievement pops.
22 Comments
I did round 10-12 your way and i finally ended up getting it, thumbs up, this was a huge pain
By Markyshizzle on 11 Apr 2013 14:33
Awesome man glad you got it done.
By LifeExpectancy on 11 Apr 2013 15:49
*Someone said that this guide is old?! as the developers has updated the game well I dont have the game anymore so you either use another guide or follow the same Technique UPTOYOU
Video is better BUT tips are useful!
Video IS UP! Credit goes for ***Coopa Bruzz*** for recording it HOWEVER the guide down below shows my technique on how I got mine which shows a bit different strategy.
HINTS:
-USE MINES!!!
-Always position on the opposite stairs (NOT the one that you spawn from) so you can see everyone clearly.
-Make a quick hits on the MERCHANT so he will give you extra potions (Don't let him fall over)
-Make a use of the oil tank whenever it is available.
-Use the vision at the end of every round as it doesn't take much Mona and it will refill after few seconds.
-Luck is part of this achievement I even spent the last three rounds using the BEND TIME twice which is insane.
-DON'T kill the last Yellow dude that appears after round 12!
#ROUND
(3)#1: SWORD & CROSSBOW
(6)#2 same ^
(9)#3 same ^
(10)[Yellow dude]
(14)#4 GRENADES & PISTOL
(18)#5 same ^
BEND TIME
(22)#6 BEND TIME & SWARD
(23)[Yellow dude]
(27)#7 same ^
(31)#8 CROSSBOW ONLY as all the faction are the same so go on the top and get some headshots.
(36)#9 BEND TIME twice if needed try to kill everyone before you go after the torturer (you can double jump and kill him if he shows up in your way) or get to the top of any building IF he is the last one.
(37)[Yellow dude]
(42)#10 BEND TIME Once kill and kill the tallboy first.
(47)#11 same ^
(52)#12 Don't finish round 11! leave one alive and put the two mines in two different side one beside the oil tank and the other one on the opposite building that is straight ahead of the oil tank machine. (DON'T let the guard see you while you doing that), In these two spots the combatants usually repawn.
I had 3 combatants died with my mines while I was killing the Tallboys!
Video is better BUT tips are useful!
Video IS UP! Credit goes for ***Coopa Bruzz*** for recording it HOWEVER the guide down below shows my technique on how I got mine which shows a bit different strategy.
HINTS:
-USE MINES!!!
-Always position on the opposite stairs (NOT the one that you spawn from) so you can see everyone clearly.
-Make a quick hits on the MERCHANT so he will give you extra potions (Don't let him fall over)
-Make a use of the oil tank whenever it is available.
-Use the vision at the end of every round as it doesn't take much Mona and it will refill after few seconds.
-Luck is part of this achievement I even spent the last three rounds using the BEND TIME twice which is insane.
-DON'T kill the last Yellow dude that appears after round 12!
#ROUND
(3)#1: SWORD & CROSSBOW
(6)#2 same ^
(9)#3 same ^
(10)[Yellow dude]
(14)#4 GRENADES & PISTOL
(18)#5 same ^
BEND TIME
(22)#6 BEND TIME & SWARD
(23)[Yellow dude]
(27)#7 same ^
(31)#8 CROSSBOW ONLY as all the faction are the same so go on the top and get some headshots.
(36)#9 BEND TIME twice if needed try to kill everyone before you go after the torturer (you can double jump and kill him if he shows up in your way) or get to the top of any building IF he is the last one.
(37)[Yellow dude]
(42)#10 BEND TIME Once kill and kill the tallboy first.
(47)#11 same ^
(52)#12 Don't finish round 11! leave one alive and put the two mines in two different side one beside the oil tank and the other one on the opposite building that is straight ahead of the oil tank machine. (DON'T let the guard see you while you doing that), In these two spots the combatants usually repawn.
I had 3 combatants died with my mines while I was killing the Tallboys!
3 Comments
I will Update sorry
By SlightlyErotic on 07 Jun 2013 20:40
this is crazy, can't do it.
By SiouxWarrior9 on 05 Jan 2014 18:40
This is to help those that had the same trouble I did with this achievement.
The other solutions are 100 percent spot on, I suggest you use those as well. But what works for some may not work for others.
My problem with this achievement wasn't knowing whats ahead, but thinking to far ahead. For instance, stocking up on oil tanks. I would either nudge another, exploding all others within the area and dropping my health to a smidge or killing me. Or just forgetting about them all together. (I say again, what works for some may not work for others). My play style is going all out without reguard to human life.
My suggestion is DO NOT over think your strategy, its fairly straight foward. Your goal is to kill EVERYONE by wave 13. My issue was I found myself looking at the kill count during a wave, that is a huge mistake. Look at it in between waves, too many times I found myself looking at the kill count during a wave to have an enemy kill anothe: enter round 12, I glanced for a second and a tallboy killed someone. Also dont think about bow or gun, I realized I'd be figuring out which one to use then bend time would end and I would be in a scramble fudging things up. Bow or gun as long as you got a bullet or bow use it. In round 8 I cant stress enough, do not use bend time at all. They are all the same faction, before it begins blink to the roof of the oil can and crouch. Throw a grenade at the music box guy and kill off the rest however you want. Not using any mana this wave will come in handy in the later rounds.
I also would think of whats coming in rounds to come, but the only thing to remember is the tallboys in rounds 10, 11 and 12. The butcher in round 9 I would build up to have an adrenaline kill, easily taken care of. Even using bend time I found myself missing the drop assassination on the butcher. Having said all of this, there is some luck to this. If factions spawn across the map, there is a good chance one will kill the other especially if one of them is a weeper. In round 10 the tallboy spawned and an assassin spawned across from me, in the split second I used bend time the tallboy shot his rocket up to the assassin, killing him dead right after bend time ended. The assassin was on top of the tallest building so I wouldnt have had enough time reguardless.
How I eventually approached this was saying screw luck and screw everything else, just go kill crazy. Have some structure and knowladge of what to do. When I did achieve this, I didnt look at score or kills until the end of wave 12. On the roof were the oil can is, if a tallboy spawned left I double jumped and drop assassinate. If one spawned to the right, I blinked to the air vent then double jumped and drop assassinate. Of course using bend time either way. When they both spawned, I drop assassinate the one to the left, then get some kills to build up the adrenaline kill. Run over to the other tallboy double jump and hit Y.
Below are 2 videos that helped me. Coopas video helped also but I felt the need to watch different ones. I hope I have helped some. Good luck
If you feel I need to change anything or correct something please let me know.
Video By Girafro88
Video By Ratify
The other solutions are 100 percent spot on, I suggest you use those as well. But what works for some may not work for others.
My problem with this achievement wasn't knowing whats ahead, but thinking to far ahead. For instance, stocking up on oil tanks. I would either nudge another, exploding all others within the area and dropping my health to a smidge or killing me. Or just forgetting about them all together. (I say again, what works for some may not work for others). My play style is going all out without reguard to human life.
My suggestion is DO NOT over think your strategy, its fairly straight foward. Your goal is to kill EVERYONE by wave 13. My issue was I found myself looking at the kill count during a wave, that is a huge mistake. Look at it in between waves, too many times I found myself looking at the kill count during a wave to have an enemy kill anothe: enter round 12, I glanced for a second and a tallboy killed someone. Also dont think about bow or gun, I realized I'd be figuring out which one to use then bend time would end and I would be in a scramble fudging things up. Bow or gun as long as you got a bullet or bow use it. In round 8 I cant stress enough, do not use bend time at all. They are all the same faction, before it begins blink to the roof of the oil can and crouch. Throw a grenade at the music box guy and kill off the rest however you want. Not using any mana this wave will come in handy in the later rounds.
I also would think of whats coming in rounds to come, but the only thing to remember is the tallboys in rounds 10, 11 and 12. The butcher in round 9 I would build up to have an adrenaline kill, easily taken care of. Even using bend time I found myself missing the drop assassination on the butcher. Having said all of this, there is some luck to this. If factions spawn across the map, there is a good chance one will kill the other especially if one of them is a weeper. In round 10 the tallboy spawned and an assassin spawned across from me, in the split second I used bend time the tallboy shot his rocket up to the assassin, killing him dead right after bend time ended. The assassin was on top of the tallest building so I wouldnt have had enough time reguardless.
How I eventually approached this was saying screw luck and screw everything else, just go kill crazy. Have some structure and knowladge of what to do. When I did achieve this, I didnt look at score or kills until the end of wave 12. On the roof were the oil can is, if a tallboy spawned left I double jumped and drop assassinate. If one spawned to the right, I blinked to the air vent then double jumped and drop assassinate. Of course using bend time either way. When they both spawned, I drop assassinate the one to the left, then get some kills to build up the adrenaline kill. Run over to the other tallboy double jump and hit Y.
Below are 2 videos that helped me. Coopas video helped also but I felt the need to watch different ones. I hope I have helped some. Good luck
If you feel I need to change anything or correct something please let me know.
Video By Girafro88
Video By Ratify
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